Whats the story of PWI Quest?
endlesstorture
Posts: 4 Arc User
I never read all the quest, does anyone know the story of this game from all reading the quest? Like if it were a movie or a book. from level 1-105
Post edited by endlesstorture on
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The story officially rolled over and died the minute they introduced the motorcycle.
Once upon a time it used to be about three races fighting for the survival of their races after bloody wars and post-apocolyptic events....then it was about discovering a new race locked away behind an invisible wall for a bajillion years. Then.....these people popped out of the ground....and then the motorcycles came and I have no idea what's going on now.
....something about greedy chinese people and a failing MMO....I think.They made fun of me because I wasn't a R8 Psychic...and then came third cast. It's not funny anymore.
Reason 88 to buy a makeover scroll:
gomba: "Your butt looks like an eggplant."
Q_Q0 -
lol i remember they said it came from the future0
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There's a story? All I read in my 2.5 years of playing were variations of "Go kill X of Y Wraith and return to me." over and over.[sigpic][/sigpic]LOVE
Information: It is proven that the majority of the Perfect World International player base suffers from "Motorcylophobia".
-Every single patch to an MMO causes players to cry: "They Changed It, Now It Sucks". Every. Single. Patch. -Taken from TV Tropes.0 -
Yukkuri - Heavens Tear wrote: »There's a story? All I read in my 2.5 years of playing were variations of "Go kill X of Y Wraith and return to me." over and over.
Don't forget "Go talk to the NPC that is right in front of me and come back to me". Learn to walk. b:lipcurlb:scorn
The basic story is alright. I agree that introducing motorcycles made the story irrelevant as ts set in old times.
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Items from the shop does not have anything to do with the game's story...[sigpic][/sigpic]LOVE
Information: It is proven that the majority of the Perfect World International player base suffers from "Motorcylophobia".
-Every single patch to an MMO causes players to cry: "They Changed It, Now It Sucks". Every. Single. Patch. -Taken from TV Tropes.0 -
Aww, c'mon haven't you guys ever heard of: Back to the Future, a Kid in King Arthur's court, Hot Tub Time Machine, Bill and Ted's Excellent Adventure, etc. there are some great movies about someone going back to some time period. It doesn't make it irrelevant, its all about the fun you put into it.[SIGPIC][/SIGPIC]
Thanks Silvy for the superb sig
VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
pwi-forum.perfectworld.com/showpost.php?p=17992481&postcount=189
Pusillanimous:
1) lacking courage or resolution; cowardly; faint-hearted
2) Proceeding from or indicating a cowardly spirit0 -
Yukkuri - Heavens Tear wrote: »Items from the shop does not have anything to do with the game's story...
QFT
Although, I do wish that they didn't sound like broken lawnmowers. >.< I mute the game when I'm near one.[SIGPIC][/SIGPIC]
Thanks Silvy for the superb sig
VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
pwi-forum.perfectworld.com/showpost.php?p=17992481&postcount=189
Pusillanimous:
1) lacking courage or resolution; cowardly; faint-hearted
2) Proceeding from or indicating a cowardly spirit0 -
Although kinda stupid and crappy, I do point out that a big part of the main plot is the chronowheel stuff where you go back into the past...
The newbie plot teaches you the history of the three races. (No, the fish and the moles are not races. They do not count.)
They had wars, and kinda sorta made up. There's some fun stuff in there where you can read the history of an event from different viewpoints. It all ends with the murder of a winged tiger whose love is eternal and shames everyone, or something.
Then you go to arch, and the plot becomes about stopping the wraiths. Wholly ineffectually, since they respawn. Anyway - you join up with general summer's army, do grunt-work stuff, uncover a conspiracy, uncover that the wraiths are bringing people back to life to fight on their side, kill a whole lot of wraiths - and on the side you are becoming more cultivated and eventually things get so desparate (and sheesh, things are always getting more and more desperate - but only while you talk to NPCs, in between it's actually quite sunny out there) that they send you into the past to find out the origin of the wraiths, you find out that they are cracking the chronowheel and there's yet MORE traitors (or heroic misguided people, it's a branching quest) and end up being the legendary hero who started that whole timeloop mess.
