4 aps sage claw sin

DeathVark - Raging Tide
DeathVark - Raging Tide Posts: 56 Arc User
edited August 2011 in Assassin
OK, OK, archer on sin forumsb:shocked
I was thinking about rolling a sin for a sole purpose of farming: FC, TT, Nirv w/e.
My archer is 5 aps base (if i want, i Usually use Cube neck, so 5 aps sparked, but I do have Lionheart neck), so I have all the -int pieces on archer. Archer will remain my main - too much fun in TW, so sin will be just a better farming tool. I do have +10 Deicides for archer, so i wanted to base my sin build on deicides, rather than on daggers. While from reading around sin's forum I see, that claw sins are frowned upon, I am building it for farming, so can roll all extra DEX into STR to get more dmg from deicides, as they are STR based, rather than Dex like daggers and bows (here's that main archer b:chuckle). To make up for accuracy loss, i will be using 2 Lunar rings, that I also have.
Since it is a farming alt, the main idea is RETURN on INVESTMENT, that is why i want utilize Deicides and other pieces I have and that is why i am going for lvl60 chest piece - it's only 5K rep, vs 200K for R8, even if it gets me to 5 aps base.
So basicly the only piece that i will need to get is R4 chest and 5K rep, which even with shards, will be under 3M, everything else through account stash from the archer.

Now since it will be a lot of soloing/tanking, I thought sage BP is a way to go, right?

Oh, and one more remark: no, i don't want to roll a BM, as it will require more armor pieces=more money to spend, unless I will do LA BMb:chuckle

here is the build. It only has sage spark, so I think DPS damage is pretty good, about 9% less than max damage from +5 R8, but than again R8 version has 2x accuracy and almost 2x crit rate, but cost is about 90M higher.

sage clawsin: http://pwcalc.com/de0cca86bec2df28

demon R8 w/daggs +5 http://pwcalc.com/aa1136393ee6e004 i didn't refine and sharded armore, just wanted to see damage.

what do u guys think?
Post edited by DeathVark - Raging Tide on

Comments

  • Pyrostormz - Raging Tide
    Pyrostormz - Raging Tide Posts: 956 Arc User
    edited August 2011
    considering that your looking for return on investment, your probably fine

    i am not at that level yet, so i cant say how hard it will be to find nirvana squads, ect, since from what i hear, they dont really want claw sins, but if you have a group of people you would always run with anyway, i expect you will be fine
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  • DeathVark - Raging Tide
    DeathVark - Raging Tide Posts: 56 Arc User
    edited August 2011
    I do have people that would gladly take my clawarcher, as for claw sin - sage BP and 4 aps is my lure ;)
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited August 2011
    If you want to make a Claw Sin for farming, go HA and Demon.

    If you want to make a Sage Sin for party play, forget claws. 2.86 or even 2.5 aps daggers will out DPS 4.0 Claws.

    And... For investment, seriously, unless you want to spend 30m+ on Sage BP, it's not going to be cheap to just make a Sage Claw Sin.

    Let's see...

    Sage Claw Sin: 5.0 base is possible, will still require daggers to buff and use skills, can't use wolf emblem or any other self buffs or skills with claws, and you miss out on the 90% weapon damage increase that Sage Dagger Devotion gives

    Sage Dagger Sin: 2.86 base will out DD 5.0 claws on the claw build, can buff, use skills, and what-not without switching weapons, gets the 90% bonus from Sage Dagger Devotion, skills are ****ing expensive (buy a damn book clip), can perma-spark starting at around 1.82 APS using skills, or 1.43 APS if you have a genie.

    I have a Sage Sin. I have an Archer. However, other than stealing my TT80 gold bow, I do not confuse the weapons the two classes use. Fists and claws stay on my archer and BM, and eventually, Barb. Daggers and bow only on my Sin.

