Enlightening Zav

2

Comments

  • Boogiepanda - Raging Tide
    Boogiepanda - Raging Tide Posts: 4,682 Arc User
    edited April 2011
    Bull****. You're telling me you can sustain 20 attacks from GXs/G15 warfogs, and only get zerked once? Anyone who has the slightest experience knows it's way above 5%.

    And anyone who used GVs can tell you it cannot be anywhere near 30%.

    If it was 30%, I would be healing 5% of my HP every second and we can assume that the proc would be completely permanent.
  • Epros - Raging Tide
    Epros - Raging Tide Posts: 1,720 Arc User
    edited April 2011
    Bull****. You're telling me you can sustain 20 attacks from GXs/G15 warfogs, and only get zerked once? Anyone who has the slightest experience in PvP knows it's way above 5%.

    this is RT, the land of fist BMs. the only axe user left is aasimar and he has r9
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited April 2011
    I have a bow with comprehend and can test that since you claim it is 30%.. the same as zerk.
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  • TheDan - Sanctuary
    TheDan - Sanctuary Posts: 3,495 Arc User
    edited April 2011
    And anyone who used GVs can tell you it cannot be anywhere near 30%.

    If it was 30%, I would be healing 5% of my HP every second and we can assume that the proc would be completely permanent.

    Admittedly, from my experience, if I we were to ignore the PW-MY source code, I'd estimate that SS and Revenge are around 15%. I'm pretty confident SS is not 5% though.
    I have a bow with comprehend and can test that since you claim it is 30%.. the same as zerk.

    I did not make up the numbers, the source code claims it's 30%, but my if it were my guess it'd be about 15%. The source code or whatever the refine rate of +1 on the wiki also claims 50%, but if it were my guess it'd be 33%. I mean, I could also test the +1 rate with 1000 mirages and come up with a number like 37.8%, but then again, I wouldn't edit the wiki knowing there's always the possibility of other lurking variables involved.
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  • Epros - Raging Tide
    Epros - Raging Tide Posts: 1,720 Arc User
    edited April 2011
    Admittedly, from my experience, if I we were to ignore the PW-MY source code, I'd estimate that SS and Revenge are is 15%. I'm pretty confident SS is not 5% though.

    10% honestly seems on the high side man, i have r9 daggs and i dont think that i zerk 20% of the time even, id say 1 out of maybe 7 attacks.
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  • Boogiepanda - Raging Tide
    Boogiepanda - Raging Tide Posts: 4,682 Arc User
    edited April 2011
    Admittedly, from my experience, if I we were to ignore the PW-MY source code, I'd estimate that SS and Revenge are is 15%. I'm pretty confident SS is not 5% though.



    The source code claims it's 30%, but my if it were my guess it'd be about 15%.

    The thing is, I'm sceptic about the proc rate at even 15%. I proc maybe 3 times during a spark cycle, at 4aps that's nearer 5%.
  • TheDan - Sanctuary
    TheDan - Sanctuary Posts: 3,495 Arc User
    edited April 2011
    10% honestly seems on the high side man, i have r9 daggs and i dont think that i zerk 20% of the time even, id say 1 out of maybe 7 attacks.
    The thing is, I'm sceptic about the proc rate at even 15%. I proc maybe 3 times during a spark cycle, at 4aps that's nearer 5%. [/COLOR]

    I have GOF axes, and they proc maybe 1 out of 4 times in PvP. Maybe the rate is altered for DPH skills, and DPS is adjusted for normal attacks. I wouldn't know for sure if there's any possible lurking variables involved; I just wanted to point out that from my experience, I would have guessed Zerk and Revenge to be about 15% with a +/- 5%, all source codes aside. Also mirages at +1 being 33%, but meh, not going to debate this.
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  • Epros - Raging Tide
    Epros - Raging Tide Posts: 1,720 Arc User
    edited April 2011
    I have GOF axes, and they proc maybe 1 out of 4 times in PvP. Maybe the rate is altered for DPH skills, and DPS is adjusted for normal attacks. I wouldn't know for sure if there's any possible lurking variables involved; I just wanted to point out that from my experience, I would have guessed Zerk and Revenge to be about 15% with a +/- 5%, all source codes aside. Also mirages at +1 being 33%, but meh, not going to debate this.

