BM Genie Discussion

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  • Calvin - Lost City
    Calvin - Lost City Posts: 1,105 Arc User
    edited July 2011
  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited July 2011
    Has anyone tried comparing MAG vs VIT genie in TW? I've been using 90 MAG genie at 2.8 energy / sec, and it still felt slow. I mainly use it to spam Cloud and Holy Path, with TE, Tree and Domain for protection. The difference between MAG and VIT genie to me is that, MAG genie provides more of a constant spamming ability while genie with 55 MAG and rest VIT gives more of a spike of ability to spam skills.

    I just aquired a 83/100 genie and my rough plan for the skills are
    Cloud lvl 1
    Domain lvl 10
    Tree lvl 10
    Holy Path lvl 10
    TE lvl 10
    Whirlwind lvl 1

    As for the last slot, I'm really curious to try out Reflective Aura, but I'd probably have to put 24 STR in it so it'll last 3 seconds instead of 2. BTW, does anyone know if the 24 includes original STR points that are already on the genie?

    My initial plan for it was enough VIT for domain and rest all MAG, or 24 in STR if I'm going to use Reflective Aura. Anyone see the advantage of VIT over MAG?
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited July 2011
    Has anyone tried comparing MAG vs VIT genie in TW? I've been using 90 MAG genie at 2.8 energy / sec, and it still felt slow. I mainly use it to spam Cloud and Holy Path, with TE, Tree and Domain for protection. The difference between MAG and VIT genie to me is that, MAG genie provides more of a constant spamming ability while genie with 55 MAG and rest VIT gives more of a spike of ability to spam skills.

    I just aquired a 83/100 genie and my rough plan for the skills are
    Cloud lvl 1
    Domain lvl 10
    Tree lvl 10
    Holy Path lvl 10
    TE lvl 10
    Whirlwind lvl 1

    As for the last slot, I'm really curious to try out Reflective Aura, but I'd probably have to put 24 STR in it so it'll last 3 seconds instead of 2. BTW, does anyone know if the 24 includes original STR points that are already on the genie?

    My initial plan for it was enough VIT for domain and rest all MAG, or 24 in STR if I'm going to use Reflective Aura. Anyone see the advantage of VIT over MAG?

    I never saw the point in addign more vit than was needed for your highest level skill combos
    Gifs are hard to make work here
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited July 2011
    As for the last slot, I'm really curious to try out Reflective Aura, but I'd probably have to put 24 STR in it so it'll last 3 seconds instead of 2. BTW, does anyone know if the 24 includes original STR points that are already on the genie?


    Reflective Aura is my single favorite skill to use in TW next to Cloud Eruption. It depends on your play style I guess, but if you're a typical run/stun TW BM and time it right, it's nice to see a dozen reflects and pissed off whispers from all the mages on the opposing side. lol But if you time it wrong... With pot cooldown and overall lack of chi in TW, all of the other genie skills I used to find useful weren't as good as having chi and reflecting damage, especially when you're facing some brutal casters.

    I'm pretty sure the first 24 do not add to duration. I don't have my genie stats on hand, but I'm fairly certain my genie should give me 5 seconds of duration but it seems more like 3 or 4.
    I post in forums. This one and others. That's why I post.
  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited July 2011
    I'm pretty sure the first 24 do not add to duration. I don't have my genie stats on hand, but I'm fairly certain my genie should give me 5 seconds of duration but it seems more like 3 or 4.

    I put it so the total STR is 24 and it seems to last about 3 seconds. The genie is sitting at 100 MAG, 24 STR and 39 VIT. I'm tempted to take MAG down a bit to put STR at 48. 3 seconds are just way too short to time it right, since it's got half to one second of delay from animation to when the reflect buff actually comes on.
  • Calvin - Lost City
    Calvin - Lost City Posts: 1,105 Arc User
    edited August 2011
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited August 2011
    Bump, cuz still looking for impressive genie discussion

    Eh, not much to say outside of

    OI
    Save my *** skill
    Save my *** skill
    Save my *** skill
    Save my *** skill
    Save my *** skill
    Gifs are hard to make work here
  • Calvin - Lost City
    Calvin - Lost City Posts: 1,105 Arc User
    edited August 2011
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited August 2011
    Wtf is this?...Just no.

    But no we're not the mage forum where god know how many pages of "Antistunz r good", "But I wants ta Oi da bmz".

