Is there any setting that can make auto path more intelligent?

shiaaa333
shiaaa333 Posts: 174 Arc User
edited June 2011 in Dungeons & Tactics
Auto path is good but it can't auto detour...whenever there's a wall in front, the char will be blocked and the auto path will be cancelled... is there any setting that can make it better?
Post edited by shiaaa333 on

Comments

  • LenieClarke - Heavens Tear
    LenieClarke - Heavens Tear Posts: 3,275 Arc User
    edited June 2011
    other than flying over any obstacles, nope. we all wish there were. you can use the a/d and space keys to navigate around obstacles even while autopath is active, so long as it doesn't hang up on a wall for too long it'll go back to autopathing soon as you let up the keys, but that's it.
    [SIGPIC][/SIGPIC] Heaven's Tear alts: KenLubin, Sou_Hon, JudyCaraco --- level 5x chars.
  • Departed - Sanctuary
    Departed - Sanctuary Posts: 6 Arc User
    edited June 2011
    the developers would need to create waypoints or path nodes to allow the player to navigate around objects. the current auto path feature is a quick and dirty version of what some of the other pwe games use. PWI's autopath is best used in fight mode at maximum altitude. you don't have to fly at max height but you never know what monsters or obstacles you might come across while afk flying.
  • LenieClarke - Heavens Tear
    LenieClarke - Heavens Tear Posts: 3,275 Arc User
    edited June 2011
    the developers would need to create waypoints or path nodes to allow the player to navigate around objects.

    why? MOBS find their way around (small-ish) obstacles to get at YOU just fine.
    [SIGPIC][/SIGPIC] Heaven's Tear alts: KenLubin, Sou_Hon, JudyCaraco --- level 5x chars.