    its a legit point you bring up, we are all talking about personal experience. variable factors never occurred to me, but it seems a higher proc rate in PVP is not only possible, but plausible as well
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  • LovieBooo - Raging Tide
    LovieBooo - Raging Tide Posts: 101 Arc User
    edited April 2011
    with my TT 90 weapon i can testify that zerk is at about 15% rate, from the little pvp and pve exp i have had on seeker so far
    well seekers are the heavy mages of the game so its a lot easyer for me to check the %
    i heal more then i sacrifice so 2x demage is good for me but for archer i would never get SS weapon cause with the low defence archers have having a weapon that takes hp from u decreases your survivability
  • Elenacostel - Heavens Tear
    Elenacostel - Heavens Tear Posts: 2,822 Arc User
    edited April 2011
    Scenario is amortized over 10,000 attacks.
    Assuming Sacrifical Strike will affect 30% of the attacks (other % values are also computed below).
    Assuming Revenge will affect 86.12% of the attacks.

    In the Buddha Peace case, over 10,000 attacks, 3000 (30%) of them will be under the influence of Sacrificial Strike, and 7000 are normal.
    Of those 3000 SS attacks, 33% of them are Crit. That's 990 attacks under Crit, and 2010 not under crit.
    Of those 7000 normal attacks, 33% of them are Crit. That's 2310 attacks under Crit, and 4690 not under crit.

    Avg Damage is 9956 (no crit, no SS)
    Damage from SS and non-Crit = 2010 * Avg Dam * 2
    Damage from SS and Crit = 990 * Avg Dam * 4
    Damage from Normal and non-Crit = 4690 * Avg Dam
    Damage from Normal and Crit = 2310 * Avg Dam * 2

    (Note that the damage is multiplied by 4 for Sacrificial Strike and Crit)

    (2010 * 9956 * 2) + (990 * 9956 * 4) + (4690 * 9956) + (2310 * 9956 * 2)
    Total Damage for 10,000 attacks: 172,139,240

    Note that this number can be computed in a much more quicker fashion by doing this:

    Avg Damage * (1.33 from crit) * (1.30 from SS) * (10,000 attacks)
    9956 * 1.33 * 1.30 * 10,000 = 172,139,240

    So if we don't factor in crit, but still factor in Sacrificial Strike, 10,000 attacks will deal 9956 * 1.30 * 10,000 = 129,428,000 damage. That is, all we are doing is removing the 1.33 multiplier that has to do with crit.

    Because there is some arguments about the exact proc rate of Sacrificial Strike, here is the 10,000-attack damage (with crit!) for other values:
    9956 * 1.33 * 1.30 * 10,000 = 172,139,240
    9956 * 1.33 * 1.25 * 10,000 = 165,518,500
    9956 * 1.33 * 1.15 * 10,000 = 152,277,020
    9956 * 1.33 * 1.10 * 10,000 = 145,656,280
    9956 * 1.33 * 1.05 * 10,000 = 139,035,540


    In the Gorenox Vanity case, over 10,000 attacks, 8612 (86.12%) of them will be under the influence of Revenge, and 1388 are normal.
    Of those 8612 Revenge Attacks, 33% of them are Crit. That's 2842 (rounded) attacks under Crit, and 5770 not under crit.
    Of thsoe 1388 normal attacks, 33% of them are Crit. That's 458 (rounded) attacks under Crit, and 930 are not under crit.

