Old Classes Suggestions?

theheck3
theheck3 Posts: 12 Arc User
edited July 2011 in General Discussion
What would you like to be improved or updated on old classes? NO dont look at my avatar I'm not a GM b:cute Just talk here I know we wont be listened. Its just having some fun on this madhouse cuz this is A MADHOUSE on REAL FORUMS we get ANSWERS. Well getting bck to the topic you can make your suggestions like this:

Class: Suggestion

Bye have some fun talking crazy ppl b:victoryb:cute

I mean you GM's could at least say NO ijs >.<
Post edited by theheck3 on
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Comments

  • Rubblemancer - Sanctuary
    Rubblemancer - Sanctuary Posts: 191 Arc User
    edited July 2011
    Race: Untamed

    open the gender's up. Female barbarians and male veno's. Also expand on the barbarians faces, there are just to few with to little customization.
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  • LilNai - Harshlands
    LilNai - Harshlands Posts: 481 Arc User
    edited July 2011
    Race: Untamed

    open the gender's up. Female barbarians and male veno's. Also expand on the barbarians faces, there are just to few with to little customization.

    No.

    You will simply ruin the lore the game is based on. Deal with the genders or gtfo.
  • Lythianaa - Dreamweaver
    Lythianaa - Dreamweaver Posts: 1,307 Arc User
    edited July 2011
    Race: Untamed

    open the gender's up. Female barbarians and male veno's. Also expand on the barbarians faces, there are just to few with to little customization.

    Yes, please no.
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  • bonbonsmalisia
    bonbonsmalisia Posts: 0 Arc User
    edited July 2011
    No.

    You will simply ruin the lore the game is based on. Deal with the genders or gtfo.
    u ruin
    the game bEING a sin
  • SoniMax - Sanctuary
    SoniMax - Sanctuary Posts: 529 Arc User
    edited July 2011
    Release the unused Psychic's skills
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  • TROLLOLOLOL - Dreamweaver
    TROLLOLOLOL - Dreamweaver Posts: 29 Arc User
    edited July 2011
    Release the unused Psychic's skills

    Psy isnt an old class b:cute
  • LilNai - Harshlands
    LilNai - Harshlands Posts: 481 Arc User
    edited July 2011
    u ruin
    the game bEING a sin

    Lol.

    No I dont. APS sins ruin the game, not me.
  • Julian - Dreamweaver
    Julian - Dreamweaver Posts: 216 Arc User
    edited July 2011
    No.

    You will simply ruin the lore the game is based on. Deal with the genders or gtfo.
    Nothing would ruin the lore. The genders that the lore is based on would still be there. There would merely be more options for us. You aren't gonna QQ over someone wanting more options, are you, kid?
    Race: Untamed

    open the gender's up. Female barbarians and male veno's. Also expand on the barbarians faces, there are just to few with to little customization.
    Adding to that, I'd like to see ape, rhino, and turtle Barbs, along with wolf and monkey Venos. Also, it definitely would not hurt to give them beast forms that match their anthropomorphic forms.
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  • JanusZeal - Heavens Tear
    JanusZeal - Heavens Tear Posts: 3,852 Arc User
    edited July 2011
    Race: Untamed

    A furry delight -- a hermaphroditic were-rat class (one gender -- both) that can achieve 5 aps in rat form, heal, hf, bloodpaint, and constant AOE. It also has the skill to temporarily make any other were-class in their were-form an involuntary mount for the rat and travels at holy path speed, 15.0m/s.
  • Kehrendorh - Archosaur
    Kehrendorh - Archosaur Posts: 492 Arc User
    edited July 2011
    I agree, as a long time player of PWI since its beginning, I always wanted to see more different types of untamed. Asia has such a huge variety of 'untamed' beasts, that I think they could really fit it into the mythology without it seeming out of place (unlike the motorcycle....*cough*)

    I'd also like to see barbs get a increase in aggro, as well as both untamed races get more shapeshifting skins.

    Elves are pretty ok, to be honest, although their starting city looks like an amateur designed it.

    Humans are pretty decent to, tbh. Its really the untamed race that got ignored so badly.
  • LilNai - Harshlands
    LilNai - Harshlands Posts: 481 Arc User
    edited July 2011
    Nothing would ruin the lore. The genders that the lore is based on would still be there. There would merely be more options for us. You aren't gonna QQ over someone wanting more options, are you, kid?

    Adding to that, I'd like to see ape, rhino, and turtle Barbs, along with wolf and monkey Venos. Also, it definitely would not hurt to give them beast forms that match their anthropomorphic forms.