    We're more "How i hit 5 aps so i fund my (rank 9 class here) for real pkz"
    Gifs are hard to make work here
  • Calvin - Lost City
    Calvin - Lost City Posts: 1,105 Arc User
    edited August 2011
  • IronCloud - Lost City
    IronCloud - Lost City Posts: 24 Arc User
    edited August 2011
    So was there any kind of definitive answer about which genie builds are best for mass pvp/tw/regular pvp?
    b:pleased
  • Fresh_Corpse - Sanctuary
    Fresh_Corpse - Sanctuary Posts: 99 Arc User
    edited August 2011
    So was there any kind of definitive answer about which genie builds are best for mass pvp/tw/regular pvp?

    Pure dex expel genis dude we've been over this
    I give up on beign a blademaster. Gonna go wave my tranny **** around and pew pew.
  • Calvin - Lost City
    Calvin - Lost City Posts: 1,105 Arc User
    edited August 2011
    From my conclusion

    Vit build (9/10 for TW/mass pvp, 5/10 for 1v1) :
    Faith
    lv10 ws
    lv1 fortify

    Options :
    Domain (if you are lv105)
    Holy Path
    lv1 whirlwind
    windforce (if possible)
    immune water (mage/psychic/sin's water buff)
    immune seal
    immune metal
    immune fire

    Dex Build : (9/10 for mass pvp, 7/10 for TW, 8/10 for 1v1)
    lv1 ws
    lv1 fortify
    lv1 ww
    break stun
    domain

    Options:
    whatever u like/want, too many to choose.

    Str Build : (8/10 for 1v1, 6/10 for mass pvp, Not recommended for TW)
    ice
    lawbreaker
    dissolve
    lv1 virulent poison
    whirlwind

    Option:
    lv5 tree
    domain
    Fortify
    Cloud
    Balance
    TE
  • CadogaN - Raging Tide
    CadogaN - Raging Tide Posts: 29 Arc User
    edited August 2011
    I checked all genies suggestion and noticed most BMs has whirlwind lvl 1. Why that skill is so usefull in pk ? b:surrender
  • TheDan - Sanctuary
    TheDan - Sanctuary Posts: 3,495 Arc User
    edited August 2011
    I checked all genies suggestion and noticed most BMs has whirlwind lvl 1. Why that skill is so usefull in pk ? b:surrender

    Cause it has an AoE paralyze. Helps with locking, especially in the air.
    BM PvP Guide: pwi-forum.perfectworld.com/showthread.php?t=1320761

    YouTube channels: youtube.com/TheDan912 and youtube.com/TheDanPWI
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited August 2011
    Cause it has an AoE paralyze. Helps with locking, especially in the air.

    Paralyze? Doesn't it just slow movement speed?
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • Fresh_Corpse - Sanctuary
    Fresh_Corpse - Sanctuary Posts: 99 Arc User
    edited August 2011
    Paralyze? Doesn't it just slow movement speed?

    Theres a 1 second paralyze on it
    I give up on beign a blademaster. Gonna go wave my tranny **** around and pew pew.
  • negativereaction
    negativereaction Posts: 238 Arc User
    edited August 2011
    calvin's list is pretty good. please do not be one of those idiots who brings ****ing occult ice str genie to tw.

    faith is baller status.
  • pathogencity
    pathogencity Posts: 4 Arc User
    edited August 2011
    How do u demon Bms keep ur chi up in tw w/o cloud eruption? Do u guys just run off some chi post or just idle in marrow for 2mins? Dx

    And whats with faith? The description isnt very good.... 160 energy for and requires a real burden in affinities for 5 seconds of immunity to status effects?
  • Calvin - Lost City
    Calvin - Lost City Posts: 1,105 Arc User
    edited August 2011
    me sagez..
    faith = purify all the negative effects and then immune to all the negative effects in 5seconds
    aka SUPERMANZb:angry
  • TheDan - Sanctuary
    TheDan - Sanctuary Posts: 3,495 Arc User
    edited August 2011
    How do u demon Bms keep ur chi up in tw w/o cloud eruption? Do u guys just run off some chi post or just idle in marrow for 2mins? Dx

    And whats with faith? The description isnt very good.... 160 energy for and requires a real burden in affinities for 5 seconds of immunity to status effects?

    I'm demon so all my genies have cloud eruption on them, except for when I redo skills for a 1v1.. but Calvin's sage so he doesn't need it.

    Faith costs a lot of affinity but can effectively replace AD, and has a shorter cooldown... so yeah. You ideally want a 105 genie to keep up with using any other skills because of the affinity cost though.
    BM PvP Guide: pwi-forum.perfectworld.com/showthread.php?t=1320761

    YouTube channels: youtube.com/TheDan912 and youtube.com/TheDanPWI
  • pathogencity
    pathogencity Posts: 4 Arc User
    edited August 2011
    Sounds fun in the future, but i think my server is so bad atm worse case situation im able to lvl 1 forify IG in the middle of the worst of things - not kidding.