    Avg Normal Damage is 10,342 (no crit)
    Avg Revenge Damage is 10,973 (no crit, Asterelle's numbers)
    Damage from Revenge and non-Crit = 5770 * 10,973
    Damage from Revenge and Crit = 2842 * 10,973 * 2
    Damage from Normal and non-Crit = 930 * 10,342
    Damage from Normal and Crit = 458 * 10,342 * 2

    (5770 * 10,973) + (2842 * 10,973 * 2) + (930 * 10,342) + (458 * 10,342 * 2)
    Total Damage for 10,000 attacks: 144,776,074 (this has some rounding errors)

    Note that this number can be computed in a much more quicker fashion by doing this:

    (Normal Damage * (1-0.8612) + Revenge Damage * (0.8612)) * (1.33 from crit) * (10,000 attacks)
    (10342 * (1-0.8612) + 10973 * (0.8612)) * 1.33 * 10,000 = 144,776,048.76 (no rounding errors)

    So if we don't factor in crit, but still factor in Revenge, 10,000 attacks will deal (10342 * (1-0.8612) + 10973 * (0.8612)) * 10,000 = 108,854,172 damage. That is, all we are doing is removing the 1.33 multiplier that has to do with crit.


    Conclusions:

    - If Sacrifical Strike procs 10% of the time or more, then Buddha Peace does more damage than Gorenox Vanity.
    - Since the crit rate is the same for both builds, you DO NOT HAVE TO TAKE INTO ACCOUNT CRIT when calculating damages. The values are both affected by the exact same multiplier. XxZavxX is wrong about this.
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited April 2011
    I tested a comprehend bow with 500 arrows just now. There were 17 procs. With that data I can say with 99% confidence that the true proc rate is between 1.31% and 5.49%.

    Here is what Dan's list claims.
    1303 Comprehend: Has a chance to increase MP by 5% and increase physical attack 30%

    A 30% proc rate is total nonsense... 48 standard deviations away from reality. I know it is a fantasy game but that is just ridiculous. Consider that list to be proven false.
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  • TheDan - Sanctuary
    TheDan - Sanctuary Posts: 3,495 Arc User
    edited April 2011
    I tested a comprehend bow with 500 arrows just now. There were 17 procs. With that data I can say with 99% confidence that the true proc rate is between 1.31% and 5.49%.

    Here is what Dan's list claims.



    A 30% proc rate is total nonsense... 48 standard deviations away from reality. I know it is a fantasy game but that is just ridiculous. Consider that list to be proven false.

    Now let's test SS, revenge, and mirages while we're at it. Cause this fantasy game is serious business. :O

    (P.S. that list was prof's http://pwi-forum.perfectworld.com/showpost.php?p=10817872&postcount=23)
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  • Ambition - Raging Tide
    Ambition - Raging Tide Posts: 1,152 Arc User
    edited April 2011
    Note:

    GV = Godless Valley which is PW-MY for Rebirth (gamma,delta,etc.)
    b:cry
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  • Epros - Raging Tide
    Epros - Raging Tide Posts: 1,720 Arc User
    edited April 2011
    Note:

    GV = Godless Valley which is PW-MY for Rebirth (gamma,delta,etc.)
    b:cry

    thats why i was asking about lunar, i knew GV was BR of sorts, just didnt know the translation
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited April 2011
    Note:

    GV = Godless Valley which is PW-MY for Rebirth (gamma,delta,etc.)
    b:cry

    Go back to malaysia troll!

    PW-MY can suck MY-PWenis >:O
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  • Ambition - Raging Tide
    Ambition - Raging Tide Posts: 1,152 Arc User
    edited April 2011
    Go back to malaysia troll!

    PW-MY can suck MY-PWenis >:O

    b:sad you said I could
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  • Bellefleurs - Raging Tide
    Bellefleurs - Raging Tide Posts: 733 Arc User
    edited April 2011
    just the fact that this guy even burns half a charm an instance using zerk fists is beyond me. This is why smart fist archers use Vanities, Bc we want to live w/o BP. Oh well, I rather pew pee than wack at things anyway ;)
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  • Epros - Raging Tide
    Epros - Raging Tide Posts: 1,720 Arc User
    edited April 2011
    smart fist archers

    oxymoron
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  • linhcra
    linhcra Posts: 5 Arc User
    edited April 2011
    I actually find this entire thread funny because of the debate on proc rates. There should not be any debate at all. It's actually a very simple thing to understand. If the source code says that there is a 30% chance that an attack will zerk then there is a 30% chance that the attack will zerk.