    I MIGHT make a HA Demon Claw sin in the future for farming, but we will have to see.
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • DeathVark - Raging Tide
    DeathVark - Raging Tide Posts: 56 Arc User
    edited August 2011
    so i guess it's about 100M investment and u have to go demon to get into nirvy squads, 3.33 required, before it starts paying off http://pwcalc.com/e56d08f8596038af
  • Typhyse - Sanctuary
    Typhyse - Sanctuary Posts: 3,469 Arc User
    edited August 2011
    Tl;dr stopped at your title.
    Reroll a BM you noob.
    Demon_Troll: "takes on the appearance of an innocent archer but turns into a mindless idiot once you hear him speak"
    ~Spazz~
  • DeathVark - Raging Tide
    DeathVark - Raging Tide Posts: 56 Arc User
    edited August 2011
    Tl;dr stopped at your title.
    Reroll a BM you noob.

    yeah, shulda read about BM, trolololo
  • Mauntille - Heavens Tear
    Mauntille - Heavens Tear Posts: 694 Arc User
    edited August 2011
    If all you want is a clawcher with the ability to self bloodpaint, then what you've got is fine.

    But, just a high APS isn't what makes sins (especially sage) good at tanking and solo'ing, so don't expect to do much more than you're doing on your archer. In all honesty, you really are better off making a BM to do your farming and maybe raising up a sin as a buff bot.

    As for getting into Nirvana squads, I can't speak for Raging Tides, but I refuse to take a clawsin to Nirvana. The best squads are formed from people you know anyway, so you shouldn't buy into the "4/5 APS im so pr0" garbage that's on world chat. I'm currently at 2.86 APS with R8 daggers and I have no problem getting a Nirvana squad when I want one.

    So if APS and paint is all you care about, grats, you've got another mindless APS toon. Just keep in mind that it'll mean you're effectively a gilled-BM that doesn't know about HF.
  • rgog
    rgog Posts: 0 Arc User
    edited August 2011
    http://pwcalc.com/e56d08f8596038af

    So that is only 3.33 aps with demon spark? So you need Nirvana 2nd cast to reach 5 aps? Or tome to reach 4 aps?
  • Typhyse - Sanctuary
    Typhyse - Sanctuary Posts: 3,469 Arc User
    edited August 2011
    yeah, shulda read about BM, trolololo
    Idc if a clawsin out DPSs a claw BM. Claw/fist sins make me puke. USE YOUR OWN CLASS'S WEAPON FFS!
    Every other class is jealous of our daggers. We should wield them with pride.
    Demon_Troll: "takes on the appearance of an innocent archer but turns into a mindless idiot once you hear him speak"
    ~Spazz~
  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited August 2011
    rgog wrote: »
    http://pwcalc.com/e56d08f8596038af

    So that is only 3.33 aps with demon spark? So you need Nirvana 2nd cast to reach 5 aps? Or tome to reach 4 aps?

    Well, there are a few weapons which can reach 5 aps:
    1. Barrier Thorn: Nirvana (1st cast TT Nirvana)
    2. Dark Death Thorn/Netherworld Guidance (2nd cast nirvana)
    3. Hitman Legend (Weapon of the Sages)
    I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
    If you see b:cute be sure to take a second, calm look at anything I said.
  • DeathVark - Raging Tide
    DeathVark - Raging Tide Posts: 56 Arc User
    edited August 2011
    If all you want is a clawcher with the ability to self bloodpaint, then what you've got is fine.

    But, just a high APS isn't what makes sins (especially sage) good at tanking and solo'ing, so don't expect to do much more than you're doing on your archer. In all honesty, you really are better off making a BM to do your farming and maybe raising up a sin as a buff bot.

    As for getting into Nirvana squads, I can't speak for Raging Tides, but I refuse to take a clawsin to Nirvana. The best squads are formed from people you know anyway, so you shouldn't buy into the "4/5 APS im so pr0" garbage that's on world chat. I'm currently at 2.86 APS with R8 daggers and I have no problem getting a Nirvana squad when I want one.

    So if APS and paint is all you care about, grats, you've got another mindless APS toon. Just keep in mind that it'll mean you're effectively a gilled-BM that doesn't know about HF.

