BM Genie Discussion
Comments
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What okeano said. Lawbreaker isn't worthwhile.
Regarding gear, I have the axes and belt (swap in tt99 for int) and plan on getting the plate next sale. It's primarily sharding that is the issue. Refining orbs are readily available but with all these new R9 folks, jades have become extremely scarce and it will only get worse with time unless there is another "cheap" source of DoD's besides packs. Until then I only plan on augmenting my interval build rather than replacing it entirely for pvp. BM's really are shafted aren't they...0 -
People who say lawbreaker not worth it, they don't 1v1 mage enough to notice how important ice+lawbreaker is.
@TheDan : After you +12, what are you going to spend your money on? I rather have more def lvl than hp, def lvl can make u super tanky. Personally, I would say r9 set +12 24JOSD. Maybe the pve server bms like vit stones, lol.0 -
Calvin - Lost City wrote: »People who say lawbreaker not worth it, they don't 1v1 mage enough to notice how important ice+lawbreaker is.
Care to elaborate? On the contrary, I think Lawbreaker is somewhat useful for group PvP. 1v1 wise, OI works just fine for me. Just today, I was sealed and I OI the Wiz. We both just sat there for a couple of seconds. The seal went off before OI did and so I stunned through OI and start the stunlock.0 -
Calvin - Lost City wrote: »People who say lawbreaker not worth it, they don't 1v1 mage enough to notice how important ice+lawbreaker is.
@TheDan : After you +12, what are you going to spend your money on? I rather have more def lvl than hp, def lvl can make u super tanky. Personally, I would say r9 set +12 24JOSD. Maybe the pve server bms like vit stones, lol.
Meh, as a disclaimer some of us prefer def level
And the only place you'll be poping lawbreaker on a mage is vs FOW, they spam it on cooldown, Not hard to go...1,2,3 CD's up *will surge*
That said he's refering to mages with badge fort genis so you get 2 stuns tops.
The only use I can think of for a full rank 9 set is in TW or vs a rank 9 psy tbhGifs are hard to make work here0 -
@Ok : Have you fight a r9 mage with 100dex fortify + badge of courage?
@josh : If you can time will surge that good, that fine go ahead. Not a bad choice to use will surge. If I play a mage, when I see will surge icon I won't be that dumb to seal you. Kite for some range, cast 1-2 skill when you are close range, seal.0 -
Okeano - Harshlands wrote: »I had Lawbreaker for a while. Then I realized that with 75 energy, I might as well just cast OI on them instead of breaking the seal.
Law breaks seal not paralyze.
Huh? I know that, I guess my post wasn't very clear. I meant I leap out of paralyze and only bother to use law breaker to break out of silence since you can't leap when silenced, but you may leap out of paralyze. The only time I'd see break paralyze to be useful is if you're locked while trying to drop.
Law breaker is a must for 1v1 against r9 mages with 100 dex genies with badge/fortify. The only way I can kill them is to kill them in one stun, there's no such thing as OI stun-lock against those mages. I tend to kill r9 mages in 1v1 by luring out their badge and then stunning them with bash for 7.5 and just killing them without needing a 2nd stun so fortify is useless. Though break paralyze I've never tried before because I find it questionable, since I would fear getting stunned after I broke paralyze lol.
@Calvin, you misunderstand the reasons for my build, I probably PK as much or more than most PvP server BMs lol. But my rl friends made me play here on this PvE server and was too late to re-roll onto a PvP server. I sharded most my G12 interval gear in like late 09/early 10 WAY WAY before jones blessings, ocean sales and R9 attack level craze. My preference of Vit stones was of a completely different nature than what PvP is like now, back when +7 was the heavy cash shop refine, and 10K HP unbuffed for a BM was rare. So yeah, I did prefer Vit stones a while ago because I found them to be more useful when my unbuffed HP was below 10K, but times have changed. I was just too lazy to pull the Vit stones out because I hadn't decided whether or not I should bother getting R9 so late of stage. Fists were still viable in PK up until a month or two ago when CC was nerfed. DBB CH and DBB GS would roll any r9 I 1v1ed, so axes were of always lesser need.
