Suggesting Several New Territorial War Modes
brenbascos
Posts: 0 Arc User
Hi,
Hola GMs and Developers of Perfect world online. It's been 3 years now in PWI and I was thinking that maybe I could send you my suggestion about the gameplay.
Here are some thoughts shared by me and my friends and guildmates online:
1.) Additional Territoral Maps.
-- This means, we will have the chance to go all out battle in a different maps other than the original with 3 lanes, 13 towers, 1 crystal thingy. This way, each and every map will determine a new way of gameplay and strategy. The more Territorial War Map pattern will be the more exciting and enjoyable. This could also pull a lot new and old players of PWI as this new feature will be more realistic where the victor will not win by sheer force alone but by strategy aswell.
2.) Random Territorial War Modes.
-- This means, we will encounter a few different battle mode in territorial war. Say for example, A territorial war where a victor will be determined only if one guild reaches 2000 opposing guild player kills first.. So basically, its a race for 2000 kills. But this cannot be taken lightly, as this 2000kills or greater needs more strategy in supporting, taking, damage dealing and focus. Another example is, Flag match. As the name emplies, a representative of each guild in territorial war will get the flag of the opposing guild and bring it to their own base. there will be several Flags for each guild to defend to disperse 40, 60, 80 members of the guild in the war.
3.) Joint Alliance Territorial War
-- Though the 1st thing that comes in mind after reading the title is "how laggy can it get if more people gets in TW".. haha.. But, take into considerations that in Alliance war, where allied guild will fight along your side is simply amazing and awesome! So basically it will be a guild alliance war vs another guild alliance war. Now, the reason why there is a guild alliance war is because the there will be a castle where there are gates and towers that needs to be destroyed. A 3 level of doors until the attacking force reaches the final door which will be the keep. Inside the keep, the attacking force will have to battle out opposing players and will have to destroy a few tablet to get a key. Now, this key must be delivered to its final destination, lets say, a pandoras box. When this happens, the attacking force will be declared as the victor. The character who gets the key will be announce in the entire participating defending alliance so they could kill that key holder.
This is just a suggestion our beloved GMs and developers. But I'm sure this will give a new chance for both PWI players and PWE company to rise. Territorial War is I believe the highlight of the game. Hunting, grinding, BH,FB, FC, Leveling and stuffs are only preparations for this war. The idea I've just suggested is ofcourse subject to be changed depending on your preferences. Our goal only is to improve the territorial wars every weekend. People tend to stick to the game because of territorial war, but after 3 years of repeatition, it gets boring overtime. I think its time for the developers to rise. There is no point releasing another race when the war style is still the same.
I honestly expect this topic to go though each and everyone involved in Perfect World Online.
Hola GMs and Developers of Perfect world online. It's been 3 years now in PWI and I was thinking that maybe I could send you my suggestion about the gameplay.
Here are some thoughts shared by me and my friends and guildmates online:
1.) Additional Territoral Maps.
-- This means, we will have the chance to go all out battle in a different maps other than the original with 3 lanes, 13 towers, 1 crystal thingy. This way, each and every map will determine a new way of gameplay and strategy. The more Territorial War Map pattern will be the more exciting and enjoyable. This could also pull a lot new and old players of PWI as this new feature will be more realistic where the victor will not win by sheer force alone but by strategy aswell.
2.) Random Territorial War Modes.
-- This means, we will encounter a few different battle mode in territorial war. Say for example, A territorial war where a victor will be determined only if one guild reaches 2000 opposing guild player kills first.. So basically, its a race for 2000 kills. But this cannot be taken lightly, as this 2000kills or greater needs more strategy in supporting, taking, damage dealing and focus. Another example is, Flag match. As the name emplies, a representative of each guild in territorial war will get the flag of the opposing guild and bring it to their own base. there will be several Flags for each guild to defend to disperse 40, 60, 80 members of the guild in the war.
3.) Joint Alliance Territorial War
-- Though the 1st thing that comes in mind after reading the title is "how laggy can it get if more people gets in TW".. haha.. But, take into considerations that in Alliance war, where allied guild will fight along your side is simply amazing and awesome! So basically it will be a guild alliance war vs another guild alliance war. Now, the reason why there is a guild alliance war is because the there will be a castle where there are gates and towers that needs to be destroyed. A 3 level of doors until the attacking force reaches the final door which will be the keep. Inside the keep, the attacking force will have to battle out opposing players and will have to destroy a few tablet to get a key. Now, this key must be delivered to its final destination, lets say, a pandoras box. When this happens, the attacking force will be declared as the victor. The character who gets the key will be announce in the entire participating defending alliance so they could kill that key holder.
This is just a suggestion our beloved GMs and developers. But I'm sure this will give a new chance for both PWI players and PWE company to rise. Territorial War is I believe the highlight of the game. Hunting, grinding, BH,FB, FC, Leveling and stuffs are only preparations for this war. The idea I've just suggested is ofcourse subject to be changed depending on your preferences. Our goal only is to improve the territorial wars every weekend. People tend to stick to the game because of territorial war, but after 3 years of repeatition, it gets boring overtime. I think its time for the developers to rise. There is no point releasing another race when the war style is still the same.
I honestly expect this topic to go though each and everyone involved in Perfect World Online.
Post edited by brenbascos on
0
Comments
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http://pwi-forum.perfectworld.com/showthread.php?t=1130521
maybe you should add this to your suggestion a pve TW where mobs attack one of the strong faction land and force the whole strong guild to defend it will actually generate more lower guildI am Loki...God of Mischief...If you see me, you better hide or you'll be my next target... b:laughb:laughb:laugh0 -
you expect this topic to go throuh everyone in PWE? lol i'll be surpised if it gets past the GMS.
not that i even been in TW but it would be good to have otehr modes like capture the flag (where you grab the flag carry it to a spot and HOLD it for a certain amount of time) assassination (but the game is to broken for this one lol)
joiint guild TW is something that should have come out when they put allainces out. but, in typical PWE fashion, they took the idea and did it half assed. the idea about allinces poped up from time to time on this board, suggesting this very thing. it just makes the most sense, if you have allies they should help in wars. several allinces can pool their high levels and make a go for some land. but alas, PWE decided to take the idea and turn it into a coin sink.0 -
you both have a point. So in the end, these suggestion box will end up upon the GMs and Developer's mercy huh?
I guess we can't help it.. Lets just hope that they'll hear us out..0
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