Seekers..can't use fists?

Skadir - Heavens Tear
Skadir - Heavens Tear Posts: 2 Arc User
edited May 2011 in Seeker
Ok, so you allow EVERY OTHER race to use fists/claws except Earthguard.

Why?

Seriously. If you're going to limit my Seeker from using fists, do me a favor and take fists away from sins and archers and see how fast you have a revolt on your hands.

I really think you don't give a **** about how people feel. It's only a fist. And i'd be happy. Hell, i'd probably put a bit extra in to get Vanities for my seeker..

I don't want to play my stupid sin or bm. I want a seeker. I also want fists.

But noo. Seekers aren't that cool.

Seriously. WHY?

Why?

WHY?!?



TL;DR Sofa King Cool Fists. Why can't I use them?
Post edited by Skadir - Heavens Tear on

Comments

  • Furries - Dreamweaver
    Furries - Dreamweaver Posts: 966 Arc User
    edited April 2011
    QQ more

    I think this was one of the best thing pwi could have done.

    this forces EVERY seeker to play the game As INTENDED. and make it we dont have to deal with all the- interval bull.

    but it does annoy me i cant use a bow...

    now ne1 who want to play a seeker has to learn how to play to be any good.
    Killing level 80's with a lvl 60 is a lot more fun than killing level 90's with a level 100.
  • vristion
    vristion Posts: 0 Arc User
    edited April 2011
    QQ more

    I think this was one of the best thing pwi could have done.

    this forces EVERY seeker to play the game As INTENDED. and make it we dont have to deal with all the- interval bull.

    but it does annoy me i cant use a bow...

    now ne1 who want to play a seeker has to learn how to play to be any good.

    Plus people should take it as a sign, that perhaps they shouldnt invest to much in the whole -int thing on those other chars.
  • Yanami - Heavens Tear
    Yanami - Heavens Tear Posts: 289 Arc User
    edited April 2011
    Lol, I'm glad they can't use fists and hope they keep it that way.

    I really wish they would just limit them to BMs only so everyone can start playing the way they were supposed to originally.

    Its annoying to see Clawchers, Clawbarians and even Clawrics. Or whatever you want to call them. XD
    [SIGPIC][/SIGPIC]
  • Eraldus - Sanctuary
    Eraldus - Sanctuary Posts: 140 Arc User
    edited April 2011
    Ok, so you allow EVERY OTHER race to use fists/claws except Earthguard.

    Why?

    Seriously. If you're going to limit my Seeker from using fists, do me a favor and take fists away from sins and archers and see how fast you have a revolt on your hands.

    I really think you don't give a **** about how people feel. It's only a fist. And i'd be happy. Hell, i'd probably put a bit extra in to get Vanities for my seeker..

    I don't want to play my stupid sin or bm. I want a seeker. I also want fists.

    But noo. Seekers aren't that cool.

    Seriously. WHY?

    Why?

    WHY?!?



    TL;DR Sofa King Cool Fists. Why can't I use them?

    Thanks God Seekers CAN'T use fists. Rage more, APS wh*re
    Retired...

    Reasons? Packs, rank gear, picky greedy players, the list goes on b:bye
  • Elviron - Dreamweaver
    Elviron - Dreamweaver Posts: 812 Arc User
    edited April 2011
    Lol, I'm glad they can't use fists and hope they keep it that way.

    I really wish they would just limit them to BMs only so everyone can start playing the way they were supposed to originally.

    Its annoying to see Clawchers, Clawbarians and even Clawrics. Or whatever you want to call them. XD

    To be honest, its even more annoying to see 5.0 aps dagger sins who can literally bring down millions of HP in seconds. I believe before fixing the claws to BMs only...they should severely nerf the base attack speed of daggers to something like what bows have (0.65 instead of 1.25).

