PvP Genie

SaiKun - Harshlands
SaiKun - Harshlands Posts: 54 Arc User
edited May 2011 in Cleric
I'm a growing battle cleric but I need some advice on how to build my genie.
Skills I'm pondering:
Second Wind
Holy Path
ToP
Expel
Weakness (for the pesky sins)
Badge of Courage (again for pesky sins)
Earth Claw (for annoying AA)

Anything else you can give me advice for on building my battle cleric better is appreciated. b:thanks

P.S. My build will be:
VIT 50 MAG 300
STR 54 DEX 5

And I plan on going Demon. b:cute
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Every cleric I've ever met was a smoker. Coincidence? I think not.
Their build, their way..if they call it Sammitch Build, I care less as long they do their job. ~ColdSnow
Officially Retired : 6/13/2011
Post edited by SaiKun - Harshlands on

Comments

  • Mrvate - Heavens Tear
    Mrvate - Heavens Tear Posts: 406 Arc User
    edited May 2011
    I'm a growing battle cleric but I need some advice on how to build my genie.
    Skills I'm pondering:
    Second Wind
    Holy Path
    ToP
    Expel
    Weakness (for the pesky sins)
    Badge of Courage (again for pesky sins)
    Earth Claw (for annoying AA)

    Anything else you can give me advice for on building my battle cleric better is appreciated. b:thanks

    P.S. My build will be:
    VIT 50 MAG 300
    STR 54 DEX 5

    And I plan on going Demon. b:cute

    you may also want to take into consideration of the genie build. As that may affect the usefulness of certain skills. But overall Second wind is usually too small of a heal endgame to be of any help imo. I had weakness on my genie for awhile, really never had any time to use it because if a sin pops up I'm hitting expel or AD. And might wanna consider Absolute Domain on your genie.
  • SaintNSinner - Raging Tide
    SaintNSinner - Raging Tide Posts: 9 Arc User
    edited May 2011
    @ the OP,

    Hmm, out of the genie skills you named I would suggest on getting, ToP (Tree of protection), Holy path, and Expel. And if you can I would also add AD (Absolute Domain) and Extreme Poison. All those genie skills is what I have on my genie :P and yeah I do pk a lot o.o
  • Xenia_ - Raging Tide
    Xenia_ - Raging Tide Posts: 30 Arc User
    edited May 2011
    Tree of protection heals to slow.
    Fortify is a good one to think about to.
    And cloud eruption
  • AtoliSky - Sanctuary
    AtoliSky - Sanctuary Posts: 2 Arc User
    edited May 2011
    Dex Genie.
    Eruption fist (if you have enough slots and kept it)
    Expel
    Holy Path
    Fortify lvl 1
    Badge of Courage
    Extreme Poison
  • Decus - Dreamweaver
    Decus - Dreamweaver Posts: 5,033 Arc User
    edited May 2011
    I never found fortify as useful as other anti-stuns. I prefer Badge of courage or AD. (Or just carry around loads of vac powders, which are really great to have if your coinage agrees with you!) I also had HP and EP on every genie I owned, regardless of focus.

    I never cared for Second wind as, like Mrvate said, I think it heals too little =/


    Good choice on going demon, not that I am biased... b:avoid

    Hope that helps, cheers!
    Proving that not only archers do math since 2009. b:victory
    Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
    [SIGPIC][/SIGPIC]
    "Any skills that can be used to kill you will interrupt BB when successful." -truekossy | "...Sage archers are kind of like Mac owners. They are proud of the weirdest and most unnecessary things." -Aesthor | "We ALL know Jesus doesn't play PWI. He may have suffered a lot for humanity, but he'd NEVER punish himself this way." -Abstractive | "I approve of bananas." -SashaGray