Cleric Advice
hey ive just come from a game called fiesta and im going to start a cleric on this server i
have 2 capped clerics on fiesta just curious what stat builds are best for a cleric as for fiesta it was just full hp
appreciate any advice
Thanks
Chris
have 2 capped clerics on fiesta just curious what stat builds are best for a cleric as for fiesta it was just full hp
appreciate any advice
Thanks
Chris
Post edited by kinky21 on
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hey ive just come from a game called fiesta and im going to start a cleric on this server i
have 2 capped clerics on fiesta just curious what stat builds are best for a cleric as for fiesta it was just full hp
appreciate any advice
Thanks
Chris
I started a new cleric a few days ago and im using 6 Magic, 3 Vitality and 1 Strength every 2 levels.
Anyway you should check this guide out
http://pwi-forum.perfectworld.com/showthread.php?t=13310 -
My recommendationPure build:
+ Highly offensive build. Very low survivability. High damage and healing power.
- 9 MAG
- 1 STR
Hybrid build.
+ Offensive build. Low survivability. High damage and healing power.
- 7-8 MAG
- 1 STR
- 1-2 VIT
1STR every second level. Your endgame gear would need around 49-57. At 50STR (should be around lvl90) stop and decide what kind of End-Game gear you want to, then place STR as needed or leave it as it is.
1VIT every second level. Stop at 50VIT BASE. Vit is only optional tho, cause at higher level you can balance it out with gear-refines and shards. You can leave it out, if you are going for pure build (which i actually recommend).
Rest on MAG.
Physical Ornaments (Belt and Necklace with phys. Resistance, dont mind the elemntal one, cause you get enough mag. defense due your Gear + MAG stats)
Arcane Gear and rings with decent channel (not that important but around 10-20% usefull tho).
HP Shards and phys. Resistance Shards (depends to your own preference here.)If i m trolling and spamming on forum...then i cant sleep and need a good laugh0 -
so 9 mag and 1 str every 2 levels sweet sounds like my kinda ****0
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hey ive just come from a game called fiesta and im going to start a cleric on this server i
have 2 capped clerics on fiesta just curious what stat builds are best for a cleric as for fiesta it was just full hp
appreciate any advice
Thanks
Chris
Which server in fiesta u from?
I'm a cleric in legel0 -
I have such a problem with the "low survivability" thing -.-
Keep in mind though that many add Vit at lower levels then slowly pull it out s they refine. You have many options as a Cleric for sharding and Attribute stats. Pure Magic (9mag/1str every two levels) is a big favorite of many Clerics though. You learn to survive pretty dang well if you take some time to learn your class and all the skills given to you.
Welcome[SIGPIC][/SIGPIC]
RoidAbuse is awesome, only he would sell his sperm for gear!!
"Toughest monster? ..... RedsRose b:surrender" - Kantorek
Where is my 1 v 1 Kan? b:mischievous0 -
RedsRose - Lost City wrote: »I have such a problem with the "low survivability" thing -.-
Keep in mind though that many add Vit at lower levels then slowly pull it out s they refine. You have many options as a Cleric for sharding and Attribute stats. Pure Magic (9mag/1str every two levels) is a big favorite of many Clerics though. You learn to survive pretty dang well if you take some time to learn your class and all the skills given to you.
I especially agree with this. I had a 50 base for VIT for a long time, but kept ramping it up. It all depends on what you want to play and how. My cleric has a base of 80 VIT now. Other clerics I know have 50-120+ in VIT. It just depends on how much HP you want to have and how well you want to survive. Of course, surviving relies in part on your build and the rest on your skill at playing your class.
When building my cleric I followed cayeon's guide, but tweaked it to how I wanted my cleric to be. I like having VIT, so I guess it's just a play style thing. Although, I do end up tanking a bit with all of my chars. I'm also one of the first to run when a tank goes down (a good thing to do as a cleric if you know the squad is going to get it). It's a fun class to play, even with the boring healing part we have to do.0 -
i havnt spent any stat points yet just gonna wait till i start dieing and then put some in vit then when i get to the point i need to spend my points ill start then that way i dont waste all my points
and for the person that asked if im from legel
my main cleric that everyone knows me by is
KinkyChris
other cleric
_Kiri_
mage
Abyssation
Fighter
Traumatic
all level 1100 -
Glerig - Heavens Tear wrote: »I started a new cleric a few days ago and im using 6 Magic, 3 Vitality and 1 Strength every 2 levels.
Anyway you should check this guide out
http://pwi-forum.perfectworld.com/showthread.php?t=1331
I have been using this build too, but I reset it and got more mp instead of hp.
