Faction Leader

Abominus - Sanctuary
Abominus - Sanctuary Posts: 57 Arc User
edited January 2012 in General Discussion
Greetings, PWI, across all servers...

I've a simple query, wrought more from curiosity than anything else, and I'd like the opinions of the populace at large whether good, bad, or indifferent. For those of you who belong to factions, but are not the faction leaders, what qualities do you look for in a "good" leader? What keeps you loyal to them, and what do you in turn measure their success by? Any thoughts, observations, comments would be most welcome. Thank you for indulging an old elf, and as always have an awesome gaming experience!

Cordially,

Abominus
Post edited by Abominus - Sanctuary on

Comments

  • ShinSein - Harshlands
    ShinSein - Harshlands Posts: 189 Arc User
    edited August 2011
    Well for me since I have been a guild member, leader and Alliance Commander in past games...I would say good judgment, a good demeanor, knows when to put the hammer down, uses his brain and puts trust in his/her men/women....

    There are alot more but it is you who have to figure out your "command" style
    b:victory
    [SIGPIC]http://i454.photobucket.com/albums/qq270/ZeroAngel08/Shinsein.jpg[/SIGPIC]
    Thanks goes to Dorset!
    "The road to hell is paved with good intentions."

    ShinSein - Harshlands (Alt/Main)
    Shinsetsu - Lothranis (French Main)
    +Bring sexy back - Complete b:victory
  • Abominus - Sanctuary
    Abominus - Sanctuary Posts: 57 Arc User
    edited August 2011
    I see...thank you for responding, ShinSein.
  • ShinSein - Harshlands
    ShinSein - Harshlands Posts: 189 Arc User
    edited August 2011
    No problemo Abs b:victory
    [SIGPIC]http://i454.photobucket.com/albums/qq270/ZeroAngel08/Shinsein.jpg[/SIGPIC]
    Thanks goes to Dorset!
    "The road to hell is paved with good intentions."

    ShinSein - Harshlands (Alt/Main)
    Shinsetsu - Lothranis (French Main)
    +Bring sexy back - Complete b:victory
  • Teiw - Sanctuary
    Teiw - Sanctuary Posts: 170 Arc User
    edited August 2011
    Good attendance. Sense of humor. Sexy voice. Dosen't ragequit for 6 months to play another game. Also hosts daily TT/Nirvana marathons. Shares his wealth every now and then >:3
  • ShinSein - Harshlands
    ShinSein - Harshlands Posts: 189 Arc User
    edited August 2011
    Good attendance. Sense of humor. Sexy voice. Dosen't ragequit for 6 months to play another game. Also hosts daily TT/Nirvana marathons. Shares his wealth every now and then >:3

    ^
    Highlighted
    [SIGPIC]http://i454.photobucket.com/albums/qq270/ZeroAngel08/Shinsein.jpg[/SIGPIC]
    Thanks goes to Dorset!
    "The road to hell is paved with good intentions."

    ShinSein - Harshlands (Alt/Main)
    Shinsetsu - Lothranis (French Main)
    +Bring sexy back - Complete b:victory
  • Abominus - Sanctuary
    Abominus - Sanctuary Posts: 57 Arc User
    edited August 2011
    Fascinating...
  • NinnaXXX - Sanctuary
    NinnaXXX - Sanctuary Posts: 430 Arc User
    edited August 2011
    a fair, nice leader who cares about his members, personally i love my fac a lot & my leader has helped me a lot with personal issues aswell ^^ and probabaly for some of the reasons Teiw has mentioned
    [SIGPIC][/SIGPIC]
    The greatest danger for most of us
    is not that our aim is too high
    and we miss it
    but that it's too low and
    we reach it.
    -Michelangelo
  • Alsiadorra - Sanctuary
    Alsiadorra - Sanctuary Posts: 1,004 Arc User
    edited August 2011
    Good attendance.