It's outdated I know because it lacks def level, and it's very costly to do jades atm when they're 60M+. But at the very least my gears are mostly +11, and to outfit it, would require a lot of investment in coin.
I guess I wouldn't have anything else to work on after +12, but it seems like such a waste to have my +11 bound gears be scrapped. I was questioning whether or not going full r9 was worth it, since the difference between 2 R9 pieces and full R9 in terms of defense level is just 10 Def. The rest of my gears I'd still shard jades.
Take a look for yourself at the builds I've considered:
http://pwcalc.com/13ea499957acdb08
http://pwcalc.com/9132fa095bb68162
http://pwcalc.com/cc8b9b671173dd78
http://pwcalc.com/0265f9790c4c6f9d - current
The difference in survivability or tankiness of 2 piece r9 to full r9 isn't too big, but it gives significantly more attack level. Though with full r9 you lose flexibility of fists so chi becomes a problem for demon bms. So I still haven't made up my made up my mind about going full r9 or just 2 pieces with full jades..BM PvP Guide: pwi-forum.perfectworld.com/showthread.php?t=1320761
YouTube channels: youtube.com/TheDan912 and youtube.com/TheDanPWI0 -
This is my current set:
http://pwcalc.com/acfb425848051eea
When I want to claw 5.0, then I switch my gears to :
http://pwcalc.com/8078e421184215ac
I don't find any trouble to kill barb/bm with my r9 axe atm. I havn't face any r9 barb 1v1 yet. So, I rarely switch to claw.
If I were you, I would go for,
http://pwcalc.com/cc8b9b671173dd78
this set,
but why you refine your G15, are you that rich@@? Save for G16 instead, imo.
and ya I switch to interval gears for 5.0 in the middle of pk if I want, but it nerf but survivability too much and I found that r9 axe can kill things no problem.
btw don't take me wrong on the pvp thing, I didn't mean you don't pk often. I meant the people that don't think lawbreaker on a str genie is a good idea don't pk often enough to notice.
Ring doesn't count as 1piece of r9 btw.
and the 5pieces bonus 10def lvl does make a big difference to me, also the atk lvl with sage r9 axe in TW is epic.0 -
Ehh, I had a feeling you would pick that build lol, I try to avoid that build as much as possible and look for alternatives because of the amount of coin needed to attain it. I basically have to replace ALL my gear and start from scratch lol. I notice your current pants/boots are +11 JOSD as well. Do you have plans to toss aside your +11 pants and boots for R9? It's still something that kills me to think of tossing away my HR boots and NV pants. Your stuff probably cost more than mine so you must know what it feels like to outfit such already epic gear and the amount of farming/merchanting needed to get it too.
And also, do you consider full R9 normal PK gear? Or just TW gear? TW gear is nice and all, but only happens once a week, heh. 2 pieces r9 with 3.33 aps base seems more fit to be considered PK gear as you may swap just axe/fist instead of like 6 pieces. Kinda lets you use the best of both worlds somewhat. The full R9 for TW is already a given, but would you think is it also ideal for normal PK? It forces you to wield axes only, maybe the 2 set piece would be considered the middle ground balance between the two?
May I also ask what genie you use to kill another HA with axes? OI, fortify, TM, AD, ww I assume? Along with HF? The thought of using axes against another HA makes my eyes twitch... It still screams utter stupidity to me because I'm not used to having high attack level, I'm so used to DBB CH or DBB GS CC... old habits die hard. I haven't axe dph spammed another HA since GXes way back when. And that was with bramble rage / lightning lolz. But I find axe spamming useful against r9 psys.
Lol, I hadn't planned on G16 neck because it's a big step up from 300M to 900M for a measly 2 more attack / def. I would probably +12 the R9 before thinking about getting a G16 neck. That'd probably be at least 2-3 more months of merchanting before I would even think of the G16 neck.
I really like the R9 ring though, I know it's not part of set bonus but the adds of the ring are sexy. I usually just demon bell for more phys def so I don't worry too much about losing a little phys def.