    what does make sins good at tanking/soloing? I am sorry, i don't know your class, that is why I ask on sin forum, but i thought self-healing is what it makes easier for sins to tank/solo, that is why a lot of archers prefer Gorenox vanity with a +HP proc (i chose Deicides, because it gives me better options at ornaments selection: cube neck, warsong belt and so on).
    And yes, I do understand, that making a claw sin is the same as making claw archer - neither here nor there, but again the whole purpose of this thread was to spend as little as possible, and use as many as possible armor/ornament pieces that i already have. Yes, I would rather roll out a R9 sin with LUAD to...to...farm? b:chuckle
    And if I roll a BM and use LA pieces that i have, it will be one squishy BM.
    I think claws damage is quite decent, a bit less than on my archer, because of aps, but survivability of a sin is better, plus stealth to go past them mobs in FC
  • Typhyse - Sanctuary
    Typhyse - Sanctuary Posts: 3,469 Arc User
    edited August 2011
    If you don't know sins, who do you propose an endgame clawsin right off the bat?
    Demon_Troll: "takes on the appearance of an innocent archer but turns into a mindless idiot once you hear him speak"
    ~Spazz~
  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited August 2011
    what does make sins good at tanking/soloing? I am sorry, i don't know your class, that is why I ask on sin forum, but i thought self-healing is what it makes easier for sins to tank/solo, that is why a lot of archers prefer Gorenox vanity with a +HP proc (i chose Deicides, because it gives me better options at ornaments selection: cube neck, warsong belt and so on).
    And yes, I do understand, that making a claw sin is the same as making claw archer - neither here nor there, but again the whole purpose of this thread was to spend as little as possible, and use as many as possible armor/ornament pieces that i already have. Yes, I would rather roll out a R9 sin with LUAD to...to...farm? b:chuckle
    And if I roll a BM and use LA pieces that i have, it will be one squishy BM.
    I think claws damage is quite decent, a bit less than on my archer, because of aps, but survivability of a sin is better, plus stealth to go past them mobs in FC

    Well, let me just tell you that people aren't telling you to not go clawsin because they don't like them. It's because no one likes clawsins.

    The only reason anyone sane would take a clawsin is if they're Sage with Sage Bloodpaint. But then again, being a Sage means you need more -interval stuff and you need the Bloodpaint. Doesn't go well with the whole "being cheap" thing.

    Trust me, being a clawsin, you'd have a worse time than being a clawarcher. Because being a clawsin, you'll get told to use your daggers instead. And when you tell them you don't have any, you'll get kicked out.

    The only place where you'll be any better and not expensive as a clawsin is if you solo FCCs and sell them. But then again, you'd probably do better if you just duo'ed with someone on your archer, because Sins suck at AoE.

    Or just, like everyone else, did those 4-5 aps nirvana runs.

    Oh and btw, I had a Demon Archer before this sin. As soon as I get my Nirvana pants, I can pretty much say goodbye to my Archer forever, because there will no point at all. If I wanted a 5.0 aps claw character, my sin would do that with a Deicide while being Sage with Sage BP. Well, I don't PvP nor TW so the archer really wouldn't serve any other purpose. But no, I'm not going to get a Deicide, or even a GV. Because at 2.5 aps, with all of the sage skills I got, I'll be able to retain a pretty good spark cycle.

    The only good type of clawsin would be a 5.0 Chill Demon Sin.
    I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
    If you see b:cute be sure to take a second, calm look at anything I said.
  • Mauntille - Heavens Tear
    Mauntille - Heavens Tear Posts: 694 Arc User
    edited August 2011
    There's a few things that help sins tank. Since I'm sage, I'll be commenting with that slant. Demons have their advantages as well, I'm just not as familiar with them, so I'll let others speak on that part.

    While technically you can switch back and forth between claws and daggers for dps and skill use respectively, it isn't something that I would recommend. I'm sure there are a few people that pull it off, but most that I see just end up being an afk [Walk-behind] [attack] [3rd spark] toon. While most bosses go down before the Passive buffs are up, longer fights and purges require you to recast. Staying with pure daggers gives you one less thing to deal with during a complex fight.

    A good assassin will combine both skills and APS to maximize their effectiveness. You should be shooting for:

    Spark -> Active Skill (see below) -> APS until spark is about to wear off -> chi skill as needed -> repeat



    Passive (applicable to both claw and dagger)

    Focused Mind: At level 10, there's a 25% chance that the damage received from an incoming attack is reduced to 1. As you mentioned going through FF, this is essential if you want to survive large pulls. My gear isn't complete yet, but even with my below-par HP and p.def, I can any and all of the phys hallways because of that skill. For the big room, I'm still pulling half and half if I'm truely soloing. I don't have quite the DPH to tackle them all at once on my own, but I can pull and tank them largely because of Focused Mind.

