Based on my current status, what skills should I learn and what level should I get?

shiaaa333
shiaaa333 Posts: 174 Arc User
edited July 2011 in Cleric
cleric lv 56

vit 14 mag 248 str 34 dex 7

current skills:

great cyclone lv10
plume shot lv 10
thunderball lv5
razer feather lv2
wield thunder lv1

plume shell lv10
ironheart blessing lv10
bless of pureheart lv9
wellspring lv6
vanguard spirit lv10
magic shell lv7
celestrial guardians seal lv5
purify lv6
spirits gift lv6
greater protective aura

elemental seal lv1
sirens kiss lv1

spark burst


What else should I learn and what levels should I acquire?
Post edited by shiaaa333 on

Comments

  • Kayleigh - Raging Tide
    Kayleigh - Raging Tide Posts: 22 Arc User
    edited July 2011
    shiaaa333 wrote: »
    cleric lv 56

    vit 14 mag 248 str 34 dex 7

    current skills:

    great cyclone lv10
    plume shot lv 10
    thunderball lv5 - don't bother with this skill, it's mostly useless
    razer feather lv2 - if you find yourselve aoe grinding it's useful, otherwise not
    wield thunder lv1 - you best non chi attack, max this skill

    plume shell lv10
    ironheart blessing lv10
    bless of pureheart lv9 - cheap, but this skill is relative useless due to it's channeling time
    wellspring lv6 - your second most used heal, max this
    vanguard spirit lv10
    magic shell lv7 - not as important as vanguard which you ahve maxed, but levelign this will help and barbs will love you for it on magic mobs and bosses
    celestrial guardians seal lv5 - not a priority, though helpful in it's own way, level if you ahve spare coin.
    purify lv6 - I suggest getting to this to 7 for now, by 80 you should have it maxed
    spirits gift lv6 - an extremely helpful buff, max t as soon as you can
    greater protective aura

    as for the other auras, they aren't necessary but are relatively nice effects th whole party and lasts longer

    elemental seal lv1 leveling this can help at bosses and killing mobs making it go a bit faster if you have some arcanes in your squad, not mandatory however and can be leveled latersirens kiss lv1 - it is aoe, but never really used, only level for now if you intend to aoe grind
    spark burst - always get spark skilsl when available
    as for others, dimensional seal is always nice, doesn't help you too much, but makes bosses die faster, don't use if the barb is using devour however.

    revive - doesn't help you much, but others will love you if you level it your choice really on it

    Metal Mastery - increases the damage of you skills, level when youhave the coin for it.

    Chromatic Healing Beam - not needed now, but at least leavel it a bit before your fb69. As the final two bosses there will aoe. usefull to max by around 80-85

    at 59 you will gain access to a few more skills.

    Regeneration Aura (aka BB) - a one off, and a must to learn, learn it immediately after your fb59

    Heaven's Wrath (aka RB) not as used nowadays does to the aps craze, it has it's uses however.

    Stream of Rejuvenation - the most powerful heal a cleric can learn, but usually IH and wellspring suffices. level if you have spare coin

    Tempest - not really needed to elvel early unless you aoe grind, at least get it to 1 however, as it will hit harder then any other spell you have

    silent seal - useful in pvp mainly for the most part, but has it's uses in pve, if you aggro more then one mob

    chromatic seal - same as silent seal



    What else should I learn and what levels should I acquire?

    that should be enough to go by for now
    [SIGPIC][/SIGPIC]
    Started March 2010
    Characters
    Kayleigh - 102 Sage Cleric
    KayTheBarb - 100 Sage Barbarian
  • Phoenix_Eye - Heavens Tear
    Phoenix_Eye - Heavens Tear Posts: 1,681 Arc User
    edited July 2011
    shiaaa333 wrote: »
    cleric lv 56

    vit 14 mag 248 str 34 dex 7

    current skills:

    great cyclone lv10 nice
    plume shot lv 10 nice
    thunderball lv5 why the hell u lvled this
    razer feather lv2 its good for now , mine is just 3 , lvl it past lvl 70
    wield thunder lv1 get it to 3 for now

    plume shell lv10 nice
    ironheart blessing lv10 nice
    bless of pureheart lv9 why the hell u lvled this
    wellspring lv6 max it when u can
    vanguard spirit lv10 nice
    magic shell lv7 MAX IT
    celestrial guardians seal lv5 MAX IT , BUT FIRST MAX THE OTHER BUFFS
    purify lv6 its good for now , max it at the 7xs
    spirits gift lv6 MAX IT , More magic attack = faster kill
    greater protective aura Slowly get the other ones , but they are mostly for convinience

    elemental seal lv1 lvl this when u can , not a lot of people can lower magic defence
    sirens kiss lv1 its ok , good skill , but the AoE around u kills it , not priority so leave it

    spark burst


    What else should I learn and what levels should I acquire?
    Dimensional Seal and Chromatic Seal are good things to have , chromatic is good at lvl 2-3 for a while , also Stream of Rejunavation (lvl 49 skill) is ur heal Nuke so get it at lvl 2 , it will do for a while.

