If im 3.33 and Bezerk proc activates, i go to 4 or 5?

Negreiros - Sanctuary
Negreiros - Sanctuary Posts: 113 Arc User
edited June 2011 in General Discussion
the answer im looking for is a number.

If you need more info on my question you just cant answer me.




QQ,trolls,english and how-to-post-on-forums teachers please gofurself b:pleased
[SIGPIC][/SIGPIC] i have seen PW alive...it was awesome xD
Post edited by Negreiros - Sanctuary on

Comments

  • Boogiepanda - Raging Tide
    Boogiepanda - Raging Tide Posts: 4,682 Arc User
    edited June 2011
    4 .
  • Escorian - Dreamweaver
    Escorian - Dreamweaver Posts: 2,802 Arc User
    edited June 2011
    -.-; unfortunately the skill on the fists that increase your attack rate is broken and you dont get the attack rate.
    [SIGPIC][/SIGPIC]
    ty Nowitsawn

    Everything has its beginnings, but it doesn't start at one. It starts long before that... The world is born From zero. The moment zero becomes one is the moment the world springs to life. One becomes 2. 2 becomes 10. 10 becomes 100. taking it all back to one solves nothing. so long as zero remains... One.. Will eventually grow to 100 again.
  • Negreiros - Sanctuary
    Negreiros - Sanctuary Posts: 113 Arc User
    edited June 2011
    b:cry ty anyway
    [SIGPIC][/SIGPIC] i have seen PW alive...it was awesome xD
  • Neodaystar - Sanctuary
    Neodaystar - Sanctuary Posts: 1,020 Arc User
    edited June 2011
    -.-; unfortunately the skill on the fists that increase your attack rate is broken and you dont get the attack rate.

    That effect isn't broken, it is just that the attack increase due to the fist overrides the one from demon spark. From the fist's effect, your base of 3.33 goes to 4 aps. From demon spark, your base of 3.33 goes to 5 aps. The calculation is different for the both. The calculation for sparking and interval stacking is based on interval blocks of 0.05. While the increase in attach rate from effects like genie skills and fist weapons is based on a percentage. Because of the way the game rounds off by interval blocks in favor of giving more attack speed (rounding down), you get more attack speed from interval effects than you do with attacking percentage increases.