Back in the present, you decide to become sage and oppose the wraiths. Or you go demon and, I'm not sure what you do then. Be evil, I guess. But you have to kill harpy-wraith to do it so HAH.
Then the fish arrived and renamed some of the underwater bosses and claim to have been there all along but hiding in a bubble so that their grpahics wouldn't lag out everyones machines but now we're powerful enough to compete. Or something. Super-trouts quest is fun, but basically not linked to the main plot except tangentially.
The molemen don't even bother to have an excuse. They're all just "There will be a great disaster! Oh, wait, we slept through it. Well, whatever."0 -
Vitenka - Dreamweaver wrote: »Although kinda stupid and crappy, I do point out that a big part of the main plot is the chronowheel stuff where you go back into the past...
The newbie plot teaches you the history of the three races. (No, the fish and the moles are not races. They do not count.)
They had wars, and kinda sorta made up. There's some fun stuff in there where you can read the history of an event from different viewpoints. It all ends with the murder of a winged tiger whose love is eternal and shames everyone, or something.
Then you go to arch, and the plot becomes about stopping the wraiths. Wholly ineffectually, since they respawn. Anyway - you join up with general summer's army, do grunt-work stuff, uncover a conspiracy, uncover that the wraiths are bringing people back to life to fight on their side, kill a whole lot of wraiths - and on the side you are becoming more cultivated and eventually things get so desparate (and sheesh, things are always getting more and more desperate - but only while you talk to NPCs, in between it's actually quite sunny out there) that they send you into the past to find out the origin of the wraiths, you find out that they are cracking the chronowheel and there's yet MORE traitors (or heroic misguided people, it's a branching quest) and end up being the legendary hero who started that whole timeloop mess.
Back in the present, you decide to become sage and oppose the wraiths. Or you go demon and, I'm not sure what you do then. Be evil, I guess. But you have to kill harpy-wraith to do it so HAH.
Then the fish arrived and renamed some of the underwater bosses and claim to have been there all along but hiding in a bubble so that their grpahics wouldn't lag out everyones machines but now we're powerful enough to compete. Or something. Super-trouts quest is fun, but basically not linked to the main plot except tangentially.
The molemen don't even bother to have an excuse. They're all just "There will be a great disaster! Oh, wait, we slept through it. Well, whatever."
Cool story, bro. b:cute[SIGPIC][/SIGPIC]
Bodyguard for Secret Passage at your service, now accepting daily installments of just 2.5m for your leisure.0 -
It's not like the Chronobike being from the future breaks the game's lore somehow. We already had time travel in the form of Old Heaven's Tear. And doesn't the description kinda imply that someone from the future sent it to us, not that we went there and stole it?
Though, wouldn't that kinda make the GMs part of in-game lore?I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
If you see b:cute be sure to take a second, calm look at anything I said.0 -
Vitenka - Dreamweaver wrote: »Although kinda stupid and crappy, I do point out that a big part of the main plot is the chronowheel stuff where you go back into the past...
The newbie plot teaches you the history of the three races. (No, the fish and the moles are not races. They do not count.)
They had wars, and kinda sorta made up. There's some fun stuff in there where you can read the history of an event from different viewpoints. It all ends with the murder of a winged tiger whose love is eternal and shames everyone, or something.
Then you go to arch, and the plot becomes about stopping the wraiths. Wholly ineffectually, since they respawn. Anyway - you join up with general summer's army, do grunt-work stuff, uncover a conspiracy, uncover that the wraiths are bringing people back to life to fight on their side, kill a whole lot of wraiths - and on the side you are becoming more cultivated and eventually things get so desparate (and sheesh, things are always getting more and more desperate - but only while you talk to NPCs, in between it's actually quite sunny out there) that they send you into the past to find out the origin of the wraiths, you find out that they are cracking the chronowheel and there's yet MORE traitors (or heroic misguided people, it's a branching quest) and end up being the legendary hero who started that whole timeloop mess.
