Fairy boxes evilness...

Sir_Puma - Raging Tide
Sir_Puma - Raging Tide Posts: 780 Arc User
edited June 2011 in General Discussion
I once said they were a good idea in another post, but now, really...I see how bad they can be.. They do have their usefulness, no doubt. But to open 6 per day only ? and thats not per day, it's by account !!

I mean..It's 2 X drops, yes, market could be flooded with mirages, but how many do you think people that went TT got ? I went solo TT to have fun yesterday, and I do say solo mode, u know, something to relax...a little 3-2..got so many boxes, told myself "ok in 4 hours, next run, just dual log an alt, bring him there just to pick some , open 6, transfer mirages to this guy, then logout...

Logged my lvl 76 seeker, that at least could damage the bosses a bit..I make him pick 6 boxes.. Transfer 36 mirages to main, all is cool so far..Quit squad and remake and make him open 1-3 for my main...Again, nothing illegal, I do fight and I do pay the subs. I give lead to main log him out and log another of my alt to serve as "carrier" if my main gets fairy boxes. Again, running just 2 accounts...My alt picks fairy boxes....all goes wrong..

1st he got a "Incorrect time span" witch to me, tells me, it's maxumum 6 per account per day u can open. So I wait, and I wait till today. I log him, try to open them....My alt got a "Insufficent level". He's 45..Sooo, it's a char I mainly use for storage or when I need to set catshop, he's stuck with 4 fairy boxes forever on him since I don't plan leveling him ??


Questions are :

- Why limit it to 6 per account a day ? If someone put enough cash or patience in to have, say, a lvl 100 BM, a lvl 100 barb and a lvl 100 sin on same account... He is in fact penalized by that system ? If that person wants to just run TT solo, once per day on his chars, right there, you have a possibility of 18 boxes (or more). If he/she can repeat that a full month. at just 1 TT per char a day. We are looking at a possibility of 540 fairy boxes (even more since 2x drops). You can open 6 per day ? So in a month u open 180 and have 360 not opened, that will take u anoiher 2 months to open...


- Why not change system just a bit. 2 TT runs a day is something A LOT of us do. Why not make limit on those said boxes, maybe just 12 instead of 6.

- Or, since Npc's buy mirages for 10k, allow the box to be npc'ed for 60k ??

What do you guys lose in that ? Even if someone runs TT 6 times a day and gets 36..Sells them all to npc for near 2 mils. The time it took for 6 runs is still more (time, repairs and whatever wise) then anyone that cash shops would take make same amount of money (if not more) in Nirvana...

Anyway..
Proud supporter of the new expansion. Sure it has it's share of bugs, like any games. But for a pure farmer/grinder, that's a whole lot of new mobs to go beat up b:chuckle
Post edited by Sir_Puma - Raging Tide on

Comments

  • NOTREAL - Archosaur
    NOTREAL - Archosaur Posts: 194 Arc User
    edited June 2011
    Havent done a TT in a week, im getting 400k a day for clicking some boxes. Got another 20 boxes left, and today imma farm as many as I can.

    Its banked money man, just cos you cant have it now doesnt mean you cant have it. Your getting more anyway, I mean, did you really run 10+TTs a day to get 30 or so mirages? No, if you ran 2, you probably got 4-8 mirages.

    It stops people making it their sole money farm, but it also brings the "minimum wage" of us average geared players upto 360k+ a day if we put in just a little effort.

    ~To sum up, its a great idea and im sticking by it being absolutely ****ing awesome.
  • Knownase - Heavens Tear
    Knownase - Heavens Tear Posts: 6,959 Arc User
    edited June 2011
    What is the maximum amount you can have in a stack for Fairy Boxes? I'm already at 117 lol.....
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  • NOTREAL - Archosaur
    NOTREAL - Archosaur Posts: 194 Arc User
    edited June 2011
    What is the maximum amount you can have in a stack for Fairy Boxes? I'm already at 117 lol.....

    I dont know, but they can be banked so its not too much of an issue. If you passed 100 already id assume 999 is the cap, although 9999 is possible (Mysterious chips, arrows etc...).