The sad thing is that the whole R9 thing didn't appeal to me until after CC was nerfed... I was supposed to be 'done' with my gears long ago. And I fear by the time I finish my R9 set they will come out with R10 and my gear will never be 'done' haha.BM PvP Guide: pwi-forum.perfectworld.com/showthread.php?t=1320761
YouTube channels: youtube.com/TheDan912 and youtube.com/TheDanPWI0 -
Dont know why you would consider going for more than chest/boot or chest/belt rank 9 for the constant def level
The big lure of rank 9 is the +10 def level and the spike+attack level to 1v1 rank 9 psys. Posted my take on rank 9 on a bm a while ago in the HA vs AA topic.
You'll still swap to fists vs HA and well refined LA/AA (unless you can magicly keep up chi with axes) I've 1v1ed Kevin Sifu and Airsonic on our server and I can honestly say that no, rank 9 axe damage is horribly ineffective vs HA even now even a **** sharded bm such as myself with no def level and mixed +7-10 refines.
http://pwcalc.com/7b4f00d7d6aaf38f Hey, Stop posting fully buffed builds azz hats.Gifs are hard to make work here0 -
If you can't kill the HA players, then kill the others first. Cleared everyone, and the HA users are left, you can either use r9 axe stun lock till death (hope for some zerk crit), or switch to 5.0 and claw them.
I don't really need to switch to 5.0, because not many HA user pk now. For BMs, if I really need to kill him, I could use a wood dmg pill to ++my atk. For barb, even with claw, it is hard to kill them if they really want to kite and survive. Mages/your friends can take care of the HA users, just stun lock them and don't let them escape.
survive is the most important thing for bm0 -
Calvin - Lost City wrote: »If you can't kill the HA players, then kill the others first. Cleared everyone, and the HA users are left, you can either use r9 axe stun lock till death (hope for some zerk crit), or switch to 5.0 and claw them.
I don't really need to switch to 5.0, because not many HA user pk now. For BMs, if I really need to kill him, I could use a wood dmg pill to ++my atk. For barb, even with claw, it is hard to kill them if they really want to kite and survive. Mages/your friends can take care of the HA users, just stun lock them and don't let them escape.
survive is the most important thing for bm
So in short
"Let the rank 9 mages kill everything and pretend to be usefull"
Fun fact, past the first 2 rank 9 armor items theres really no large boost to survivability over your current g15/16 gear. Full rank 9 is about DPH more than survival. And honestly, a rank 9 mage or FF veno hell even a fully buffed cleric. Will have more survivability vs physical spike than vs physical DPS or magical spike. The only class "weak" to phys spike when geared to your level is psys, and they're not so much weak vs phys spike as overpoweringly resistant to anything else.
In a mass map pvp situation being able to swap between chi building+DPS and spike/support is far more usefull than the...1% crit? or...+10 attack levels? granted by the 3rd or 4th set add. in TW? Ya just go full rank 9.Gifs are hard to make work here0 -
Joshcja - Sanctuary wrote: »So in short
"Let the rank 9 mages kill everything and pretend to be usefull"
Fun fact, past the first 2 rank 9 armor items theres really no large boost to survivability over your current g15/16 gear. Full rank 9 is about DPH more than survival. And honestly, a rank 9 mage or FF veno hell even a fully buffed cleric. Will have more survivability vs physical spike than vs physical DPS or magical spike. The only class "weak" to phys spike when geared to your level is psys, and they're not so much weak vs phys spike as overpoweringly resistant to anything else.
In a mass map pvp situation being able to swap between chi building+DPS and spike/support is far more usefull than the...1% crit? or...+10 attack levels? granted by the 3rd or 4th set add. in TW? Ya just go full rank 9.
2 - Def. LV +10
3 - Critical Hit Rate +1%
4 - Att. LV +10
5 - Def. LV +10
6 - Att. LV +20
Yeah those are some useless set bonuses, no useful survivability at all in those. Not to mention R9 gives more pdef, more mres and more HP than any other possible armor in PWI. Is aps more useful than dph at certain times and for chi-building? Uh yeah, does that mean R9 isn't still your best gear option the rest of the time? No.