    @OP
    Seekers are rather powerful without fists itself. Their skills are rather well designed and address many gameplay styles should the user wish it. You can still get -interval gear on your seeker and take advantage of the stances to continuously deal more damage.
  • Yanami - Heavens Tear
    Yanami - Heavens Tear Posts: 289 Arc User
    edited April 2011
    To be honest, its even more annoying to see 5.0 aps dagger sins who can literally bring down millions of HP in seconds. I believe before fixing the claws to BMs only...they should severely nerf the base attack speed of daggers to something like what bows have (0.65 instead of 1.25).
    I have to disagree with nerfing the base attack speed of daggers. I think it would make lower level/beginner Assassins struggle even more than they already kinda are (assuming they aren't plvling lol). I do, however, would really like to have the max attack speed be lowered from 5.0 to something else to allow mage classes and people who can't afford/don't care about 5.0 (and barbs, too, and let them be the tanks they are) have a better chance to be included in squads for various things again (mainly Nirvana since that is where 4/5 APS requirements are mostly found). It's nice to have things get done quickly but after you get all the things you want, want else is there to do? Makes things boring faster, I think. That though, is a kinda different subject so I'll get off of it. xD Unless someone wants to continue. Don't want to hijack thread more lol.
    [SIGPIC][/SIGPIC]
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited April 2011
    Ok, so you allow EVERY OTHER race to use fists/claws except Earthguard.

    Why?

    Seriously. If you're going to limit my Seeker from using fists, do me a favor and take fists away from sins and archers and see how fast you have a revolt on your hands.

    I really think you don't give a **** about how people feel. It's only a fist. And i'd be happy. Hell, i'd probably put a bit extra in to get Vanities for my seeker..

    I don't want to play my stupid sin or bm. I want a seeker. I also want fists.

    But noo. Seekers aren't that cool.

    Seriously. WHY?

    Why?

    WHY?!?



    TL;DR Sofa King Cool Fists. Why can't I use them?
    welcome to two months ago?

    QQ now??

    Seriously. WHY?

    Why?

    WHY?!?
    [SIGPIC][/SIGPIC]lagunal8.deviantart.com
    ★"New weekly quests! "Discover the bug in the patch""-Nihillae★"My father would beat me if he found out I was QQing over a virtual pony."-Neurosis★"You're amongst the biggest blobs of fail I've ever seen in my life."-Ninnuam★"A statistic said 3% people of the world get enjoyment primarily from making people upset, and you are trying to discriminate them"-ilystah★["How To Tank Rebirth Order Delta (86+)"-Stickygreen Barb (1)restat. you want full magic, Arcane armour build (2)when mobs come /faceroll on your keyboard and you will one shot all the mobs (3)rinse and repeat]★"I've been spammed with 3 poops for 2 hours."-ColdSteele★"If someone fights learning, I don't bother with them outside of amusement factor."-Telarith★"This thread is a joke right? Please say yes."-eatwithspoons★ "This is why you don't post your opinions on the internet, most of the replies you get will be from people who missed a hug or two sometime in their youth."-Alacol★"Sexy! A post with a Binomial Distribution."-Asterelle★"It's about time PW starts to separate out the noob Sins from the rest."-salvati0n★"Shoo troll >:O"-TheDan
  • Elviron - Dreamweaver
    Elviron - Dreamweaver Posts: 812 Arc User
    edited April 2011
    I have to disagree with nerfing the base attack speed of daggers. I think it would make lower level/beginner Assassins struggle even more than they already kinda are (assuming they aren't plvling lol). I do, however, would really like to have the max attack speed be lowered from 5.0 to something else to allow mage classes and people who can't afford/don't care about 5.0 (and barbs, too, and let them be the tanks they are) have a better chance to be included in squads for various things again (mainly Nirvana since that is where 4/5 APS requirements are mostly found). It's nice to have things get done quickly but after you get all the things you want, want else is there to do? Makes things boring faster, I think. That though, is a kinda different subject so I'll get off of it. xD Unless someone wants to continue. Don't want to hijack thread more lol.

