Spirits gift on melees
UMad_Bro - Sanctuary
Posts: 29 Arc User
Clerics get a "Spirit's Gift" skill that buffs magic attack. The problem is, I keep seeing it cast on classes that deal 0 magic damage! It must be fixed so that it works like the assassin buffs and only goes on classes that can deal magic damage.
b:angry b:infuriated
b:angry b:infuriated
Post edited by UMad_Bro - Sanctuary on
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Comments
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UMad_Bro - Sanctuary wrote: »Clerics get a "Spirit's Gift" skill that buffs magic attack. The problem is, I keep seeing it cast on classes that deal 0 magic damage! It must be fixed so that it works like the assassin buffs and only goes on classes that can deal magic damage.
b:angry b:infuriated
UMad_Bro?[SIGPIC][/SIGPIC]
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Aeyisha - Lost City wrote: »UMad_Bro?
Indeed0 -
madness?Light travels faster than sound. This is why some people appear bright until you hear them speak0
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Valkyrie_Sw - Archosaur wrote: »Light travels faster than sound. This is why some people appear bright until you hear them speak
Love the sig b:laugh0 -
I seem to recall it actually affecting melee classes with Wizzy buffs and elemental shards in their weapons. However, most clerics have a single buff macro so we don't have to fill our bars with a series of skills that we almost always cast together. Also, I (ab)use my Demon buffs for chi and for the extra magic attack it grants (unless you don't want your cleric to have slightly better heals, you best not complain when they toss a matk buff on you mid-fight!). b:victory[sigpic][/sigpic]
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Fintan - Lost City wrote: »I seem to recall it actually affecting melee classes with Wizzy buffs and elemental shards in their weapons. However, most clerics have a single buff macro so we don't have to fill our bars with a series of skills that we almost always cast together. Also, I (ab)use my Demon buffs for chi and for the extra magic attack it grants (unless you don't want your cleric to have slightly better heals, you best not complain when they toss a matk buff on you mid-fight!). b:victory
Hmm I get your point. However, you dont see archers, venos, clerics, wizzys, etc running around with BP though they could all melee and reap the benefits of the buff. I see no reason why meleers should be allowed to get a casters buff.0 -
UMad_Bro - Sanctuary wrote: »Hmm I get your point. However, you dont see archers, venos, clerics, wizzys, etc running around with BP though they could all melee and reap the benefits of the buff. I see no reason why meleers should be allowed to get a casters buff.
Because melee classes were designed to also inflict decent magic damage, as an option, not that anyone plays like that anymore... b:surrender
As opposed to caster classes doing melee, which tends to be not very useful, melee classes with shards and buffs can be pretty damn dangerous. Personally, I haul my rear toward SZ if I see a red-named BM/sin coming toward me with both wiz and cleric buffs. For all I know, they're using a magic-sharded weapon and I'm screwed. By the time they're close enough to find out, I'll be dead.
Basically, QQ moar, working as the game mechanics were designed, even if people don't play that way as much anymore. b:pleased[sigpic][/sigpic]
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1) Fail attempt to immitate the archers and bp post?
2) Even if you post from some alt, we can all see who you are.
3) Everyone has a mag att of at least 1, and not 0. With pretty much everyone being rank 8, most have at least 125 mag attack even as melee class.
4) All magic weapons have physical attack stats that kick in when auto-attacking (i.e. wacking at mobs). However, no melee weapon has mag att stats. So you can't compare bp with mag att buff that easily.
5) Mag att =/= mag damage. Each class can do mag damage even if their mag att is 1, just look at archers blazing arrow or seekers battousai.
6) Like said above, clerics use buff macros. There is no reason for them to use the 3 group buffs, then use the single target version of magic att buff only on caster classes (which normally only lasts 30min and not 60min like group version), just because you dislike having a useless buff.
7) The demon/sage versions grant the caster an advantage (like said above). Why would you want the cleric to switch targets for the extra mag att or mp regen effect?
8) Will you also rage at a cleric buffing you with magic shell when you are grinding on melee mobs or tanking gouf?0 -
It's not worth it. Clerics are always wrong and at fault. We're used to it. Why do you think there's relatively little concern about mystics being able to heal? b:chuckle[sigpic][/sigpic]
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Fintan - Lost City wrote: »It's not worth it. Clerics are always wrong and at fault. We're used to it. Why do you think there's relatively little concern about mystics being able to heal? b:chuckle
b:chuckle I know :P Also play a cleric myself. But this post just had so much incorrect and absurd thinking... Especially if you take a look at the main toons lol0 -
Empu - Sanctuary wrote: »2) Even if you post from some alt, we can all see who you are.
