Dark Death Thorns

Faarimal - Lost City
Faarimal - Lost City Posts: 19 Arc User
edited August 2011 in Assassin
ok so i will be getting them in a few days and wanted to know about how many recasts i should expect to have to do "going for sac strike/GoF and int" so i know how many raps to buy..any speculations would be nice...no hatersb:angry
Post edited by Faarimal - Lost City on

Comments

  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited August 2011
    SS = 47.5%
    -int = 5% (but you can get that in either of the two add ons) so thus it's 10% chance

    1/2 (47.5% rounded) * 1/10 (10% chance) = 1/20 average
    BladedZero - Sanctuary
    "Also I don't think actually playing through the game helps your skill either."

    -And we wonder why this game has gone to hell b:cute
  • Rice_hero - Lost City
    Rice_hero - Lost City Posts: 140 Arc User
    edited August 2011
    I'll post my reforges for you just for fun ^^ As you can see I actually got something w/ -.05 interval quite often but bad luck it came out w/ crit +3% all the freaking time! b:angry
    And for some lucky weird reasons I got a super rare add the 12th try & another super rare add the next 2 reforges after. All stupid luck. Good luck getting your adds. also a side note, a bm I know made revenge & -.05 interval the 3rd try then again the 6th/7th try. I've also heard of people never even getting -.05 interval once for 10-30+ reforges. sounds like bs but thats how the game is.

    "S.S = Sacrifical Strike"

    1st : S.S , Str +19, max atk +130 <-- 1st S.S (expect it to come out half the time)
    2nd: S.S, Hp +350, Str +19
    3rd: S.S Dex + 19, Vit. +18
    4th: Crit +3%, -.05, max atk +130 <---- soooo wished that was S.S or Gof QQ
    5th: S.S, Dex +19, HP +350
    6th: S.S, atk lvl+1, crit +1%
    7th: Crit +3%, Crit+1%, -.05 <---- lol crit+4% ( reforged crit+% 6x in arow afterwards .___.)
    8th: Crit +3%, Dex +18, HP+350
    9th: crit +3% Mag +18, -.05 interval <
    another -.05 within the 9 reforges, making it the 3rd
    10th: crit+3% HP+350 Max atk +130
    11th: crit+3% range +1.0, Dex+19 <-- the range +1.0 was nice in lazy pve mobs (lol)
    12th: crit+4% vitality +19 Magic +18 <--- OMG! my 1st super rare mod, too bad it kinda sucks
    13th: S.S, Vit+19, Vit+19
    14th: GOF!, Str+18, Accuracy +30%

    (Current) Whoot God of Frenzy; wished that str+18 was -.05 interval or atleast another dmg modifier, at this point it still gets outdd pretty badly by 5.0 w/ S.S but is beastly in pvp/tw. Idk if I'll keep it permanently but for now it satisfies. It does about the same dps as my earlier crit+4% -.05 interval.

    *Edit* Also If you want GoF on your daggers, its also very possible that you won't see it in 50 or even 100 reforges yet alone coming out w/ the -.05 interval, basically Gof is comparable to getting Best luck token from packs & if you add the % of -.05 interval into there, it could compare to getting something rarer that is not best luck token from packs.
  • Faarimal - Lost City
    Faarimal - Lost City Posts: 19 Arc User
    edited August 2011
    yah im not expecting to get super lucky, like GoF and -int, but i am going to buy enough raps for bout 20 trys....hopefully i get somethingb:surrender

    but thanks for the info"fingers crossed"
  • Rice_hero - Lost City
    Rice_hero - Lost City Posts: 140 Arc User
    edited August 2011
    20 Tries and you should be good, I'm still only on my 14th and I've seen quite a few decent adds come out except it wasn't with zerk lol.