    If you hit 2190, stop farming, youve a years worth lol. b:chuckle

    *** thats 131 million a year if you NPC them.... O_O
  • Sir_Puma - Raging Tide
    Sir_Puma - Raging Tide Posts: 780 Arc User
    edited June 2011
    Ok, I do see all ur points and they are good ones.

    Ya, getting 36 mirages a day in a run is much better then average of 6, cant really complain.

    Still think they should at least do one of these 2 things :

    - Open 12 a day instead of 6

    OR

    - At least make them account stashable (with current limit of 6 a day/account... I , in no way, see that bad)

    To some, yeah 1 inventory space is one inventory space no biggie...stones are on sale..

    Or maybe it's another wicked way to keep players in game :

    "Can't....quit...now....still....boxes...to open....." b:chuckle
    Proud supporter of the new expansion. Sure it has it's share of bugs, like any games. But for a pure farmer/grinder, that's a whole lot of new mobs to go beat up b:chuckle
  • ZAPATON - Sanctuary
    ZAPATON - Sanctuary Posts: 875 Arc User
    edited June 2011
    Or maybe it's another wicked way to keep players in game :

    "Can't....quit...now....still....boxes...to open....." b:chuckle

    No I'd say its another wicked way to keep players buying inventory, safe, and account stash stones.
    Madness?

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  • dirtycar74
    dirtycar74 Posts: 88 Arc User
    edited June 2011
    What I want to know is, if my alt that I pick up my mats with in my solo TT run can't open the boxes due to "insufficient level", then WHAT IS THE MINIMUM LEVEL?

    Nowhere on the item description does it mention needing to be a required level to open the fairy box and there definitely is no such level requirements to use a Mirage stone - so what's the deal here folks?

    Don't get me wrong, six Mirages at once is a great thing compared to say, the previous norm of about three. But the problem lies in the vagueness of the description of the box containing them.

    ...and since when are Mirage Stones renamed Fairy Stones anyway? The consistency of the descriptors used in this game has much to be desired.

    ...and on a side note, when you "renamed" the Mirage stones to Fairy stones in the current Fairy box description, I really thought it was some new kind of item and was therefore in a rush to open a couple boxes to see what my "chance to get six fairy stones" would gain me. (By the way, having a "chance" means there is also other possible outcomes - anyone get anything DIFFERENT from these boxes yet?) To my dismay, it was just mirages in the boxes I have open so far. Mirages I could easily make with the 500+ celestone frags, human celes, heart celes, (you get the picture)...

    If you're gonna give us something new, please make sure it is in fact and form new, not just a new way to hash out old ****.

    and again, don't get me wrong... I love this game, I play every day almost. and sorry; I didn't mean for this to be such a long-winded rant. I am not QQ (ain't gonna quit). I just want things to be properly worded and explained so as to avoid potential big mishaps such as having stuff in inventory i will never be able to use due to an arbitrary and hidden level requirement to use something like these boxes.

    In closing: Please put the level required to open the boxes into their description.
  • Khiren - Lost City
    Khiren - Lost City Posts: 61 Arc User
    edited June 2011
    dirtycar74 wrote: »
    What I want to know is, if my alt that I pick up my mats with in my solo TT run can't open the boxes due to "insufficient level", then WHAT IS THE MINIMUM LEVEL?

    Minimum level req is 70. (:
  • dirtycar74
    dirtycar74 Posts: 88 Arc User
    edited June 2011
    Minimum level req is 70. (:

    My point was that the required level wasn't included in the item description, making it deceptive and easy to mistake as having no requirement until you try to open it and *bang!* - hits wall with head.
    "insufficient level"...
  • _Skai_ - Raging Tide
    _Skai_ - Raging Tide Posts: 3,407 Arc User
    edited June 2011
    It's an anti farming update. Sure it's giving us up to 10 times the mirages per run (3 mirages in the past vs 5-7 fairy boxes for a TT2-2 solo), but it's only 36 mirages a day.

