Genie skills?
_Belgarion_ - Dreamweaver
Posts: 171 Arc User
So I am starting a Veno alt (she is currently 24). If I am planning on going mage build with a Herc what genie skills would be most useful to me? I've never played a caster type before so I am not sure what to aim for
Post edited by _Belgarion_ - Dreamweaver on
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venos don't really need genies very much; we've got our own meatshields, and genie skills don't generally work on pets.
some healing skill (second wind?) might be nice, for when you catch an aoe or something really goes wrong. extreme poison stacks with amp, i'm told, and can be useful when amp is in cooldown anyways. holy path you wouldn't think would be needed, considering how fast venos are anyway, but i've found myself spamming it regardless. earthflame on a zeal makes pulling easier when your herc is out and you don't want to waste its reflect buff.
higher up in levels, expel might be a handy protection from physical damage skill; absolute domain, similarly. other than those, i can't really think of much.[SIGPIC][/SIGPIC] Heaven's Tear alts: KenLubin, Sou_Hon, JudyCaraco --- level 5x chars.0 -
Genie skills are extremely useful and/or important for any veno especially endgame.
For now, the most useful skills you can add on a genie for a caster build are Holy Path and Tree of Protection, to start. Get used to doing a combo ST->Tree->MB. Practice it as early as you can. It's a way veno's prevent from chewing up MP pots like other caster classes.
There's quite a bigger selection of genie skills for people playing a combo caster/melee veno (LA or HA or HA/AA) like leaf dance, wind shield, etc, but for now at low levels those basic skills should suffice.0 -
I think there was a thread like this before. But there are plenty of genie skills a veno could use that are indeed useful. Some of these have probably been mentioned, but as a PvE veno, this is what my genie has.
Holy Path - Speed out during nifty situations when I feel my demon fox form isn't fast enough
Second Wind - For the instant healing purposes
Earthquake - Interrupting bosses when I solo instances
Cloud Eruption - The instant extra chi is always nice ^^
Bramble Rage - For the fun AoEs
Extreme Poison - Stacking damage with Amp is always good for speeding things up!
These are just my skills; up to you to take these into consideration or not. Hope that helped! b:victory[SIGPIC][/SIGPIC]
Thank you so much ForsakenX for the sig b:cute0 -
JanusZeal - Heavens Tear wrote: »Genie skills are extremely useful and/or important for any veno especially endgame.
For now, the most useful skills you can add on a genie for a caster build are Holy Path and Tree of Protection, to start. Get used to doing a combo ST->Tree->MB. Practice it as early as you can. It's a way veno's prevent from chewing up MP pots like other caster classes.
There's quite a bigger selection of genie skills for people playing a combo caster/melee veno (LA or HA or HA/AA) like leaf dance, wind shield, etc, but for now at low levels those basic skills should suffice.
People must be afraid of being bullied and harassed by you for correcting your constant bad advice. This has got to be some of the most idiotic **** I've read. It's no wonder you whine about how rich my toon is. It's making me giggle inside thinking you're actually this bad at the game. No wonder you're so poor. Troll and bully on big guy!Be kind: Help the GMs to depopulate the servers.0 -
Lythianaa - Dreamweaver wrote: »I think there was a thread like this before. But there are plenty of genie skills a veno could use that are indeed useful. Some of these have probably been mentioned, but as a PvE veno, this is what my genie has.
Holy Path - Speed out during nifty situations when I feel my demon fox form isn't fast enough
Second Wind - For the instant healing purposes
Earthquake - Interrupting bosses when I solo instances
Cloud Eruption - The instant extra chi is always nice ^^
Bramble Rage - For the fun AoEs
Extreme Poison - Stacking damage with Amp is always good for speeding things up!
These are just my skills; up to you to take these into consideration or not. Hope that helped! b:victory
I was thinking for some healing spell and Holy Path - EQ sounds like a nice option and Extreme Poison too. I'm thinking of going sage so chi, while always an issue, shouldn't be too hard. Thanks everyone for the input!0 -
_Belgarion_ - Dreamweaver wrote: »I was thinking for some healing spell and Holy Path - EQ sounds like a nice option and Extreme Poison too. I'm thinking of going sage so chi, while always an issue, shouldn't be too hard. Thanks everyone for the input!
Best of luck! b:cute[SIGPIC][/SIGPIC]
Thank you so much ForsakenX for the sig b:cute0 -
People must be afraid of being bullied and harassed by you for correcting your constant bad advice. This has got to be some of the most idiotic **** I've read. It's no wonder you whine about how rich my toon is. It's making me giggle inside thinking you're actually this bad at the game. No wonder you're so poor. Troll and bully on big guy!
Seriously, you're bad at it.0 -
JanusZeal - Heavens Tear wrote: »tweakz, you really have to try harder if you're going to troll somebody. b:chuckle
Seriously, you're bad at it.
Wutevar.
Even a sage veno can easily have a sustained 8 m/s which is better than a typical Assassin using Windpush and Holy Path in Happy Valley. You didn't even consider a Demon veno you blooming idiot.JanusZeal - Heavens Tear wrote:Genie skills are extremely useful and/or important for any veno especially endgame.