    Tidal Protection: 50% chance to evade a negative status effect (66% if sage). This is a Godsend for soloing and difficult bosses. Essentially, 2 in every 3 stuns, seals, and debuffs miss while this is active. For FF, this applies to Shocktrooper, anything involving Dragoons, the Bishop Boss, Fragrance, the Nix, and both Holeens. In TT, I generally use it on the GBA boss and a fair amount in 3-2 and 3-3.

    Bloodpaint: Self explanatory.

    Deaden Nerves: Also self explanatory.

    (Sage) Wolf Emblem: If you're dead set on using claws, the Sage version is the only one that's practical to consider as it lasts for 30 minutes (as opposed to 30 seconds). This increases the damage dealt on critical hits by 220% as opposed to the normal 200%. Sins, like Archers, are known for their high crit rate, so it's a sizable increase in damage output.



    Passive (applicable to daggers only)

    Dagger Devotion: Self explanatory.


    A quick precursor- some of these skills require some chi. It takes some practice and focus (heaven forbid you actually have to pay attention!), but it's possible to stay permasparked and buff/debuff. Grab a genie and stick Cloud Eruption on it if you're having trouble or really want to go all out.



    Active Skills - Buffs

    Power Dash: Increase your crit rate by 40% (50% if sage). How does Sage spark with an 89% crit rate at 2.86 APS sound to you?

    Sage Raving Slash: Gives you the frenzy buff. While this isn't as useful when tanking, it's nice to throw it on during a spark. I like it when cutting through smaller bosses in TT to get to the (harder) cash bosses. In Nirvana, if you aren't tanking, it's a great asset.

    Sage Slipstream Strike: Chance at an APS boost. I'm not sure if I've just had better luck with it than others, but it seems to proc more than the advertised 30% for me.

    Maze Steps: 10 (or 12 if Sage) seconds of immunity to movement debuffs. Basically, it's an extra almost-vacuity for trickier bosses.

    Sage Shadow Escape: Self purify and gain one spark. As long as you're fighting something that's above your stealth level (meaning [?] at endgame), this can be used to clear debuffs on bosses like Fragrance, GBA. Otherwise, it's a free spark if all of your other spark gaining skills happen to be on cooldown.



    Active Skills - Debuffs

    Subsea Strike: This one isn't as useful for soloing single targets due to the 2 spark cost, but if you're in a squad with strong DDs, this will increase everyone's damage. It's the same concept as a BM choosing whether to 3rd spark, use HF, or both.

    Ribstrike: This is a damage mitigator and not a damage increase. Basically, make the boss hit less. It only lasts for 30 seconds, so it needs to be reapplied every other spark, but definitely worth the seconds spent channel/casting it. The Sage version is nice to open on bosses for the STA effect, but it's moot point if you're also considering Deicides. Plus the add is useless after the initial proc. In the long run, the Demon version has the advantage.


    This isn't by any means an exhaustive list of skills, nor even an exhaustive list of useful skills, but these are the ones that I've found most relevant to tanking and Nirvana. APS/DPS is only half the story. Survivability and DHP have to be considered as well.
  • Razorburn - Dreamweaver
    Razorburn - Dreamweaver Posts: 188 Arc User
    edited August 2011
    Ok, you said you wouldnt want to roll a bm cause a light armor bm would be squishy? A light armor bm is less squishy than a light armor sin. For farming purpose you would do better with a cheap bm.
    If you wanted to spend more coin... Then a cheap rank 8/tt99 demon sin would be the way.
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited August 2011
    Tl;dr stopped at your title.
    Reroll a BM you noob.

    Honestly, this. As harsh as it is.
    Bms can tank soon and with lower refines/gear because of HA and will probably out dd your sage sin. Only difference is you'd have to find paint. But then, as a sin finding bell is almost equally important. Your sin build would prolly max at TT 2-2 btw, and other than the sage bp/subsea lure would not be good enough for a good vana squad based on its dd alone.