    Thats why you got skills and bloodpaint <.<
  • Jellytoast - Sanctuary
    Jellytoast - Sanctuary Posts: 1,295 Arc User
    edited April 2011
    Lol, I'm glad they can't use fists and hope they keep it that way.

    I really wish they would just limit them to BMs only so everyone can start playing the way they were supposed to originally.

    Its annoying to see Clawchers, Clawbarians and even Clawrics. Or whatever you want to call them. XD

    Ah, I completely agree. You wouldn't be able to use any skills with fists on a seeker, and seekers are SKILL based. You NEED to use skills to be more successful. I'm so glad they didn't make another class people would just put fists/claws on then spark and auto attack.
    [SIGPIC][/SIGPIC]
    jellytoast - Demon Cleric
    Wizzypop - Demon Wizard

    "We cannot solve our problems with the same
    thinking we used when we created them." -Albert Einstein
  • Hazardus - Heavens Tear
    Hazardus - Heavens Tear Posts: 937 Arc User
    edited April 2011
    Lol, I'm glad they can't use fists and hope they keep it that way.

    I really wish they would just limit them to BMs only so everyone can start playing the way they were supposed to originally.

    Right there with you! After all they were the class meant to wear them (with the skills to use with them).
    I do, however, would really like to have the max attack speed be lowered from 5.0 to something else to allow mage classes and people who can't afford/don't care about 5.0 (and barbs, too, and let them be the tanks they are) have a better chance to be included in squads for various things again
    Yeah, kinda sux when you spent all tht effort dieing (in case of the wizzies) or going brain dead from all the hammering / KSing / miss miss missing (in the case of us barbs)
    I'm so glad they didn't make another class people would just put fists/claws on then spark and auto attack.
    Amen brother!
    Maybe they finally decided to actually try and save this game.

    I think it gets kinda monotonous when everyones just wearing fists and sparking away.b:sleep

    Its bad enough that attacking mobs in game requires no (or in some cases very little) skill or timing. I mean you cant actually dodge an attack can you? Yeah I know it happens with high dex and all that, but its not YOU really doing it is it? It just some computer calculations going hit hit hit miss.....
    When the going gets tough; Get a tank!
    [SIGPIC][/SIGPIC]
    Nocturne mature HT guild - we invite people, not levels.
    pwi-forum.perfectworld.com/showthread.php?t=760842
  • Wunderkind - Dreamweaver
    Wunderkind - Dreamweaver Posts: 315 Arc User
    edited April 2011
    So I get this right, clerics have more merit to use fists then a seeker, same with wizard, veno, and psy?
    Currently: pwcalc.com/b4c92dacf1da8c21
  • Yanami - Heavens Tear
    Yanami - Heavens Tear Posts: 289 Arc User
    edited April 2011
    Thats why you got skills and bloodpaint <.<
    If I wanted to spam skills, I'd roll another arcane class or continue the ones I already have. I specifically stated in my post that lowering dagger speed would make things more difficult than what they already are for LOWER level sins (and I suppose nerfing dagger speed for higher levels would be a different story since -int gear is easier to obtain, but might as well just lower the max attack speed for everyone anyway). Bloodpaint at lower levels? Ha! BP Doesn't really shine until later levels when sins start to hit harder...would say about level 85+ or something. And at lower levels with such crappy gear and very low HP and squishiness galore, they need everything they can get. Lucky you as an archer, even with same build and stuff, you can pew pew at a distance and most likely down your opponent before they touch you, and even if they get close, you got that skill that pushes them away. Sins on the other hand need to be up close and personal to rid of their opponents. And don't mention the stuns...that's not even useful until later with how much it costs and doesn't even last that long (until later ofc).