    in green and red
    [SIGPIC][/SIGPIC]
    <--- MALE Veno ..... Moved to G W 2 or maybe not completely , don't know ...... PW addiction
    {That TT xbow chain is one that describes someone's bowel movements after having too much spicy food. A loud **** (Thundercrack), then a burning sensation (Flash Fire), followed by an explosion of multi-colored poo-confetti (Blinding Radiance). Excellent...} By Quilue
  • shiaaa333
    shiaaa333 Posts: 174 Arc User
    edited July 2011
    I have coins but i just dont have enough spirits to learn them all.. always need more spirits...
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited July 2011
    As people pointed out, leveling Blessing of the Purehearted and Thunderball is useless.

    Right now priority should be saving spirit and coin for your 59 skills,

    Regeneration Aura (also known as bb) is a continuous aoe heal that reduces dmg taken by half, then constantly heals. Very useful. Costs 87k spirit and 120k coin.

    Heaven's Wrath (also known as rb, red bubble, red puddle) is kind of like a constant aoe that puts everyone into a double spark. Its a dmg, attack speed, and channeling bump for the whole party. Useful if their are two clerics in the squad but but level 90 no one wants to see it.


    Other than those two skills:
    Spirits Gift- Max this. Then buff yourself. Viola, stronger heals. As well as stronger magic attack for the rest of the party.

    Magic Shell. Max this next because you have BH59 coming up soon and its an almost entirely magic cave.

    Celestial Guardians Seal- Maxing it will pay for itself as you recover mana faster and need to pot less.

    Wellspring-usefull, good to max when you can.

    Things like purify needs a few levels learned. Max as you find you need too purify more and more. Your aoe attacks, chromatic healing beam, and purify are best maxed around FCC time.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • shiaaa333
    shiaaa333 Posts: 174 Arc User
    edited July 2011
    uhm btw, is there anything wrong with my current build? I mean especialy my str and vit... coz I got killed easily by phy mobs sometime and I just want to make sure nothing's wrong with my points attribute..
  • Phoenix_Eye - Heavens Tear
    Phoenix_Eye - Heavens Tear Posts: 1,681 Arc User
    edited July 2011
    I suppose the points u posted are with gear bonuses , so ur doing a Pure magic build , which is squishy. So no , it is normal u die sometimes. Be careful , use Plume shell , and stack IHs on urself. The more u lvl and the bettter gear u get , u wil ldie less and less
    [SIGPIC][/SIGPIC]
    <--- MALE Veno ..... Moved to G W 2 or maybe not completely , don't know ...... PW addiction
    {That TT xbow chain is one that describes someone's bowel movements after having too much spicy food. A loud **** (Thundercrack), then a burning sensation (Flash Fire), followed by an explosion of multi-colored poo-confetti (Blinding Radiance). Excellent...} By Quilue
  • Ashivas - Dreamweaver
    Ashivas - Dreamweaver Posts: 1,293 Arc User
    edited July 2011
    shiaaa333 wrote: »
    uhm btw, is there anything wrong with my current build? I mean especialy my str and vit... coz I got killed easily by phy mobs sometime and I just want to make sure nothing's wrong with my points attribute..

    Don't add anymore dex, 7 is too much as it is.

    Get to 54 str and stop.

    Rest should be put into magic.
    [SIGPIC][/SIGPIC]
    Ashura Tyrant you foul mouthed little boy! I must keel yew nao =3
  • shiaaa333
    shiaaa333 Posts: 174 Arc User
    edited July 2011
    i didnt put any dex at all its defult 7...
    So I take it that u guys suggestion is don't add any vit at all?

    @ Ashivas, I can't reset I don't have the card..



    And I have another q: in my case, should I use phy res belt and necklass and hp hat? instead of mag res belt and necklass and mp hat?
    how abt the rings? should I use phy atk rings instead of mag atk rings?
  • Poison_Ice - Raging Tide
    Poison_Ice - Raging Tide Posts: 20 Arc User
    edited July 2011
    shiaaa333 wrote: »
    And I have another q: in my case, should I use phy res belt and necklass and hp hat? instead of mag res belt and necklass and mp hat?
    how abt the rings? should I use phy atk rings instead of mag atk rings?