    Also sounds like a skill that requires a 9x genie status. I like high mag for repeated cloud erupts. Maybe a 9x Discipline on my wishlist b:surrender
  • Perogies - Lost City
    Perogies - Lost City Posts: 29 Arc User
    edited August 2011
    Would this be an okay genie for a bm?

    Whirlwind lvl 1
    True Emptiness lvl 10
    Occult Ice lvl 10
    Law Breaker lvl 10
    Tree of Protection lvl 10
    Balance lvl 10
    Absolute Domain lvl 10

    Strength 80ish
    Vit 57
    Magic 50
  • Fresh_Corpse - Sanctuary
    Fresh_Corpse - Sanctuary Posts: 99 Arc User
    edited August 2011
    Would this be an okay genie for a bm?

    Whirlwind lvl 1
    True Emptiness lvl 10
    Occult Ice lvl 10
    Law Breaker lvl 10
    Tree of Protection lvl 10
    Balance lvl 10
    Absolute Domain lvl 10

    Strength 80ish
    Vit 57
    Magic 50

    I would drop balance for fortify and ToP for will surge, plus if you get a 90+ PL geni pretty sure you can manage to hit 90/100 str with gear.
    I give up on beign a blademaster. Gonna go wave my tranny **** around and pew pew.
  • Perogies - Lost City
    Perogies - Lost City Posts: 29 Arc User
    edited August 2011
    I would drop balance for fortify and ToP for will surge, plus if you get a 90+ PL geni pretty sure you can manage to hit 90/100 str with gear.

    The genie I posted was only 81+. I'm hoping my genie goes 81+ its 57/60 atm. Wouldnt dropping lawbreaker for willsurge make more sense? and i've been thinking about fortifybut I havent decided yet.
  • Calvin - Lost City
    Calvin - Lost City Posts: 1,105 Arc User
    edited August 2011
    Would this be an okay genie for a bm?

    Whirlwind lvl 1
    True Emptiness lvl 10
    Occult Ice lvl 10
    Law Breaker lvl 10
    Tree of Protection lvl 10
    Balance lvl 10
    Absolute Domain lvl 10

    Strength 80ish
    Vit 57
    Magic 50

    str genie means low vit low magic

    Personally, I won't put domain on str genie but if you really like domain, its not a bad skill to keep.
    I like to have ToP stay at lv5, just to use it to tick my charm, don't get 1shot by sleep>ulti charm bypass.
    Balance is pretty useless imo especially for a str genie, you need 100+energy for just 6-10 sec anti stun, a shield that might help sometimes that might kill you. Fresh_Corpse has a point, if you want balance you might as well replace it with fortify.
    Will surge with lawbreaker is kinda pointless imo.
    Tangling mire is not a bad choice.
    Virulent Poison +Dissolve is a good combo for 1v1 to make your enemy has like no chi.
  • Perogies - Lost City
    Perogies - Lost City Posts: 29 Arc User
    edited August 2011
    str genie means low vit low magic

    Personally, I won't put domain on str genie but if you really like domain, its not a bad skill to keep.
    I like to have ToP stay at lv5, just to use it to tick my charm, don't get 1shot by sleep>ulti charm bypass.
    Balance is pretty useless imo especially for a str genie, you need 100+energy for just 6-10 sec anti stun, a shield that might help sometimes that might kill you. Fresh_Corpse has a point, if you want balance you might as well replace it with fortify.
    Will surge with lawbreaker is kinda pointless imo.
    Tangling mire is not a bad choice.
    Virulent Poison +Dissolve is a good combo for 1v1 to make your enemy has like no chi.

    It doesnt have to my dex genie has 100 dex and still 62 vit and 44 magic.

    But I didnt know balance took so much energy I will put fortify in instead ty
  • Calvin - Lost City
    Calvin - Lost City Posts: 1,105 Arc User
    edited August 2011
    below 90 to me is low...
    also, most str genie major skills cost 75+ energy, u use 2skills all energy gone..
    the 100+energy skills u can barely use them
  • Perogies - Lost City
    Perogies - Lost City Posts: 29 Arc User
    edited September 2011
    http://i53.tinypic.com/30rr71y.jpg
    That's the genie I ended up making I'll try it when i get to 100 and change it if I don't like it. Any suggestions again? Any are helpful and appreciated.

    (The other next 2 gears I'm putting in are vit +4 not strength until I save up enough for medal gear)
  • Calvin - Lost City
    Calvin - Lost City Posts: 1,105 Arc User
    edited September 2011
    I would change domain to lv5 tree, but I dunno if that works fine with your gears.
    You might want 155 energy to use ice + lawbreaker at the same time, in case the mage seal, u break, u stun, he badge, shrink, you leap, ice. Then you need 155energy to do that combo.