Sage vs. Demon. Lets do some Math.
Sakubatou - Sanctuary
Posts: 4,001 Arc User
I know I know. Another Sage vs. Demon thread but I still feel like people are underinformed about their choices so I thought I'd make a post explaining the mathematics and my views and hear some rebuttles.
I have leveled both a sage sin and a demon sin and I have no goal to say one is better than the other, just to explain the positives of both unobjectively. My initial goal was have the Sage Sin as my "true" endgame character but farm for it using my demon sin, but as I get closer to endgame I am very much considering that demon may be the best better culti choice for endgame also. Here is why:
Dps and survivability are our goals. As a sin, paint+dps adds to our survivability. Dps=aps x dph x crit rate x attack levels. Both attack speed and damage per hit are important. There are about 5 decent daggers at endgame. Rank 9, G15, Barrier Thorns, Rank 6 Hitmans Legends, and Rank 8, roughly organized from best to worst but lets be honest: Rank 9 is endgame. You can get -int and more dmg from G15 (.-05 unless you are unholily lucky), -.1 from Hitmans, -.1 from Barriers. Rank 9 and Rank 8 have no -int but have dph to make up the loss. I think we can all agree Rank 9, despite its lack of interval is our endgame goal because it out DDs everything else.
For that reason I'll be using this build as my "endgame" goal. Shards may very but the gear is pretty well agreed on as best with only small variations.
http://pwcalc.com/0947b9d695ed8b51
So. Sage with rank 9 maxes at 2.86 and demon maxes at 4.0 with spark. With genie sage can hit 3.33.
Sage will hit
(9415+11471)/2 = (10443 dph average x 2.86) x 1.35 crit rate = 40320 dps unsparked
(18550+22601)/2 = (20575.5 dph average x 2.86) x 1.35 crit rate = 79442 dps sparked
(18550+22601)/2 = (20575.5 dph average x 3.33 windshield) x 1.35 crit rate = 92497 dps windshielded
Demon will hit
(9141 + 11138)/2 = (10139.5 dph average x 2.86) x 1.37 crit rate = 39729 dps unsparked
(18276+22268)/2 = (20272 dph average x 4.0) x 1.37 crit rate =111091 dps sparked
So, Sage Mastery makes little difference in evening things out. Especially endgame. The lower quality the weapon, and the lower refines the weapon the more a sage mastery helps but as a weapon improves and is refined, and including sparks it favors Demon Dagger Mastery. Multiply the Sage dph with its mastery (20575.5) by the 35% crit rate and Demon dph with dagger mastery (20272) by 37% and you can see that endgame Demon Mastery is better than Sage Mastery.
A breakdown of the numbers above:
Sage unsparked does 1.5% more dps than Demon unsparked.
Demon sparked does 39.8% more dps than Sage sparked.
Demon sparked does 20.1% more dps than Sage using windshield and spark.
As a Sin aproaches endgame Demon Mastery becomes greater than Sage Mastery.
The disclaimer is that this is endgame.
Okay, but sage has more survivability, right? Yes. 3% sage bloodpaint means they get 150% more heals than demon doing the same amount of damage. A Demon Sin can do 140% of the dmg a Sage Sin can, making the difference in paint heals about 7%. Much less than the "I get 50% more heals than you" a sage Sin taunts, but still more. That combined with the fact that a Sage sin has 25% dmg reduction from their spark. Even if they windshield for more dmg they at least still have the option of more attack, or more defense, which a demon sin doesn't have allowing Sage sins more versability. Another argument is how important is dmg reduction in a class that has the highest evasion rate in the game and skills able to evade 1/3 of enemy skill attacks?
Skill choices:
Lets pretend half of us didn't pick our culti based entirely on the spark. Here is a list of important skills that people would consider sage or demon better. I compiled this list about a year ago when I picked my culti http://pwi-forum.perfectworld.com/showthread.php?t=922702
Bloodpaint: Obvious winner here is Sage. 50% more heals and a squad buff. Argument is why pick your culti path on a squad buff that you can get an alt or a squadmate to give you?
Wolf Emblem: I'd say the winner is Sage, but only for those that are poor at remembering to constantly buff. Double the rage dmg for half the time, or half the rage dmg all the time? Honestly, I prefer demon because it last 30 seconds and almost anything but a WB doesn't. I'd rather have 40%more rage dmg for 30 seconds and have a boss die in 10 seconds than 20% more rage dmg as a 30 minute buff. I think the benefit of sage is most sins do not keep this buff on half the time but save it for only bosses. I give the edge to Sage slightly but also note that in places like Nirvana where bosses last 30 seconds this would increase a demon sins DD output more than sage Emblem would increase theirs.
Focused Mind: An important skill, and I'd have to give the edge to Sage. 33% to evade enemies skills, or 25% to evade enemy skills and 20% chance to avoid status effects. Demon version is great for when Maze steps is on cd, and someone is trying to stun you, but increasing your chances from 1/4 to 1/3 to evade their skill entirely is probably better.
Rib Strike: There are better ways to reduce an enemies hp by 10%. *Points to demon dps* 111k damage per second sounds like a better way of knocking off 10% hp. The real purpose of this skill is survivability so I give the edge to demon for 65% slower attack speed debuff.
Shadow Escape: Although the dispel is useful, a sin has no problems getting chi. Especially a demon sin attacking at 4.0+. This one is close also, but I'd say the decreased cd is more useful because of how many times in pvp I've wanted shadow escape, in pve I've needed shadow escape, and in pve where it would have been a convenience to have it ready. I think demon is better.
Tackling Slash: Sage. Paralyzes for long means it does its purpose even longer as opposed to demons slow effect where opponents can still start kitting again.