    If you do role a sin, rank 6/8 armor would give you a fair amount of survivability. I'd also look into bein a demon sin + chill of the deep (2.5 aps with 30 more attacks levels, don't think it pays off). For just a farming fist sin I'd go with more strength than a normal sin, too.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • DeathVark - Raging Tide
    DeathVark - Raging Tide Posts: 56 Arc User
    edited August 2011
    There's a few things that help sins tank. Since I'm sage, I'll be commenting with that slant. Demons have their advantages as well, I'm just not as familiar with them, so I'll let others speak on that part.

    While technically you can switch back and forth between claws and daggers for dps and skill use respectively, it isn't something that I would recommend. I'm sure there are a few people that pull it off, but most that I see just end up being an afk [Walk-behind] [attack] [3rd spark] toon. While most bosses go down before the Passive buffs are up, longer fights and purges require you to recast. Staying with pure daggers gives you one less thing to deal with during a complex fight.

    A good assassin will combine both skills and APS to maximize their effectiveness. You should be shooting for:

    Spark -> Active Skill (see below) -> APS until spark is about to wear off -> chi skill as needed -> repeat



    Passive (applicable to both claw and dagger)

    Focused Mind: At level 10, there's a 25% chance that the damage received from an incoming attack is reduced to 1. As you mentioned going through FF, this is essential if you want to survive large pulls. My gear isn't complete yet, but even with my below-par HP and p.def, I can any and all of the phys hallways because of that skill. For the big room, I'm still pulling half and half if I'm truely soloing. I don't have quite the DPH to tackle them all at once on my own, but I can pull and tank them largely because of Focused Mind.

    Tidal Protection: 50% chance to evade a negative status effect (66% if sage). This is a Godsend for soloing and difficult bosses. Essentially, 2 in every 3 stuns, seals, and debuffs miss while this is active. For FF, this applies to Shocktrooper, anything involving Dragoons, the Bishop Boss, Fragrance, the Nix, and both Holeens. In TT, I generally use it on the GBA boss and a fair amount in 3-2 and 3-3.

    Bloodpaint: Self explanatory.

    Deaden Nerves: Also self explanatory.

    (Sage) Wolf Emblem: If you're dead set on using claws, the Sage version is the only one that's practical to consider as it lasts for 30 minutes (as opposed to 30 seconds). This increases the damage dealt on critical hits by 220% as opposed to the normal 200%. Sins, like Archers, are known for their high crit rate, so it's a sizable increase in damage output.



    Passive (applicable to daggers only)

    Dagger Devotion: Self explanatory.


    A quick precursor- some of these skills require some chi. It takes some practice and focus (heaven forbid you actually have to pay attention!), but it's possible to stay permasparked and buff/debuff. Grab a genie and stick Cloud Eruption on it if you're having trouble or really want to go all out.



    Active Skills - Buffs

    Power Dash: Increase your crit rate by 40% (50% if sage). How does Sage spark with an 89% crit rate at 2.86 APS sound to you?

    Sage Raving Slash: Gives you the frenzy buff. While this isn't as useful when tanking, it's nice to throw it on during a spark. I like it when cutting through smaller bosses in TT to get to the (harder) cash bosses. In Nirvana, if you aren't tanking, it's a great asset.

    Sage Slipstream Strike: Chance at an APS boost. I'm not sure if I've just had better luck with it than others, but it seems to proc more than the advertised 30% for me.

    Maze Steps: 10 (or 12 if Sage) seconds of immunity to movement debuffs. Basically, it's an extra almost-vacuity for trickier bosses.

    Sage Shadow Escape: Self purify and gain one spark. As long as you're fighting something that's above your stealth level (meaning [?] at endgame), this can be used to clear debuffs on bosses like Fragrance, GBA. Otherwise, it's a free spark if all of your other spark gaining skills happen to be on cooldown.



    Active Skills - Debuffs

    Subsea Strike: This one isn't as useful for soloing single targets due to the 2 spark cost, but if you're in a squad with strong DDs, this will increase everyone's damage. It's the same concept as a BM choosing whether to 3rd spark, use HF, or both.

    Ribstrike: This is a damage mitigator and not a damage increase. Basically, make the boss hit less. It only lasts for 30 seconds, so it needs to be reapplied every other spark, but definitely worth the seconds spent channel/casting it. The Sage version is nice to open on bosses for the STA effect, but it's moot point if you're also considering Deicides. Plus the add is useless after the initial proc. In the long run, the Demon version has the advantage.