    Yes, I will QQ over more options.

    More options brought you Fist archers and Barbs, more gear and classes brought you APS based Assassins and BMs.

    More options without forethought or respect for what is already available / current will ruin everything.

    That said, since my original post was a direct whack on someone else, I will add that the older classes do need bringing up to date. In both shinyness and in their skills.
  • Julian - Dreamweaver
    Julian - Dreamweaver Posts: 216 Arc User
    edited July 2011
    Yes, I will QQ over more options.

    More options brought you Fist archers and Barbs, more gear and classes brought you APS based Assassins and BMs.

    More options without forethought or respect for what is already available / current will ruin everything.

    That said, since my original post was a direct whack on someone else, I will add that the older classes do need bringing up to date. In both shinyness and in their skills.
    Fair enough, though I disagree that 5APS is a bad thing. What needs to be done to counteract it is the last part of your post. Update the skills of old classes to balance them with 5APS and we're good.
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  • Deant - Raging Tide
    Deant - Raging Tide Posts: 143 Arc User
    edited July 2011
    Fair enough, though I disagree that 5APS is a bad thing. What needs to be done to counteract it is the last part of your post. Update the skills of old classes to balance them with 5APS and we're good.

    dont forget that fist bms and sins ARE ment to be aps dds. u cannot argue with that. for the fact that babrs, archers and even venos can be aps, they cannot change that postfactum. many ppl invested too much to get aps. u cannot take this from them once they achieve it. best thing they did so far is wepon limit for the new race. that they had to do in the very begining.
  • Julian - Dreamweaver
    Julian - Dreamweaver Posts: 216 Arc User
    edited July 2011
    dont forget that fist bms and sins ARE ment to be aps dds. u cannot argue with that. for the fact that babrs, archers and even venos can be aps, they cannot change that postfactum. many ppl invested too much to get aps. u cannot take this from them once they achieve it. best thing they did so far is wepon limit for the new race. that they had to do in the very begining.
    Give Archers and Barbs genuine fist skills as they simultaneously give more incentive to play them "correctly"(with bows and axes/hammers respectively). Then everyone's happy.
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  • DaKillanator - Raging Tide
    DaKillanator - Raging Tide Posts: 2,965 Arc User
    edited July 2011
    Give Archers and Barbs genuine fist skills as they simultaneously give more incentive to play them "correctly"(with bows and axes/hammers respectively). Then everyone's happy.

    Wait, how does giving archers and barbs fist skills create an incentive for using bows and hammers again...?

    Wait what am I doing? I'm trying to follow the logic of a "pure blade" blademaster. Whatever logic you have must be fairly flawed to begin with if you're not an axe/fist bm b:surrender
  • Julian - Dreamweaver
    Julian - Dreamweaver Posts: 216 Arc User
    edited July 2011
    Wait, how does giving archers and barbs fist skills create an incentive for using bows and hammers again...?
    No, I meant creating an incentive that's separate from the fist skills. The incentive I was thinking of would be a modification of their current skills and/or abilities so they can perform on-par with 5APSers if they choose not to use fists.
    Wait what am I doing? I'm trying to follow the logic of a "pure blade" blademaster. Whatever logic you have must be fairly flawed to begin with if you're not an axe/fist bm b:surrender
    Not everyone plays the game for the same reasons. Besides, no need to get personal or attack something that isn't relevant to the discussion. I'm not arguing with you or disagreeing with you anyway.


    Edit: Since for some reason, my playing style has become an issue with you, I guess I'll have to explain myself.

    I personally don't play an MMO to win anything. In fact, I'd be happy if I could play a civilian class. Anyway, I started playing Dreamweaver on the first day it was released, having 2 accounts, as I not only enjoyed character customization, but also wanted to reserve some favored names.

    As I started getting more used to PWI's character customization, I started creating more and more characters. And because of my OCD and the "characterization" their namesakes had, I felt that I had to start playing them all.

    As I had multiples of each class, I wanted to ensure that each character playthrough was different, so I tried different builds for each character of a particular class. My BM characters for instance each use different weapons from each other. As of now, I have a total of 45 characters.

    This led me to have 2 sword BMs, 2 axe/hammer BMs, 1 fist BM, and 2 pole BMs. This particular character happens to be one of my two sword-only BMs.

    Now please don't question my reasoning again, thanks.
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  • Allynna_ - Dreamweaver
    Allynna_ - Dreamweaver Posts: 254 Arc User
    edited July 2011
    Be nice if Archers could use daggers. Makes sense for them as a close up weapon. Heck, remove all class restrictions from weapons (go ahead and run around with xBows as a BM for what I care).