I am aware, ty for the kind reminder. Because I have several chars, I'm never sure who to post with. I made this char mostly for posting to the forums with. I set up Core Connect specifically so people can know who I am. If I wanted to hide my identity, why would I post from my main account? b:laughFintan - Lost City wrote: »Because melee classes were designed to also inflict decent magic damage, as an option, not that anyone plays like that anymore... b:surrender
Try using that logic with "Archers dont get BP cos their main weapon is ranged" person.Fintan - Lost City wrote: »It's not worth it. Clerics are always wrong and at fault. We're used to it. Why do you think there's relatively little concern about mystics being able to heal? b:chuckle
I never blamed the cleric for casting it, I was blaming the game for not discriminating which classes could take a "caster buff".Empu - Sanctuary wrote: »b:chuckle I know :P Also play a cleric myself. But this post just had so much incorrect and absurd thinking... Especially if you take a look at the main toons lol
This thread is meant to reflect the logic I see in the "Archer and BP" thread coming from the people against archers being able to have the buff cast on them. I agree, with a slight twist on context of the logic, it is quite absurd.
Hopefully some of those people see this thread, think "how absurd" then take a look in the mirror. b:victory0 -
Archer + BP is not the same thing as melees with Spirits Gift or casters with Strength of the Titans so its a kinda pointless tread.
Difference: Archers (and venos) would benefit from Blood Paint a lot and it would change their gameplay in PvE.
Gameplay-wise it doesn't matter if my BM gets Spirits Gift or if my Cleric gets Frost Blade or or Strength of the Titans since no benefit at all. This is old buffs to, probably 6-7 years ago when Devs made the old classes. I doubt they where thinking in lines of "you should only get buffs you need" when they where creating the skills and this game.
Blood paint however was something Devs actually decided on after the Tideborn expansion. They only want 4 classes to benefit from this buff because they're lame and discriminating people. I'm all for BP being all-class buff and i cant see the harm in everyone getting it. But its not the same thing as me annoying BMs and only giving them Spirits Gift when they ask for buffs b:avoid.0 -
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Chickpea - Lost City wrote: »Difference: Archers (and venos) would benefit from Blood Paint a LOT and it would change their gameplay in PvE.
Gameplay-wise it doesn't matter if my BM gets Spirits Gift or if my Cleric gets Frost Blade or or Strength of the Titans since no benefit at all. This is old buffs to, probably 6-7 years ago when Devs made the old classes. I doubt they where thinking in lines of "you should only get buffs you need" when they where creating the skills and this game.
You didn't emphasize "LOT" enough. I fixed that for you. I can think of a couple of archers who would become nearly invincible soloing bosses with BP... b:shocked
And as I stated, back then, it was more common to see people actually use the shards we now consider "useless". (C'mon, when's the last time you saw a BM with a couple of grade 12 Aquamarines in his usual wep, with a Wizard's Frostblade buff and Level 10/11 Spirit's Gift? b:shocked As per usual, I'll let an archer do the math, lest I muck it up [especially since I don't have a high-level Wizard's stats handy to calculate from, nor do I understand the stacking]. )
If you actually play to the limits of the melee classes, the Spirit's Gift buff would be considered OP... especially in the hands of high-APS PKers... b:cry So yeah, the devs didn't mess up here in terms of "only [...] buff you need", since the game (as designed) makes the buff desirable to a large subset of melee players.
Again, current state of the game is not quite in line with how a perfect Perfect World would operate. This does not negate the fact that the buff can be dangerous in the right hands. Luckily, we don't have to worry about that too much, since everyone's going for higher Attack Levels more than anything these days... b:surrender
If anything, we should be complaining that Clerics don't benefit from Frostblade, since it'd make for stronger heals! b:chuckle (I still like getting the buff. It's purty!)[sigpic][/sigpic]
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Above poster does realize frostblade is based off weapon attack so the stats of the wiz have no effect on what frostblade will do, right?
Just curious because you seem to be making it appear a lot more dangerous than it really is.0 -
I've not played any of my Wizards up to level 39 yet to get the skill, but the tooltip I've seen sure does indicate "your base magic attack", not the target's. Is it wrong? In that case, yeah, I redact the statement somewhat.[sigpic][/sigpic]
MuSHRooMS - Lost City (currently inviting new members) b:victory
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Yeah. The tooltip for the skill is one of PWI's many errors. It actually adds the damage based on the target's weapon attack like an archer's blazing arrow, elemental apoths, or a barb's poison fang.0
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Yeah. The tooltip for the skill is one of PWI's many errors.