    This isn't by any means an exhaustive list of skills, nor even an exhaustive list of useful skills, but these are the ones that I've found most relevant to tanking and Nirvana. APS/DPS is only half the story. Survivability and DHP have to be considered as well.

    Thank you so much, that was the exactly what I was looking forb:thanksb:thanksb:thanks

    Olbaze: yes, I said it will be sage sin, since I have ALL -int gear ready, minus the tome.

    Sakubatou: yes, I put extra STR, to get more damage from claws, I have 11500-13000 DPH with sage spark and 4 APS, I have only about 200DEX, rest in STR.

    Typhyse: u really r a troll, I said it's a cheapest farming/FCing tool, not an end-game char, I have Archer for that.

    Mauntille: I see I would be able to use quite a bit of passive skills with claws, how about buffs/debuffs, do they apply to both daggers/claws or can be used only with daggers?
    I did make up my mind on being sage, vs demon, and sage BP is not that expensive, I figure i could get it for under 20M, so my total investment will be 23M, vs 120+ if I go R8 daggs path.
  • Mauntille - Heavens Tear
    Mauntille - Heavens Tear Posts: 694 Arc User
    edited August 2011
    The only buff/debuff that doesn't straight work with claws is dagger devotion. In theory, the others will work. The catch is that Assassin skills can only be used with daggers. So if you want to even think about using them midfight, you'd best have both weapons on hotkey and be damn good at flipping back and forth between the two of them. It's possible, but not practical.

    "Passive" isn't the right word for those buffs, so my apologies for any confusion. They do have to be cast every so often to keep them running. Deaden Nerves lasts for 2 minutes and 30 seconds and has a cooldown of 3 mintues. Focused Mind and Tidal Protection have a mutual cooldown of 90 seconds. If you can't bring down your target in less than a minute and a half, you'll need to reapply the buffs. Focused Mind and Tidal Protection are mutually exclusive; you can't have both up at the same time.

    Since you mentioned you already have all the -int gear besides the tome (and top I'm assuming, since you were planning on using rank), have you considered a hybrid LA-HA BM? This one is Sage, since that's what you were shooting for in the sin, but you could just as easily go demon and have 5 APS. He's got significantly better survivability, you'd be able to do a lot more with him, and all you're missing is the chest piece. If you want your own BP bot, it's not that difficult to frost up a sin to level 79 for the 30 minute buff, or even to take him to 92 for the hour buff.
  • DeathVark - Raging Tide
    DeathVark - Raging Tide Posts: 56 Arc User
    edited August 2011
    wow, that was REALLY helpful! thanks so much, I didn't think about it that way - i'm such a nub, when it comes to classes other than my archerb:cry
    Thank you for taking your time, explaining why it would be benefitial to roll a BM and how I can make it work with pieces I have. it's so much better than :"Roll a BM" b:shutup
  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited August 2011
    Olbaze: yes, I said it will be sage sin, since I have ALL -int gear ready, minus the tome.

    Personally I'm a Sage with 2.22 aps and the following Sage skills:
    Rib Strike
    Dagger Devotion
    Bloodpaint
    Focused Mind
    Tidal Protection
    Rising Dragon Strike
    Inner Harmony
    Wolf Emblem

    After I tested sparking on Ancient Sea Dragon, I found that I could do a total of 17 consecutive Sage sparks with <10 hits spent unsparked. If I had 2.5 aps, I'm quite sure I'd have a pretty good cycle of permasparking.

    The point I'm making that being able to permaspark with claws is a moot point since you can already do it with daggers. And if you're making a clawsin from a clawarcher, I think you'd know that just being 5.0 aps doesn't get you into good squads.
    "Passive" isn't the right word for those buffs, so my apologies for any confusion. They do have to be cast every so often to keep them running. Deaden Nerves lasts for 2 minutes and 30 seconds and has a cooldown of 3 mintues. Focused Mind and Tidal Protection have a mutual cooldown of 90 seconds. If you can't bring down your target in less than a minute and a half, you'll need to reapply the buffs. Focused Mind and Tidal Protection are mutually exclusive; you can't have both up at the same time.

    And trust me, not having Focused Mind or Tidal Protection, especially if they're Sage, would majorly suck.
    I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
    If you see b:cute be sure to take a second, calm look at anything I said.