Throatcut: Although sage would take any uncertainty out of this skill missing, when demon procs and you suddenly have a sealed, paralyzed, amped opponent its beautiful. 25% chance of the amp effect happening sucks but not a huge deal for only 1 spark and I consider it a better deal than a 5% increase in sealing that sage gives. Demon wins.
Headhunt: 6 seconds stun vs. a sin saving chi? Demon wins.
Deaden Nerves: My major deterent to even bothering with this skill is as a sin 20% more hp maybe buys me 1 or 2 more hits. It helps, I use it, but less often than I should. Because of that cd is not a problem for me and would much more prefer the 35% hp.
Maze Steps: Longer anti stun = win. Sage.
Earthen Rift: Rank 9 has a range increase. If thats endgame, you don't need it as much as your skill bonus anyways. I'd prefer the dmg increase Sage gives.
Subsea: 8 seconds 50% is amazing, tied in with coordinated HF, Mire, and Amp but as since groups rarely can fully coordinate on a 6-9 second HF, a 10 second mire, a 15 second amp, and an 8 second Subsea I'd prefer the 30% Subsea. Especially since as a sin you are prolly the main DD and amping other people and not yourself would cause aggro shift. Demon Subsea would help you keep aggro and correlate with your sparks.
PowerDash: ... I used to prefer sage, but since CCing is gone its a dead skill to me.
Inner Harmony: Demon, Emergency heal to get you to your next spark.
Shadow Teleport: Although the decreased cd would be awesome Demons 5 second stun totally trumps it.
People used to think Sage had the best skills and demon only had the spark, but as you can see their skills are pretty evenly matched.
I have leveled both a sage sin and a demon sin and I have no goal to say one is better than the other, just to explain the positives of both unobjectively. My initial goal was have the Sage Sin as my "true" endgame character but farm for it using my demon sin, but as I get closer to endgame I am very much considering that demon may be the best better culti choice for endgame also. Here is why:
Dps and survivability are our goals. As a sin, paint+dps adds to our survivability. Dps=aps x dph x crit rate x attack levels. Both attack speed and damage per hit are important. There are about 5 decent daggers at endgame. Rank 9, G15, Barrier Thorns, Rank 6 Hitmans Legends, and Rank 8, roughly organized from best to worst but lets be honest: Rank 9 is endgame. You can get -int and more dmg from G15 (.-05 unless you are unholily lucky), -.1 from Hitmans, -.1 from Barriers. Rank 9 and Rank 8 have no -int but have dph to make up the loss. I think we can all agree Rank 9, despite its lack of interval is our endgame goal because it out DDs everything else.
For that reason I'll be using this build as my "endgame" goal. Shards may very but the gear is pretty well agreed on as best with only small variations.
http://pwcalc.com/0947b9d695ed8b51
So. Sage with rank 9 maxes at 2.86 and demon maxes at 4.0 with spark. With genie sage can hit 3.33.
Sage will hit
(9415+11471)/2 = (10443 dph average x 2.86) x 1.35 crit rate = 40320 dps unsparked
(18550+22601)/2 = (20575.5 dph average x 2.86) x 1.35 crit rate = 79442 dps sparked
(18550+22601)/2 = (20575.5 dph average x 3.33 windshield) x 1.35 crit rate = 92497 dps windshielded
Demon will hit
(9141 + 11138)/2 = (10139.5 dph average x 2.86) x 1.37 crit rate = 39729 dps unsparked
(18276+22268)/2 = (20272 dph average x 4.0) x 1.37 crit rate =111091 dps sparked
So, Sage Mastery makes little difference in evening things out. Especially endgame. The lower quality the weapon, and the lower refines the weapon the more a sage mastery helps but as a weapon improves and is refined, and including sparks it favors Demon Dagger Mastery. Multiply the Sage dph with its mastery (20575.5) by the 35% crit rate and Demon dph with dagger mastery (20272) by 37% and you can see that endgame Demon Mastery is better than Sage Mastery.
A breakdown of the numbers above:
Sage unsparked does 1.5% more dps than Demon unsparked.
Demon sparked does 39.8% more dps than Sage sparked.
Demon sparked does 20.1% more dps than Sage using windshield and spark.
As a Sin aproaches endgame Demon Mastery becomes greater than Sage Mastery.
The disclaimer is that this is endgame.
Okay, but sage has more survivability, right? Yes. 3% sage bloodpaint means they get 150% more heals than demon doing the same amount of damage. A Demon Sin can do 140% of the dmg a Sage Sin can, making the difference in paint heals about 7%. Much less than the "I get 50% more heals than you" a sage Sin taunts, but still more. That combined with the fact that a Sage sin has 25% dmg reduction from their spark. Even if they windshield for more dmg they at least still have the option of more attack, or more defense, which a demon sin doesn't have allowing Sage sins more versability. Another argument is how important is dmg reduction in a class that has the highest evasion rate in the game and skills able to evade 1/3 of enemy skill attacks?
Skill choices:
Lets pretend half of us didn't pick our culti based entirely on the spark. Here is a list of important skills that people would consider sage or demon better. I compiled this list about a year ago when I picked my culti http://pwi-forum.perfectworld.com/showthread.php?t=922702
Bloodpaint: Obvious winner here is Sage. 50% more heals and a squad buff. Argument is why pick your culti path on a squad buff that you can get an alt or a squadmate to give you?
Wolf Emblem: I'd say the winner is Sage, but only for those that are poor at remembering to constantly buff. Double the rage dmg for half the time, or half the rage dmg all the time? Honestly, I prefer demon because it last 30 seconds and almost anything but a WB doesn't. I'd rather have 40%more rage dmg for 30 seconds and have a boss die in 10 seconds than 20% more rage dmg as a 30 minute buff. I think the benefit of sage is most sins do not keep this buff on half the time but save it for only bosses. I give the edge to Sage slightly but also note that in places like Nirvana where bosses last 30 seconds this would increase a demon sins DD output more than sage Emblem would increase theirs.