    This right here is a big one. I've noticed from some so called leaders who "love" their faction are almost NEVER around(and isn't necessarily 100+). And don't give me that "some people are busy in real life" bull**** -.- No - they like the IDEA of leading a faction. But they don't like the responsibility. Effectively leaving it in the hands of the equally absent director and bigheadded Marshels. Running the faction on cruise control and "lower" members becoming unhappy cause nothing really going on in the faction and thus they leave.
  • ShinSein - Harshlands
    ShinSein - Harshlands Posts: 189 Arc User
    edited August 2011
    What Ninna said is good but attendance is the most important mostly because of what Alsiadorra said. I had to take a leave of absents cause I was in the hospital, so I left my second in command to lead. By the time I came back half had left and I find that my second command joined the military and is over seas =w=''

    So all in all...be active, and if you have to be gone for awhile make sure your second in command or those who are in your higher ups are trust worthy and not pig headed.
    [SIGPIC]http://i454.photobucket.com/albums/qq270/ZeroAngel08/Shinsein.jpg[/SIGPIC]
    Thanks goes to Dorset!
    "The road to hell is paved with good intentions."

    ShinSein - Harshlands (Alt/Main)
    Shinsetsu - Lothranis (French Main)
    +Bring sexy back - Complete b:victory
  • BizHerc - Heavens Tear
    BizHerc - Heavens Tear Posts: 39 Arc User
    edited August 2011
    Good attendance.

    This. I have been in so many factions on my main that had awesome potential when i first joined them. They were helpful and fun. Then leader stops playing, faction dies. Seriously, if you're going to own a faction, PLAY THE GAME!! If you can't be in the game for a period of time, hand over the reins to someone that isn't going to be an ******, then when you come back, get leader position again. Nothing will make people leave a faction faster than if it is stagnated and no-one is doing anything there.
  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited August 2011
    Good leadership, if the leader isn't there the faction dies. But not just good attendance, the leader has to be willing to actually get the ball rolling and do stuff. Instead of remaining quiet and just doing their own thing. It shouldn't be on their members to do things like TTs/Boss runs/nivys for the higher level people/etc. If they have to take a leave of absent, the director should be someone who is willing to devote that level of commitment as well not just their besite. Although, it's equally as important that the director is someone they can trust. Also, an active guild chat is important to me. Even if you're having a private convo in TS/Ventro, not everyone can use the service and it's nice when the people who use the in-game chat aren't left out in the dust.
    [SIGPIC][/SIGPIC]
    Thanks Silvy for the superb sig <3

    VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
    pwi-forum.perfectworld.com/showpost.php?p=17992481&postcount=189
    Pusillanimous:
    1) lacking courage or resolution; cowardly; faint-hearted
    2) Proceeding from or indicating a cowardly spirit
  • ShinSein - Harshlands
    ShinSein - Harshlands Posts: 189 Arc User
    edited August 2011
    ^
    ^
    Awesome advice b:victory

    Maybe I should start a faction or 2...one on Harshlands and another on the French Server (half the land is still fair game :D)
    [SIGPIC]http://i454.photobucket.com/albums/qq270/ZeroAngel08/Shinsein.jpg[/SIGPIC]
    Thanks goes to Dorset!
    "The road to hell is paved with good intentions."

    ShinSein - Harshlands (Alt/Main)
    Shinsetsu - Lothranis (French Main)
    +Bring sexy back - Complete b:victory
  • SilvaZodiac - Heavens Tear
    SilvaZodiac - Heavens Tear Posts: 9 Arc User
    edited August 2011
    A good guild Leader is prepared to consider every possibility and every side in any drama, while simultaneously representing the interests of the guild and being a sympathetic ear to all involved. The better that these elements are balanced and supported by a mixture of being thorough and being decisive, the better the Leader.

    Aside from the ideas presented by others in the thread (so far they're all very good), I'd also like to note that the Leader should be very comfortable with their Director. In some guilds, including in mine, the Director acts as a second Leader (making both Leader and Director formally "equals"). This can function quite well if mature people are involved, and if these two people are close then it's likely to boost everything significantly. If the Director is clever enough to be a Leader in their own right in another guild, then this equality can serve a guild well indeed and prevent the dramatic break ups that have happened in many factions.

    Depending on the age of the members in your guild, you might be stricter in any rules that you establish for guild behaviour or less so. Obviously with lots of older and more mature members you can relax rules quite a bit, whereas a younger crowd will eat each other for breakfast if you leave them without some guidance. With a more mixed group, you could treat cases specifically (recommended with a larger guild, but it is a lot of work) or level the playing field and expect at least young adult level behaviour from everyone.

