Plants in FC

JebakLesny - Dreamweaver
JebakLesny - Dreamweaver Posts: 99 Arc User
edited May 2011 in Mystic
What plants u use in FC?
Punishing Sting - got it on lv 1, i dont use it.
Befuddling Creeper maxed. nice debuff plant. i rly like it. i use it on almost every bossesb:laugh
Listless Blossom - lv 1. any1 use it? the sleep efect is nice but ... hmm
Vital Herb n Healing Herb. they r maxed, i use them on 2nd boss n bishop boss.
I just wonder what another ppl do with them b:pleased
Post edited by JebakLesny - Dreamweaver on

Comments

  • Dyskrasia - Heavens Tear
    Dyskrasia - Heavens Tear Posts: 2,161 Arc User
    edited May 2011
    I use vital on just about every boss. If the cleric is going to use their debuffs on bosses, I use spidervine.
    [SIGPIC][/SIGPIC]
    Evict is a sexy chalupa. <3
    retired, etc
  • VoItaire - Harshlands
    VoItaire - Harshlands Posts: 1,033 Arc User
    edited May 2011
    I like to lyse punishing for aoe since gale force and thicket often cause mobs to run and that can cause problems for the squad sometimes.

    I use befuddling on all bosses and on ones like the first one and slasher I just summon and lyse it, and then do the same with spider.

    I don't see a real use for listless outside of pvp.

    My healing herb is like one of only two skills I still need to lvl lol because it's useless. I only use on big pulls for psychological purposes especially when solo healing because it makes the squad feel safer if they don't know how insignificantly it heals. xD

    I use vital on every boss except the first one and slasher, and on pulls because it's heals are really awesome especially when solo healing. It let's just about anyone tank bosses coupled with salvation buffs.
    [SIGPIC][/SIGPIC]
  • Yamchayama - Sanctuary
    Yamchayama - Sanctuary Posts: 26 Arc User
    edited May 2011
    My healing herb is like one of only two skills I still need to lvl lol because it's useless. I only use on big pulls for psychological purposes especially when solo healing because it makes the squad feel safer if they don't know how insignificantly it heals. xD

    I use vital on every boss except the first one and slasher, and on pulls because it's heals are really awesome especially when solo healing. It let's just about anyone tank bosses coupled with salvation buffs.

    I disagree with you on how useless healing herb is. Maxed, it gives 125 hp every two seconds. So, in the same 20 seconds vital will last, it gives 1250 back to your party. Vital gives them an extra 50 hp/second for 20 seconds, or 1000hp more than they would have recovered normally. Healing herb gives more back in the same amount of time. I use them together.
  • Yui_ - Harshlands
    Yui_ - Harshlands Posts: 151 Arc User
    edited May 2011
    I disagree with you on how useless healing herb is. Maxed, it gives 125 hp every two seconds. So, in the same 20 seconds vital will last, it gives 1250 back to your party. Vital gives them an extra 50 hp/second for 20 seconds, or 1000hp more than they would have recovered normally. Healing herb gives more back in the same amount of time. I use them together.

    Healing herb = Awesome when pared with Vital herb. It's amazing aggro free healing that can be done while you still dps.

    Creeper/Spider is usually a better choice if your missing the debuffs. But healing herb will save lives if used right.
    YuiYuiYuiYuiYuiYuiYuiYuiYuiYui
  • Yamchayama - Sanctuary
    Yamchayama - Sanctuary Posts: 26 Arc User
    edited May 2011
    Healing herb = Awesome when pared with Vital herb. It's amazing aggro free healing that can be done while you still dps.

    Creeper/Spider is usually a better choice if your missing the debuffs.
    Agreed. My main point was healing herb is at least as good as vital...you just can't have it and your debuf plants out at the same time :(.

    For that matter (but off topic, sorry), once you have a decent amount of mAtk, Comforting Mist becomes fairly useful as well, and can fill the gap between when vital vanishes and its cd expires.
  • VoItaire - Harshlands
    VoItaire - Harshlands Posts: 1,033 Arc User
    edited May 2011
    I disagree with you on how useless healing herb is. Maxed, it gives 125 hp every two seconds. So, in the same 20 seconds vital will last, it gives 1250 back to your party. Vital gives them an extra 50 hp/second for 20 seconds, or 1000hp more than they would have recovered normally. Healing herb gives more back in the same amount of time. I use them together.