Focused Mind: An important skill, and I'd have to give the edge to Sage. 33% to evade enemies skills, or 25% to evade enemy skills and 20% chance to avoid status effects. Demon version is great for when Maze steps is on cd, and someone is trying to stun you, but increasing your chances from 1/4 to 1/3 to evade their skill entirely is probably better.
Rib Strike: There are better ways to reduce an enemies hp by 10%. *Points to demon dps* 111k damage per second sounds like a better way of knocking off 10% hp. The real purpose of this skill is survivability so I give the edge to demon for 65% slower attack speed debuff.
Shadow Escape: Although the dispel is useful, a sin has no problems getting chi. Especially a demon sin attacking at 4.0+. This one is close also, but I'd say the decreased cd is more useful because of how many times in pvp I've wanted shadow escape, in pve I've needed shadow escape, and in pve where it would have been a convenience to have it ready. I think demon is better.
Tackling Slash: Sage. Paralyzes for long means it does its purpose even longer as opposed to demons slow effect where opponents can still start kitting again.
Throatcut: Although sage would take any uncertainty out of this skill missing, when demon procs and you suddenly have a sealed, paralyzed, amped opponent its beautiful. 25% chance of the amp effect happening sucks but not a huge deal for only 1 spark and I consider it a better deal than a 5% increase in sealing that sage gives. Demon wins.
Headhunt: 6 seconds stun vs. a sin saving chi? Demon wins.
Deaden Nerves: My major deterent to even bothering with this skill is as a sin 20% more hp maybe buys me 1 or 2 more hits. It helps, I use it, but less often than I should. Because of that cd is not a problem for me and would much more prefer the 35% hp.
Maze Steps: Longer anti stun = win. Sage.
Earthen Rift: Rank 9 has a range increase. If thats endgame, you don't need it as much as your skill bonus anyways. I'd prefer the dmg increase Sage gives.
Subsea: 8 seconds 50% is amazing, tied in with coordinated HF, Mire, and Amp but as since groups rarely can fully coordinate on a 6-9 second HF, a 10 second mire, a 15 second amp, and an 8 second Subsea I'd prefer the 30% Subsea. Especially since as a sin you are prolly the main DD and amping other people and not yourself would cause aggro shift. Demon Subsea would help you keep aggro and correlate with your sparks.
PowerDash: ... I used to prefer sage, but since CCing is gone its a dead skill to me.
Inner Harmony: Demon, Emergency heal to get you to your next spark.
Shadow Teleport: Although the decreased cd would be awesome Demons 5 second stun totally trumps it.
People used to think Sage had the best skills and demon only had the spark, but as you can see their skills are pretty evenly matched.
Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
Post edited by Sakubatou - Sanctuary on
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Comments
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Sakubatou - Sanctuary wrote: »I know I know. Another Sage vs. Demon thread but I still feel like people are underinformed about their choices so I thought I'd make a post explaining the mathematics and my views and hear some rebuttles.
I have leveled both a sage sin and a demon sin and I have no goal to say one is better than the other, just to explain the positives of both unobjectively. My initial goal was have the Sage Sin as my "true" endgame character but farm for it using my demon sin, but as I get closer to endgame I am very much considering that demon may be the best better culti choice for endgame also.
A pretty nice compairison without biaising to much. Still there are 2 big problems that no math can take into account. (Which is why I never give to much importance to calculations on forum)
First of all, like you already said but have no possibility to do anything about it, the build will vary all calculations. Sharding is influanced a lot by culti and how much you want to solo (a massive JoSD / vit stone build for someone who never solos is a waste). The build you post would be imo a total waste on a sage sin. Ofc, when you make seperate builds for both cultis, there is still the personal taste of each person. Since the initial basis is highly fragile, all the math that follows is kinda hypothetical. When ppl ask me, I just say that demon has the higher damage potential, and sage the higher survivability potential. Makes more sense to me, but well. At least you didn't put all buffs on your calc like some tend to do.
Doing dps calculations totaly factor out what ppl do. It just assumes all you do is vana each day, all the day (which may be true for some). Like you said, with the timing problem and such, demon subsea has the edge. But in other situations like tm? One of the great combinations of sage is chill + bp on subsea + rift in aoe situations, not to mention the other squad members have sage bp too. On aoe it is the full 50% more heals. Ofc, for someone who doesn't do tm, phoenix valley, aoe grind, etc this doesn't matter much. Not trying to give the edge to sage, just an example like it could be given about demon with stuns for pk.
Math hides a lot more then it actually shows imo. Way easier for a person to look at what they like to do, then plan build and culti according to that. I do agree that sage and demon both have their good points, and even on skills they are kinda equal.
Some random comment :
Powerdash is not a dead skill o.O, well maybe you only look at vana (which is what I'm reproaching you), but even there it is good if timed right. Especially on last boss or the runner boss.
I never noticed the +2 range on weap stacking with skills. RDS still is 4.5 m, just like my normal hits now. But maybe I didnt understand what you said about rift.
Where is tidal protection? 1 of the skills I used most, and which is awesome to avoid seals/sleeps. Maybe you put it togather with focussed mind?0 -
Empu - Sanctuary wrote: »Math hides a lot more then it actually shows imo. Way easier for a person to look at what they like to do, then plan build and culti according to that.
Well its true, the math can be all right but we are the ones who choses...