    By this level, you dont really need magic belts/necks, since the resistance you already have from your AA is more than enough. However, you do need physical res, and that is precisely why physical mobs hit you so hard. Usually, your armor stats depend on what you need: are you low on hp or physical def? Many people like to keep it a balance (+hp shards for AA and physical def for ornaments? Well, something along those lines...), unless you refine it past +5~, then you have to balance out your physical def. However, at this level, dont be too concerned about refining, since you wont be using the same armor for the next 10-20lvls(aka LONG TIME) like you would later on :)
    So remember one thing: hp is good, its CRUCIAL, but if you dont manage your physical resistance phys mobs will rip you into shreds b:surrender

    (I also hope that the above clears up your confusion about whether or not to add vit)

    As for the rings, lets be logical: you dont HAVE physical attacks and you dont NEED them. Plume Shot, although physical, depends its effectiveness on your magic attack. Therefore, why would you need a might ring? b:bye

    And the Hats: mp hats, shard with phys def/hp shards. Same as above, why bother, you cant even wear a proper hp hat.


    If you have more questions ask away, we're bored, that's part of the reason why we're on the forums in the first place b:shutup
    Hating ain't cool.
    [SIGPIC][/SIGPIC]
  • Bluelita - Archosaur
    Bluelita - Archosaur Posts: 62 Arc User
    edited July 2011
    Well, I wanted to profit from this thread and ask the question the OP will ask himself in some levels : which skills shouldn't we level ever ? At my level, I have many skills already maxed and then ask myself which ones shall be left aside for ever.
    My ideas what :
    - Blessing of Purehearted
    - Silent Seal
    - Thunderball
    -Siren's Kiss

    Also, unsure about which level of Elemental and Dimensional Seal is useful to have?
    And what about Metal Mastery? Is it worth the coins you invest?

    Thank you in advance for your reply :))
  • JanusZeal - Heavens Tear
    JanusZeal - Heavens Tear Posts: 3,852 Arc User
    edited July 2011
    Well, I wanted to profit from this thread and ask the question the OP will ask himself in some levels : which skills shouldn't we level ever ? At my level, I have many skills already maxed and then ask myself which ones shall be left aside for ever.
    My ideas what :
    - Blessing of Purehearted
    - Silent Seal
    - Thunderball
    -Siren's Kiss

    Also, unsure about which level of Elemental and Dimensional Seal is useful to have?
    And what about Metal Mastery? Is it worth the coins you invest?

    Thank you in advance for your reply :))
    Every seal a cleric has is useful in different circumstances.

    Elemental seal is great when debuffing bosses or targets for yourself or other casters. Duh.

    Dimensional seal is great for the same reason, but for people who inflict normal physical damage. I tend not to use this if there's a veno or barb in the squad allowing them to use devour, ironwood, myriad.

    Silent seal is quite useful for preventing damaging mobs/players from reaching you. Can't tell you how many times I've SS'd mobs coming at my cleric or BM's who anti-stunned from my cleric after running away and waiting for it to wear off.

    Chromatic, extremely useful in PVP and PVE alike, especially the demon version.
  • Bluelita - Archosaur
    Bluelita - Archosaur Posts: 62 Arc User
    edited July 2011
    I will then keep on leveling the seals.. and cry upon skills more to pay for b:laugh
    Seriously, thank you very much for this ample and explicative contribution to my cleric's knowledge :))
  • thumbs
    thumbs Posts: 0 Arc User
    edited July 2011
    Why not just wait until you find it could be useful?
  • shiaaa333
    shiaaa333 Posts: 174 Arc User
    edited July 2011
    By this level, you dont really need magic belts/necks, since the resistance you already have from your AA is more than enough. However, you do need physical res, and that is precisely why physical mobs hit you so hard. Usually, your armor stats depend on what you need: are you low on hp or physical def? Many people like to keep it a balance (+hp shards for AA and physical def for ornaments? Well, something along those lines...), unless you refine it past +5~, then you have to balance out your physical def. However, at this level, dont be too concerned about refining, since you wont be using the same armor for the next 10-20lvls(aka LONG TIME) like you would later on :)
    So remember one thing: hp is good, its CRUCIAL, but if you dont manage your physical resistance phys mobs will rip you into shreds b:surrender

    (I also hope that the above clears up your confusion about whether or not to add vit)

    As for the rings, lets be logical: you dont HAVE physical attacks and you dont NEED them. Plume Shot, although physical, depends its effectiveness on your magic attack. Therefore, why would you need a might ring? b:bye

    And the Hats: mp hats, shard with phys def/hp shards. Same as above, why bother, you cant even wear a proper hp hat.


