What Happen If We Change Bloodpaint Effects?

saberflare
saberflare Posts: 0 Arc User
edited June 2011 in Suggestion Box
I can see alot of QQ coming from this, but here's the thought. Bloodpaint effect only can work for skills, and not bounded to normal attacks. People QQ too much about sin being OP, why don't take their self healing and let them keep 5 aps.

This would probably lower sin in PVE down to a bm or archer level, so the other classes can start advancing a little. Plus, it's just a simple change, no developers would be so lazy to get it done. >.>
Post edited by saberflare on

Comments

  • Myralis - Sanctuary
    Myralis - Sanctuary Posts: 977 Arc User
    edited June 2011
    Because you **** over every sin that isn't 5aps ==
    Not everyone got great gear and lots of aps and sins are squishy. Bloodpaint makes up for it.
    Without bp you might as well play any other class...

    Also, skill spamming sins? lol

    Bad idea and I don't think you bothered playing the class..
    [SIGPIC][SIGPIC][/SIGPIC]
    [ -- Wolves - Alpha | Hurt me, I'll bite back. Hurt my pack, I'll snap your neck. -- ]
  • spholof
    spholof Posts: 6 Arc User
    edited June 2011
    there are no sins that do "skills only". So your idea is not smart.b:bye
    :(
  • Myralis - Sanctuary
    Myralis - Sanctuary Posts: 977 Arc User
    edited June 2011
    Also your idea fails at one point.
    You change sins survivabilty. Not the insane damage lol

    And seriously, what keeps a sin from hyper frosting a cleric alt to 100 and have him spam heal her? There's enough ways around it lol
    [SIGPIC][SIGPIC][/SIGPIC]
    [ -- Wolves - Alpha | Hurt me, I'll bite back. Hurt my pack, I'll snap your neck. -- ]
  • Vitenka - Dreamweaver
    Vitenka - Dreamweaver Posts: 4,125 Arc User
    edited June 2011
    Removing bloodpaint would be a massive step towards the game being the way it used to be.

    As a minimum, make it kill the sin when they cast it.

    Hell yes I'm bitter that it won't work on me.
  • Kaste - Sanctuary
    Kaste - Sanctuary Posts: 1,353 Arc User
    edited June 2011
    They should add Bloodpaint for casters as well.
    Feel free to PM me for help.
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  • Angel_Spawn - Sanctuary
    Angel_Spawn - Sanctuary Posts: 3,034 Arc User
    edited June 2011
    Now you are going way too far people, removing BP, seriously? GTFO, cap aps, remove

    stealth but not BP, anyway you can QQ all you want nothing will get changed like endless

    other threads about "balancing" the game
  • krittycat
    krittycat Posts: 4,187 Community Moderator
    edited June 2011
    Moving this to the Suggestion Box. Also, I thought Mystics should have been given a buff similar to Bloodpaint, but instead adding MP to a caster on a certain percentage of the ranged magic damage hit. This would assist the caster classes in keeping their MP up, rather than worrying so much about their HP and pots.
  • Alex_Gantz - Dreamweaver
    Alex_Gantz - Dreamweaver Posts: 468 Arc User
    edited June 2011
    Fish is OP... people roll or re-roll fish... people spent rl money to have an OP fish... PWI gets money..... ergo... any suggestion about nerf the fishes on this ''Suggestion box'' is a waste of time....
  • Yogaxpto - Dreamweaver
    Yogaxpto - Dreamweaver Posts: 273 Arc User
    edited June 2011
    saberflare wrote: »
    I can see alot of QQ coming from this, but here's the thought. Bloodpaint effect only can work for skills, and not bounded to normal attacks. People QQ too much about sin being OP, why don't take their self healing and let them keep 5 aps.

    This would probably lower sin in PVE down to a bm or archer level, so the other classes can start advancing a little. Plus, it's just a simple change, no developers would be so lazy to get it done. >.>
    My archer can kite using only normal attack. And i don't get hitted
    With my sin, i need to use takling slash and to get on mobs centre to avoid getting attacked by some mobs.. and a lot of others have magical attacks... so bp is essencial to sins as it is...
    Just try to lvl your sin up to lvl 34 trough quests and you'll see how much hp pots you'll spend to compensate the bloodpaint buff...
    Trolling since September 2008b:victory

    Don't worry. I might stop trolling and say something useful... One day....
  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited June 2011
    KrittyCat wrote: »
    Moving this to the Suggestion Box. Also, I thought Mystics should have been given a buff similar to Bloodpaint, but instead adding MP to a caster on a certain percentage of the ranged magic damage hit. This would assist the caster classes in keeping their MP up, rather than worrying so much about their HP and pots.

    Wouldn't help me stay alive, but it would be AWESOME.
    Never use any mana potions ever again (asuming it'd be strong enough for that lol)
    9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris
  • Furries - Dreamweaver
    Furries - Dreamweaver Posts: 966 Arc User
    edited June 2011
    im sorry but this idea is horrid. bloodpaint is one of the only things about sin i like.

    and honestly i dont care to much about 5 aps either, just makes bosses i need die faster.
    and i can demon roar and kill any sin who isn't smart enough to stop attacking within the 10 sec of bramble. Bm's are much harder to take down as they have decent def and reflect wont hit them for anywhere near as much.

    im not the least bit afraid of sins. This kitty eats fishies for breakfast.
    Killing level 80's with a lvl 60 is a lot more fun than killing level 90's with a level 100.