You can check the forum, as Glerig said, but I think that with Clerics, it's all about your own preferences.
If you prefer a bit hp, do as Glerig said and add 3 Vit.
If you want more mp to heal and attack more, I think it is best to add 1 Vitality every 2 levels or keep the Vitality equal to your level. So if you are lvl 35, you should have 35 Vitality. If you are lvl 64, 64 Vitality, etc.
As you can see, my Cleric is lvl 79. Without equipment and such I got 65 Vit, I think. With equipment I got like 80 Vit, so you could also don't add that much Vit and get it from equipment, like I got 15 Vit from it.
But still, as I said, it's all about trying out a bit, finding out what you prefer the most and if you got enough money, at later level you can always reset your stats with Reset Notes, like I did.
I do think Clerics should add Vit. Pure Clerics won't survive long, especially not with the Barbs we got nowadays..
No offence to the Barbs lol, but there are just some Barbs who can't hold aggro in a bunch of mobs, so when you heal the Barb, you will steal aggro. Having a bit of hp is a must then.0 -
The whole 'survivablity' thing about clerics seems to be an endless debate. Personally my first 'death' didn't come until I reached 23rd level when I drew agro on too many Werewolf Spearmen. HP concerns are really a matter of your play style. If you like to go LeeRoy Jenkins, no amount of HP is going to save you against any moderately powerful physical attack type but if you are like me and carefully consider your target and surroundings you will not have any problems. Remember, the higher your VIT, the lower your MAG is going to be and so the lower your healing and attack will be. Personally, I'd rather kill them as fast as I can to avoid them hitting me long enough to kill me. There's no shame in running so keep in mind you are an elf and so can fly your bum out of range quicker then running. Straight up is always the best choice but be aware of what's above you. Also never be afraid to take a second to cast three or four Ironhearts on your self, even in the middle of combat. Just don't wait until you are down to 25% HP, do it somewhere around half. And if you have to run, well, FLY, do it as soon as you realize you are in a hopeless position not after your HP drops below about 50%. One of the worst things you can do until you get Ironheart is to rely on Blessings of the Pureheart you keep you alive in combat. It ain't gonna happen. The spell takes too long to cast and by the time you start you are already dead, just haven't flopped over on the ground yet. Keep your pots handy, like in the shortcut bars, and learn to watch their cool down time. Make sure you pick ALL pots up and use them.
Take a look at The Illustrated Advice for the Newbie by me and my faction, NiteDream."Imagination is more important than intelligence."0 -
Thistle_grey - Sanctuary wrote: »Also never be afraid to take a second to cast three or four Ironhearts on your self, even in the middle of combat. Just don't wait until you are down to 25% HP, do it somewhere around half. And if you have to run, well, FLY, do it as soon as you realize you are in a hopeless position not after your HP drops below about 50%. One of the worst things you can do until you get Ironheart is to rely on Blessings of the Pureheart you keep you alive in combat.
Take a look at The Illustrated Advice for the Newbie by me and my faction, NiteDream.
I chopped out some of your post. Kept the parts I wanted to comment one. First, BoP is a skill most clerics don't even level anymore (or even use). If they're going to use any skill to bring HP up from a potentially fatal situation Wellspring is the best one to use. It's quick and cheap in mana and can bring back a large amount of HP too. Besides, it's not like they have to wait very long for IH. Until L6 a L1 BoP will do just fine.
You "guide" is a little outdated too. I read your cleric section (which I believed the only pertinent section to this discussion). You also made an error in the TT reference since 1-1 doesn't let you into the back where the pit is with the disappearing boxes. You also could have mentioned that the mobs in FB51 tend to respawn after a certain length of time. At any rate a good cleric should be able to solo the red walkers with plenty of self-heals.
Clerics tend to get a good education on "ping-pong" nowadays. With the release of the TB interval has become much more popular. Tanks don't precisely exist anymore (at least not on my server). Whoever deals the most damage in the shortest amount of time tends to be the tank. You get more people squealing for BB too.
The only problem I have whenever I'm in a squad with more than one cleric is when I look at their HP/MP bars. If you are within 2-3 levels of me and have less HP than I do I expect you to have more MP. If both bars are less than what I have I'm going to take a look at your gear and see what the problem is. **** gear worries me, especially when you are a L90-something cleric with a TT80 (Endless Ambiguity) and quest or drop gears from your 60s-80s. Go the "pure" route if you want. I have been in too many squads and seen all the "pure" builds drop like flies (clerics, wizzies, sins, etc.). Having a little bit in VIT certainly won't kill you any quicker.0
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