OK. So we're still looking at +400 of some elemental damage from the 2 shards + however much matk the melee has due to sticking a few points in Mag to help MP regen + however Spirit's Gift stacks, for Frostblade, right?[sigpic][/sigpic]
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Fintan - Lost City wrote: »I've not played any of my Wizards up to level 39 yet to get the skill, but the tooltip I've seen sure does indicate "your base magic attack", not the target's. Is it wrong? In that case, yeah, I redact the statement somewhat.
Its wrong. Oh god its wrong.
Just imagine a Demon Wiz casting a 50% of HIS MAtk onto an APS characters weapon after triple sparking. That would be around 10,000 Water damage per hit if not much much more.0 -
LilNai - Harshlands wrote: »Its wrong. Oh god its wrong.
Just imagine a Demon Wiz casting a 50% of HIS MAtk onto an APS characters weapon after triple sparking. That would be around 10,000 Water damage per hit if not much much more.
And that's exactly what I had in mind, not being able to USE Frostblade myself (*cough* Cleric *cough*... At least we get the buff icon for it, unlike with BP...). Combined with Spirit's Gift, a pair of high-grade elemental shards in the weapon, and the off few MAG points... b:shockedb:shutup[sigpic][/sigpic]
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Still wouldn't be that huge even if spirit's gift boosted the damage of elemental shards/apoths (they work in the same way as the "magic" attacks physical classes can use).
Pretty much all phys classes will stick to base 5 magic and if they need/want MP recovery, they'd just use an apoth, cleric buff, or +MP regen gear. However, assuming you have a 0 defense target that isn't amped, the 400 damage from two elemental gems in weapon (and it would stay 400 since it wouldn't be boosted by str/dex/mag multiplies, spirits gift/titans, etc) would get reduced to a measly 100 points of PvP damage. For anyone with a decent (40%+) magic resistance, that's even less.
In comparison, a melee who put to garnet gems in their weapon and then gets frostblade (again, spirit's gift wouldn't have any effect on the damage gained from frostblade) will actually be dealing more damage overall.
.... But if the frostblade worked off wiz mag attack... triple sparked wizzies with spirit's gift buffing a 5 APS character = massive win much?0 -
Chickpea - Lost City wrote: »if my Cleric gets Frost Blade or or Strength of the Titans since no benefit at all.
frost blade gives you a nice shiny hand b:cute And maybe you can crit heal with demon titans b:avoid0 -
Fintan - Lost City wrote: »You didn't emphasize "LOT" enough. I fixed that for you. I can think of a couple of archers who would become nearly invincible soloing bosses with BP... b:shocked
Archers do the lowest damage with claws compared to every other class that is widely using them. Make a claw sin and see how much people laugh for destroying your DPS... but that same dps is equal to a clawcher. Archers would be less "nearly invincible" than -any- of the other claw classes.
I realize that archers benefit much more from BP than melee classes benefit from Spirits Gift, but in previous discussions of this topic the most compelling argument I could find as to why things were coded in their current discriminatory fashion was "Archers are mostly range, shouldn't get BP."
As far as your "it would make archers OP'd" I laugh. It wouldn't OP them any more than any other class that can take the buff.0 -
Actually... claw sin would have more DPS than archer (if sage) from wolf emblem buff. b:surrender0
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Fintan - Lost City wrote: »It's not worth it. Clerics are always wrong and at fault. We're used to it. Why do you think there's relatively little concern about mystics being able to heal? b:chuckle
all clerics = masochists b:chuckle[SIGPIC][/SIGPIC]0 -
Mendolin - Sanctuary wrote: »all clerics = masochists b:chuckle
Does that make me a **** for denying them as much pain as I can?0 -
UMad_Bro - Sanctuary wrote: »Archers do the lowest damage with claws compared to every other class that is widely using them. Make a claw sin and see how much people laugh for destroying your DPS... but that same dps is equal to a clawcher. Archers would be less "nearly invincible" than -any- of the other claw classes.
I didn't say "Archers at melee" (they're not a melee class). Archers are far more frightening from a distance. I don't even like to heal my squad's archer standing next to her/him! b:shocked[sigpic][/sigpic]
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