Why Should I RB at FC Heads?
Protection - Raging Tide
Posts: 3 Arc User
Why should I RB at heads in FC?
I haven't played PWI since December of 2010.
if everyone is using bows with regular attack it takes no channeling time, am I right?
I haven't played PWI since December of 2010.
if everyone is using bows with regular attack it takes no channeling time, am I right?
Post edited by Protection - Raging Tide on
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Comments
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RB also increases atk speed.0
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Protection - Raging Tide wrote: »Why should I RB at heads in FC?
I haven't played PWI since December of 2010.
if everyone is using bows with regular attack it takes no channeling time, am I right?
thing is, if you dont RB you can get heads urself only with cyclone.
If you have 2 sins and bm in squad (that use a bow) their attack speed is doubled with RB. that means while you are useless with rb, they get 2 times so many heads as you using cyclone. ofcourse...its only usefull if more than one using a bow.If i m trolling and spamming on forum...then i cant sleep and need a good laugh0 -
Without rb a person that use bow can only kill 1 head each time. Or actually 2 if they have minimum -0.05 int on their gear. With rb they can kill 2 each time and 3 if interval again. So use rb if ppl using bow, if not then just DD.
Personally i have earthquake on my clerics genie. When i use rb and see a lot heads around me i use it. Once i killed 5 heads at once0 -
ColdSnow - Dreamweaver wrote: »thing is, if you dont RB you can get heads urself only with cyclone.
Are we forgetting Sirens Kiss? 12 meter range, I use it often and it kills groups of heads easy.0 -
Adding 1 more person killing heads is not as efficient as allowing 5 others to possibly double the amount of heads they kill. Think of all the times you've "just barely missed" catching a head before it fades. Rb would have allowed you to possibly have caught that, and as stated above with earthquake or bramble rage on your genie you can still patrol the center of the heads area..Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0
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