Old Classes Suggestions?
theheck3
Posts: 12 Arc User
What would you like to be improved or updated on old classes? NO dont look at my avatar I'm not a GM b:cute Just talk here I know we wont be listened. Its just having some fun on this madhouse cuz this is A MADHOUSE on REAL FORUMS we get ANSWERS. Well getting bck to the topic you can make your suggestions like this:
Class: Suggestion
Bye have some fun talking crazy ppl b:victoryb:cute
I mean you GM's could at least say NO ijs >.<
Class: Suggestion
Bye have some fun talking crazy ppl b:victoryb:cute
I mean you GM's could at least say NO ijs >.<
Post edited by theheck3 on
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Comments
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Race: Untamed
open the gender's up. Female barbarians and male veno's. Also expand on the barbarians faces, there are just to few with to little customization.[SIGPIC][/SIGPIC]
Thanks to Silvy for the awesome sig!0 -
Rubblemancer - Sanctuary wrote: »Race: Untamed
open the gender's up. Female barbarians and male veno's. Also expand on the barbarians faces, there are just to few with to little customization.
No.
You will simply ruin the lore the game is based on. Deal with the genders or gtfo.0 -
Rubblemancer - Sanctuary wrote: »Race: Untamed
open the gender's up. Female barbarians and male veno's. Also expand on the barbarians faces, there are just to few with to little customization.
Yes, please no.[SIGPIC][/SIGPIC]
Thank you so much ForsakenX for the sig b:cute0 -
LilNai - Harshlands wrote: »No.
You will simply ruin the lore the game is based on. Deal with the genders or gtfo.
the game bEING a sin0 -
Release the unused Psychic's skills[SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=15081871001&dateline=1339865979[/SIGPIC]
They see me trollin`
They hatin`
Patrolling they tryin` to catch me writin` dirty
Tryin to catch me writin` dirty X4
My music so loud
I'm flamin`0 -
SoniMax - Sanctuary wrote: »Release the unused Psychic's skills
Psy isnt an old class b:cute0 -
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LilNai - Harshlands wrote: »No.
You will simply ruin the lore the game is based on. Deal with the genders or gtfo.Rubblemancer - Sanctuary wrote: »Race: Untamed
open the gender's up. Female barbarians and male veno's. Also expand on the barbarians faces, there are just to few with to little customization.[SIGPIC][/SIGPIC]0 -
Race: Untamed
A furry delight -- a hermaphroditic were-rat class (one gender -- both) that can achieve 5 aps in rat form, heal, hf, bloodpaint, and constant AOE. It also has the skill to temporarily make any other were-class in their were-form an involuntary mount for the rat and travels at holy path speed, 15.0m/s.0 -
I agree, as a long time player of PWI since its beginning, I always wanted to see more different types of untamed. Asia has such a huge variety of 'untamed' beasts, that I think they could really fit it into the mythology without it seeming out of place (unlike the motorcycle....*cough*)
I'd also like to see barbs get a increase in aggro, as well as both untamed races get more shapeshifting skins.
Elves are pretty ok, to be honest, although their starting city looks like an amateur designed it.
Humans are pretty decent to, tbh. Its really the untamed race that got ignored so badly.0 -
Julian - Dreamweaver wrote: »Nothing would ruin the lore. The genders that the lore is based on would still be there. There would merely be more options for us. You aren't gonna QQ over someone wanting more options, are you, kid?
Adding to that, I'd like to see ape, rhino, and turtle Barbs, along with wolf and monkey Venos. Also, it definitely would not hurt to give them beast forms that match their anthropomorphic forms.
Yes, I will QQ over more options.
More options brought you Fist archers and Barbs, more gear and classes brought you APS based Assassins and BMs.
More options without forethought or respect for what is already available / current will ruin everything.
That said, since my original post was a direct whack on someone else, I will add that the older classes do need bringing up to date. In both shinyness and in their skills.0 -
LilNai - Harshlands wrote: »Yes, I will QQ over more options.
More options brought you Fist archers and Barbs, more gear and classes brought you APS based Assassins and BMs.
More options without forethought or respect for what is already available / current will ruin everything.
That said, since my original post was a direct whack on someone else, I will add that the older classes do need bringing up to date. In both shinyness and in their skills.[SIGPIC][/SIGPIC]0 -
Julian - Dreamweaver wrote: »Fair enough, though I disagree that 5APS is a bad thing. What needs to be done to counteract it is the last part of your post. Update the skills of old classes to balance them with 5APS and we're good.
dont forget that fist bms and sins ARE ment to be aps dds. u cannot argue with that. for the fact that babrs, archers and even venos can be aps, they cannot change that postfactum. many ppl invested too much to get aps. u cannot take this from them once they achieve it. best thing they did so far is wepon limit for the new race. that they had to do in the very begining.0 -
Deant - Raging Tide wrote: »dont forget that fist bms and sins ARE ment to be aps dds. u cannot argue with that. for the fact that babrs, archers and even venos can be aps, they cannot change that postfactum. many ppl invested too much to get aps. u cannot take this from them once they achieve it. best thing they did so far is wepon limit for the new race. that they had to do in the very begining.[SIGPIC][/SIGPIC]0
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Julian - Dreamweaver wrote: »Give Archers and Barbs genuine fist skills as they simultaneously give more incentive to play them "correctly"(with bows and axes/hammers respectively). Then everyone's happy.