Back in the present, you decide to become sage and oppose the wraiths. Or you go demon and, I'm not sure what you do then. Be evil, I guess. But you have to kill harpy-wraith to do it so HAH.
Then the fish arrived and renamed some of the underwater bosses and claim to have been there all along but hiding in a bubble so that their grpahics wouldn't lag out everyones machines but now we're powerful enough to compete. Or something. Super-trouts quest is fun, but basically not linked to the main plot except tangentially.
The molemen don't even bother to have an excuse. They're all just "There will be a great disaster! Oh, wait, we slept through it. Well, whatever."
my god this totally made my day XD cant stop laughing...well as said b4 cool story broIf I sound like I hate you, please don't take it personally...chances are I actually do.0 -
Vitenka - Dreamweaver wrote: »The molemen don't even bother to have an excuse. They're all just "There will be a great disaster! Oh, wait, we slept through it. Well, whatever."
then usually followed with something like "oh, and check out by huge sword *wink*"┌─┐
┴─┴
ಠ_ರೃ0 -
Vitenka - Dreamweaver wrote: »Although kinda stupid and crappy, I do point out that a big part of the main plot is the chronowheel stuff where you go back into the past...
The newbie plot teaches you the history of the three races. (No, the fish and the moles are not races. They do not count.)
They had wars, and kinda sorta made up. There's some fun stuff in there where you can read the history of an event from different viewpoints. It all ends with the murder of a winged tiger whose love is eternal and shames everyone, or something.
Then you go to arch, and the plot becomes about stopping the wraiths. Wholly ineffectually, since they respawn. Anyway - you join up with general summer's army, do grunt-work stuff, uncover a conspiracy, uncover that the wraiths are bringing people back to life to fight on their side, kill a whole lot of wraiths - and on the side you are becoming more cultivated and eventually things get so desparate (and sheesh, things are always getting more and more desperate - but only while you talk to NPCs, in between it's actually quite sunny out there) that they send you into the past to find out the origin of the wraiths, you find out that they are cracking the chronowheel and there's yet MORE traitors (or heroic misguided people, it's a branching quest) and end up being the legendary hero who started that whole timeloop mess.
Back in the present, you decide to become sage and oppose the wraiths. Or you go demon and, I'm not sure what you do then. Be evil, I guess. But you have to kill harpy-wraith to do it so HAH.
Then the fish arrived and renamed some of the underwater bosses and claim to have been there all along but hiding in a bubble so that their grpahics wouldn't lag out everyones machines but now we're powerful enough to compete. Or something. Super-trouts quest is fun, but basically not linked to the main plot except tangentially.
The molemen don't even bother to have an excuse. They're all just "There will be a great disaster! Oh, wait, we slept through it. Well, whatever."
Ahh I'm so glad someone read the quests... I always wondered what the story of it was, thank you. XD[SIGPIC][/SIGPIC]
jellytoast - Demon Cleric
Wizzypop - Demon Wizard
"We cannot solve our problems with the same
thinking we used when we created them." -Albert Einstein0 -
Olbaze - Sanctuary wrote: »It's not like the Chronobike being from the future breaks the game's lore somehow.
Wait... There's lore?[sigpic][/sigpic]LOVE
Information: It is proven that the majority of the Perfect World International player base suffers from "Motorcylophobia".
-Every single patch to an MMO causes players to cry: "They Changed It, Now It Sucks". Every. Single. Patch. -Taken from TV Tropes.0 -
Vitenka - Dreamweaver wrote: »Although kinda stupid and crappy, I do point out that a big part of the main plot is the chronowheel stuff where you go back into the past...
The newbie plot teaches you the history of the three races. (No, the fish and the moles are not races. They do not count.)
They had wars, and kinda sorta made up. There's some fun stuff in there where you can read the history of an event from different viewpoints. It all ends with the murder of a winged tiger whose love is eternal and shames everyone, or something.
