Dark Death Thorns

goatpig
goatpig Posts: 4 Arc User
edited July 2011 in Assassin
I know when you reforge the dags, you get 3 random stats. My question is: whats the max interval can you get out of those 3 stats? Ive looked here and only see one -0.05 int attribute.

Do the attributes have a chance of getting duplicated? or is the max interval for the dags -0.05?
Post edited by goatpig on

Comments

  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited July 2011
    You get two normal add-ons and one Unique Add-on per roll. You can get any two normal add-ons.

    It is perfectly possible to get 2x -0.05 interval.
    I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
    If you see b:cute be sure to take a second, calm look at anything I said.
  • goatpig
    goatpig Posts: 4 Arc User
    edited July 2011
    Awesome, thanks
  • dirtydedz
    dirtydedz Posts: 0 Arc User
    edited July 2011
    You get two normal add-ons and one Unique Add-on per roll. You can get any two normal add-ons.

    It is perfectly possible to get 2x -0.05 interval.

    I want one :)
  • _Raido - Archosaur
    _Raido - Archosaur Posts: 42 Arc User
    edited July 2011
    goatpig wrote: »
    I know when you reforge the dags, you get 3 random stats. My question is: whats the max interval can you get out of those 3 stats? Ive looked here and only see one -0.05 int attribute.

    Do the attributes have a chance of getting duplicated? or is the max interval for the dags -0.05?

    I've seen a 2x -.05 with a GoFb:shocked

    So yes, it is possible.
  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited July 2011
    2x -0.05 is kinda redundant for endgame Demon sins, though. Ideally, you'll have GoF, a patk mod and -0.05.

    For a Sage, though, 2x -0.05 would be preferable.
    I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
    If you see b:cute be sure to take a second, calm look at anything I said.
  • Forrester - Dreamweaver
    Forrester - Dreamweaver Posts: 15 Arc User
    edited July 2011
    Is not really true at all. The vast majority of things to do like bhs for example..things are killed so fast that you never get to hit if you try to spark. I find myself attacking mostly unsparked in squad an so the better aps is nice.
  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited July 2011
    2 -ints is 1 in 400 chance happy gathering up an average of 2800 raptures.
    BladedZero - Sanctuary
    "Also I don't think actually playing through the game helps your skill either."

    -And we wonder why this game has gone to hell b:cute
  • HellWariorB - Raging Tide
    HellWariorB - Raging Tide Posts: 219 Arc User
    edited July 2011
    Is not really true at all. The vast majority of things to do like bhs for example..things are killed so fast that you never get to hit if you try to spark. I find myself attacking mostly unsparked in squad an so the better aps is nice.

    Try and lessen to Olbaze he knows what he is talking about b:laugh.
    As he said GoF, a -0.05 int and + 130 max p Attack or + dex vit or str is preferable
  • HellWariorB - Raging Tide
    HellWariorB - Raging Tide Posts: 219 Arc User
    edited July 2011
    2 -ints is 1 in 400 chance happy gathering up an average of 2800 raptures.

    b:shutup better get that R9 daggers - cheaper than 2800 raps
  • Rice_hero - Lost City
    Rice_hero - Lost City Posts: 140 Arc User
    edited July 2011
    Question... if anyone knows.. Would'nt this logic make sense?

    -.05 interval is 11% to craft, wouldnt getting that 2x be like 5.5%?

    Gof & Atk lvl+20 is both 2.5% chance, Considering you'd be happy with either one ;combined would be 5.0% chance to get?

    So if you were aiming for any of the above, the combined chance of getting something you want would be around 10%?

    Btw, all this 1/400 1/16000 craziness, the odds aren't that bad, just getting the $ to try luck is, I got Crit+4% on my 11-12th reforge, and that's just as rare as getting Gof or -.05 2x...

    so.. -.05 is supposively 11%,
    I got -.05 interval 3x within my first 9 tries, unfortunately, they all came out w/ lame crit+3%, seemed like i got lucky but the luck wasn't w/ me on the zerk part

    ._____________.

    need to get a good stat so I can focus on +12.
  • Pyrostormz - Raging Tide
    Pyrostormz - Raging Tide Posts: 956 Arc User
    edited July 2011
    Question... if anyone knows.. Would'nt this logic make sense?

    -.05 interval is 11% to craft, wouldnt getting that 2x be like 5.5%?

    nope

    11% = 1 in 9 chance to get it
    then, if you do, its 1 in 9 again to get it the 2nd time

    the odds of 1/9 and 1/9 hitting twice in a row would be 1 in 81, or approx 1.2%

    that before you small chance of GoF, if you want that as well, its much smaller
    ┌─┐
    ┴─┴
    ಠ_ರೃ
  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited July 2011
    Game files say 5% chance for a -int. For probabilities you times them together (to see the overall odds of something in one cast or in consecutive reforges).

    For instance getting 2 -int on the same forge:

    5% * 5% = .25%
    1/20 * 1/20 = 1/400

    For getting 2 -ints on 2 consecutive forges is a little different because you need 1 -int out of 2 spots on both instances

    10% * 10% = 1%
    1/10 * 1/10 = 1/100

    *the reason it's 1/10 even though it's still 5% (1/20) chance is because you have 2 spots it can come up in per reforge so that halves the odds*
    BladedZero - Sanctuary
    "Also I don't think actually playing through the game helps your skill either."

    -And we wonder why this game has gone to hell b:cute
  • Rice_hero - Lost City
    Rice_hero - Lost City Posts: 140 Arc User
    edited July 2011
    Game files say 5% chance for a -int. For probabilities you times them together (to see the overall odds of something in one cast or in consecutive reforges).

    For instance getting 2 -int on the same forge:

    5% * 5% = .25%
    1/20 * 1/20 = 1/400

    For getting 2 -ints on 2 consecutive forges is a little different because you need 1 -int out of 2 spots on both instances

    10% * 10% = 1%
    1/10 * 1/10 = 1/100

    *the reason it's 1/10 even though it's still 5% (1/20) chance is because you have 2 spots it can come up in per reforge so that halves the odds*


    thanks for clearing that up, I guess it's exactly the same % based math as gold matts % dropping in HH then, I wasn't really thinking about it. too lazy b:surrender

    Well, considering gold matts do actually drop quite often from time to time even though the low % & i got atleast 1 -.05 interval adds 3x/9 tries, then none for the next 3 recasts, I'm expecting atleast zerk + -.05 interval soon. ><
  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited July 2011
    Well, considering gold matts do actually drop quite often from time to time even though the low % & i got atleast 1 -.05 interval adds 3x/9 tries, then none for the next 3 recasts, I'm expecting atleast zerk + -.05 interval soon. ><

    Don't expect. Probability does not have memory.
    I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
    If you see b:cute be sure to take a second, calm look at anything I said.
  • Cut_Bait - Heavens Tear
    Cut_Bait - Heavens Tear Posts: 29 Arc User
    edited July 2011
    Probability does not have memory.

    I like that...
  • Typhyse - Sanctuary
    Typhyse - Sanctuary Posts: 3,469 Arc User
    edited July 2011
    Don't expect. Probability does not have memory.
    I've so seen this truth played out all 16 months of playing this game...
    Demon_Troll: "takes on the appearance of an innocent archer but turns into a mindless idiot once you hear him speak"
    ~Spazz~