Pro barb or average barb

BLOODSUNDER - Archosaur
BLOODSUNDER - Archosaur Posts: 28 Arc User
edited July 2011 in Barbarian
See this quote:
If you've never seen Kegerator barb a frost (faction Shinra), then you're missing something. He rounds up everything in the big room at the same time, boss, mobs, harpies...the whole ball of wax. And, then we kill it all at once. That room is one big 3 minute explosion. Then we do the heads for dessert.

In the last room, yep u guessed it, he rounds up all the mobs and bosses and we destroy it together.

But, it's nothing like the Kegerator. End of story. Period.

Ok, so my question is this: does this talk about how good the barb is? I think I could do this as a claw barb at 90 pretty easily. The trick is the rest of the squad has to kill fast enough, etc., and I am in squads where archers flat out refuse to barrage, wizards won't dragon breath until everything is almost dead, etc.

I have nothing against this Kegerator - I am sure he is a fine kitty. But this description is really just something that I think any barb COULD do if the rest of the people on the squad would learn how to do their jobs as well.

Am I crazy?

Please feel free to comment or vote on the poll.
Post edited by BLOODSUNDER - Archosaur on

Comments

  • Conalll - Archosaur
    Conalll - Archosaur Posts: 80 Arc User
    edited June 2011
    I'd say it's more like how good the team is. I could probably manage that at 80. Well, minus the harpies. Not sure how to add them into the mix.

    The trick is the cleric keeping the barb alive at first (easy), then the team alive after that (still easy I think). The team must then swat the mobs without triggering the boss's..... best way to describe it, "reaction" to AOE attacks (tricky, but doable).

    That said, the barb would need a thick hide, and pretty good skills to manage that without letting the mobs attack the team. I'd say it's some of both. The barb is good, but so are those that run with him. Put him in a team that's not so good, then let me know how it goes.

    I'm willing to change my opinion if such a situation still goes perfectly.

    My vote is all of the the above actually. He's a good barb, but so are his team mates. Both made this possible. Though with my (admittedly limited) FC experience, such a pull is risky at best. Not something I'd want to try unless the team is willing to die in the attempt.
    "Impatience walks with disaster." My own phrase.

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  • fuzzywuzz
    fuzzywuzz Posts: 0 Arc User
    edited June 2011
    Fuzzy does not know the barb referred to in the OP's quote, but pulling frost (as a vit build/hybrid build/dex build etc) should be a walk in the park.

    At 90+ FCC should basically consist of 3 or 4 pulls.

    Sins love to blow their own horn about how they can handle anything, so put em to the test. The 1st 3 shades and the 1st boss in FC you shouldn't even need to move. Stay at the 1st gate and tell them sins to go prove their worth. They should be able to handle all that and a cup of tea if you believe all their hype.

    If you have a couple of magic ornaments and good pdef, pull from the 1st gate all the way to shade before the 2nd boss. A little apoth, a **** meat or two, a holy path and an Absolute Domain for magic resistance along the way and any barb should be fine. Run along (Bestial Rage along the road if demon for chi) and gather em up. Roar, invoke, frighten, sunder, transform, ToP, arma.... good bye mobs.

    After 2nd boss, get the sins to again run ahed and kill the bishops and the shade that stand in the 3rd corridor. Same deal. A crab meat or two, a domain to resist magic, run run run... Rage along the way, roar, invoke, ToP, arma... now Bishop boss is running for his life.

    After that... well... any barb worth their salt can pull the rest with their eyes closed. b:victory
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  • IBaMBii - Heavens Tear
    IBaMBii - Heavens Tear Posts: 464 Arc User
    edited June 2011
    tbh its on both the squad and barb. the pulling part isnt the hard part, after the 20 seconds of the invoke, its up the barb to stay alive with all the hits and keep aggro and then its up to the squad to kill the mobs. its a team effort imo.
    not pro, but capable.
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  • Fistol - Raging Tide
    Fistol - Raging Tide Posts: 260 Arc User
    edited June 2011
    Saw the post before

    There are a few reason why I wouldn't even attempt a pull like this unless someones wants to do this for a challenge or something.

    The risk of Cleric dying to Harpies is there.
    The risk of Minion Spawning when AoE is still on is there.