Now talkking about solos, with the Sage BP I can get more healed from the mobs 3% from the skills plus the extra non-sparked damage face the Demon...
In a X time, a sage will get
[Dmg x Sage BP x Aps x time]
+ Dmg, + Heal effect, - Aps
When a Demon will get
[Dmg x BP x Aps x time]
- Dmg, - Heal effect and + Aps
Is the Demon Aps able to face the Extra damage and Heal effect from Sage?
Well, when sparked, but we dont play 100% of the time sparked, i know that chi is easy to get with a Demon sin...
in 5 secs a 4 aps Demon can get 100 chi
in the same time a 3.33 aps Sage gets 83,25 ~ 85 chi
will that 15 chi make all the difference?0 -
True_magic - Heavens Tear wrote: »Well its true, the math can be all right but we are the ones who choses...
Now talkking about solos, with the Sage BP I can get more healed from the mobs 3% from the skills plus the extra non-sparked damage face the Demon...
In a X time, a sage will get
[Dmg x Sage BP x Aps x time]
+ Dmg, + Heal effect, - Aps
When a Demon will get
[Dmg x BP x Aps x time]
- Dmg, - Heal effect and + Aps
Is the Demon Aps able to face the Extra damage and Heal effect from Sage?
Well, when sparked, but we dont play 100% of the time sparked, i know that chi is easy to get with a Demon sin...
in 5 secs a 4 aps Demon can get 100 chi
in the same time a 3.33 aps Sage gets 83,25 ~ 85 chi
will that 15 chi make all the difference?
I agree with your statement that bp still heals sage more, but I find a few things wrong with your math. First, it looks like you are assuming that the greater dmg (+dmg) and the lower attack rate (-aps) of sage will compensate for each other but they are still very far off. A 25% increase in attack rate is ~25% more dmg and sage wont do 25% more dph to compensate (as a general statement, demon will have a higher damage output). But as you said, thats only when sparked. Unsparked there is prolly about a 2% damage benefit to being sage, combined with a 50% heal increase so 51% more heals. Sparked there is only about a 5% heal difference despite sage getting 150% higher return on their dmg. So I agree sage gets more paint heal but think the "extra damage of heal effect from sage" is almost entirely covered by demons aps increase. Especially when you consider a demon can spark for 3 seconds immunity alot more, and will get alot more heals from triple sparking.
Second thing. In 5 seconds a 4 aps demon can get 100 chi. Correct. With equal gear and no genie the sage would only be attacking at 2.86, not 3.33 (4.0 demon means 2.86 base, which is what a sage would be attacking at). So thats~72 chi per 5 seconds, 28 chi less every 5 seconds. Its not perma sparked. Its 215 chi over a 15 second spark and then either there is a Dragon Strike or an Inner Harmony. DS takes 2 seconds in which a demon could get 8 more triple sparked attack. Inner Harmony is (basically) instant but has a 60 second cd and after your next spark you'd have to DS or auto attack back to 3 sparks. That means 17 attacks to get back to triple spark, about 6 seconds, where you have no spark dmg reduction and no spark dmg for paint heals. In this time you are more vulnerable than a demon who is getting triple sparked paint heals, and he is attacking 24 times. So it does look like the chi difference would make an impact.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
@ Sakubatou : There is imo a huge difference in soloing with a demon or sage sin. Where a demon sparks to up his att boost+speed and thus heals, sage sparks for att boost and damage reduction. Sage will use chi skills even when it would lower overal attack. Math only looks at an immobile target with infinate hp that only attacks. But the difficult bosses sleep, seal, stun, amp, debuff, etc etc. This changes a lot in playstyle and makes it almost impossible to make a real comparison.
For example, how to take into account that a demon sin uses his 3 sec spark immune+purify more (and thus not attack those 3 sec, and thus must have chi before needing it), where sage spark allows to just not bother with the debuff or big attack and spark exactly every 15 sec ? How to compare on a boss like Minister that sleeps a lot? Demon makes more chi for sure, but also requires the chi more to solo. Depending on the boss, 1 methode may be a bit better then the other, but overall I don't think 1 can be qualified as best.
There is 1 point I'd like to draw your attention too : there are some small adventages on bp healing more per hit rather then healing +/- the same based on dps. I'm not just talking about GoF, but it's for any type of daggers. The heal and damage on a same moment seem to compensate. I've received damage that would have killed me 1 hit or make charm tick, but the same time bp prevented that. (Best example would be the blackwing boss. The explosions are 5001 damage, but don't make my charm tick even though I have below 10k hp.) Ofc this is not something to base a culti choice on, but does show the limit of pure figure-thinking.0 -
Sakubatou - Sanctuary wrote: »Second thing. In 5 seconds a 4 aps demon can get 100 chi. Correct. With equal gear and no genie the sage would only be attacking at 2.86, not 3.33 (4.0 demon means 2.86 base, which is what a sage would be attacking at).
yeah,my bad -.-''Sakubatou - Sanctuary wrote: »So thats~72 chi per 5 seconds, 28 chi less every 5 seconds. Its not perma sparked. Its 215 chi over a 15 second spark and then either there is a Dragon Strike or an Inner Harmony. DS takes 2 seconds in which a demon could get 8 more triple sparked attack. Inner Harmony is (basically) instant but has a 60 second cd and after your next spark you'd have to DS or auto attack back to 3 sparks. That means 17 attacks to get back to triple spark, about 6 seconds, where you have no spark dmg reduction and no spark dmg for paint heals. In this time you are more vulnerable than a demon who is getting triple sparked paint heals, and he is attacking 24 times. So it does look like the chi difference would make an impact.