    If you have more questions ask away, we're bored, that's part of the reason why we're on the forums in the first place b:shutup

    so as to the vit...should I add a little bit more?b:shutup Coz they say Im squishy...
  • Poison_Ice - Raging Tide
    Poison_Ice - Raging Tide Posts: 20 Arc User
    edited July 2011
    shiaaa333 wrote: »
    so as to the vit...should I add a little bit more?b:shutup Coz they say Im squishy...

    Well, if you want my honest opinion, I would say no. If you are having troubles with physical mobs try kiting or applying 1-2 IH just before you get hit. If its at a boss, well, generally speaking at your level no boss should one-two shot you with AoE. If you take aggro...well, 95% chance that the hp points from your vit are NOT going to save you.

    Remember: 1vit = 10hp. Personally, my build is 8mag 1str 1vit every 2 levels. By level 100 I would hit 50, but I hope I could restat back to 3vit and put the rest into mag.

    There are many debates going about as to "how much vit is a max-min for a cleric". I know many end-game clerics that either pump their vit to 50~ or put it to 3. However, in the end, 80-90% of your hp comes from Armor

    To summarize, I do not find vit really worth it. It adds up, yes, but later on it brings little to no benefit. If you are called "squishy" all the time, well thats how all magical classes are made to be in the first place. At your level, I suggest practicing more careful play (once again kiting, using IH, managing heal aggro)

    Later on in the game you wont be as squishy, since you will be admitted to better armor and be able to invest in sharding yourself properly.




    I know that at this point you will find it VERY VERY tempting to ignore everything and pump vit, but you WILL regret it later on. I would say the max should be 50. b:bye
    Hating ain't cool.
    [SIGPIC][/SIGPIC]
  • shiaaa333
    shiaaa333 Posts: 174 Arc User
    edited July 2011
    So from now on I should use hp shards on my gears instead of mp shards?
  • Poison_Ice - Raging Tide
    Poison_Ice - Raging Tide Posts: 20 Arc User
    edited July 2011
    shiaaa333 wrote: »
    So from now on I should use hp shards on my gears instead of mp shards?

    Yes, exactly. Your shards should be either physical/hp, except for the +mag attack for your weapon.

    However, for now, Id say dont go around purposely investing in sharding unless you know for sure that equipment will last you a while, and that you can actually sell it later on to get your money back.

    If you find/are given phys/hp shards, by all means, go ahead use them! But once again, do not forget your phys def.
    Hating ain't cool.
    [SIGPIC][/SIGPIC]
  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited July 2011
    Well, I wanted to profit from this thread and ask the question the OP will ask himself in some levels : which skills shouldn't we level ever ? At my level, I have many skills already maxed and then ask myself which ones shall be left aside for ever.
    My ideas what :
    - Blessing of Purehearted
    - Silent Seal
    - Thunderball
    -Siren's Kiss

    Also, unsure about which level of Elemental and Dimensional Seal is useful to have?
    And what about Metal Mastery? Is it worth the coins you invest?

    Thank you in advance for your reply :))

    Leave Purehearted and Thunderball at 1.

    Max all four seals, Siren's Kiss, and Metal Mastery. For the seals, elemental/dimensional should take priority, then chromatic, and lastly silent.
    [SIGPIC][/SIGPIC]

    "subtraction has the butt of an angel" - Paulrogers
    I <3 Subtraction.
    /blatant sig copy is blatant

    105/105/105 obtained! b:cute
  • shiaaa333
    shiaaa333 Posts: 174 Arc User
    edited July 2011
    I lv up to 63 now and I got some new skills. I don't kno what to learn and how much lv I should get. Need some advice.


    great cyclone 10
    plume shot 10
    plume shell 10
    iron heart 10
    well spring 10
    vanguard spirit 10
    spirit gift 10
    magic shell 10
    celestrial gardians seal 8
    wield thunder 3
    dimentional seal 4
    chromatic healin bean 3
    stream of rejuvanation 2
    bb
    greater protective aura
    burst
    burst+
    sirens kiss 2
    elemental seal 2

    what else I should learn and what lv I should get?

    nef5mg.png

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