    I rather have 100 successful runs then 99 pass and 1 failed ones because of my ego.

    but still its great someone is doing it for a regular run.
    It means the team work is great and barb is appreciated there.

    and as i mention before, we need video of that to inspire more barbs.
    Fist Wizard ~ Truely Unique
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  • Zaibeast - Archosaur
    Zaibeast - Archosaur Posts: 105 Arc User
    edited June 2011
    If he couldn't pull that off with a half decent squad, then he fails b:laugh

    How do you measure how pro someone is? In instances? Pfft, it doesn't take half a brain to play any class tbh. I can do whatever he just did half-asleep and drunk on my *** and still not cause a squad wipe and finish that pull successfully (providing that the other classes did their jobs properly).

    Pulling perfectly in a FC squad doesn't make you pro. Heck, I bet a monkey can do the same thing if he ran that instance a 100 times. All this "this person is pro" talk gets a bit cliche sometimes. Who caressss yo.
  • Dagnatic - Sanctuary
    Dagnatic - Sanctuary Posts: 207 Arc User
    edited June 2011
    In my honest opinion, yes its partly the barb, but im sure, at lvl 85 with full TT80 gold +5, and a set of PGGA's, and maybe 200 odd Crab meat, and some speed increasing pots, and a well setup genie, and having all your skills maxed to your level, and well, maybe sitting on around 15k HP at 85... any barb could do that... But you have to have a well oiled and trained squad... with the gear to match your own.

    Your squad has to know how to take them down fast, I've been in FCC squads where i haven't even been able to pull a full hallway... the first one to be exact.. because the squad cant deal the damage needed, to get the job done.

    But thats not the question, im sure the barb in question (although i have never heard of them) is probably 100? 101? which for his level, potentially R8 or R9 maybe full Niv gear, i dunno im just guessing, and runs with the same squad every time? with a great number of Aps players, yeah doing that would be a walk in the park.

    Im just rambling here, but i dont think it takes an incredible amount of skill to pull a few mobs, i think the congrats should go to the cleric for keeping him alive.
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited June 2011
    Kind of reminds me of all the new barbs that think pulling the hall to the bishop boss is a good idea. Same thing with the hall before the slasher boss. Most 90+ squads can kill those bosses before first bishop or first shout if the debuffs are organzed but instead you are busy aoeing and killing mobs then have to either deal with debuffs, bishops, or run from a shout. Why do a more dangerous pull that ends up being slower and wasting peoples hyper time? Plus, most DDers do steal aggro but the mobs are dead before they can actually attack the DDer, throw boss aggro in the mix and you typically have someone dieing which makes things slower. This pull is a noob mistake made by todays hyper barbs.

    As to the original post, yes any barb should be able to do it no problem provide the mobs die before invoke wears off. Aggroing all 5 harpies (without them reseting? They have a shorter reset time then the mobs) in your roar would be a bit difficult but it only endangers the cleric, right...? Then you start hypers, kill the mobs and harpies and take 3 minutes to kill the boss?

    Sounds like it'd be much better to take as long as you want to kill the harpies and the boss, just have the barb pull the room as the boss is about to die. Then you can hyper boss and all the mobs in just a few seconds and start heads. 100% safe, prolly quicker, and use much less hyper time.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • Baalbak - Dreamweaver
    Baalbak - Dreamweaver Posts: 1,624 Arc User
    edited June 2011
    Kind of reminds me of all the new barbs that think pulling the hall to the bishop boss is a good idea.

    as a barb i always do my pulls like that. dont even need BB really when i just stop -> invoke -> roar-> bestial rage -> stand up and arma -> dead mobs

    no one has to waste chi on the pull, and I'm already at full spark again.
    its even faster if the sin uses substea strike -> earthen rift after your roar. things just die and you keep moving. even though the sin uses 2 sparks on subsea - he can inner harmony to get them back right away. either way the mobs have to die since they are in the way - so i suppose at the end of the day it doesn't matter if you pull them into the boss room and kill there, or pull them to the next shade after the boss.
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  • RoidAbuse - Sanctuary
    RoidAbuse - Sanctuary Posts: 1,066 Arc User
    edited June 2011
    Don't see how this is remotely difficult for barbs at lvl 100+. For demon barb, the exp room mobs only last 2 aoes. 1st demon sunder and then arma. I have 18k hp in human form so it's not hard to get for any barb near end game.
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  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited June 2011
    as a barb i always do my pulls like that. dont even need BB really when i just stop -> invoke -> roar-> bestial rage -> stand up and arma -> dead mobs

    no one has to waste chi on the pull, and I'm already at full spark again.
    its even faster if the sin uses substea strike -> earthen rift after your roar. things just die and you keep moving. even though the sin uses 2 sparks on subsea - he can inner harmony to get them back right away. either way the mobs have to die since they are in the way - so i suppose at the end of the day it doesn't matter if you pull them into the boss room and kill there, or pull them to the next shade after the boss.