    Being able to multitask is another really important skill in a guild Leader, most of all because of the need to utilise an audio server and or voice chat program to talk to the guildies who have a microphone and at the same time respond in the written guild chat helpfully. If a Leader engages to every active member of the guild on an individual level at least weekly, with some leeway for time zones of course, then they are very successful on a communications standpoint.

    Watching the emotional morale of your guildies can be extremely useful. The best Leaders might even apply some psychological thinking or counselling styles to help if there is a drama. Being at the emotional centre of the guild can help in predicting and acting to prevent large dramatic break-ups that split the guild in half or worse.

    The best Leaders consistently and intensely love their faction and their members and will be expected (fairly or otherwise) to devote a great deal of time to maintaining and growing it, not simply delegating tasks to others but actually getting their hands dirty.
  • ShinSein - Harshlands
    ShinSein - Harshlands Posts: 189 Arc User
    edited August 2011
    A good guild Leader is prepared to consider every possibility and every side in any drama, while simultaneously representing the interests of the guild and being a sympathetic ear to all involved. The better that these elements are balanced and supported by a mixture of being thorough and being decisive, the better the Leader.

    Aside from the ideas presented by others in the thread (so far they're all very good), I'd also like to note that the Leader should be very comfortable with their Director. In some guilds, including in mine, the Director acts as a second Leader (making both Leader and Director formally "equals"). This can function quite well if mature people are involved, and if these two people are close then it's likely to boost everything significantly. If the Director is clever enough to be a Leader in their own right in another guild, then this equality can serve a guild well indeed and prevent the dramatic break ups that have happened in many factions.

    Depending on the age of the members in your guild, you might be stricter in any rules that you establish for guild behaviour or less so. Obviously with lots of older and more mature members you can relax rules quite a bit, whereas a younger crowd will eat each other for breakfast if you leave them without some guidance. With a more mixed group, you could treat cases specifically (recommended with a larger guild, but it is a lot of work) or level the playing field and expect at least young adult level behaviour from everyone.

    Being able to multitask is another really important skill in a guild Leader, most of all because of the need to utilise an audio server and or voice chat program to talk to the guildies who have a microphone and at the same time respond in the written guild chat helpfully. If a Leader engages to every active member of the guild on an individual level at least weekly, with some leeway for time zones of course, then they are very successful on a communications standpoint.

    Watching the emotional morale of your guildies can be extremely useful. The best Leaders might even apply some psychological thinking or counselling styles to help if there is a drama. Being at the emotional centre of the guild can help in predicting and acting to prevent large dramatic break-ups that split the guild in half or worse.

    The best Leaders consistently and intensely love their faction and their members and will be expected (fairly or otherwise) to devote a great deal of time to maintaining and growing it, not simply delegating tasks to others but actually getting their hands dirty.

    b:victory I am saving this ^
    [SIGPIC]http://i454.photobucket.com/albums/qq270/ZeroAngel08/Shinsein.jpg[/SIGPIC]
    Thanks goes to Dorset!
    "The road to hell is paved with good intentions."

    ShinSein - Harshlands (Alt/Main)
    Shinsetsu - Lothranis (French Main)
    +Bring sexy back - Complete b:victory
  • ItsAWolf - Archosaur
    ItsAWolf - Archosaur Posts: 464 Arc User
    edited August 2011
    A good leader will also be able to take criticism and/or advice. A good leader will not kick people based on them giving criticism and/or advice. That can cause a snowball effect of members leaving because person X was kicked unfairly, then others leaving because person Y left.

    I've noticed in a lot of factions where the leaders either were never around, always stuck in FC, or simply too bigheaded to take any advice. Lead by example, if you want members to help eachother, help them too. Don't just say what should be done, but show what should be done.

    Also, while a guild site / forums are a great addition to any guild, do not expect every member to be active on it, or spend all your time perfecting it whilst ignoring whatever is happening in the actual game. Same goes for vent (or similar); while it's a great tool for some people, lots won't use it, so don't make it mandatory. Furthermore, state whether it will be a TW guild, or you have plans on becoming one. Then please stick to this decision. A purely PvE guild suddenly turning into a TW guild will cause issues with all the people that don't want to or can't come to TW. The likelihood of succeeding in TW is slim, and that in turn creates a large chance of complaints about not enough people going there or similar complaints.