I agree with almost nothing you've said above, it makes absolutely no sense lol. Your attitude towards others doesn't help either. Then again this is just imo and everyone is fully entitled to their own.b:pleased0 -
IronCloud - Lost City wrote: »2 - Def. LV +10
3 - Critical Hit Rate +1%
4 - Att. LV +10
5 - Def. LV +10
6 - Att. LV +20
Yeah those are some useless set bonuses, no useful survivability at all in those. Not to mention R9 gives more pdef, more mres and more HP than any other possible armor in PWI. Is aps more useful than dph at certain times and for chi-building? Uh yeah, does that mean R9 isn't still your best gear option the rest of the time? No.
I agree with almost nothing you've said above, it makes absolutely no sense lol. Your attitude towards others doesn't help either. Then again this is just imo and everyone is fully entitled to their own.
You can get up to the 4th set add w/o loseing a fast swap to aps (top, boots, belt, axes) with that getup and 15/15 your already sitting on 80+ def level with a g 113 cape and full JOSD. You can gain 10 def level, or you can keep the ability to hit 1 hotkey to actually be a threat to anyone refined +10 or above and fully buffed. Ya, we're talking mass pvp ofc theres full buffs.
The g 16 resists are nice, they're not nearly as godly as you make them sound and the armor refines similarly to g 15 vana or g 14 event items.Gifs are hard to make work here0 -
That's why I want to fight the pkers from pve servers.0
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Calvin - Lost City wrote: »That's why I want to fight the pkers from pve servers.
I would take your 20 mill bet thingyGifs are hard to make work here0 -
On a STR genie if you had to choose one of the following, which would it be?
10 Lawbreaker
10 Break Paralyze(Remove Paralysis)
or 1 Fortify
?
Rest of the skills would be;
10 Domain
1 Whirlwind
10 Occult Ice
10 TE
10 Tangling Mire (or one of the above)b:pleased0 -
For mass PK? or 1v1? Law breaker more useful against mages, and fortify is useful against melees. You just have to adjust the last skill depending who you face. But for the most part in mass PK magic users are your main threat, so fortify has no use there. Cloud Eruption is useful if it's for TW, but law breaker is most utilized.BM PvP Guide: pwi-forum.perfectworld.com/showthread.php?t=1320761
YouTube channels: youtube.com/TheDan912 and youtube.com/TheDanPWI0 -
1v1, fortify or sins will gut you
mass pvp...what are you doing with a str geni there?Gifs are hard to make work here0 -
Thanks for fast replies, and yeah it's mostly for 1v1 this genie. Right now it has remove paralysis but I'm not finding as much use for it as I expected. So was thinking of swapping it for either Lawbreaker or Fortify, or maybe dropping mire to get both.
Leaning towards Lawbreaker though, there are so many R9 Psychic's and Wizzies on LC. And even though remove paralysis can be useful, we have leaps to remedy some of those pesky immobilizes too. Nothing to help against 9+ second silences though. And Fortify has its uses as well, but is it worth more than Mireb:pleased0 -
If it's for 1v1s, you only need 1 or the other. Law breaker against mages/psys, fortify against bm/barb/sin. I wouldn't delete mire. If you can help it, an 81+ LP genie is ideal.
Break paralyze is mostly for mass pvp air fights when dropping down, the only times you can't leap is while falling/jumping. But you can most likely tank it if it's just 1v1 at half damage.BM PvP Guide: pwi-forum.perfectworld.com/showthread.php?t=1320761
YouTube channels: youtube.com/TheDan912 and youtube.com/TheDanPWI0 -
@Do you have lv105 m.def charmz? dandan
and how did u lose to those ppl in PWIC b:angry
BM pridez!!!b:angry0 -
Lol, what were you expecting? It wasn't a 6v6v6v6, we got Gang Banged by a faction and their alt faction in the PWIC, 12v6, had it been a straight up 6v6 instead of FFA it would've been more interesting, but yeah I been using def charms at 105.