Wait, how does giving archers and barbs fist skills create an incentive for using bows and hammers again...?
Wait what am I doing? I'm trying to follow the logic of a "pure blade" blademaster. Whatever logic you have must be fairly flawed to begin with if you're not an axe/fist bm b:surrender0 -
DaKillanator - Raging Tide wrote: »Wait, how does giving archers and barbs fist skills create an incentive for using bows and hammers again...?DaKillanator - Raging Tide wrote: »Wait what am I doing? I'm trying to follow the logic of a "pure blade" blademaster. Whatever logic you have must be fairly flawed to begin with if you're not an axe/fist bm b:surrender
Edit: Since for some reason, my playing style has become an issue with you, I guess I'll have to explain myself.
I personally don't play an MMO to win anything. In fact, I'd be happy if I could play a civilian class. Anyway, I started playing Dreamweaver on the first day it was released, having 2 accounts, as I not only enjoyed character customization, but also wanted to reserve some favored names.
As I started getting more used to PWI's character customization, I started creating more and more characters. And because of my OCD and the "characterization" their namesakes had, I felt that I had to start playing them all.
As I had multiples of each class, I wanted to ensure that each character playthrough was different, so I tried different builds for each character of a particular class. My BM characters for instance each use different weapons from each other. As of now, I have a total of 45 characters.
This led me to have 2 sword BMs, 2 axe/hammer BMs, 1 fist BM, and 2 pole BMs. This particular character happens to be one of my two sword-only BMs.
Now please don't question my reasoning again, thanks.[SIGPIC][/SIGPIC]0 -
Be nice if Archers could use daggers. Makes sense for them as a close up weapon. Heck, remove all class restrictions from weapons (go ahead and run around with xBows as a BM for what I care).
Also, some of the 100 skills could be tweaked slightly (less cool down, or a bit more powerful).0 -
For the veno's: make the 100 skills a 1min cooldown so they might be worth getting. Also for all magic classes: get some sort of ranged magic autoattack which does 100% or something idc. Make it 0 cast, 0.75s channel so we can sparkmacro too.0
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Being a barb I want the aggro skills updated. That is my realistic "want".
My purely fantasy "wants" are open genders for both untamed toons. You cant tell me that the male of that species always becomes a massive warrior type and the female always a hot magic using, beast training centerfold in the waiting. Plz at least give all those dudes the option of running veno's in the proper gender and all those female barbs the ability to spend zen trying to make an ugly female barb look good with fashion.0 -
Dethprowl - Raging Tide wrote: »Being a barb I want the aggro skills updated. That is my realistic "want".
My purely fantasy "wants" are open genders for both untamed toons. You cant tell me that the male of that species always becomes a massive warrior type and the female always a hot magic using, beast training centerfold in the waiting. Plz at least give all those dudes the option of running veno's in the proper gender and all those female barbs the ability to spend zen trying to make an ugly female barb look good with fashion.
maybe try to define what would a female barbarian look like? maybe same animal appereance like the male one? (lion,panda,tiger,wolf - human form) or veno appereance, but using barb skills? what does ur fantasy say?0 -
Untamed Barb:
When stationary for long enough, a panda barb flops over in his new panda form, gnawing on a shoot of bamboo. Abit like the animations some mounts do when stood still long enough. b:thanks
Any females:
To make them look as good as earthguard females for appearance b:surrender0 -
Kehrendorh - Archosaur wrote: »Elves are pretty ok, to be honest, although their starting city looks like an amateur designed it.
Humans are pretty decent to, tbh. Its really the untamed race that got ignored so badly.
I disagree, Ever since the introduction of psyics, mystics, sins, and...ok not seekers, the buffs and debuffs of clerics are seeming a little plain and outdated. How does +10 mana/hp regen beats the usefulness of soul of vengence or the coolness of aoe sleep?....and aoe debuffs and aoe immobilize and seals and immobilize on nukes at level 1, and aoe stun that also does nice damage? Our debuffs debuffs us (Clerics) Their debuffs debuffs us, without debuffing themselves. Booooooo! (Let me throw in some white and black vodoo)
Aside from the fact that Mystics have a spammable heal much like wellspring and also a buff that works just like ironheart, their res buff makes clerics somewhat boring now. We are no longer special, i like being special, its what makes me feel special ya know?
This has been Futurelord with 48 hours of no sleep wisdom signing off!b:scorn...We are one, We are many, We are watching you...b:scorn0 -
nothing can replace cleric buffs, RB and BB. clerics are still most important class on server.0
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When Im going on a quest that requires a healer Ill always take a Cleric.
When they add content that requires potted plants, Ill work in a mystic.0 -
Some small things on the wishlist for archers.