yes, but dont forget that besides the dragon strike and the Inner Harmony a Sage sin has the Master Li's Technique that give 50 chi instantly and then, after a little bit the a Sage will be able to Spark again...0 -
True_magic - Heavens Tear wrote: »yeah,my bad -.-''
yes, but dont forget that besides the dragon strike and the Inner Harmony a Sage sin has the Master Li's Technique that give 50 chi instantly and then, after a little bit the a Sage will be able to Spark again...
however not many stop attacking and building chi just to use Master Li's Technique. Better to use Windshield.[SIGPIC][/SIGPIC]
<--- MALE Veno ..... Moved to G W 2 or maybe not completely , don't know ...... PW addiction
{That TT xbow chain is one that describes someone's bowel movements after having too much spicy food. A loud **** (Thundercrack), then a burning sensation (Flash Fire), followed by an explosion of multi-colored poo-confetti (Blinding Radiance). Excellent...} By Quilue0 -
Phoenix_Eye - Heavens Tear wrote: »however not many stop attacking and building chi just to use Master Li's Technique. Better to use Windshield.
Yes, i know, but think a bit, u will loose somethign like 1 sec to win 50 chi, something u would get in 10 atacks, somethin like ~3,49 secs (2.86 aps) and then Spark and get healed for all the dmg that may hit u...
I know its better to use windshield but to a better comparison no genies in the act....0 -
Phoenix_Eye - Heavens Tear wrote: »however not many stop attacking and building chi just to use Master Li's Technique. Better to use Windshield.
When involving genies, I think chi siphon or cloud eruption is a way better option then windshield. This is when talking about soloing ofc. Windshield messes up sage spark damage reduction which is 1 of the keys to soloing the hard bosses.
But I agree master li's technique isn't great in fights, cause it's not instant even if it sais so.0 -
Empu - Sanctuary wrote: »When involving genies, I think chi siphon or cloud eruption is a way better option then windshield. This is when talking about soloing ofc. Windshield messes up sage spark damage reduction which is 1 of the keys to soloing the hard bosses.
But I agree master li's technique isn't great in fights, cause it's not instant even if it sais so.
yes, we all know that when using genies it makes all the diference, but we dont want genies in the act, so we have to use our resources...
A Sage Sin' genie must have 1 chi skill, of corse.
I believe it sould be something like Chi Skill, ToP/second Wind, WindShield and Holy Path, we can add Absolute Domain too and that is the base i think, but is not about that we r talking about...0 -
i dont believe many of these arguments r fair agenst sages when ,oh 5 aps still out damages it more, is always the answer. any sin should know that it takes more to be pro then just 5 aps because lets be honest 90% of ppl nowadays have it. and it still kinda ignores the fact that sage can get decent aps too(even if its not fully sustanable). all ik is dont pick wich path u choose based of what other ppl want u to be. if u truly want to choose 1 direction then try to be a pro at the path u choose. choosing between sage and demon just affects the tools u have to use.
btw im ignoring all arguments so dont bother0 -
supertroyman1 wrote: »i dont believe many of these arguments r fair agenst sages when ,oh 5 aps still out damages it more, is always the answer. any sin should know that it takes more to be pro then just 5 aps because lets be honest 90% of ppl nowadays have it. and it still kinda ignores the fact that sage can get decent aps too(even if its not fully sustanable). all ik is dont pick wich path u choose based of what other ppl want u to be. if u truly want to choose 1 direction then try to be a pro at the path u choose. choosing between sage and demon just affects the tools u have to use.
btw im ignoring all arguments so dont bother
This is a thread for people to provide logical and fact based arguments for the pros and cons of each path. I admit mathmatics doesn't contain every variable but it gives us a guideline for whats problable. If you have nothing to say or contribute pls keep your trolls to a minimum.
Empu and I have discussed ingame possible benefits to going sage. For instance, sage may have an edge in pvp or soloing. Also, a demon is more likely to get damage output from their aps and triple spark and then shard gears with garnets/JoSD/Vit stone to cover the survivability gap. A Sage is more likely to do the opposite, having more survivability they are freer to shard DoT in their gear. Is there an advantage to one of the other?Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Lol 2 things u ppl are not thinking about ok lets say demon compensates for sage extra bp power so they get enought extra heals to stay well healed, well guys u all seem to forget sage spark also will reduce all damage takedn by 25% so heals are needed less when sparking. Another thing is that sage sins can get total 4aps with daggers and propper gear and 5aps for those who use fists all this w/o hainv to RELLY on spark lol, and too boot sage ribstike takes enemys hp down by 10% in 1 shot wich can save a lot of time on bosses and the longer the boss is the more efective this debuff will be XD0
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XxArchmagexX - Dreamweaver wrote: »Lol 2 things u ppl are not thinking about ok lets say demon compensates for sage extra bp power so they get enought extra heals to stay well healed, well guys u all seem to forget sage spark also will reduce all damage takedn by 25% so heals are needed less when sparking. Another thing is that sage sins can get total 4aps with daggers and propper gear and 5aps for those who use fists all this w/o hainv to RELLY on spark lol, and too boot sage ribstike takes enemys hp down by 10% in 1 shot wich can save a lot of time on bosses and the longer the boss is the more efective this debuff will be XD
Most bosses you'd solo have around 4m HP, which means you're only taking off 400k with Sage Ribstrike. A 5APS demon will deal that much damage in three sparks, assuming they have G13 Nirvana daggers at +7 or higher. Not too many things the 10% HP reduction is all that valuable on aside from world bosses, even then.. unless you're soloing, you're gonna have an Archer or a Veno there who can take off more HP with Sharptooth or Sage Soul Degeneration.
