A Class Guide for new players.
Psycoson - Archosaur
Posts: 22 Arc User
This Guide Is for all new players of Perfect world. In this guild I will tell you all the classes and what there pros and cons are. In this Game there are currently 5 races with 10 classes between them. They are: Archer, Assassin, Barbarian, Blademaster, Cleric, Mystic, Psychic, Seeker, Venomancer and Wizard. I will give a brief overview of each and what there good at and not so good at. I will group them by Race.
Winged Elves
Archer, the pro with A bow.
Archers are the masters of long range physical combat and are able to stop enemy's in there tracks. There greatest power is there greatest weakness with damage halved in melee range. As well as doing physical damage there also able to to magical damage as well.
Pros:
High critical percentage, High accuracy, High evasion, Can deal both physical damage and magical damage, Ranged attack, Fast movement speed, Can fly from level 1, can decrease overall health.
Cons:
Low physical and moderate magical defence, Low HP, Deals less damage up close, Draws aggro easily if not careful
Cleric, The Selfless healer
Clerics are Your all around Healers and buffers, also with a Skill to being people back to life, this class is wanted. Al-thought not the most powerful class or indeed the most damage absorbing class, the Cleric is not a complete push over with a range of magic spells and seals to bring enemy's in to line and a lots of buffs to increase its output.
Pros:
The best heal and buff skills, Sleep skill, Magical and physical defence reduction skills, Can deal both magical and physical damage, Can be offensive as well as defensive in a party, Always wanted in party, Can fly from level 1
Cons:
Low physical defence, Can be expensive to play, Draws aggro with heal skills, Slow movement speed.
Humans
Blademaster, the adaptable warrior
The Blademaster is the master of arms with the ability to use almost any melee weapon then can get their hands on and then use it with brutal Skill. Being physical damage dealer they wear heavy Armour and have some of the highest health in game. Their skills to use anything they can get their hands on means they are specialized in nothing and can choose a weapon to fit the situation.
Pros:
Great stun skills, Can have different stat builds based on either Vit, Dex or Str, Multiple weapon and skill choice, Can use any when fighting for greater skill choice, Can grind multiple mobs at once, High Physical Defence and HP, Best class for Stun and AoE (Area of Effect) Skills.
Cons:
Low magical defence, doesn
Winged Elves
Archer, the pro with A bow.
Archers are the masters of long range physical combat and are able to stop enemy's in there tracks. There greatest power is there greatest weakness with damage halved in melee range. As well as doing physical damage there also able to to magical damage as well.
Pros:
High critical percentage, High accuracy, High evasion, Can deal both physical damage and magical damage, Ranged attack, Fast movement speed, Can fly from level 1, can decrease overall health.
Cons:
Low physical and moderate magical defence, Low HP, Deals less damage up close, Draws aggro easily if not careful
Cleric, The Selfless healer
Clerics are Your all around Healers and buffers, also with a Skill to being people back to life, this class is wanted. Al-thought not the most powerful class or indeed the most damage absorbing class, the Cleric is not a complete push over with a range of magic spells and seals to bring enemy's in to line and a lots of buffs to increase its output.
Pros:
The best heal and buff skills, Sleep skill, Magical and physical defence reduction skills, Can deal both magical and physical damage, Can be offensive as well as defensive in a party, Always wanted in party, Can fly from level 1
Cons:
Low physical defence, Can be expensive to play, Draws aggro with heal skills, Slow movement speed.
Humans
Blademaster, the adaptable warrior
The Blademaster is the master of arms with the ability to use almost any melee weapon then can get their hands on and then use it with brutal Skill. Being physical damage dealer they wear heavy Armour and have some of the highest health in game. Their skills to use anything they can get their hands on means they are specialized in nothing and can choose a weapon to fit the situation.
Pros:
Great stun skills, Can have different stat builds based on either Vit, Dex or Str, Multiple weapon and skill choice, Can use any when fighting for greater skill choice, Can grind multiple mobs at once, High Physical Defence and HP, Best class for Stun and AoE (Area of Effect) Skills.
Cons:
Low magical defence, doesn
Post edited by Psycoson - Archosaur on
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Comments
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If you like it can you make it sticky please0
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Most of it is copied from PWI Wiki. And you're only confusing new players. IF YOU ARE NEW PLAYER AND WANT TO CHOOSE A CLASS, DON'T READ THAT STUPID GUIDE. I LOLed so hard from:
Archer:
PVE:4
PVP:4
TW:3
Instances:4
Where Archer really shine is TW... By The Way, TW is PvP and Instances are PvE...