    Sacrificial Strike's proc rate does not say that 30% of all your attacks will zerk, but that each attack has a 30% chance to zerk. Which means that there is a 70% chance that you will not zerk on each attack. This also means that there is a really high chance that you will never zerk on any attack for an entire fight.

    As an example of a add-on that never procs, watch this video: http://www.youtube.com/watch?v=GicKwkaxWTs

    The BM is using Deicide which have a chance to debuff the target but it never proc'd during the entire fight.

    I think that many people assume that with a 30% proc rate on zerk it means that 30% of your attacks will zerk but you cannot use the law of averages on games like this. Just as one person can demonstrate a 5% proc rate for an add-on that is supposed to be 30% there will be someone else that can show a 50% proc rate. Sometimes you get lucky and sometimes you don't.

    Just don't think that a proc rate equals the % of attacks that are going to proc. That's not how it works.
  • CandyCorn - Raging Tide
    CandyCorn - Raging Tide Posts: 1,547 Arc User
    edited April 2011
    oxymoron

    that's not nice....
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  • Epros - Raging Tide
    Epros - Raging Tide Posts: 1,720 Arc User
    edited April 2011
    linhcra wrote: »
    I actually find this entire thread funny because of the debate on proc rates. There should not be any debate at all. It's actually a very simple thing to understand. If the source code says that there is a 30% chance that an attack will zerk then there is a 30% chance that the attack will zerk.

    Sacrificial Strike's proc rate does not say that 30% of all your attacks will zerk, but that each attack has a 30% chance to zerk. Which means that there is a 70% chance that you will not zerk on each attack. This also means that there is a really high chance that you will never zerk on any attack for an entire fight.

    As an example of a add-on that never procs, watch this video: http://www.youtube.com/watch?v=GicKwkaxWTs

    The BM is using Deicide which have a chance to debuff the target but it never proc'd during the entire fight.

    I think that many people assume that with a 30% proc rate on zerk it means that 30% of your attacks will zerk but you cannot use the law of averages on games like this. Just as one person can demonstrate a 5% proc rate for an add-on that is supposed to be 30% there will be someone else that can show a 50% proc rate. Sometimes you get lucky and sometimes you don't.

    Just don't think that a proc rate equals the % of attacks that are going to proc. That's not how it works.

    then you should aslo under stand that as each attack does not zerk, thet the likelyhood of it not zerking again grows smaller. there is a 50/50 chance at heads on a coin flip. but to get heads twice in a row its only 25% chance even though there is a 50/50 to get heads. so obviously as you attack zerk WILL happen
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  • linhcra
    linhcra Posts: 5 Arc User
    edited April 2011
    Your chances always remain the same. With a 30% chance to zerk on each hit there is always a 70% chance not to zerk on each hit. I understand what you are saying but the fact remains that the chances do not change and are constant. Over an infinite set of samples you should statistically zerk on 30% of them, but this does not mean that you zerk 30% of the time in every fight. You could zerk every hit in one fight and never zerk in other fights. It's all just chance. Don't assume that a 30% proc rate means that it will proc 30% of the time all the time.
  • Boogiepanda - Raging Tide
    Boogiepanda - Raging Tide Posts: 4,682 Arc User
    edited April 2011
    linhcra wrote: »
    Your chances always remain the same. With a 30% chance to zerk on each hit there is always a 70% chance not to zerk on each hit. I understand what you are saying but the fact remains that the chances do not change and are constant. Over an infinite set of samples you should statistically zerk on 30% of them, but this does not mean that you zerk 30% of the time in every fight. You could zerk every hit in one fight and never zerk in other fights. It's all just chance. Don't assume that a 30% proc rate means that it will proc 30% of the time all the time.