    They don't want people to spam TT solo, get 36 mirages on average a run, and NPC them. It'll be another way to bring money into the economy that's not related to cashshopping, so they won't allow it.

    So they limit it. If there wasn't a 6 a day limit, I'd spam it constantly. 70k entry fee, and after 5 mins I walk out with a guaranteed 300k profit a run? Sounds good for me.


    So in short, it's an anti-farming measure.
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  • LenieClarke - Heavens Tear
    LenieClarke - Heavens Tear Posts: 3,275 Arc User
    edited June 2011
    - Or, since Npc's buy mirages for 10k, allow the box to be npc'ed for 60k ??

    that's a good idea, actually. i could get behind that suggestion.
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  • FrozenPhire - Lost City
    FrozenPhire - Lost City Posts: 158 Arc User
    edited June 2011
    they are giving u free **** they never gave us old players back in the day, and all u do is cry.... this must be the 5000000th post i seen crying about new additions to give u ppl more money cuz pwe farked up the economy, deal with it.b:bye
  • Yogaxpto - Dreamweaver
    Yogaxpto - Dreamweaver Posts: 273 Arc User
    edited June 2011
    They've made solo mode profitable at last and you complain???? That sir, deserves a facepalm...

    See it this way:

    Won't you eventually get bored of doing the same tt run every day? won't you eventually change and do an event, or rb, or a cube, or TW, or pk a bit, or help others instead of keep farming all the way ahead?
    Well, when the day that you won't do a tt run comes, you can still get the 36 mirages...

    Or just try to be patient.. that does the trick too...
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  • dirtycar74
    dirtycar74 Posts: 88 Arc User
    edited June 2011
    They've made solo mode profitable at last and you complain???? That sir, deserves a facepalm...

    See it this way:

    Won't you eventually get bored of doing the same tt run every day? won't you eventually change and do an event, or rb, or a cube, or TW, or pk a bit, or help others instead of keep farming all the way ahead?
    Well, when the day that you won't do a tt run comes, you can still get the 36 mirages...

    Or just try to be patient.. that does the trick too...

    Solo mode is not profitable if you cant open the boxes. Had I known the required level, I wouldn't have had such a low level character banking. I will say no more on the topic.
  • NOTREAL - Archosaur
    NOTREAL - Archosaur Posts: 194 Arc User
    edited June 2011
    dirtycar74 wrote: »
    Solo mode is not profitable if you cant open the boxes. Had I known the required level, I wouldn't have had such a low level character banking. I will say no more on the topic.

    We live and we learn.

    BTW, farm all of 2x, you could finish with over 1000 boxes. Thats half a year of getting 360+k each time you log on.

    ~Its kinda like my Sin getting 3 Nirvana keys each day. I cant use them, noone wants me in their "lolaps" squads, but I pick them,because every so often I can cash them in with a few friends on a 99 key quest. Does my point get accross here?
  • Annalyse - Heavens Tear
    Annalyse - Heavens Tear Posts: 2,618 Arc User
    edited June 2011
    I <3 fairy boxes. I do however, believe the minimum level requirement should be 60. I feel bad for the level 60s in their TT 1-xs getting boxes they can't open... if you get quests for TT starting at 60, you should be allowed to access the drops.

    But aside from that, I understand the 6 per day as an anti-farming measure, and I agree with it. If they took it away they would end up taking the boxes away because people could farm so many mirages; that would be loads of extra coin injected into the economy (which we all should not want).

    They definitely should write the level req on the boxes too. Most other things with a level req have it written on them, and it would clear up a lot of confusion for people.
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  • Yogaxpto - Dreamweaver
    Yogaxpto - Dreamweaver Posts: 273 Arc User
    edited June 2011
    dirtycar74 wrote: »
    Solo mode is not profitable if you cant open the boxes. Had I known the required level, I wouldn't have had such a low level character banking. I will say no more on the topic.
    You will eventually be able to open those boxes when you hit lvl70... and if you can't, you stack them.. no bid deal...
    And if you can't, there's no way that you don't way you don't get a drum for every 3 runs to pay for the subs..
    Therefore, you get profit.
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  • Kittsuko - Sanctuary
    Kittsuko - Sanctuary Posts: 35 Arc User
    edited June 2011
    I absolutely <3 those boxes. But making then NPC-able for coins would be bad. It would mean more coin injection and in a short time span. I don't want that even though I have a stack of them in bank.
  • Pyrostormz - Raging Tide
    Pyrostormz - Raging Tide Posts: 956 Arc User
    edited June 2011
    that's a good idea, actually. i could get behind that suggestion.