    Also, some of the 100 skills could be tweaked slightly (less cool down, or a bit more powerful).
  • Hellraisor - Heavens Tear
    Hellraisor - Heavens Tear Posts: 311 Arc User
    edited July 2011
    For the veno's: make the 100 skills a 1min cooldown so they might be worth getting. Also for all magic classes: get some sort of ranged magic autoattack which does 100% or something idc. Make it 0 cast, 0.75s channel so we can sparkmacro too.
  • Dethprowl - Raging Tide
    Dethprowl - Raging Tide Posts: 411 Arc User
    edited July 2011
    Being a barb I want the aggro skills updated. That is my realistic "want".

    My purely fantasy "wants" are open genders for both untamed toons. You cant tell me that the male of that species always becomes a massive warrior type and the female always a hot magic using, beast training centerfold in the waiting. Plz at least give all those dudes the option of running veno's in the proper gender and all those female barbs the ability to spend zen trying to make an ugly female barb look good with fashion.
  • Deant - Raging Tide
    Deant - Raging Tide Posts: 143 Arc User
    edited July 2011
    Being a barb I want the aggro skills updated. That is my realistic "want".

    My purely fantasy "wants" are open genders for both untamed toons. You cant tell me that the male of that species always becomes a massive warrior type and the female always a hot magic using, beast training centerfold in the waiting. Plz at least give all those dudes the option of running veno's in the proper gender and all those female barbs the ability to spend zen trying to make an ugly female barb look good with fashion.

    maybe try to define what would a female barbarian look like? maybe same animal appereance like the male one? (lion,panda,tiger,wolf - human form) or veno appereance, but using barb skills? what does ur fantasy say?
  • X_trigger_X - Heavens Tear
    X_trigger_X - Heavens Tear Posts: 1,301 Arc User
    edited July 2011
    Untamed Barb:

    When stationary for long enough, a panda barb flops over in his new panda form, gnawing on a shoot of bamboo. Abit like the animations some mounts do when stood still long enough. b:thanks



    Any females:

    To make them look as good as earthguard females for appearance b:surrender
  • Futurelord - Dreamweaver
    Futurelord - Dreamweaver Posts: 450 Arc User
    edited July 2011
    Elves are pretty ok, to be honest, although their starting city looks like an amateur designed it.

    Humans are pretty decent to, tbh. Its really the untamed race that got ignored so badly.

    I disagree, Ever since the introduction of psyics, mystics, sins, and...ok not seekers, the buffs and debuffs of clerics are seeming a little plain and outdated. How does +10 mana/hp regen beats the usefulness of soul of vengence or the coolness of aoe sleep?....and aoe debuffs and aoe immobilize and seals and immobilize on nukes at level 1, and aoe stun that also does nice damage? Our debuffs debuffs us (Clerics) Their debuffs debuffs us, without debuffing themselves. Booooooo! (Let me throw in some white and black vodoo)


    Aside from the fact that Mystics have a spammable heal much like wellspring and also a buff that works just like ironheart, their res buff makes clerics somewhat boring now. We are no longer special, i like being special, its what makes me feel special ya know?

    This has been Futurelord with 48 hours of no sleep wisdom signing off!
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  • Deant - Raging Tide
    Deant - Raging Tide Posts: 143 Arc User
    edited July 2011
    nothing can replace cleric buffs, RB and BB. clerics are still most important class on server.
  • Dethprowl - Raging Tide
    Dethprowl - Raging Tide Posts: 411 Arc User
    edited July 2011
    When Im going on a quest that requires a healer Ill always take a Cleric.

    When they add content that requires potted plants, Ill work in a mystic.
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited July 2011
    Some small things on the wishlist for archers.

    Give archer speed buff a different icon than short term speed buffs like holy path and cloud sprint. No other class has their squad buff discarded so easily. Similarly the evasion buff should also use a different icon than short term evasion buffs like condor or will of bod.

    Some sort of healing skill. I can't think of any class that has no kind of healing.

    Lower the cooldown of 79 skills. They aren't good enough to warrant such long cooldowns.

    Remove the ability of all metal skills to miss, magic attacks are just not designed to miss.
    Take Aim with its 3 seconds of careful aiming should also never miss.

    Level 10 stun arrow and aim low have only a 90% chance to proc, they should be 100%. It already has a chance to miss and can be resisted / blocked... what is the point of having a 10% chance to fail too?

