I'm going to make a Fist BM

FleurLaMer - Archosaur
FleurLaMer - Archosaur Posts: 2 Arc User
edited June 2011 in Blademaster
Yes, I'm going to make a fist BM. I would like to know should I make a fist BM. Why or why not compared to other weapon paths. I would also like to know attribute point allocation per 2 levels and what types of gears I should use, and what type of stones I should use. I also want to know if I can achieve anywhere close to 5aps on Fist BM and if so, when. This Fist BM will be PvEing like 99%. I will probably NEVER do PvP with this Fist BM. Unless Fist BMs are good in PvP. But again, I'm going to mostly do PvE on it. Please reply any Fist BM experts or BM in general experts! b:bye
Post edited by FleurLaMer - Archosaur on
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Comments

  • /Nemesis/ - Sanctuary
    /Nemesis/ - Sanctuary Posts: 1 Arc User
    edited June 2011
    i dont think you said fist bm enough times, and the builds are 5 str 4 dex 1 vit every 2 levels, or 6 str 4 dex every 2 lvls.
  • Julian - Dreamweaver
    Julian - Dreamweaver Posts: 216 Arc User
    edited June 2011
    No advice or input here besides prepare to get flamed by a few noob trolls around here for declaring your intent to ignore 3 out of 4 BM weapon options.

    Good luck on your Fist BM though. :)
    [SIGPIC][/SIGPIC]
  • Femswordtank - Lost City
    Femswordtank - Lost City Posts: 44 Arc User
    edited June 2011
    No advice or input here besides prepare to get flamed by a few noob trolls around here for declaring your intent to ignore 3 out of 4 BM weapon options.

    Good luck on your Fist BM though. :)

    Um.... It's more noobish to ignore the other weapon paths. A BM without axes for HF is a bad BM especially in lower levels it boosts the squads damage so much. Even in high level instances BM's will use HF if the other members of the squad have the high APS to make use of it.
    Saying that without CC to the best of my knowledge the other 2/4 weapons are near to useless. You could argue that using poles for far strike is useful but that wouldn't apply in a squad as most stuff that's far away -harpies in frost for example- are easier to just use a bow on.
  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited June 2011
    No advice or input here besides prepare to get flamed by a few noob trolls around here for declaring your intent to ignore 3 out of 4 BM weapon options.

    Good luck on your Fist BM though. :)

    Except she actually asked a right question for someone who's new to the class, and not just "LOLZ Ima makes a LA fists only BM cuz am pro yo".

    @OP:

    For purely PvE purpose, it's nice to have axes to go with your fists. The axes don't even have to be up to your level, but they are always nice to have for AoE, stun and dropping Heaven's flame. 3 STR 2 DEX each level allows you to use both axes and fists of current level, but since you are new to BM and not prioritizing on axes, 5 STR 4 DEX and 1 VIT every 2 levels work as well. Later on with STR points added from some gears, you might even be able to use axes your level if you chose.

    For BM of any weapon path, your armor and shards are the same, and this guild is good:

    http://pwi-wiki.perfectworld.com/index.php/Lyndura%27s_Blademaster_Class_Guide.
  • FleurLaMer - Archosaur
    FleurLaMer - Archosaur Posts: 2 Arc User
    edited June 2011
    Except she actually asked a right question for someone who's new to the class, and not just "LOLZ Ima makes a LA fists only BM cuz am pro yo".

    @OP:

    For purely PvE purpose, it's nice to have axes to go with your fists. The axes don't even have to be up to your level, but they are always nice to have for AoE, stun and dropping Heaven's flame. 3 STR 2 DEX each level allows you to use both axes and fists of current level, but since you are new to BM and not prioritizing on axes, 5 STR 4 DEX and 1 VIT every 2 levels work as well. Later on with STR points added from some gears, you might even be able to use axes your level if you chose.

    For BM of any weapon path, your armor and shards are the same, and this guild is good:

    http://pwi-wiki.perfectworld.com/index.php/Lyndura%27s_Blademaster_Class_Guide.