    You know what we're saying. Stop trolling. b:bye

    On a side note, please go open some packs because just because SoT is 0.002% chance doesn't mean it actually is in practice. You can get 100 in a row.
  • Bladed_Tony - Raging Tide
    Bladed_Tony - Raging Tide Posts: 956 Arc User
    edited April 2011
    this is RT, the land of fist BMs. the only axe user left is aasimar and he has r9

    Why u gotta lie to the ppl of RT?
    Attacking at the speed of Suck since 2009
  • Epros - Raging Tide
    Epros - Raging Tide Posts: 1,720 Arc User
    edited April 2011
    Why u gotta lie to the ppl of RT?

    didnt you quit your BM?
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  • Bellefleurs - Raging Tide
    Bellefleurs - Raging Tide Posts: 733 Arc User
    edited April 2011
    oxymoron

    feathers > scales.

    GTFO JC.
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  • Revenge - Raging Tide
    Revenge - Raging Tide Posts: 834 Arc User
    edited April 2011
    is it just me or does every post that jc make belle has to troll him no matter what the actual topic is? ijs

    anyway zerk is unreliable, its all by luck doesnt matter what the proc rate is as already said u cna zerk 10 times in a row or fight a world boss with 28m hp and not zerk and single time during the entire fight, therefore to rely on it is useless and imo zav only brings it up, so he can continue to argue that hes the best no matter what other mathimatical proof comes up proving otherwise.

    @boogie
    technically yes you can win 100 SoT's in a row but u may also buy 10k packs and win nothing but tokens of luck, same with zerk its all by sheer dumb luck so i laugh at these arguements common zav keep it going!!!
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  • Elviron - Dreamweaver
    Elviron - Dreamweaver Posts: 812 Arc User
    edited May 2011
    GV always has a -.05 interval advantage over TT90 fists. So apart from the hp loss you incur when using TT90 zerk fists, it also means you need to invest in an additional item to give you the -.05 interval. This would mean either the Tome or Nirvana Legggings or R9 Leggings. If you can afford those, I am pretty sure you can afford something more than TT90 zerk fists :P. Not to mention the charm burn it would cause.

    Overall TT90 zerk fists on an archer is plain stupidity even if theres a chance that you could have higher DPS in certain occasions (provided you dont end up dying due to continuous zerk procs coupled with damage taken).

    An average F2P archer who might wanna hit 5.0 wouldnt be able to afford the refines/shards/charms required to sustain 5.0 with zerk fists.

    An archer who can afford the gear to keep him/her alive with zerk fists at 5.0 can probably afford nirvana fists/claws which would easily out-dps the TT90 zerk fists.

    I do not see why theres even a discussion on this :P.
  • INexperience - Raging Tide
    INexperience - Raging Tide Posts: 70 Arc User
    edited May 2011
    GV always has a -.05 interval advantage over TT90 fists. So apart from the hp loss you incur when using TT90 zerk fists, it also means you need to invest in an additional item to give you the -.05 interval. This would mean either the Tome or Nirvana Legggings or R9 Leggings. If you can afford those, I am pretty sure you can afford something more than TT90 zerk fists :P. Not to mention the charm burn it would cause.

    Overall TT90 zerk fists on an archer is plain stupidity even if theres a chance that you could have higher DPS in certain occasions (provided you dont end up dying due to continuous zerk procs coupled with damage taken).

    An average F2P archer who might wanna hit 5.0 wouldnt be able to afford the refines/shards/charms required to sustain 5.0 with zerk fists.

    An archer who can afford the gear to keep him/her alive with zerk fists at 5.0 can probably afford nirvana fists/claws which would easily out-dps the TT90 zerk fists.

    I do not see why theres even a discussion on this :P.

    he has full r9 +10 lol so this isnt his problem
  • Elviron - Dreamweaver
    Elviron - Dreamweaver Posts: 812 Arc User
    edited May 2011
    If he has full R9 + 10, why on earth would he need TT90 zerk fists? Nirvana claws/fists would easily out-dps it.
This discussion has been closed.