PWI could use some coin sinks

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Comments

  • Batini - Archosaur
    Batini - Archosaur Posts: 46 Arc User
    edited June 2011
    Chip packs and rep badges from a NPC. Wouldn't matter at this point.

    Done, I fixed it.

    + 1 for you
  • ShiningRock - Lost City
    ShiningRock - Lost City Posts: 36 Arc User
    edited June 2011
    Coins seem to lose its value quite fast. I believe it's because more coins are "made" and injected into circulation than "spent", since there is nothing worth spending coins on.


    Let's compare coins income and usage:

    Income:
    - packs (-> best luck tokens -> 10mill big notes) - probably the biggest source of coins right now
    - weekly TW pay - some of it is spent on TW towers and cata scrolls but some is used to buy charms and stay in circulation
    - BH rewards - namely, 2x Ecstacy card and 50x Mirage Celestone
    - mob drops and selling of DQ items

    Expenses
    - leveling skills
    - teleports
    - repair fees
    - purging and putting in shards
    - Crazy Stone


    Income is way bigger than expenses, especially for endgame players. Also coins can't buy anything useful from system, what means they stay in circulation between players forever, and being spawned in huge amounts everyday, lose its value fast.


    Solution is simple: there should be something useful available to buy for coins at NPCs.


    Post your suggestions what would you like to see being sold that way. My ideas: Guardian Scrolls, Pages of Fate, Mystical Tome Fragments, Mystical Tome Pages, Bronze HP and MP charms, Tisha and Tienkang Stones.

    Things that are less powerful but still useful.


    Player's suggestions:
    Kieve's idea: Introduce a fee for FF entry
    Infernia's idea: Add a fee to refining with Dragon Orbs. Cost based on Dragon Orb level.
    Chillium's idea: "event" HP/MP food buyable from NPCs


    Discuss.

    No for the coin sink it was hard enough to even get any coins from level 30-99.

    Yes for buying guardian scrolls and such with coins
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited June 2011
    The guild base would have been a great coin sink if the gear was better with less contribution cost.

    I'd be willing to spend 1billion coins on a bow easily if it was better than the R9 bow.

    Guild upgrading has been a modest coin sink but alot of guilds are nearing the max already.
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  • Razorburn - Dreamweaver
    Razorburn - Dreamweaver Posts: 188 Arc User
    edited June 2011
    How about an 600k fee to open fc an that same npc sells hyper stones an gaurdian scrolls at 75k.
    gms can also just get free gold to sell in ah occasionally if there arent enough gold sellers that prices sky rocket too much. In the real world we know that capitalism does not truly work as there are 0 true capitalistic societys that i know of-I live in the usa
  • IAetius - Dreamweaver
    IAetius - Dreamweaver Posts: 197 Arc User
    edited June 2011
    Some of the problem has to do with gold market as well. In the old days 1 gold = 100k. Right now 1 gold = 1.3m. There's a huge gain on coins when it comes to that market.
    TY for my shiney new R9 PWE b:chuckle

    iAetius - Sage- Mystic-
  • Allisandre - Sanctuary
    Allisandre - Sanctuary Posts: 1,452 Arc User
    edited June 2011
    They did implement a new daily quest that is a massive coin sink.

    But no one does it because it's a massive coin sink.

    b:chuckle
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  • NiightmareXz - Harshlands
    NiightmareXz - Harshlands Posts: 1,569 Arc User
    edited June 2011
    They did implement a new daily quest that is a massive coin sink.

    But no one does it because it's a massive coin sink.

    b:chuckle

    Because the exp to coin ratio was way off balance. You spend about, what? 1mil coins or something to get 50k exp? I never actually did it, but I remember people going "QQ You get **** exp and spend so much fawking munnies!"

    b:surrender
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  • esperkiller
    esperkiller Posts: 13 Arc User
    edited June 2011
    Coinsinks only hurt f2p players and casual players. The lunar cost is why people don't go do lunar that often. This whole ENTIRE problem would go away if the drops in tt and lunar were increased. If the drops are increased than would be more people with less money and less people with a whole bunch of it. After you remove packs & put in hp/mp food in apoths the price of gold would drop, and it will drop even lower if you made chest of coins free to open.
  • Daedallus - Sanctuary
    Daedallus - Sanctuary Posts: 554 Arc User
    edited June 2011
    *Disguises himself as coin sink*

    Come along, put all yer coins here b:chuckle
  • Elenacostel - Heavens Tear
    Elenacostel - Heavens Tear Posts: 2,822 Arc User
    edited June 2011
    - Lottery

    There are many lottery schemes, but there's no need to get into them. Suffice to say there are schemes that, on average, you lose if you participate. Nonetheless, people participate in lotteries. You see it with people opening packs; people are willing to gamble, even if the odds are against them.