    Is it difficult to manage axe&fist skills at the same time? Heavy Armor works best am I correct? Would it be better if I were to use axes early game and when I hit a decent Lvl, like 60, start with the fists. Is it possible to get 5aps with fist BM or axe BM or both?
  • Tekril - Dreamweaver
    Tekril - Dreamweaver Posts: 308 Arc User
    edited June 2011
    Um.... It's more noobish to ignore the other weapon paths.
    It's not noobish at all to ignore weapon paths, try balancing them all, or anything in between. What's noobish is flaming someone for declaring their intentions, whatever they may be.
    Except she actually asked a right question for someone who's new to the class, and not just "LOLZ Ima makes a LA fists only BM cuz am pro yo".
    Some of the trolls around here don't care. Julian was probably just warning her in advance.
  • Dagnatic - Sanctuary
    Dagnatic - Sanctuary Posts: 207 Arc User
    edited June 2011
    The only way you will ever get 5Aps is if you use fists, for fists you don't really need to get any of the fist skill path, other than the mastery, seaming as due to the Higher DPS rate its probably easier just to hit and spark, Hit and Spark. So in that case, and i may be wrong, its easier to stat 6str 4dex every 2 levels and have both a set of axes and Fists.

    The reason for this being that Axes give you a couple more stuns, and most of your main or best AoE's come from the axe skill path, which will allow you to be more use to your squad in the mid-late level range, with helping take down more mobs at the same time faster,

    Fists on the other hand are a weapon path more directed at soloing, and 1Vs1 once you hit 5Aps, which might i add you probably wont do until 90+, will allow you to solo a vast amount of instances with the aid of Blood paint.

    Its really up to you, if you only want to go fists then do so as you wish, playing the game may be a tad bit tougher, but im sure you'll enjoy yourself, as long as your having fun, thats all that counts.
  • Niteshadows - Harshlands
    Niteshadows - Harshlands Posts: 583 Arc User
    edited June 2011
    make ur bm the way u want but keep in mind that fists/claws feed off of strength not dex. dex is only added so u can wear fists ur lvl. on a personal note u may want to have axes as a side weapon just for the extra 6 seconds of punishing ur opponent.
    Do you hate me? Good, that makes for an adequate conversation starter.
    [SIGPIC][/SIGPIC]
  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited June 2011
    Is it difficult to manage axe&fist skills at the same time? Heavy Armor works best am I correct? Would it be better if I were to use axes early game and when I hit a decent Lvl, like 60, start with the fists. Is it possible to get 5aps with fist BM or axe BM or both?

    It's fine starting both, since for fists you only need mastery early on and don't have to worry about other skill. Use your fists for 1v1 and axes for AoE. Being an "axes BM" doesn't limit your APS, unless you don't have enough DEX to wear fists. Your gears determine your APS.
  • Femswordtank - Lost City
    Femswordtank - Lost City Posts: 44 Arc User
    edited June 2011
    It's not noobish at all to ignore weapon paths, try balancing them all, or anything in between. What's noobish is flaming someone for declaring their intentions, whatever they may be.

    Um it is Noobish to ignore the other weapon paths, sorry but it is. Axes are just too valuable to not be used especially due to HF giving double damage maxed which is just. b:shocked
    I know late game squads only want 5APS BM's to quick run the instances and even then they may still expect the BM to use HF as it gives the squad overall more damage than Demon/Sage Sparking. However mid game alot of people will want HF to be used for big mob pulls, and also the additional AoE from Fissure and Highland Cleave to get the mobs down faster and make everything just generally quicker. A pure fist BM is less likely to get into frost squads for instance as yes they still have the AoE stun, but when it comes to the bigroom pull, not having the massive boost of HF could mean the tank dies (If it's a seeker with nowhere near enough HP but still it can happen)
    The OP isn't a noob at all and I have no problem with them I'd advise them to get some axes but aside from that fists are great. All I'm saying is that anyone actually advising them that it's fine to use just fists has either never played a BM or just has a very poor understanding of the class.