Cleric:
PVE:3
PVP:1
TW:2
Instances:4
If u think Cleric is bad at PvP, GTFO...
Blademaster:
PVE:4
PVP:4
TW:4
Instances:3
BMs are best in Instances, not TWs...
Wizard:
PVE:4
PVP:3
TW:3
Instances:4
Wizard being a PvE beast and worse in PvP? WHAT THE ****?!
Barbarian:
PVE:5
PVP:3
TW:3
Instances:5
You overrate them in PvE and underrate in PvP, their HP makes them really powerful.
Venomacer:
PVE:5
PVP:3
TW:4
Instances:3
Venos got 3 in "Instances" while they can solo pretty much anything?!
Assassin:
PVE:3
PVP:5
TW:3
Instances:2
PvE ratings tell me you've never seen a 5 APS Sin...
Psychic:
PVE:4
PVP:4
TW:4
Instances:3
A bit ok, I'd give them 5 in PvP though.
Seeker:
PVE:4
PVP:3
TW:3
Instances:4
Let's say it's ok, thou PvP ratings are not high enough.
Mystic:
PVE:5
PVP:4
TW:4
Instances:5
Every class got 3-4 ratings and Mystic has 2 4s and 2 5s?Yea, I'm a guy. I'm playing Veno because I like that class, that's all. If you don't accept it, don't talk with me and we're all happy.
Non-interval people FTW! b:victory0 -
Cleric, The Selfless healer
Cons:
Low physical defense, Can be expensive to play, Draws aggro with heal skills, Dies a lot, Slow movement speed.
Um, a good cleric won't die 'a lot'. I have a cleric and I only die when people get stupid in instances or when I'm not paying attention and accidentally drop after flying without seeing my screen lol. I'm not saying I'm pro cleric, not even close, I just know how to IH stack myself. So, I disagree with dying often. And for drawing aggro, it is true, but the way it's said comes across as every time it will. As long as your team mates catch the mob, you won't have aggro.
And clerics can be really good at PvP. Not only do they have mag attacks against us HA, they have phys attacks against the AA. AND, they can heal themselves (IH stack) and it doesn't matter what you do, their heal will heal them back to full while they kick your *** (don't forget their seals and all so you cant aps them to death). Lol. A friend who wanted to try a test out, a cleric, she dueled me and one shot me with mag marrow on, she Demon sparked + Temptess (the +10 weapon hurt bad :S ) So, they can be pretty scary if they play their role right. (I won't pretend to have amazing HP/def. Just TT90 +2. But still..one shot.)Blademaster, the adaptable warrior
Pros:
Great stun skills, Can have different stat builds based on either Vit, Dex or Str, Multiple weapon and skill choice, Can use two weapons when fighting for greater skill choice' Can grind multiple mobs at once, High Physical Defense and HP, Best class for Stun and AoE (Area of Effect) Skills.
Cons:
Low magical defense, Doesn't specialize in anything, Too many skill choices, Often work as "pawns" in massive PvP battles, Expensive repairs, Low damage output compared to Wizards, Archers, Clerics, and Psychics.
You can use four weapons, not two, and not simultaneously but you can switch out. I personally use 3: fist/axe/pole (and bow, but that doesn't count)
And we have low DPH, but APS makes up for it. Otherwise why would people want a bunch of 3.33aps + BMs in Nirvana instead of Wiz/Psys if they do better?
Just my two-bit of what I saw. I can't speak for the other classes because I haven't played them. But least it's nice someone is trying to make a guide to the constantly showing up question of 'What class should I pick' lol b:thanks[SIGPIC][/SIGPIC]
It was my fate from birth to make my mark upon this Earth.0 -
I have made some improvements to it and have not experanced the higher levels I am going on what i have been told.0
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Psycs don't really use a lot of MP, i don't really use pots that often when killing things. Maybe pop one on every 10-15 hits i do. :P Since if your pure magic, you have a lot of MP. At my level i have 10k mp...so yeah. xD But other then that pretty true on the psyc. Any class can get boring at higher level tho, due to having to farm coin for gear, etc. Unless of course you cash shop.0
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Oh, by the way, just a little thing it says "In this guild" rather than "In this guide" b:surrender
Highlighted it below.This Guild Is for all new players of Perfect world.In this guild I will tell you all the classes and what there pros and cons are.[SIGPIC][/SIGPIC]
It was my fate from birth to make my mark upon this Earth.0
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