    I mean pulling them to the boss, not just into the boss room. It drives most squads nuts from what I can tell but barbs keep doing it... I don't know why. I think its the idea of mobs+boss= better tank? But typically someone dies or things just go slower.

    As you pointed out paint+ arma= dead mobs and most 100+ barbs can solo the pull np. As a demon barb I use sunder+ToP+arma for 100% crit arma with a few thousand more hp. Then I'm back into barb form to run to the boss and devour, stand up, triple spark and kill. I can solo a boss that way faster than some squads can aoe down their mobs, especially if they're wasting things like HF and subsea on the mobs instead of synchronizing amps for the boss.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • GohRaL - Sanctuary
    GohRaL - Sanctuary Posts: 883 Arc User
    edited June 2011
    Saku got mad at me once for pulling all the mobs to bishop/slasher boss...b:nosebleedb:cry
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  • XylolyX - Heavens Tear
    XylolyX - Heavens Tear Posts: 1,097 Arc User
    edited June 2011
    TBH Frost is only a challenge is you have a half-baked squad full of noob DDs. A barb needs to use all his/her tricks when that's the case...otherwise it's just another instance, but with a bit more exp.
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  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited June 2011
    Saku got mad at me once for pulling all the mobs to bishop/slasher boss...b:nosebleedb:cry

    Hehe, Yep. And what'd I do the next run? Showed you that you could pull to the mobs to the boss and take 1:15 killing the boss and mobs off your hypers, or you could pull into the room, kill the mobs in 10 seconds, walk to the boss in 5 seconds, and kill the boss in 20 seconds with synchronized debuffs and sparksl much safer and using less hyper time. Think the first time took 1:22 hyper time the next took 34 seconds and no one was debuffed by the boss so no need to waste time rebuffing after.

    TBH Frost is only a challenge is you have a half-baked squad full of noob DDs. A barb needs to use all his/her tricks when that's the case...otherwise it's just another instance, but with a bit more exp.

    I have a friend who wants me and a few others to level characters to 65 with his barb. Then we'll FCC to prove how over simple that instance is. Then we'll relevel characters to 55 and do FCC... He wants to try to FCC with level 30-40 characters. Too much work for me, but he wants to prove a point.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • XylolyX - Heavens Tear
    XylolyX - Heavens Tear Posts: 1,097 Arc User
    edited June 2011


    I have a friend who wants me and a few others to level characters to 65 with his barb. Then we'll FCC to prove how over simple that instance is. Then we'll relevel characters to 55 and do FCC... He wants to try to FCC with level 30-40 characters. Too much work for me, but he wants to prove a point.


    Wouldn't be possible in the original FF, before it was nerfed to what it is now. I remember the second boss sleeping the whole squad several times...Of course that was way before APS gear, hypers, and multiple BHs.
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  • JanusZeal - Heavens Tear
    JanusZeal - Heavens Tear Posts: 3,852 Arc User
    edited June 2011
    This isn't difficult but depending on the squad it can be highly inefficient -- odds are in favour of inefficient far more than otherwise. First off, the squad is exercising their damage on AOE's, which inherently do less damage on the boss. That means single-target damage is highly lacking. Secondly, Sawfist Reaper takes a good 2/3 Raging Thunder cycles to spawn, which is more than enough time for three BM's to lay down HF if there were that many in a squad, but notably, few squads have such damage prowess unless we're only talking 100+.
  • DUBZZ - Archosaur
    DUBZZ - Archosaur Posts: 41 Arc User
    edited June 2011
    Using Aware of Vaculty Apoth Pot a str8 up pro barb can do what I do. From the very start of let sins kill the first boss. Next pull both rooms and all mobs by first boss. Then when u get to 4th shade(which should already be dead) use alpha male to aggro the mobs so they wont reset. Next go down the long hall, and right before you get to the 3 mob groups that stun you, use Aware of Vaculty. Gather them all up. Then on your way back use alpha male again :). Finally take all the mobs to the shade before ShockTroope, which is the 2nd boss. Use Beastial Rage, Invoke, Roar, Sunder, Frighten, Arma. that is the biggest pull I think you can possibly do in FC. Ive done that pull on my own and killed all the mobs by myself before. I just had the sins kill the shades.

