Assassin Cultivation

Ashai - Dreamweaver
Ashai - Dreamweaver Posts: 32 Arc User
edited April 2011 in Assassin
So, I've read through a bunch of the demon/sage cultivation discussions to find no real answer as to which is the better culti for soloing nirv/fc/tt if money wasn't an issue.

I have heard good points from each side, but there doesn't seem to be any consensus on which is the best.

So, in your opinion, if you had enough in game money for either sin, which would be the best for soloing instances just based on culti and skills.
Post edited by Ashai - Dreamweaver on

Comments

  • SoulRequiem - Sanctuary
    SoulRequiem - Sanctuary Posts: 403 Arc User
    edited April 2011
    For Endgame AND Soling? -- Sage

    4 Aps(Sage) Vs 5 Aps(Demon)

    Demon have 25% extra Aps,hence 25% more damage,25% more Self Healing
    Demon have 50% more more Healing from Sage Bloodpaint PLUS 25% Damage Reduction from Sage Spark.

    Math can't be wrong b:avoid

    So for Soling:Sage b:cute
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  • Empu - Sanctuary
    Empu - Sanctuary Posts: 1,154 Arc User
    edited April 2011
    I don't think culti is that much of an issue when it comes to soloing. What matters most is your gear, and how you accord it to what you want to do. My ideal sage sin is sharded fully DoT, my ideal demon sin with hp/def lvl. So in the end, both would be able to solo the same. I'm a sage sin with only DoT in my armor. Without that sage spark I couldn't solo roughly half the bosses I can now. If I were demon and put in def shards/vit stones I could probably solo the same stuff and do the same damage. However, you ask only regarding culti.

    Sage spark is really usefull for soloing, togather with sage bp and sage tidal/focussed mind the damage you can take is really good. The best daggers don't have -0.1 int though, so to find squads you'll have some issues probably.
    Demon sin has an adventage when it comes to endgame squads. Ppl only judge on aps, so demon has a significant advantage for that. Soloing won't be bad, demon ribstrike and good bp heals when sparked. You'll probably have to bug ppl to buff you all the time though. (based on what a demon sin who recently changed culti to sage said during some bh)

    There is concensus atm, cause general opinion (finally) reallized sage isn't bad for sins. But the "OMGZ APS!" thing is still there. To make a good comparison, don't look at 4 aps sage to 5 aps demon. Demon will always get the upperhand (4 aps sage = g13 vana, 5 aps demon = g15 vana with a -0.05 add), 4 aps isn't the best setup for sage sins imo. Rather compare 2.86 aps r9 sage with 4.0 aps r9 demon. Sage will have upper hand defence (and thus solo) wise, Demon will have upper hand damage (squad wise). But I still think it's unevitable to take into account shards.
  • Ankiel - Raging Tide
    Ankiel - Raging Tide Posts: 260 Arc User
    edited April 2011
    if you dont mind me asking, how would the price of endgame sage compare to the price of endgame demon ?
  • Empu - Sanctuary
    Empu - Sanctuary Posts: 1,154 Arc User
    edited April 2011
    @ Ankiel: that question is hard to answer. Rougly speaking I'd say it's pretty much even. But what do you mean with "endgame"?

    If you mean a decent build with the skill mainly used at demon/sage lvl, I think it's about the same. Sage would have more skills to buy, demon more expensive shards (this is with me thinking def/hp shards being better for demon and DoT better for sage. Just my opinion.)
    If looking at some ultimate build with all skills maxed sage/demon I think demon would be more expensive, due to shard cost. However, with everything +12 a demon sin wouldn't really need hp/def shards either. (Or at least not so much.) Making the difference minimal supposing you're building a demon sin with flawless until you got the refines to get to DoT.
    If you look at getting accepted in squads, sage is more expensive. Squads mainly base on aps, so sage would need more -int gear to get into squads easily.

    So overall speaking, I think the sage being more expensive is not relevant. A crappy geared demon sin has higher chance to be accepted in random wc squads, which might make ppl think it's cheaper. But a decent demon will aim for good gear and also some of the skills, making the realistic difference in coins insignificant. Like Olbaze said in some other thread: "+/- 25mil for some sage bp isn't more expensive when it barely gives you 1 of the cheapest -int items"
  • Ashai - Dreamweaver
    Ashai - Dreamweaver Posts: 32 Arc User
    edited April 2011
    Thank you so much for your helpful replies :D

    Basically, I had always wanted to play sin but had never gotten around to it, so I made a sin alt the other day and was trying to play where to take it. I merchant for money, so that is going to take time but isn't going to be a huge issue.

    I wanted a sin build to solo, as the random squad give you less profit and are somewhat untrustworthy.

    I was leaning sage culti with an aps build, but wanted a few opinions first so thank you :DD

    By the way I saw a pair of nirvy daggers on world chat yesterday wtih -.1 which I didn't think was possible, but must just be very rare.
  • Pytharia - Lost City
    Pytharia - Lost City Posts: 757 Arc User
    edited April 2011
    By the way I saw a pair of nirvy daggers on world chat yesterday wtih -.1 which I didn't think was possible, but must just be very rare.

    They were probably G13 Barrier Thorn Nirvana Daggers. They're a lot of peoples end game daggers because you can get 5APS with them without the tome (demon spark of course) and you can reach 4APS with them sage and with the tome.
  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited April 2011
    They were probably G13 Barrier Thorn Nirvana Daggers. They're a lot of peoples end game daggers because you can get 5APS with them without the tome (demon spark of course) and you can reach 4APS with them sage and with the tome.

    It is also possible to get Dark Death Thorn or Netherworld Guidance with two -0.05's.
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