Failed to substantiate this claim.JanusZeal - Heavens Tear wrote:the most useful skills you can add on a genie for a caster build are Holy Path and Tree of Protection
Already pointed out that venos already have substantial sustained m/s w/o Holy Path. Tree of Protection is mostly good for Barbs who have an attack based on max HP. What's not being considered here is the genie build, and veno build. Most venos are going to rely more on def than HP and a Str genie vs Dex making Second Wind a better choice.Get used to doing a combo ST->Tree->MB.
Here's fail gold! Not only do venos rarely need pots, but in this case an Herb Yuanxiao is running much cheaper than the genie stamina for ToP. On top of this; Janus would have you make your veno vulnerable to pull this off, as well as lack stamina to do anything else with your genie. Great going bully, idiot, troll aka TearValerin.0 -
People must be afraid of being bullied and harassed by you for correcting your constant bad advice. This has got to be some of the most idiotic **** I've read. It's no wonder you whine about how rich my toon is. It's making me giggle inside thinking you're actually this bad at the game. No wonder you're so poor. Troll and bully on big guy!
0.0 wow...talk about pot calling kettle black.....
Calling someone out for being a troll and bully when you have done little else but troll, harass, and bully people on the forum for the past 2 years, as well as, give an ample supply of bad advise. Sheesh, your name became synonymous with ego-fapping a looooonnnnngggg time ago....a situation made all the more amusing (and rather pathetic) since it's all based on a silly, time-wasting, meaningless video game lol. Gratz on that?0 -
Who's surprised by that, DeadRaven? Good luck getting genius to figure that one out, no matter how many posters in different subsections (the cleric forum getting on his case too for the very same reason) point out his stupidity.Even a sage veno can easily have a sustained 8 m/s which is better than a typical Assassin using Windpush and Holy Path in Happy Valley. You didn't even consider a Demon veno you blooming idiot.Failed to substantiate this claim.Already pointed out that venos already have substantial sustained m/s w/o Holy Path. Tree of Protection is mostly good for Barbs who have an attack based on max HP. What's not being considered here is the genie build, and veno build. Most venos are going to rely more on def than HP and a Str genie vs Dex making Second Wind a better choice.Here's fail gold! Not only do venos rarely need pots, but in this case an Herb Yuanxiao is running much cheaper than the genie stamina for ToP. On top of this; Janus would have you make your veno vulnerable to pull this off, as well as lack stamina to do anything else with your genie. Great going bully, idiot, troll aka TearValerin.
What's so hilarious is you're trying so badly to troll and attack me that you're doing exactly what you're criticized for, which you constantly deny and accuse others of doing. Epic fail, kiddo. b:laugh0 -
Wow, accidentally looked at this thread not logged in. Tweakz' trolling really has gone downhill.
On my genie:
Earthflame (I know, I know... but I'm sooo lazy sometimes)
Earthquake. (Yummy interrupt!)
And both healing skills (Tree of Protection and Second Wind). ToP isn't actually very useful to me, but I've not overwritten it yet.
I'm also playing with the channel-speed improvers (which don't tend to last long enough to be very useful, imho), alpha male and absolute domain (because, well, tanks nowadays SUCK and so I want to be able to take over their role, if only for a couple of seconds - I don't recommend this unless the cleric is a real hotshot though)
Oh, and yes, even as an 8.1m/s sage veno (8.9 if there's an archer around! Wheeeee!) I've got a second genie with holy path. Pretty much only ever use it in dragon-gate rooms in the cube, but it's nice to have and it's not exactly expensive to make a low-level genie.
I also agree that I don't use my genie very often at all. I treat it as an occasional thing, rather than part of my normal skillset. This seems to be common among venomancers, we really have a very wide variety of skills and thus, unlike other classes, we don't have an obvious "I cannot do this, so I'd better get a genie that can" hole to fill.
As a first skill, I'd highly recommend Second Wind. As a low level caster it will completely refill your health bar, and it's instant; making it a lovely "Save my butt" skill for emergencies.0 -
lol I'm lazy with luring too I'd rather not have to resummon herc and then rebuff everytime i need to lure... so istill don't waste my time with Zeal - Pet tame skill is a much better luring tool - it uses a fair bit of mana but it's got far better range than a Zeal... I leave it up to the non veno classes to fumble around with earthflame, it's not exactly the safest way to lure it's just an alternative. :P0
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I use a Eldergoth Marksman (ranged pet) to lure and as soon as i see it start to close in on target, i summon herc.
Works wonders, you can be very far from mobs, and you can have all 3 buffs on herc b4 mob gets to u and send it to attack. b:pleased0 -
JanusZeal - Heavens Tear wrote: »Yeah, wanna know why? Notice how two times I said "For now", which iterated that I'm giving advice to someone well before they ever reach sage/demon -- they're level 24 dummy.
How many years were you Lv. 24? -poophead.0 -
How many years were you Lv. 24? -poophead.
Pretty hilarious how tweakz responds to posts before he even comprehends what they're saying, then gets mad and throws a tantrum when everyone points out his stupidity. b:chuckle0
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