    You can set up a scheme where there are multiple winners, so that there's no sense of competition amongst the participants. This prevents rich people from having greater chances than the poor.

    - Lower the price to purchase DQ points.

    I think the current price is too high to make it worth it. If they lowered it, people will be buying DQ points with coin to purchase charms and some other utilitarian items.

    - More items in the DQ Page

    Since we can now buy DQ points with coin, if we have more items in the DQ page, then we'll have more incentive to buy DQ points.

    - Featured Items in the Event Boutique

    Temporarily add items in the Event Boutique, much like we have sales in the regular Boutique. For example, we could have Dragon Orbs in the Event Boutique for a week. Again, this is to provide incentive to buy DQ points via coin.



    The drawbacks of the DQ Point suggestions above is that people will then sell DQ items at a price slightly below the NPC conversion rate. So it won't be as effective of a coin sink as it may initially seem.
  • PooRitan - Sanctuary
    PooRitan - Sanctuary Posts: 40 Arc User
    edited June 2011
    you can't solve the inflation problem by just implementing new coin sinks.
    the amount of produced coins is that large that you would need to make a coin sink that drains like 500k more from the average player a day to counter the billions of new daily coins. and that would hit everyone.
    and it would have to be a somewhat forced coin sink. else most would try to avoid it.
    how should a casual player who for example wants to grind mostly deal with that.

    not to mention that more coin sinks would be like avoiding the real problem.
    which is coins made by packs.

    nothing will change until the soulution involves the source.

    triumph money, 10m big notes, tokens and best luck tokens.


    once there was a time when the majority of coins were made by killing mobs. droping a few coins and dq's.

    today this source is only a very smal fraction.
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited June 2011
    you can't solve the inflation problem by just implementing new coin sinks.
    the amount of produced coins is that large that you would need to make a coin sink that drains like 500k more from the average player a day to counter the billions of new daily coins. and that would hit everyone.
    and it would have to be a somewhat forced coin sink. else most would try to avoid it.
    how should a casual player who for example wants to grind mostly deal with that.

    not to mention that more coin sinks would be like avoiding the real problem.
    which is coins made by packs.

    nothing will change until the soulution involves the source.

    triumph money, 10m big notes, tokens and best luck tokens.


    once there was a time when the majority of coins were made by killing mobs. droping a few coins and dq's.

    today this source is only a very smal fraction.

    A lot of the coins are being accumulated by a very few wealthy players. I myself have over a billion coins and I know plenty of others who have more. These are the players that are buying hundreds and hundreds of gold in AH and keeping prices up.

    If these players had something good to dump their coins into they would do it. A G17 weapon that costs 2billion coins would help. Since it is not directly available in the boutique, CS users would have to sell their gold for coins. The competition between gold sellers would drive prices down. This would raise the value of coin relative to gold.

    Instead we get this R9 sale which can only be bought with gold and not coin. This is doing the opposite and is increasing the value of gold relative to coin, driving prices up.
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  • Elenacostel - Heavens Tear
    Elenacostel - Heavens Tear Posts: 2,822 Arc User
    edited June 2011
    This isn't a coin sink suggestion, but instead a coin-equalization suggestion.

    Have a daily quest for higher levels that require the following:
    - Be in a squad with one other person of a random lower level.
    - Pay X coins to an NPC to complete this quest.
    - The lower level in the squad would gain Y coins, where Y is less than X.

    The reward would be something that is worth the coins. But the idea is that coin gets transferred from the (most likely) richer to the (most likely) poorer.
  • SinfuINature - Harshlands
    SinfuINature - Harshlands Posts: 533 Arc User
    edited June 2011
    stop having pack sales every week and gold price will go down... put crab meat and herb in the apoth and not in the pw agent... put dyes for colthes in the npc (this will be a big coin sink)... take away make over scrolls and just charge 200k or 300k to redo your player's look... how about guardian scrolls... ect... just simple put some of the items that take tokens and make them sold by a NPC...the way to take coin out is to make more **consumable goods** sold by a NPC and not a player...
  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited June 2011
    This isn't a coin sink suggestion, but instead a coin-equalization suggestion.

    Have a daily quest for higher levels that require the following:
    - Be in a squad with one other person of a random lower level.
    - Pay X coins to an NPC to complete this quest.
    - The lower level in the squad would gain Y coins, where Y is less than X.

    The reward would be something that is worth the coins. But the idea is that coin gets transferred from the (most likely) richer to the (most likely) poorer.