    I wasn't flaming them I was flaming the person underneath who said that anyone who thinks it's silly to ignore the other weapon paths was a noob which shows a very poor understanding of the class as before int gear becomes available fists are similar DPS to axes without the AoE's, and I've never met a BM yet who doesn't have some axes somewhere for AoE's or at least Heaven's Flame.
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited June 2011
    Um it is Noobish to ignore the other weapon paths, sorry but it is. Axes are just too valuable to not be used especially due to HF giving double damage maxed which is just. b:shocked

    HFgives a 100% amp at level one leveling it only raises the dureation

    I know late game squads only want 5APS BM's to quick run the instances and even then they may still expect the BM to use HF as it gives the squad overall more damage than Demon/Sage Sparking.

    Considering the fact that every other class with a physical spark out DPS's bm's with claws, yes you are wanted for HF

    However mid game alot of people will want HF to be used for big mob pulls, and also the additional AoE from Fissure and Highland Cleave to get the mobs down faster and make everything just generally quicker. A pure fist BM is less likely to get into frost squads for instance as yes they still have the AoE stun, but when it comes to the bigroom pull, not having the massive boost of HF could mean the tank dies (If it's a seeker with nowhere near enough HP but still it can happen)

    Change "have difficulty" to "will be openly mocked" and your set

    The OP isn't a noob at all and I have no problem with them I'd advise them to get some axes but aside from that fists are great. All I'm saying is that anyone actually advising them that it's fine to use just fists has either never played a BM or just has a very poor understanding of the class.

    Yes, the OP is a nubcake. Thats what we call peopel with a poor understanding of the class.

    I wasn't flaming them I was flaming the person underneath who said that anyone who thinks it's silly to ignore the other weapon paths was a noob which shows a very poor understanding of the class as before int gear becomes available fists are similar DPS to axes without the AoE's, and I've never met a BM yet who doesn't have some axes somewhere for AoE's or at least Heaven's Flame.

    There was never a "bm class before int gear" the gear was in game everyone that could afford it just got +10-12 omg vit axe GX builds though due to sheer stupidity. No, axe DPS on my 5x barb unbuffed was lower than its DPS with god damn 30 molder claws.

    Fixed
    Gifs are hard to make work here
  • Karjala__ - Sanctuary
    Karjala__ - Sanctuary Posts: 23 Arc User
    edited June 2011
    Actually HF is 6 seconds from lvl 1 and amp increases with leveling, 55% amp at lvl 1 if i remeber right
  • Femswordtank - Lost City
    Femswordtank - Lost City Posts: 44 Arc User
    edited June 2011
    Fixed

    By before Int gear I meant like sub level 90 when there's enough to seriously start affecting your APS, not before it was implemented... Aside from that you basically just agreed with everything I said so how the hell was that fixed...
    Besides you got the bit about HF wrong, mines level 8 and the amp is only 90% and the duration doesn't increase unless you get Demon HF.
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited June 2011
    By before Int gear I meant like sub level 90 when there's enough to seriously start affecting your APS, not before it was implemented... Aside from that you basically just agreed with everything I said so how the hell was that fixed...
    Besides you got the bit about HF wrong, mines level 8 and the amp is only 90% and the duration doesn't increase unless you get Demon HF.

    Its always 100% *facepalm* only the dureation changes. this has been proven dozens of times. The skill description claims to add 90% weapon daage as a fire DoT at level 8 lol. Do you beleive that as well?

    DQ bracers, wraithgate cape, GV's, Demon spark all pre 90 things that make interval matter. cape and bracers are useable at 60+

    Fists have a far higher base DPS due to the boost from sharding and rings even before int.
    Gifs are hard to make work here
  • Tekril - Dreamweaver
    Tekril - Dreamweaver Posts: 308 Arc User
    edited June 2011
    lol wow

    Arguing over trying to warn the OP about noobs? wtf?
    Um it is Noobish to ignore the other weapon paths, sorry but it is. Axes are just too valuable to not be used especially due to HF giving double damage maxed which is just. b:shocked
    No, it is not. It don't have anything to do with being a noob. Maybe it has to do with being a newb, but not a noob.

    It's also very noobish to try arguing a counterpoint which has nothing to do with the point.
    I wasn't flaming them I was flaming the person underneath who said that anyone who thinks it's silly to ignore the other weapon paths was a noob which shows a very poor understanding of the class as before int gear becomes available fists are similar DPS to axes without the AoE's, and I've never met a BM yet who doesn't have some axes somewhere for AoE's or at least Heaven's Flame.
    Why would you flame someone for the truth? And bringing someone's understanding of the class in to the argument is meaningless, this don't have anything to do with it. I haven't met a noob who wanted to go one weapon path yet. I'm sure there are some, but mainly, normal new players do. I'm sorry, but YOU are wrong.