    i suppose so, but i would rather that more coin dont enter the game

    rather make it that you can sell the boxes to other players, just like you sell mirages

    i know you can sell the actual mirages later for coins, but people who know what they are doing dont do that.
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  • PooRitan - Sanctuary
    PooRitan - Sanctuary Posts: 40 Arc User
    edited June 2011
    give them dq point values and alow to npc them like chest of coins with zero coin value
    problem solved
  • Pyrostormz - Raging Tide
    Pyrostormz - Raging Tide Posts: 956 Arc User
    edited June 2011
    give them dq point values and alow to npc them like chest of coins with zero coin value
    problem solved


    how many dq points would it have to give to make it semi worthwhile ?

    each box gives approx 90-95k in coin value if you open, im not trading that for a few hundred dq points, even if i have ti wait a month, unless they put things in the dq rewards that are better then what they have now
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  • PooRitan - Sanctuary
    PooRitan - Sanctuary Posts: 40 Arc User
    edited June 2011
    not to have a too hughe downward price effect on the other dragon point sources like dq items or chest of coins it shouldn't be too many points per fairy box.
    to throw out a number, like the chests 500 dqp wouldn't be too bad. since dqp's go nowdays for around like 130-200 coins each that would equal to 65-100k.

    to counter an increase in produced dqp the company could increase the varity of available dq prices to increase the demand to somewhat keep the current price equilibirum...although its a joke to speak of price equilibria in this games economy. beside the boxes themselves are not tradeable, so quite a portion of the dqp would stay unused at people who never use them anyway and wouldn't matter at all.

    a company who claims to care so much for the games economy (eehr...lol) and is so talented in fund rasing by setting the ingame institutional framework in favour of cash cash cash, has surely someone who is capable of a simply econometric estimation of the effect of such an implementation.


    EDIT: 500 points would be probably too much, since i read here that some already accumulated hundreds of them. 500 boxes with 500 points each...phew 250k dq points. like 5 event cards or 250 tishas...phew phew
  • ColdSnow - Dreamweaver
    ColdSnow - Dreamweaver Posts: 983 Arc User
    edited June 2011
    i honestly dont really care but i what i dont get that the requierement lvl is 70. TT1-1 bosses (single mode) drop the boxes as well and if a low level farms there for his gear he has to wait 10 more lvls to open those...a bit of strange logic.
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  • SashaGray - Heavens Tear
    SashaGray - Heavens Tear Posts: 3,765 Arc User
    edited June 2011
    No just lvl 70 but you have to do culti up to the three culti bosses by fb51 to prevent you from hypering an alt to 70 to follow you around getting boxes, what a pain in the butt it was figuring that out, but worth 36 mirages a day b:victory
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  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited June 2011
    It's an anti farming update. Sure it's giving us up to 10 times the mirages per run (3 mirages in the past vs 5-7 fairy boxes for a TT2-2 solo), but it's only 36 mirages a day.

    They don't want people to spam TT solo, get 36 mirages on average a run, and NPC them. It'll be another way to bring money into the economy that's not related to cashshopping, so they won't allow it.

    So they limit it. If there wasn't a 6 a day limit, I'd spam it constantly. 70k entry fee, and after 5 mins I walk out with a guaranteed 300k profit a run? Sounds good for me.


    So in short, it's an anti-farming measure.
    3 mirages per run? On what? TT1-1? I guess maybe if your luck is bad and you run in a squad of 6 and split evenly, maybe.


    I get around 4 to 6 mirages per boss during TT on normal drops. Soloing a 3-2 I would usually walk away with at least 15
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