    I would probably just multi client on my alt and get the reward plus save some coins :P
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  • SmackaSmurf - Heavens Tear
    SmackaSmurf - Heavens Tear Posts: 14 Arc User
    edited June 2011
    some one said it has to be worth it

    so whats one thing everyone wants? to be diffrent from the next lad or lass

    so why not a time limited NPC

    mounts, fashion, all class pets ect. make the cost worth it for the time, before it fades away

    then change it up say every month with new items
  • Tojop - Dreamweaver
    Tojop - Dreamweaver Posts: 623 Arc User
    edited June 2011
    *patiently waits for WarrenWolfy to say something intelligent*
  • Elenacostel - Heavens Tear
    Elenacostel - Heavens Tear Posts: 2,822 Arc User
    edited June 2011
    I would probably just multi client on my alt and get the reward plus save some coins :P

    The idea is that the level required of the other character is random. Today it could require a level 31 char. Tomorrow could be level 14. Yesterday could be level 57.
  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited June 2011
    The idea is that the level required of the other character is random. Today it could require a level 31 char. Tomorrow could be level 14. Yesterday could be level 57.

    If it were that specific, I might not do it at all then because it's harder to find someone of an exact level rather than just a range. If it was a range, I have alts in almost every range. The ranges I don't have, the people I know in real life do and they would simply give me the money back and then I would hop on an alt and do the same to them. Plus with random lower levels, then it would make it so that some people who are mid range could randomly be unable to do it. Say level 70s for example. If they brought a lower level when it was 14 than it works fine. But what happens when "lower level" means 73? and if you say okay then why not say anyone in their 70s would automatically be considered the high level. That would lower the amount of randomization to the point where it would be easier for me to just have an alt/friend for each range. :P
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  • Elenacostel - Heavens Tear
    Elenacostel - Heavens Tear Posts: 2,822 Arc User
    edited June 2011
    If it were that specific, I might not do it at all then because it's harder to find someone of an exact level rather than just a range. If it was a range, I have alts in almost every range. The ranges I don't have, the people I know in real life do and they would simply give me the money back and then I would hop on an alt and do the same to them.

    That's exactly why it's an exact level, as opposed to a range. So that you cannot simply give it to an alt.
    Plus with random lower levels, then it would make it so that some people who are mid range could randomly be unable to do it. Say level 70s for example. If they brought a lower level when it was 14 than it works fine. But what happens when "lower level" means 73? and if you say okay then why not say anyone in their 70s would automatically be considered the high level. That would lower the amount of randomization to the point where it would be easier for me to just have an alt/friend for each range. :P

    Whatever your level is... it will pick something lower. If you're 70+, it will only choose 1-69. If you're 50+, it will only choose 1-49.

    I didn't think it was necessary to explain that.
  • Alex_Gantz - Dreamweaver
    Alex_Gantz - Dreamweaver Posts: 468 Arc User
    edited June 2011
    If you don t want them... can i have all your coins??? b:surrender
  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited June 2011
    That's exactly why it's an exact level, as opposed to a range. So that you cannot simply give it to an alt.



    Whatever your level is... it will pick something lower. If you're 70+, it will only choose 1-69. If you're 50+, it will only choose 1-49.

    I didn't think it was necessary to explain that.


    Well if whatever your level is, it will pick something lower than why would low levels bother coming with me when they can just do the quest themselves? I mean if everyone is high level than no one would be.


    And I figured when you said high level, you actually meant high levels. You know like 8X+
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  • Kieve - Dreamweaver
    Kieve - Dreamweaver Posts: 385 Arc User
    edited June 2011
    Doesn't matter, because people wouldn't do this. They'd either find some work-around, charge the low-level in advance to make the coin back (or demand the coin returned as 'payment' for whatever), and generally find all manner of ways to exploit it - or they'd just skip the idea altogether.
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  • /Groovy/ - Harshlands
    /Groovy/ - Harshlands Posts: 688 Arc User
    edited June 2011
    Doesn't matter, because people wouldn't do this. They'd either find some work-around, charge the low-level in advance to make the coin back (or demand the coin returned as 'payment' for whatever), and generally find all manner of ways to exploit it - or they'd just skip the idea altogether.

    Agreed, we don't need another quest everyone avoids. It needs to be something actually useful for players.
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  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited June 2011
    Make hyper exp stones available from the merchants under miscellaneous.

    Make guardian scrolls sold by the same npc that sells the rez scrolls.


    Put nicer mounts in the pet manager's goods.

    Upgradeable apothecary items that are unable to be traded. You trade in your apothecary pots and a certain amount of coins and materials for an upgraded version of that pot. The higher the skill level/pot level the better upgrades are available. These upgrades are unable to be traded but can be account stashed. Make the materials some of the new materials out there for the divine contracts so that you have to have the quest to even farm them and since they are quest items wouldn't be able to be traded.
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    Thanks Silvy for the superb sig <3

    VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
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    Pusillanimous:
    1) lacking courage or resolution; cowardly; faint-hearted
    2) Proceeding from or indicating a cowardly spirit