    Actually, it would be 2500 hp in 10 seconds, which really is kinda weak considering that just one of my break in the clouds heals more than that(Although it's over time and that has it's own advantages), but I guess the herb is one of those deals where it starts off strong but gets noticeable weaker later. And healing herb really isn't near as useful as Vital, but I guess from what you and Yui have said it does have uses. Personally I'd still rather debuff though since vital does well enough on it's own with aoe heals.
    [SIGPIC][/SIGPIC]
  • Yamchayama - Sanctuary
    Yamchayama - Sanctuary Posts: 26 Arc User
    edited May 2011
    Actually, it would be 2500 hp in 10 seconds, which really is kinda weak considering that just one of my break in the clouds heals more than that(Although it's over time and that has it's own advantages), but I guess the herb is one of those deals where it starts off strong but gets noticeable weaker later. And healing herb really isn't near as useful as Vital, but I guess from what you and Yui have said it does have uses. Personally I'd still rather debuff though since vital does well enough on it's own with aoe heals.

    2500 in 10 seconds?
  • VoItaire - Harshlands
    VoItaire - Harshlands Posts: 1,033 Arc User
    edited May 2011
    2500 in 10 seconds?

    20 seconds, that's how long vital stays out.
    [SIGPIC][/SIGPIC]
  • __Astarte__ - Dreamweaver
    __Astarte__ - Dreamweaver Posts: 151 Arc User
    edited May 2011
    I disagree with you on how useless healing herb is. Maxed, it gives 125 hp every two seconds. So, in the same 20 seconds vital will last, it gives 1250 back to your party. Vital gives them an extra 50 hp/second for 20 seconds, or 1000hp more than they would have recovered normally. Healing herb gives more back in the same amount of time. I use them together.

    Vital doesn't just give 50 hp/sec though. It also heals for a fairly significant amount on top of that every few seconds.
    Censorship is the bane of creativity. Censorship is the bane of personality. Most of all...censorship is the bane of identity.
  • Yamchayama - Sanctuary
    Yamchayama - Sanctuary Posts: 26 Arc User
    edited May 2011
    20 seconds, that's how long vital stays out.

    yes, 50 additional healing/second over 20 seconds, or, in other words, 100 additional healing every 2 seconds, which is less than the 125 extra hp healing herb gives every 2 secs. We're quibbling though...they're essentially equivalent.
    Vital doesn't just give 50 hp/sec though. It also heals for a fairly significant amount on top of that every few seconds.

    I haven't seen that happen. But, I do see in the description now that I looked again where it says it works that way. I'll have to look closer next time I use it.
  • Yui_ - Harshlands
    Yui_ - Harshlands Posts: 151 Arc User
    edited May 2011
    V
    yes, 50 additional healing/second over 20 seconds, or, in other words, 100 additional healing every 2 seconds, which is less than the 125 extra hp healing herb gives every 2 secs. We're quibbling though...they're essentially equivalent.



    I haven't seen that happen. But, I do see in the description now that I looked again where it says it works that way. I'll have to look closer next time I use it.

    Vital herb heals for a huge amount in addition to the 50 extra regen. Its anywhere from 1 to 2k heal every pulse. Its far better than healing herb. But both are still good to have max.
    YuiYuiYuiYuiYuiYuiYuiYuiYuiYui
  • VoItaire - Harshlands
    VoItaire - Harshlands Posts: 1,033 Arc User
    edited May 2011
    yes, 50 additional healing/second over 20 seconds, or, in other words, 100 additional healing every 2 seconds, which is less than the 125 extra hp healing herb gives every 2 secs. We're quibbling though...they're essentially equivalent.



    I haven't seen that happen. But, I do see in the description now that I looked again where it says it works that way. I'll have to look closer next time I use it.

    lol... Vital adds a BUFF that adds hp REGEN, but it still heals for a large unknown amount, WAY more than healing. There's a reason it costs a spark and only lasts 20 seconds ^^ Just see how muhc healing herb heals on its own and compare it to the amount vital heals on it's own. The winner will be obvious.
    [SIGPIC][/SIGPIC]