    Really though, before inviting people to your faction, clearly explain any of the above things that you'd consider mandatory/are expected. It will save a lot of trouble later.

    Oh and especially avoid such phrases as "I'm the chief, you are the indians, you will do as I say", "I'm the leader, stop disrespecting me" (When being told you can't win a TW against the top land owning faction with only 2 lvl 100s and about 15 people showing up).

    (I know I might come across as someone that just can't handle 'authority', but really that was only a couple of factions that were that bad; really, really bad.)
  • Alsiadorra - Sanctuary
    Alsiadorra - Sanctuary Posts: 1,004 Arc User
    edited August 2011
    Some of yall need to come to sanctuary heh.
  • Minimus_ - Sanctuary
    Minimus_ - Sanctuary Posts: 240 Arc User
    edited August 2011
    Be consistent with rules, don't stand above others, know your limits since you want to play the game as well, be decisive if necessary. Leaders with these attributes I had good experience with. b:chuckle
    Middle lane, middle lane.. b:shutup
  • UMad_Bro - Sanctuary
    UMad_Bro - Sanctuary Posts: 29 Arc User
    edited August 2011
    Good leaders know how to.. uhh.. lead? "Get the ball rolling" as another person put it already. One of my favorite leaders would help put together squads for members in need, and half the time he was never even in squad.

    He kept track (written record) of the needs of people who were vocal about them and coordinated days dedicated to addressing the (mostly gear and bosses) needs of the faction members.

    He spent time to personally talk to each member to get to know them. He made himself very visable squadding with our highest, lowest and middle players for any reason that came to him.

    These are key things he did that I dont see in most other faction leaders that set him apart for me. If you think "Must have been a tiny faction" you'd be mistaken. It was the dominant faction of the server since open and kept that position until the day it disbanded (we disbanded long after he retired from PWI).
  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited August 2011
    I've known four people as faction leaders so far during my time on PWI.

    One of them, and the people he surrounded himself with, was the reason I and my significant other joined the faction in 2009, and are still with them today. He went on hiatus and passed the torch to someone else, though he later came back and has not sought the position again. That takes a remarkable amount of humility, IMO. He had TW aspirations for the faction back in 2009, when it was quickly becoming apparent that it would never be feasible... but I can forgive him for that. :P

    The person he passed the torch to could best be described as... let's say "kooky." Not in one of those annoying teenager LOL RANDUM kind of ways... you just gotta be around the guy for awhile to understand. ;[ Very fair, level-headed, seasoned vet of the game, helps with all kinds of things... "shares [his] wealth" as someone in this thread put it... we had a lv85 veno come back from over a year's hiatus because her account was **** and all her gear was wiped, he gave her a TT80 wep and a new gear set to get going again. :) Loaned me 4mil the other day to buy my significant other a demon Spirit's Gift book. ;] And those aren't the only examples. There are things I disagree with him on and times I still want to strangle him (not the least of which is all those damn ecstacy cards he seems to get >_>), but overall deserving of his place, and by my luck he's lurking the forums right now ready to pick apart everything I just said. D:

    The other faction leader I know on HT, I've known her for less time, and as with the others, I don't agree with her on everything either. :P I do applaud her for staying on-message and running a large, successful non-TW faction, while still at the same time being stricter with who they invite than my main's fac. If you want a good example on how a faction is logistically run, this is your girl. :P



    Now, if you want an example of how not to run a faction, look no further than the one I joined on Archosaur for a short while. At first glance, this faction looked to be the closest thing to "large, successful, casual and mature" that the Arch server had to offer.

    Then I took a look at the slogan which said "RECRUIT ANYTHING."

    Then I noticed at least 70% of the people in the faction were clowns, always being silly, never bothering to balance the humor with maturity.

    Then I noticed that, while doing my Arch character's FB69 with them, the Marshal (a Lv98 Seeker) flatly refused to tank Polearm without Bloodpaint, whined about it, ragequit, and then the Leader and Director (who were also in the run) tried to support his position against me. XD The run was never completed.

    THEN I noticed that those three officers all hit 100, roughly at the same time, through... you guessed it... dragoon glitching.