    Also, it's "AoEs", not "AoE's". The word isn't a contraction, nor are the AoEs in possession of anything in that context.
  • Julian - Dreamweaver
    Julian - Dreamweaver Posts: 216 Arc User
    edited June 2011
    I wasn't flaming them I was flaming the person underneath who said that anyone who thinks it's silly to ignore the other weapon paths was a noob which shows a very poor understanding of the class as before int gear becomes available fists are similar DPS to axes without the AoE's, and I've never met a BM yet who doesn't have some axes somewhere for AoE's or at least Heaven's Flame.
    Sorry about the misunderstanding here. I use the word 'noob' with a different meaning than apparently you do. What I meant by 'noob' was the know-it-alls who flame others for not doing things their way, even if their advice is otherwise good, rather than what you probably mean, which is a new player in general.

    Again, sorry about that. b:cute
    [SIGPIC][/SIGPIC]
  • Femswordtank - Lost City
    Femswordtank - Lost City Posts: 44 Arc User
    edited June 2011
    Its always 100% *facepalm* only the dureation changes. this has been proven dozens of times. The skill description claims to add 90% weapon daage as a fire DoT at level 8 lol. Do you beleive that as well?
    .

    You may be right about the starting at 100% but I've just checked with several BM's and the duration only increases with Demon HF. They also think the amp doesn't start at 100% but I'm not going to bother arguing that...

    I added a bit to my first reply about there being gear before 9X but really it was a bit too expensive for someones first character, which I deleted for some reason...

    I didn't realize fists did that much more damage than axes so not gonna disagree with that at all.

    Sorry to Terkril but I'm not really sure if we've used the word noob enough combined so heres a few more noobs.
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited June 2011
    You may be right about the starting at 100% but I've just checked with several BM's and the duration only increases with Demon HF. They also think the amp doesn't start at 100% but I'm not going to bother arguing that...

    I added a bit to my first reply about there being gear before 9X but really it was a bit too expensive for someones first character, which I deleted for some reason...

    I didn't realize fists did that much more damage than axes so not gonna disagree with that at all.

    Sorry to Terkril but I'm not really sure if we've used the word noob enough combined so heres a few more noobs.

    No, dureation goes up.
    Gifs are hard to make work here
  • Femswordtank - Lost City
    Femswordtank - Lost City Posts: 44 Arc User
    edited June 2011
    No, dureation goes up.

    *duration, you've spelt that wrong like 5 times. Anyway, if the duration goes up what the **** the point of getting Demon HF apart from a little more damage on the initial hit? The duration starts at 6 seconds and it's always 6 seconds it doesn't max out at 6. I've timed it at level 8 and someone else timed it at level 10 and it's 6 seconds both damn times...
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited June 2011
    *duration, you've spelt that wrong like 5 times. Anyway, if the duration goes up what the **** the point of getting Demon HF apart from a little more damage on the initial hit? The duration starts at 6 seconds and it's always 6 seconds it doesn't max out at 6. I've timed it at level 8 and someone else timed it at level 10 and it's 6 seconds both damn times...

    I do that.

    Um it starts at around 3, goes to 6. Then goes to 9 with demon HF.

    Its like a .3 second gain per level kinda hard to time.
    Gifs are hard to make work here
  • Zanryu - Dreamweaver
    Zanryu - Dreamweaver Posts: 7,261 Arc User
    edited June 2011
    I do that.

    Um it starts at around 3, goes to 6. Then goes to 9 with demon HF.

    Its like a .3 second gain per level kinda hard to time.