I'll admit the debuff is nice.. but the HP decrease alone doesn't seem like it'd be enough to put Sage's DD up there with Demon.0 -
Its Ribstike + Dagger Devotion 15% more attack power than demon (always) + the fact sage sins can get up to 4aps with daggers and 5aps with fists (and wont even need to relly on spark) b:victory
Im not saying demon is bad I just say a lot of ppl go demon cos its the easyer ways to get aps as for me I prefere doing it the hard way and get 4aps sage sin like the ones I have seen on my server before also I onlt like having to relly on spark when I could simply hit 4aps on sage. But thats my play style I know a lot of ppl have their own.0 -
Why do people think Sage Sins need a Genie Chi skill? We have 400 chi, Celestial Eruption only uses 300 per use. If we start out full (not an issue for Sins); by the time we need chi again; it's between bosses which isn't an issue.
As many point out; math in these comparisons ignores a lot. Wolf Emblem for Sage being always on isn't figured into DPS in a Nirvana type setting. It also doesn't figure interruptions (demons are NOT permasparked while sages are perma mastery/wolf emblem).
What about actual results? If I join a 4aps squad; I end up tanking which really sucks if there's no Cleric and Barb (buffs). Even if I get into a 5.0 squad, I still often end up tanking if I don't go out of my way to try to avoid it. I'm far from done building as well.
Survivability isn't just in HP recovery. 20% more defense means we can take a greater single hit. Sage tend to build differently based on this and BP alone. Anyone tried calculating the cost of 20% more defense for a Demon? -Don't forget it's for mdef & pdef. Now fill those sockets with 24 cheap DoT's instead and compare cost and dps.
Things are getting better. People are requesting a weapon link when making Nirvana squads (to weed out those clawsins), but we're still seeing people requesting 5.0 Sins. This should change to requesting base aps (which max is 4.0) which more accurately reflects the capabilities of the sin.Zanryu - Dreamweaver wrote: »Most bosses you'd solo have around 4m HP, which means you're only taking off 400k with Sage Ribstrike. A 5APS demon will deal that much damage in three sparks, assuming they have G13 Nirvana daggers at +7 or higher. Not too many things the 10% HP reduction is all that valuable on aside from world bosses, even then.. unless you're soloing, you're gonna have an Archer or a Veno there who can take off more HP with Sharptooth or Sage Soul Degeneration.
I'll admit the debuff is nice.. but the HP decrease alone doesn't seem like it'd be enough to put Sage's DD up there with Demon.
If you're going to use Ribstrike as a survival skill anyway (it's original use), then it's -10% HP is a big bonus.0 -
Why do people think Sage Sins need a Genie Chi skill? We have 400 chi, Celestial Eruption only uses 300 per use. If we start out full (not an issue for Sins); by the time we need chi again; it's between bosses which isn't an issue.
Indeed. I have 2.22 aps and I can keep a pretty consistent permaspark going by switching between Sage Rising Dragon Strike and level 10 Inner Harmony. If it breaks, I can salvage it with a Tackling Slash or by using Windshield.
Also, with 2.86 aps, Sage RDS and level 10 Inner Harmony are enough to get you a flawless permaspark. And since everyone is arguing endgame, 2.86 aps isn't really that high.As many point out; math in these comparisons ignores a lot. Wolf Emblem for Sage being always on isn't figured into DPS in a Nirvana type setting. It also doesn't figure interruptions (demons are NOT permasparked while sages are perma mastery/wolf emblem).
Well, actually, you can factor in Wolf Emblem. For sage, it's a straightforward thing since it's a permanent buff. For Demons however, it's not so much. You either have to favor them and count +40% at all times, or assume the average at +20%, which isn't true in practice, especially since Wolf Emblem interrupts your auto-attacks.Survivability isn't just in HP recovery. 20% more defense means we can take a greater single hit. Sage tend to build differently based on this and BP alone. Anyone tried calculating the cost of 20% more defense for a Demon? -Don't forget it's for mdef & pdef. Now fill those sockets with 24 cheap DoT's instead and compare cost and dps.
Well, factoring in Sage Focused Mind and Sage Spark means Sage sins take a lot less damage. Demons take 75% of all damage due to 25% evasion on Focused Mind. Sages, on other hand, take 75% of all damage just due to Sage Spark. Adding Sage Focused Mind makes this into taking 33% of all damage. That means that demons take more than twice the damage that Sages do. And that's quite hard to compensate for.
However, if you compare a full DoT Sage sin to a full JoSD Demon, the Demon is still better, as it has higher DPS and better defenses. But then again, it also costs a lot more, since a JoSD costs about 3 times that of a single DoT.Things are getting better. People are requesting a weapon link when making Nirvana squads (to weed out those clawsins), but we're still seeing people requesting 5.0 Sins. This should change to requesting base aps (which max is 4.0) which more accurately reflects the capabilities of the sin.
For a sin-to-sin comparison, that might be true. Though, you'd still need to compare the weapons, as a 5 aps demon with a Barrier Thorn: Nirvana will lose to a Sage sin with R9 dagger.
For a DD-to-DD comparison, you'd need to ask for their actual sparked DPS. For example, I'm a Sage sin with 2.22 aps, a +3 R8 dagger sharded with G8 garnets. My sparked DPS is about 46,000, which is around what a 4 aps BM gets.
Though, that'll bring up the issue of your blessing. For example, I don't use a Jones Blessing. Therefore, my attack level is much, much lower than a person who does. Even an equal DPS Sage sin will have an automatic 23% more DPS if they use a Jones Blessing.If you're going to use Ribstrike as a survival skill anyway (it's original use), then it's -10% HP is a big bonus.