Then you go to arch, and the plot becomes about stopping the wraiths. Wholly ineffectually, since they respawn. Anyway - you join up with general summer's army, do grunt-work stuff, uncover a conspiracy, uncover that the wraiths are bringing people back to life to fight on their side, kill a whole lot of wraiths - and on the side you are becoming more cultivated and eventually things get so desparate (and sheesh, things are always getting more and more desperate - but only while you talk to NPCs, in between it's actually quite sunny out there) that they send you into the past to find out the origin of the wraiths, you find out that they are cracking the chronowheel and there's yet MORE traitors (or heroic misguided people, it's a branching quest) and end up being the legendary hero who started that whole timeloop mess.
Back in the present, you decide to become sage and oppose the wraiths. Or you go demon and, I'm not sure what you do then. Be evil, I guess. But you have to kill harpy-wraith to do it so HAH.
Then the fish arrived and renamed some of the underwater bosses and claim to have been there all along but hiding in a bubble so that their grpahics wouldn't lag out everyones machines but now we're powerful enough to compete. Or something. Super-trouts quest is fun, but basically not linked to the main plot except tangentially.
The molemen don't even bother to have an excuse. They're all just "There will be a great disaster! Oh, wait, we slept through it. Well, whatever."
Please become a dev for this game! b:cry ... or at least be in charge of the storylinesMadness?
[SIGPIC][/SIGPIC]0 -
The story goes like this from the point of view of a new player
"You suck at this game, you will never accomplish anything in this game unless you pay a lot of real money". Thanks for playing.0 -
The whole wraith issue comes from this golden mask that the Twilight Emperor acquired. It made him crazy and hijinks ensued.
Then his daughter the twilight princess was locked in a tower in moonshade desert with her lover or something and going to die when Usher Lantos time travelled in and saved her. So instead of dying like she was supposed to she gets to use her family's power over the dead to create the wraiths and blah blah blah world overrun with free xp and coins.
Its something like that anyway. I still haven't been able to go to old moonshade desert so idk.[SIGPIC][/SIGPIC]
f:sneakyf:sneakyf:sneaky0 -
3 races: Elves started the war with the humans. Untamed stayed neutrally in the middle supplying weapons and arms to both sides. An elf man and a human female fell in love, and she was killed. When she was killed the elf vowed to bring her back, found a way into the chronowheel, and was told that he could bring her back by a creature he found there, who then duped him into unsealing the chronowheel, and unleashing the wraiths.
Sin's: A plauge spread through their greatest resource, their power crystals, causing their city to surface. Their race divided between the nightspike (who are fighting with the wraiths) and the tideborn, they fight for freedom of the curse... Regrettably, the story doesnt actually fan out after lvl 60.
EG: chosen children of Pan'gu, they are the sealed away guardians of Pangu (the planet) They've "returned" to help save the world from a cataclysm... Unfortunately, there is not an actual cataclysm (evidently prevented by the arrival of the EG(note: there was stated that the world would change... however it did not.))
So there's your broken Pwi story.0 -
From what I can tell:
Hundreds of years ago, there was a royal family that could control wraiths. One day they got massacred. The princess was the only survivor. She was stuck in a tower with her loved one dying in her arms until a time traveler met her and taught her how to travel in time. Eventually she went insane and used time travel to go back in time and try to change the past. She then used her powers to resurrect the wraiths.
The time traveler found out about it, so he built robots to try and stop the wraiths but it was too late. Eventually the wraiths started attacking all 3 of the previous races. This eventually forced them to become allies.
You as a player finds this out and tries to end it before the princess became too powerful. When I did mine, I usually picked to kill the princess. You finally meet her, but she wants one last favor, to meet her loved ones one last time. You go back in time to old TT, then you meet Tsu the minister. It's revealed that he planned it all along so he can control the everything. At this point you either stop him or stop nature from stopping him. You get a nice belt afterward.
The original race war is basically just there so they have a reason to be friends when the wraiths attacked. Elves and humans hated each other. Untamed were slaves. Tideborns were hiding the entire time for some reason. The earthguard was sleeping the entire time, until now. Apparently there is a great calamity coming so they were woken up. Chimeis are a bunch of nobodies./quit.
</3 All packs/Awful community.0 -
rouxlouka - Dreamweaver wrote: »chimeis Are A Bunch Of Nobodies.
Lmao!0
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