Give archer speed buff a different icon than short term speed buffs like holy path and cloud sprint. No other class has their squad buff discarded so easily. Similarly the evasion buff should also use a different icon than short term evasion buffs like condor or will of bod.
Some sort of healing skill. I can't think of any class that has no kind of healing.
Lower the cooldown of 79 skills. They aren't good enough to warrant such long cooldowns.
Remove the ability of all metal skills to miss, magic attacks are just not designed to miss.
Take Aim with its 3 seconds of careful aiming should also never miss.
Level 10 stun arrow and aim low have only a 90% chance to proc, they should be 100%. It already has a chance to miss and can be resisted / blocked... what is the point of having a 10% chance to fail too?
Knockback arrow should knockback single targets just like mystic bramble tornado. Right now this skill gets 0 usage in PVP because it is broken. Having AOE knockbacks be PVP enabled may be a bit much but a single target knockback like knockback arrow is fine. Stun immunity skills should also grant immunity to knockback to counter this (I don't think they do).
Enable weapon procs to activate with all offensive skills. Right now only a few skills are capable of activating a weapon proc.
Archers should get a detection buff. Why would assassins have better eyesight than archers?
Boost the damage of all DoT skills to something meaningful. Right now DoT skills are worthless due to low fixed damage adds. The damage needs to be increased to something like deals base damage plus another 200% base damage over 9 seconds.
Barrage should stay up after the target dies. All other zhen skills stay up after the target dies. Frantically clicking around to find an increased life mob/player gets old very fast.[SIGPIC][/SIGPIC]
Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
Genie Calculator - aster.ohmydays.net/pw/geniecalculator.html - (don't use IE)
Socket Calculator - aster.ohmydays.net/pw/socketcalculator.html0 -
Deant - Raging Tide wrote: »nothing can replace cleric buffs, RB and BB. clerics are still most important class on server.
RB is a waste of space. And EVERYONE can have cleric buffs, that makes it not special. Buffs that only clerics can wear is better, clerics may be the only ones with no such buffs.
And i raise a key point about our debuffs, they arnt as powerful as the other classes, so why exactly do sleep, immobilize, magic and physical debuffs all debuff the cleric that uses it?
For something that isnt life changing like Rib Strike on sins that slows down boss attack speeds by 50% i dont see why we deserve to be debuffed when using ours.b:scorn...We are one, We are many, We are watching you...b:scorn0 -
Futurelord - Dreamweaver wrote: »RB is a waste of space. And EVERYONE can have cleric buffs, that makes it not special. Buffs that only clerics can wear is better, clerics may be the only ones with no such buffs.
And i raise a key point about our debuffs, they arnt as powerful as the other classes, so why exactly do sleep, immobilize, magic and physical debuffs all debuff the cleric that uses it?
For something that isnt life changing like Rib Strike on sins that slows down boss attack speeds by 50% i dont see why we deserve to be debuffed when using ours.
Honestly now. I LOVE RB. In TT when herc tanks it gives me time to throw in an attack every now and then, and sometimes allows bosses to be tanked at all. It helps lower lvld squads in fcc to kill elementals faster.
It has a lot of uses.
Also clerics have plume shell as a buff that only they can wear. And if I'm not mistaken there's a lvl 79 skill too. P:[SIGPIC][/SIGPIC]0 -
Archer: Healing Skill
Blademater: Seriouly Bms are good as they are.
Barbarian: Updated Aggro Skills and Sightly better Atk. Speed
Venomancer: Decrease cool down of metabolic boost. Improve Frost Scarab. Improve Heal Pet Channeling Time. Make something with the damn animations.
Cleric: Increase the percent\regen on buffs. NO effects on us when we use debuffs.
Wizard: REINVENT THEM!0 -
Enable bm stuns/single target skills as 5 meter ranged skills so we can actually stun people mid air.
Make MSS a 30 meter ranged skill and up the damage a bit, FFs it costs 2 sparks at least give the skill a range/damage output thats usefull. Or remove the spark cost.
Remove the spark cost from DBB as well as lower the channel+cast on DBB and cyclone heel
Lower the spark cost on GS to 1
Make draw blood and peirceing winds % weapon based bleeds
Lower the cooldown on will of bhodi and/or allow it to imune seal
Make mage bane seal rather than slow channeling or remove the spark cost
And ofc lower the damn cooldowns from 79/100 skills 2 minutes for an aoe freeze? 10 minutes for a phys buff? 1 HOUR for flash? (useless skill but w/e) Jebus somone was high in the office that day.
Would pretty much need all of the above(minus MSS and bleeds) to give the class a fair chance 1v1 with the tideborne classes. Or just bring back CCGifs are hard to make work here0 -
So here goes my 2$ cents:
All races: Improve the meditate skill making those special for every race. Revamp R8 armor to don't look like the TT90 ones.
Clerics: New lv79 speed skill, something like a spam of holy path, we are the only one class without a speed skill, we are the lowest runners x_x
Demon tempest must be 100% chance to freeze enemies
Increase the Siren Kiss skill range to 25 metres at least.[SIGPIC]C:\Users\Fatima\Pictures\neivindicatequickfix.png[/SIGPIC]0
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