    Stop bothering with people that think HF is just 6 seconds, they're big fat noob faces with small little nub brains, us pros know what's up yo
  • Cenire - Sanctuary
    Cenire - Sanctuary Posts: 69 Arc User
    edited June 2011
    You should have at least some form of axes to use HF. The skill is just too awesome to ignore. I use it more than anything and squads love it.
  • Tekril - Dreamweaver
    Tekril - Dreamweaver Posts: 308 Arc User
    edited June 2011
    Stop bothering with people that think HF is just 6 seconds, they're big fat noob faces with small little nub brains, us pros know what's up yo
    See this man is using the word "noob" correctly. :3

    And 'scuse my complete lack of knowledge for the BM class, but can't HF be replaced by Extreme Poison? Or is HF's AoE effect too valuable?
  • SashaGray - Heavens Tear
    SashaGray - Heavens Tear Posts: 3,765 Arc User
    edited June 2011
    See this man is using the word "noob" correctly. :3

    And 'scuse my complete lack of knowledge for the BM class, but can't HF be replaced by Extreme Poison? Or is HF's AoE effect too valuable?
    i just replaced my car with roller skates!
    [SIGPIC][/SIGPIC]
  • Tekril - Dreamweaver
    Tekril - Dreamweaver Posts: 308 Arc User
    edited June 2011
    Good for you, Sasha. Reduces pollution and all. However, it does not address anything you have quoted in my post.
  • Femswordtank - Lost City
    Femswordtank - Lost City Posts: 44 Arc User
    edited June 2011
    Good for you, Sasha. Reduces pollution and all. However, it does not address anything you have quoted in my post.

    It's an analogy for replacing an AoE amp with a single target one as HF increases damage on all mobs and is therefore a hell of a lot more useful, thus using roller skates to get around is a lot worse than using a car. You either didn't understand or you were failing to be sarcastic.

    Sorry about not understanding how HF works before, fail on my part but the skill description is wrong, and the one stickied BM guide says that the amp increases and not the duration so what the hell am I supposed to think? Thanks loads for pointing that out but no need to call someone a noob about it. That is a further misuse of the word noob as I'm willing to back down and agree thus I was being a newb before as I was misinformed rather than being a noob and being unwilling to learn. b:surrender

    (To the OP really sorry for the thread hijack but at least you learnt how HF works rather than making the same mistake as me, hope you got other useful info out of it.)
  • Tekril - Dreamweaver
    Tekril - Dreamweaver Posts: 308 Arc User
    edited June 2011
    It's an analogy for replacing an AoE amp with a single target one as HF increases damage on all mobs and is therefore a hell of a lot more useful, thus using roller skates to get around is a lot worse than using a car. You either didn't understand or you were failing to be sarcastic.
    Sorry, simple misunderstanding. I derped a great deal in that last post, but I get your point now.
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited June 2011
    See this man is using the word "noob" correctly. :3

    And 'scuse my complete lack of knowledge for the BM class, but can't HF be replaced by Extreme Poison? Or is HF's AoE effect too valuable?

    They're both work as amps but they don't compete. Technically HF is a "curse". HF is 100% amp, Extreme Poison is 20%. HF and EP stack and will do alot more dmg. Subsea and EP compete and will override each other (Subsea is 30%).
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • JanusZeal - Heavens Tear
    JanusZeal - Heavens Tear Posts: 3,852 Arc User
    edited June 2011
    Is it difficult to manage axe&fist skills at the same time? Heavy Armor works best am I correct? Would it be better if I were to use axes early game and when I hit a decent Lvl, like 60, start with the fists. Is it possible to get 5aps with fist BM or axe BM or both?
    It all depends on the gear you have.

    If you aren't that prepped with being a level 80, then start off with the axe path. If you've got a little money or coinage saved up then go vit axe and stat out the vit come time to buy -interval stuff so you can effectively use fists, putting reset points primarily in dex and the rest into str as str will be covered substantially just to use axes of your own level.

    Bare minimum for a BM doing instances like FF and RB is an axe build. Fists help quite a bit, but axe is always required for HF and spammable set of AOE skills. A BM without HF and axes is a useless one, might as well go sin. APS fist begins to be more of something 85+ and 90+.
  • ArmaniEx - Harshlands
    ArmaniEx - Harshlands Posts: 191 Arc User
    edited June 2011
    There is no such thing as a fist bm....bm shud use axe,fists,pole.

    Were the only class that can duo three weaps all having different effects, to bad everyone goes for a 5aps bm..mostly all with 8k hp