    DUBZZ Lv 102 Sage Barb

    Archosaur.
  • Karjala__ - Sanctuary
    Karjala__ - Sanctuary Posts: 23 Arc User
    edited June 2011
    Using Aware of Vaculty Apoth Pot a str8 up pro barb can do what I do. From the very start of let sins kill the first boss. Next pull both rooms and all mobs by first boss. Then when u get to 4th shade(which should already be dead) use alpha male to aggro the mobs so they wont reset. Next go down the long hall, and right before you get to the 3 mob groups that stun you, use Aware of Vaculty. Gather them all up. Then on your way back use alpha male again :). Finally take all the mobs to the shade before ShockTroope, which is the 2nd boss. Use Beastial Rage, Invoke, Roar, Sunder, Frighten, Arma. that is the biggest pull I think you can possibly do in FC. Ive done that pull on my own and killed all the mobs by myself before. I just had the sins kill the shades.

    DUBZZ Lv 102 Sage Barb

    Archosaur.

    Cool story bro.
  • crunchycat
    crunchycat Posts: 0 Arc User
    edited June 2011
    See this quote:



    Ok, so my question is this: does this talk about how good the barb is? I think I could do this as a claw barb at 90 pretty easily. The trick is the rest of the squad has to kill fast enough, etc., and I am in squads where archers flat out refuse to barrage, wizards won't dragon breath until everything is almost dead, etc.

    I have nothing against this Kegerator - I am sure he is a fine kitty. But this description is really just something that I think any barb COULD do if the rest of the people on the squad would learn how to do their jobs as well.

    Am I crazy?

    Please feel free to comment or vote on the poll.

    You don't even need a squad to do this. Here is how it's accomplished:

    * Pull everything together.
    * Turtle (invoke).
    * Triple spark.
    * Slam.
    * Triple spark.
    * Armageddon. (By now all the mobs should be dead, but if they are not one more Slam will do it.)
    * APS the boss to death.
    * Hunt any remaining harpies.
  • TheTigerTank - Archosaur
    TheTigerTank - Archosaur Posts: 86 Arc User
    edited July 2011
    A Barb glitching Jailer for about 100 Dragoons and living to talk about it . . . now thats a feet. b:dirty
    b:bye
  • daislime
    daislime Posts: 0 Arc User
    edited July 2011
    Using Aware of Vaculty Apoth Pot a str8 up pro barb can do what I do. From the very start of let sins kill the first boss. Next pull both rooms and all mobs by first boss. Then when u get to 4th shade(which should already be dead) use alpha male to aggro the mobs so they wont reset. Next go down the long hall, and right before you get to the 3 mob groups that stun you, use Aware of Vaculty. Gather them all up. Then on your way back use alpha male again :). Finally take all the mobs to the shade before ShockTroope, which is the 2nd boss. Use Beastial Rage, Invoke, Roar, Sunder, Frighten, Arma. that is the biggest pull I think you can possibly do in FC. Ive done that pull on my own and killed all the mobs by myself before. I just had the sins kill the shades.

    DUBZZ Lv 102 Sage Barb

    Archosaur.

    I just wonder how pro u are, if u can pull 100+ dragons with TT90 without any shards, and using npc axes lvl 12, 9k hp in human form and 11.5k hp in tiger form???? just show me how u do it????
    if u are saying that is definition of pro...
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited July 2011
    daislime wrote: »
    I just wonder how pro u are, if u can pull 100+ dragons with TT90 without any shards, and using npc axes lvl 12, 9k hp in human form and 11.5k hp in tiger form???? just show me how u do it????
    if u are saying that is definition of pro...