It is also great for soloing bosses. Hell, let's take TT2-3 solomode Fataliqua for example. He has 352,412 HP. Though, due to being level 150, it's effectively the same as having 1,409,648. 10% of that comes to 140,964 damage. Rib Strike has a channel of 0.3 seconds and a casting animation of 1.9 seconds, for a total duration of 2.2 seconds. That gives you a DPS of 64,074. Now, let's be nice and say that Fataliqua has a 50% reduction from his Pdef. That means that you'd need to have a DPS of 128,148 to match Rib Strike. And for the record, that's in the range of 3-4 aps with a good weapon. For comparison, my +3 2x G8 R8 dagger gives me a DPS of 46,000 or so.I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
If you see b:cute be sure to take a second, calm look at anything I said.0 -
The only sage skills that ever really appealed to me where bp and earthen. Agreed however they are pretty even bonus wise. Demon BP might as well have nothing but the hour increase its bonus is so lame... maybe if Celest increased to 3% and sage only gave an additional 2% the bp increase wouldn't be as big of a deal and you wouldn't feel as ripped off about demon bp. >_>;;;
Also recently learned sage DDev was less of a boost than I thought. After sending it through the grind after an arguement with someone about a sin doing a 300k Rift I discovered sage's 15% on a +12 barrier with 2 grade 12 garnets only increased damage by 400 with or without spark. So not exactly seeing the validity to their arguement that 'sages do a lot more damage' than demon. Especailly when my demon calcs spit out significantly higher dps.
Against hords of mobs, yeah, sage probably will do better with their 25% damage rediction and higher aoe damage.
Demon on the other hand fairs equally better over single targets vs sage.0 -
Tl;dr describes this topic. I know you are all mlg pro essay writers, but ffs summaries are always good.0
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I don't see how this thread is very educational. It's just a debate about passive masteries which is highly dependent upon attribute builds and other factors.
Being honest about sage or demon comes down to how you use the skills, and what type of gear you plan on having. As a sage sin I'm jealous of r9 demon sins because of the insane proc and damage they cause.. that's it. I haven't yet had any problem at all overtaking mobs/bosses from demon sins with equal and in many cases better gear otherwise (event mobs, COA, nirvana), or demon BM's with significantly better gear.
I will admit the main reasons I chose sage sin was sage bp, sage passive, the spark reduction (I also have an archer so know how absolutely squishy they are in nirvana for example), SS, ER, and of course all of the chi skills. I think it would be an incredibly dumb choice to choose for either cultivation based on how much comparative damage (especially untrustworthy usages of math) they do autoattacking.0 -
Sakubatou - Sanctuary wrote: »This is a thread for people to provide logical and fact based arguments for the pros and cons of each path. I admit mathmatics doesn't contain every variable but it gives us a guideline for whats problable. If you have nothing to say or contribute pls keep your trolls to a minimum.
Empu and I have discussed ingame possible benefits to going sage. For instance, sage may have an edge in pvp or soloing. Also, a demon is more likely to get damage output from their aps and triple spark and then shard gears with garnets/JoSD/Vit stone to cover the survivability gap. A Sage is more likely to do the opposite, having more survivability they are freer to shard DoT in their gear. Is there an advantage to one of the other?
actually i agree with that way of thinking ^.^. if u give both sides a chance and look at the benefits of both then choose based on what u prefer then no one should argue why u chose what u did. i just hate when ppl bag on something without hearing both sides0 -
i think nice if u go to nirvana with sage+demon sin coz both got advantage and best if u mix0
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True. But in Nirvana the differences between the available skills doesn't matter much. Its spam sparking. It almost depends more on the rest of the squad than the sin. With a slow squad a Sage's Wolf Emblem is probably better because there'd be no unbuffed time or attack time wasted while you rebuff it. With a fast squad, a demon's Wolf Emblem would be better because everything dies in 30 seconds. Same in reverse with Subsea. A slower squad the longer Demon Subsea would be a positive. A faster squad that can kill a boss in 10 seconds would prefer the Sage Subsea. Of course, sage paint is better but you can buff before vana. And rib strikes can favor both. Start with sage (effect doesn't proc in vana, but lets say this is TT) and then replace with demon for greater attack speed reduction effect.
There's also a time frame when some skills are better for one or the other. Look at masteries. TT80 +3 H&Ts majorly favors Sage. Rank 9 +12 favors demon. Most players start at one end and work towards the other and are just somewhere in the spectrum.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Today i had the choice to go demon or sage and i chose to go demon mainly because i want to reach 5 aps and Demon seemed easier
Sage was tempting since the sage bp did gove 3% but i could always get that from someone elseb:chuckleb:chuckle0 -
Sakubatou - Sanctuary wrote: »There's also a time frame when some skills are better for one or the other. Look at masteries. TT80 +3 H&Ts majorly favors Sage. Rank 9 +12 favors demon. Most players start at one end and work towards the other and are just somewhere in the spectrum.
I don't really get why you say this. I'd say a +crit is better for a -int weap, but tbh, for comparing a melee class culti I tend to just factor out masteries. I think the +2% crit or +15% weap damage is pretty equal overal.
What you say of demon wolf emblem is kinda funny, cause in very fast squads sage will be better again. You won't always have cd reset before going to next boss. I actually think the best part of sage wolf emblem is not when it does, or does not, result in more damage then demon counterside, but just the fact you buff it and don't have to bother anymore. A bit like archers in vana or TT that just always go fists even though in a fast squad (that kills everything within 1 spark) they should better use bow damage wise. However, they would then have to manage their chi for next boss, so fists is just more convenient.0 -
What if you have a ☆☆Dark Death Thorn with 3 -0.05 adds, using all other aps stuff, being a perma-5aps user.
Which spark would be stronger, sage one or demon one?