calvincalvincalvin and hobbeshobbeshobbes why they break CC? BM pridez pick up chickz! msn and facebook now! b:angryBM PvP Guide: pwi-forum.perfectworld.com/showthread.php?t=1320761
YouTube channels: youtube.com/TheDan912 and youtube.com/TheDanPWI0 -
b:angryb:angrygimme u msn and facebookz now0 -
Omg they broke my other thread. b:cry
Check yo pmz for srs bsns. b:angryb:angryb:angryBM PvP Guide: pwi-forum.perfectworld.com/showthread.php?t=1320761
YouTube channels: youtube.com/TheDan912 and youtube.com/TheDanPWI0 -
zomgz?! I wanna be awesom3 l33tsauce and share msnz/fbz too, c'mon guyzb:pleased0
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only asian allowed no racist0
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I wanna see other beast bm post their genie and discuss lol
lately, I fight mages with my vit build faith genie. it sux big time fighting mages
no ice to lock, only faith to break/immune seal, 0dex ws to tank
o me put immune metal on my last slot cuz Instinct has many r9 EAs, 3force has many EPs, and vengeful has quite a few scary r8 seekers, r9 eas.
so no immune seal to fight mages and letting them to control me at this point.
kinda miss my str genie for world pvp, but it kinda sux in TW tbh haha
havn't try out dex genie yet, I think a 100dex genie would be pretty decent in world pvp as survival and TW, but dex genie not as agressive as str genie in world pvp...b:angry$$ still a problem for peasantz like me..b:surrenderb:cry0 -
Calvin - Lost City wrote: »I wanna see other beast bm post their genie and discuss lol
lately, I fight mages with my vit build faith genie. it sux big time fighting mages
no ice to lock, only faith to break/immune seal, 0dex ws to tank
o me put immune metal on my last slot cuz Instinct has many r9 EAs, 3force has many EPs, and vengeful has quite a few scary r8 seekers, r9 eas.
so no immune seal to fight mages and letting them to control me at this point.
kinda miss my str genie for world pvp, but it kinda sux in TW tbh haha
havn't try out dex genie yet, I think a 100dex genie would be pretty decent in world pvp as survival and TW, but dex genie not as agressive as str genie in world pvp...b:angry$$ still a problem for peasantz like me..b:surrenderb:cry
Demon bm's can just use whirlwind as a filler between roar and bash instead of OI leaveing the dex geni open for defensive skills
Sage bm's have to large of a gap to really capitalize but it might work *shrug*Gifs are hard to make work here0 -
I put Heart of Steel back on my STR genie. I got really tired of getting sleep, debuff, triple spark, one shot, when domain's on c/d or not charged. I haven't been on enough to test if it resists Seal of the God fully, and hopefully it does. BTW does Lawbreaker break the Seal of God? My fight with R9 Cleric can be summed up by, run in with WoB, gets sealed, follow them around while waiting for seal to wear off, slept before seal is up, debuff, nuke, I domain, they Holy Path run around for a few seconds then sealed + freezed again, sleep, debff, GG.0
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Okeano - Harshlands wrote: »I put Heart of Steel back on my STR genie. I got really tired of getting sleep, debuff, triple spark, one shot, when domain's on c/d or not charged. I haven't been on enough to test if it resists Seal of the God fully, and hopefully it does. BTW does Lawbreaker break the Seal of God? My fight with R9 Cleric can be summed up by, run in with WoB, gets sealed, follow them around while waiting for seal to wear off, slept before seal is up, debuff, nuke, I domain, they Holy Path run around for a few seconds then sealed + freezed again, sleep, debff, GG.
AD does not resist seal
Lawbreaker and will surge do resist/remove seal of the gods seal effect but not the freeze
I like wind sheild vs the sleep>nuke combo, full on resisting the metal skill leaves me stunned so i just pop a 25% damage reduction and tank the sh*t.
Another tactic is OI at the end of SOTG's seal time, most clerics will punch seal and think "Woo i'm safe!" Just keep smack ready in case they badge out of itGifs are hard to make work here0
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