    Knockback arrow should knockback single targets just like mystic bramble tornado. Right now this skill gets 0 usage in PVP because it is broken. Having AOE knockbacks be PVP enabled may be a bit much but a single target knockback like knockback arrow is fine. Stun immunity skills should also grant immunity to knockback to counter this (I don't think they do).

    Enable weapon procs to activate with all offensive skills. Right now only a few skills are capable of activating a weapon proc.

    Archers should get a detection buff. Why would assassins have better eyesight than archers?

    Boost the damage of all DoT skills to something meaningful. Right now DoT skills are worthless due to low fixed damage adds. The damage needs to be increased to something like deals base damage plus another 200% base damage over 9 seconds.

    Barrage should stay up after the target dies. All other zhen skills stay up after the target dies. Frantically clicking around to find an increased life mob/player gets old very fast.
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  • Futurelord - Dreamweaver
    Futurelord - Dreamweaver Posts: 450 Arc User
    edited July 2011
    nothing can replace cleric buffs, RB and BB. clerics are still most important class on server.

    RB is a waste of space. And EVERYONE can have cleric buffs, that makes it not special. Buffs that only clerics can wear is better, clerics may be the only ones with no such buffs.

    And i raise a key point about our debuffs, they arnt as powerful as the other classes, so why exactly do sleep, immobilize, magic and physical debuffs all debuff the cleric that uses it?

    For something that isnt life changing like Rib Strike on sins that slows down boss attack speeds by 50% i dont see why we deserve to be debuffed when using ours.
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  • Hazumi_chan - Sanctuary
    Hazumi_chan - Sanctuary Posts: 1,264 Arc User
    edited July 2011
    RB is a waste of space. And EVERYONE can have cleric buffs, that makes it not special. Buffs that only clerics can wear is better, clerics may be the only ones with no such buffs.

    And i raise a key point about our debuffs, they arnt as powerful as the other classes, so why exactly do sleep, immobilize, magic and physical debuffs all debuff the cleric that uses it?

    For something that isnt life changing like Rib Strike on sins that slows down boss attack speeds by 50% i dont see why we deserve to be debuffed when using ours.

    Honestly now. I LOVE RB. In TT when herc tanks it gives me time to throw in an attack every now and then, and sometimes allows bosses to be tanked at all. It helps lower lvld squads in fcc to kill elementals faster.
    It has a lot of uses.

    Also clerics have plume shell as a buff that only they can wear. And if I'm not mistaken there's a lvl 79 skill too. P:
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  • theheck3
    theheck3 Posts: 12 Arc User
    edited July 2011
    Archer: Healing Skill

    Blademater: Seriouly Bms are good as they are.

    Barbarian: Updated Aggro Skills and Sightly better Atk. Speed

    Venomancer: Decrease cool down of metabolic boost. Improve Frost Scarab. Improve Heal Pet Channeling Time. Make something with the damn animations.

    Cleric: Increase the percent\regen on buffs. NO effects on us when we use debuffs.

    Wizard: REINVENT THEM!
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited July 2011
    Enable bm stuns/single target skills as 5 meter ranged skills so we can actually stun people mid air.
    Make MSS a 30 meter ranged skill and up the damage a bit, FFs it costs 2 sparks at least give the skill a range/damage output thats usefull. Or remove the spark cost.
    Remove the spark cost from DBB as well as lower the channel+cast on DBB and cyclone heel
    Lower the spark cost on GS to 1
    Make draw blood and peirceing winds % weapon based bleeds
    Lower the cooldown on will of bhodi and/or allow it to imune seal
    Make mage bane seal rather than slow channeling or remove the spark cost
    And ofc lower the damn cooldowns from 79/100 skills 2 minutes for an aoe freeze? 10 minutes for a phys buff? 1 HOUR for flash? (useless skill but w/e) Jebus somone was high in the office that day.


    Would pretty much need all of the above(minus MSS and bleeds) to give the class a fair chance 1v1 with the tideborne classes. Or just bring back CC
    Gifs are hard to make work here
  • _Nei_ - Sanctuary
    _Nei_ - Sanctuary Posts: 334 Arc User
    edited July 2011
    So here goes my 2$ cents:

    All races: Improve the meditate skill making those special for every race. Revamp R8 armor to don't look like the TT90 ones.

    Clerics: New lv79 speed skill, something like a spam of holy path, we are the only one class without a speed skill, we are the lowest runners x_x
    Demon tempest must be 100% chance to freeze enemies
    Increase the Siren Kiss skill range to 25 metres at least.
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