Dealing with Long-range-attack monsters?
AcEzio - Dreamweaver
Posts: 5 Arc User
I can take physical attack monsters, but long ranged are more of a problem.
I kill the physical way before they get clost to me...
but long range \ magic \ archers...
ANI IDEA?
I kill the physical way before they get clost to me...
but long range \ magic \ archers...
ANI IDEA?
Post edited by AcEzio - Dreamweaver on
0
Comments
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Aw... these drove me crazy when I was leveling xD
Archer mobs such as skrunchkins are rough for casters. If you walk close to them they do half damage, but they're gonna run as soon as they can. You can knock them back a bit out of their range with landslide, but that only buys you a few hits.
Keep Soul of Stunning up to get a few seconds to recover when it hits you first, stun with Earth Vector after the stun wears (stuns do NOT stack so be careful to count), knock back and glacial shard if you can get in range to do so, use Psy Will as last resort if it is physical.
Remember to keep Soul of Silence up and if it's a caster mob, try Disturb Soul on it.
Also remember to recast Soul of Stunning if the fight lasts that long.
Edit:
:O I didn't look at your level before...
Lean heavily on landslide as you can knock them out of their range, but otherwise you're going to have to tank it[SIGPIC][/SIGPIC]0 -
Mm i mediated a lot when i was killing the quills for my culti... seeming how there was no powerleveling not like i do it now but e.e It was difficult, kinda have pot, kite, or tank0
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Kerona - Sanctuary wrote: »Aw... these drove me crazy when I was leveling xD
Archer mobs such as skrunchkins are rough for casters. If you walk close to them they do half damage, but they're gonna run as soon as they can. You can knock them back a bit out of their range with landslide, but that only buys you a few hits.
Keep Soul of Stunning up to get a few seconds to recover when it hits you first, stun with Earth Vector after the stun wears (stuns do NOT stack so be careful to count), knock back and glacial shard if you can get in range to do so, use Psy Will as last resort if it is physical.
Remember to keep Soul of Silence up and if it's a caster mob, try Disturb Soul on it.
Also remember to recast Soul of Stunning if the fight lasts that long.
Edit:
:O I didn't look at your level before...
Lean heavily on landslide as you can knock them out of their range, but otherwise you're going to have to tank it
As per his character he is just lvl 20 .........b:chuckle
try to use white vodoo+jones blessing also once u get to lvl 24 ucan learn bubble of life it FTWb:cute0 -
White Voodoo is a terrable idea, always use Black Voodoo unless your in danger and running away.
For Ranger mobs your level try this combo,
Aqua Impact, Spirit Blast, Landslide, Spirit blast
if they still hit you with this, remove Aqua Impact and just use,
Spirit Blast, Landslide, Spirit blast
if the enemy is Earth,
Aqua Impact, Torrent, Landslide, Aqua Impact
If you get the Jones blessing from;
http://pwi.perfectworld.com/facebook
Hopefully monsters die in 2 hits for a wile anyway.
Happy killing b:pleased0 -
First, necro.
Second, at that lvl, all you can do is get a Jones and use landslide. if you were "smart" enough to go full mag, they shouldn't hit you at all anyway, as long as you start attacking from MAX range.
EDIT: oops, my comp was showing the wrong day, nvm about the necro part.0 -
AcEzio - Dreamweaver wrote: »I can take physical attack monsters, but long ranged are more of a problem.
I kill the physical way before they get clost to me...
but long range \ magic \ archers...
ANI IDEA?White Voodoo is a terrable idea, always use Black Voodoo unless your in danger and running away.
For Ranger mobs your level try this combo,
Aqua Impact, Spirit Blast, Landslide, Spirit blast
if they still hit you with this, remove Aqua Impact and just use,
Spirit Blast, Landslide, Spirit blast
if the enemy is Earth,
Aqua Impact, Torrent, Landslide, Aqua Impact
If you get the Jones blessing from;
http://pwi.perfectworld.com/facebook
Hopefully monsters die in 2 hits for a wile anyway.
Happy killing b:pleased
White Voodoo is never a terrible Idea for a Psychic. A good Psy will switch to the right voodoo fitting the situation. On Black voodoo, you can take a **** load of damage in just one hit, but with White on, you can take much more. Combined with Soul of Vengence, it's a nasty combo. For now, Just landslide when possible or try kiting.
If you have a Full Magic build, mobs rarely hit you, even the quillhogs for the culti. But If you're not, switch your voodoos to best help you. Use life powders until you get bubble of life at 24.
Meditate, life powders and Avoid Mag. Resist mobs.0 -
Actually, both soul of vengence and soul of retaliation are dependant on the buffed atk lv, and I can easily confirm it with my sage black and white voodoo. As such, I often stay in black voodoo to max out the damage and kill the annoying magic resistent mob (including soulburn into the mix that is).
Back on topic, pretty much everything has been said so far. I will add that at higher lv, there is a few mob specie that are stationnary, considered as archer, with unrealistic range to hit you. The 1st you encounter are the ghost flame thingy in FB29. Archer mob also suffer from the same half damage reduction when in melee range. As such, for those long range tower, better drop on them from sky/holy path in melee range and nuke from there(psychic will is also a good substitute, but using all 3 does wonder for chi management).0 -
Not that everyone can find someone but another idea to consider is find a quest buddy who can offset your weaknesses. I have met a large number of new friends by the way of questing for mobs.0
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