    antistun>IG pot

    omgz
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  • Teddy_Tiger - Archosaur
    Teddy_Tiger - Archosaur Posts: 45 Arc User
    edited July 2011
    antistun>IG pot

    omgz

    talking about no pot, who does that with pot. can you do it with 11k no pot? anyway this post for DUBZZ and not for you. All do you on forum is talking like you the bomb joshcja and qq about how your class got nerf and etc. Anyway before it was nerf when I played in your santuary , already killed you. So it doesn't what kind of mr pro bm, you think you are.
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  • DUBZZ - Archosaur
    DUBZZ - Archosaur Posts: 41 Arc User
    edited July 2011
    I can tank 150 dragoons on the glitch, and have done so many times. It's not always about ur gear. Sure I have full r9 gear with about 22k in true form, but If you dont have the skills, as well as the timing correct then ur dead, and so is your squad. Now if you wanna give it a go this is the best possible way in my opinion to do dragoons. Your squad should be 1 cleric. 1 mystic, 1 sin, 1 bm, and 1 aoe dd. I shoot jail 3x with a piece of **** bow. Then after my 3rd shot i use crab meat. Then I switch to true form run back a big away from the 150+ dragoons and invoke asap. While invoking use beastial rage to always have chi. At this point once you invoke u got about 10 or so seconds before your squad is stunned. So after I invoke and use bestial rage I then roar. The second the bm see's roar he should HF. Right after I roar and HF is rollin I use arma. That takes out at least half of the dragoons hp. At the same time I arma the aoe dd should use his attack, and the bm should follow up with his/her aoe attack. If all goes well, and squad stays nsync then thats about as pro as it gets. BTW I was lv 102 at 70%xp before I ever did the fc jail glitch.

    Now I'm lv 103 with 0.0%.
  • Teddy_Tiger - Archosaur
    Teddy_Tiger - Archosaur Posts: 45 Arc User
    edited July 2011
    Using Aware of Vaculty Apoth Pot a str8 up pro barb can do what I do.
    DUBZZ Lv 103 Sage Barb

    Archosaur.

    u always say u r a pro barb, u can tank 150 dragons. But i just dont know why u always let the sin kill u so easy???
    Leader/co-founder of TELETUBIE
    make many haters want to qqb:cry
  • DUBZZ - Archosaur
    DUBZZ - Archosaur Posts: 41 Arc User
    edited July 2011
    I kill sins, and sins kill me what? welcome to pk. this is getting off topic anywayz.
  • fuzzywuzz
    fuzzywuzz Posts: 0 Arc User
    edited July 2011
    I shoot 3x with a piece of **** bow.

    Why stop at shooting it with a bow? If so pro Fuzzy wonders why you wouldn't be using flesh ream to bleed it over time as this will cause it to spawn far more.
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  • SAiiiLu - Dreamweaver
    SAiiiLu - Dreamweaver Posts: 2 Arc User
    edited July 2011
    FC is such easy task.
    I don't see why to waste time talking about it. Any high level barb sage or demon can solo it. All you need is level 10 sin and cleric buffs. I dont bother to kill harpies, the can't do any serious damage to you. Bosses are easy. Bishop boss takes a little longer, becouse you have to concetrate on killing bishops. In big room: attack boss with celestial spark, u are going to need white tea once for another spark during killing to make it quicker. Next just round the mob to dead center of the room, and and use roar to stun the mob, "sunder" to get your health back with sin buff "blood paint". I actually get more than the mob is hitting me for, than any aoe u got while "sunder" is cooling down, just to get your health back again, and another "sunder" will kill all mobs. You can use high level remedies to reduce your damage by half, just to feel safe. The real problem is to get the heads, its impossible for barb. But it's always an option - invite your friends for frozen heads dessert. Great in the middle of the summer.
  • DUBZZ - Archosaur
    DUBZZ - Archosaur Posts: 41 Arc User
    edited July 2011
    I never tried using it fuzzy. 3-4 hits with a bow at the right place will get enough dragoons,and if your lucky, sometimes when u run back more spawn. Which is pretty much the same as flesh realm.
  • fuzzywuzz
    fuzzywuzz Posts: 0 Arc User
    edited July 2011
    I never tried using it fuzzy. 3-4 hits with a bow at the right place will get enough dragoons,and if your lucky, sometimes when u run back more spawn. Which is pretty much the same as flesh realm.

    No, hitting it once or twice with a bow is not the same as DoT Bleed.....

    But then, what would the panda know about such things... being a fail 101 non-aps axe barb (with no intention of being 105) Fuzzy must not understand what makes for a good barb since he isn't +12 105 R9. Sorry, must have forgotten to read that skill description.
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  • DUBZZ - Archosaur
    DUBZZ - Archosaur Posts: 41 Arc User
    edited July 2011
    Your right it's not the same as DoT, but i didnt say hit 1-2 i said 3-4x. Do that and u will have enough dragoons more than that and it causes lag.