Think I have my answer yet b:victory
Edit:
At all with 2 adds of those, i rather being a 4 aps sage sin than a 5 aps demon one.
My spark burst will make all ones cry for mercy as ill take lots less damage, ill have sage chill + sage mastery + sage rift + sage focused + sage powerdash + sage maze steps + sage whatever and sage tangling mire on my sage genie (im the only to have sage genie skills u.u)
Demons has higher Dps, true. Sages has higher one-hits and survives for long. Cool to farm player stuff around.
And im thinking on doing Warsoul daggers... Why do I need high APS if i just need to hit once?
"- Run barb, run. Oh, Too late dude ;\"0 -
Nymphali - Dreamweaver wrote: »What if you have a ☆☆Dark Death Thorn with 3 -0.05 adds, using all other aps stuff, being a perma-5aps user.
Which spark would be stronger, sage one or demon one?
Think I have my answer yet b:victory
Edit:
At all with 2 adds of those, i rather being a 4 aps sage sin than a 5 aps demon one.
My spark burst will make all ones cry for mercy as ill take lots less damage, ill have sage chill + sage mastery + sage rift + sage focused + sage powerdash + sage maze steps + sage whatever and sage tangling mire on my sage genie (im the only to have sage genie skills u.u)
Demons has higher Dps, true. Sages has higher one-hits and survives for long. Cool to farm player stuff around.
And im thinking on doing Warsoul daggers... Why do I need high APS if i just need to hit once?
"- Run barb, run. Oh, Too late dude ;\"
thats seriously cool. As many have said it before, i believe both sage and demon has its own benefits. It's up to the individual whether they want to focus on the strengths of each path.0 -
Nymphali - Dreamweaver wrote: »What if you have a ☆☆Dark Death Thorn with 3 -0.05 adds, using all other aps stuff, being a perma-5aps user.
Which spark would be stronger, sage one or demon one?
Think I have my answer yet b:victory
Edit:
At all with 2 adds of those, i rather being a 4 aps sage sin than a 5 aps demon one.
My spark burst will make all ones cry for mercy as ill take lots less damage, ill have sage chill + sage mastery + sage rift + sage focused + sage powerdash + sage maze steps + sage whatever and sage tangling mire on my sage genie (im the only to have sage genie skills u.u)
Demons has higher Dps, true. Sages has higher one-hits and survives for long. Cool to farm player stuff around.
And im thinking on doing Warsoul daggers... Why do I need high APS if i just need to hit once?
"- Run barb, run. Oh, Too late dude ;\"
1.) You can't have 3 -0.05 adds on a 2nd tier dagger.
2.) The odds of even having 2 -0.05 adds on a 2nd tier dagger are insanely low.
3.) Usually normal players will either try to prevent you from attacking after you spark, or run the hell away while you're sparking. If no one does that, their fault.
4.) Keep dreaming. If you didn't even know that 2nd tier can't have 3 -int adds, then Warsoul is way above your head. Not to mention R9 daggers are clearly the better and cheaper alternative to Warsoul daggers.[SIGPIC]Octavia is best pony[/SIGPIC]
Vicious's Brony. Brohoof!
youtube.com/user/SkaiPW - Assassin PvE/PvP Videos!0 -
_Skai_ - Raging Tide wrote: »1.) You can't have 3 -0.05 adds on a 2nd tier dagger.
2.) The odds of even having 2 -0.05 adds on a 2nd tier dagger are insanely low.
3.) Usually normal players will either try to prevent you from attacking after you spark, or run the hell away while you're sparking. If no one does that, their fault.
4.) Keep dreaming. If you didn't even know that 2nd tier can't have 3 -int adds, then Warsoul is way above your head. Not to mention R9 daggers are clearly the better and cheaper alternative to Warsoul daggers.
Being insulting to someone that clearly just doesn't know better just makes you look like an ***. Grtz!0 -
Being insulting to someone that clearly just doesn't know better just makes you look like an ***. Grtz!
It happens b:surrender
Mainly because they initiate their display of ignorance first, when there are plenty of sources to get information from. Not to mention friends to ask ingame, or sins to PM on here.[SIGPIC]Octavia is best pony[/SIGPIC]
Vicious's Brony. Brohoof!
youtube.com/user/SkaiPW - Assassin PvE/PvP Videos!0 -
_Skai_ - Raging Tide wrote: »1.) You can't have 3 -0.05 adds on a 2nd tier dagger.
2.) The odds of even having 2 -0.05 adds on a 2nd tier dagger are insanely low.
3.) Usually normal players will either try to prevent you from attacking after you spark, or run the hell away while you're sparking. If no one does that, their fault.
4.) Keep dreaming. If you didn't even know that 2nd tier can't have 3 -int adds, then Warsoul is way above your head. Not to mention R9 daggers are clearly the better and cheaper alternative to Warsoul daggers.
I have all time in the world to do r9 + warsoul b:victory
I see, Dark death has 3 adds, but one of them is unique add, which is probably sacrificial or atk lv +20
Too far above or just as close as my hands can touch is just a matter of time.
Sage Chill + R9 gear + Warsoul Daggers + Jones blessing = over 130 atk lv.
Edit:
Sage spark and demon spark are the same ****.
Demon spark increases 25% your attack speed, which sounds dealing about 25% more damage.
Sage spark reduces 25% damage you take.
in short, if a sage sin and a demon sin (with same gear) sparks at same time and hit each other, they'll deal the same ammount of damage. Even with masteries, the demon will do 2% more crits, but all sage attacks will deal 15% more damage.
In theory, if we do the above experience 100 times, the sage will kill first 50 times, and demon, 50 times too.
In short: Sage and demon are equal, the same ****.
Ill be sage because everyone else is demon.0
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