    And finally, the day I quit, the leader was musing in guild chat over how much real-life money she still needed to spend to buy R8. >_>

    When I quit, I talked to the director (the only person in that fac who I actually liked) about my reasons for leaving, and she told me (paraphrased) that "90% of this server glitches frost, deal with it." Well, that was that. It was goodbye Glitchosaur, back to HT with me. :P

    If anyone's curious about the identities of these facs/officers/etc., send me a PM about it.
    [SIGPIC][/SIGPIC]
    Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]

    Other Active Characters:
    LigerKing (Barb), Girasole (BM), Shamsheer (Sin), ArborSoul (Mystic).
  • Retsuko - Heavens Tear
    Retsuko - Heavens Tear Posts: 1,016 Arc User
    edited August 2011
    The other faction leader I know on HT, I've known her for less time, and as with the others, I don't agree with her on everything either. :P I do applaud her for staying on-message and running a large, successful non-TW faction, while still at the same time being stricter with who they invite than my main's fac. If you want a good example on how a faction is logistically run, this is your girl. :P

    She's doing great as faction leader indeed b:cute

    Qualities of a good leader also depends on the kind of faction he or she is running.

    Anyways, to me the following things would make a great faction leader imo.

    - involved
    - Motivates
    - Active
    - Unbiased
    - Intelligent
    - supports
    - Listens
    - respects and respected
    - Deligates
    - Cares
    - Calm / Level headed
    - Kind and strict

    Probably forgot a couple more things b:surrender
    [SIGPIC][/SIGPIC]

    playing Faction Wars Again.
  • ayala85
    ayala85 Posts: 1 Arc User
    edited January 2012
    To bad this Discution was opend a long time aggo and person who opened has left the game.He was my guild Leader and in last 6 months of his playing was a different person,so looks like he didnt listen too what ppl told here.
  • LeroyJinkens - Heavens Tear
    LeroyJinkens - Heavens Tear Posts: 18 Arc User
    edited January 2012
    >.> he probably just got tired of trying to lead sheep around like i did... if u've never been a guild leader before and had 150+ members at any given time you would realize that way to many lazy *** sheep want handouts etc. help me get this gear so i can quit the game for 3 months, give me some coins so i can go pk for 25 mins and never do it ever again.... my personal favorite, (______ has just joined the guild) "can i haz promotion cuz i've never been in your guild before and i deserves it cuz my brain is sofa king big" (_____ has been kicked from guild)

    only good quality i can find in most guild leaders is that some of them you can trust, some of them are self serving, and some of them just get picked to lead guilds. i'm one of the iddiots who was talked into being guild leader >.> never again.
  • Bobobejumbo - Raging Tide
    Bobobejumbo - Raging Tide Posts: 934 Arc User
    edited January 2012
    Necro
  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited January 2012
    ayala85 wrote: »
    To bad this Discution was opend a long time aggo and person who opened has left the game.He was my guild Leader and in last 6 months of his playing was a different person,so looks like he didnt listen too what ppl told here.

    Whelp, thems the breaks. People come and go in this game, just move on. Instead of searching for threads he posted in just to complain.
    [SIGPIC][/SIGPIC]
    Thanks Silvy for the superb sig <3

    VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
    pwi-forum.perfectworld.com/showpost.php?p=17992481&postcount=189
    Pusillanimous:
    1) lacking courage or resolution; cowardly; faint-hearted
    2) Proceeding from or indicating a cowardly spirit
  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited January 2012
    I like a leader who is a person. And a leader for the members, not for themselves.

    What I mean by that is that they interact with the members and do not, at least in public, make obvious distinctions in their interactions between regular members and Executors/Marshal/Director. The same is obviously true for the Exec/Marshal/Director.

    I also like a leader who has a vision of what to do. The vision, however, has to be one that is shared by the people, not one that the leader forces to the people. And the vision should be realistic instead of being an actual dream.

    Also, a leader should never need to justify their actions to the people, as the actions of the leader should reflect the people's opinion.

    A leader should also be present and make it known. A leader who is a leader only in name and is effectively a ghost whose leadership is only shown through the actions of the Director, Marshal and Executors isn't exactly doing a good job.

    In terms of action, I'd prefer a leader who's activity-centric. Things like faction TTs, faction FCCs, faction Nirvana, Faction Trials, etc., regularly. Depending on the faction, you might also want there to be a forum and possibly a voice chat option.

    Oh scrap, it was a necro. Q_Q
    I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
    If you see b:cute be sure to take a second, calm look at anything I said.