    But if we DID went your way and sins become skill spammers...they better give a better MP pool...and I can already see the horrors of -chan gear on people. =_=;

    @Wunderkind: Probably because they are original classes and didn't really see a problem with the OPness of 5 APS. Don't think it really started to get out of control until after TB expansion so that's why psys can probably use it, I dunno, I don't remember. It's not like they benefit from it. So the way I see it, they are just avoiding the problem with the new expansion, and for that, I am thankful.
    [SIGPIC][/SIGPIC]
  • EarthWormSam - Sanctuary
    EarthWormSam - Sanctuary Posts: 8 Arc User
    edited April 2011
    We don't need to use fists/claws and the way i see it interval is relatively useless on a seeker. Channeling on the other way is the "shizzle" but that maybe my personal opinion.
  • Cadeal - Dreamweaver
    Cadeal - Dreamweaver Posts: 162 Arc User
    edited April 2011
    Look, I dont need fists or claws. I'm already making barbs, venos, sins, and bm's lives a living hell +20 levels higher without a blessing. Why would I want fists so I could just get exactly the same effect? I crit harder than any class I've played at this level, and the double strike on the manjority is just a double tack-on to that, especially if it crits. I hit as hard as my bm (not faster) I kill mobs and bosses at an alarmingly quickened rate, Its all a matter of properly using your skills in a fight:

    When fighting a boss try this:

    Start the fight with soulsever, wait for Gemini proc, use gemini, swap to Skywaltz stance, hammer the **** out of your enemy for proc, and spam Staggering.

    For more fun, Proc Gemini, swap to skywaltz proc that, fire off Egdged blur > Affinity > Staggering > Gemini and laugh as the tank tries to reclaim aggro from you if you handn't already taken it from Staggering spam.


    I love bein' a seeker! b:victory
  • Sverdet - Heavens Tear
    Sverdet - Heavens Tear Posts: 146 Arc User
    edited April 2011
    I agree with the majority and am glad Seekers can't use fists. We're already powerful as it is. I've defeated BMs, Sins, Archers, and Mystics. If Seekers were able to get fists, there'd be even more "QQ OMG OP!!!11!1!1!!ONE" threads.

    I know a lot of people are upset with PW on the way they run things, but they have answered our wishes about balancing out the "OPness" of Sins by releasing the Genesis expansion. For that, I am thankful for.

    And I know people have said this in other threads, but I really hope Earthguard is the last race they create. Have the next expansion(s) be about fixing bugs; adding new territories, instances, and events; raising the level cap; and other good stuff... ijs.
    [SIGPIC][/SIGPIC]
    Sverdet ~ Lvl 100 Seeker; Rank 8
  • Deadlife - Lost City
    Deadlife - Lost City Posts: 126 Arc User
    edited April 2011
    I know a lot of people are upset with PW on the way they run things, but they have answered our wishes about balancing out the "OPness" of Sins by releasing the Genesis expansion. For that, I am thankful for.


    How exactly did the genesis expansion balance out the overpoweredness of sins?

    was it by releasing a class that has no way to prevent the 3+ stun aps whooping and thats if it takes 3 stuns, most will just tele stun, 3 spark, occult ice auto attack and thats if they arent rank 9 + 12 which then they can just one shot u in stealth in most cases.

    but yea Im sure thats not what you were talking about, Im sure it was the coolness of being able to use an aoe without any target thus by knocking them out of stealth, granted you knew they were near.

    Any seeker has no chance vs a sin with half a brain in my opinion, yea seekers hit LA hard, but are extremely tactically speaking "outnumbered" as far as skills, stuns, go, whereas a sin if he messes up and lives can stealth, regroup and do it all over again and in most cases where im at the end of a sin attack just hope i can sneak away with holy path in between stuns/aps and watch as my charm just barely saved my life....


    EDIT: Im speaking however on my experience at my level of course, obviously a lvl 100-101 rank 8 or rank 9 seeker would obviously have a different story about it....just clearing that up.
  • Sverdet - Heavens Tear
    Sverdet - Heavens Tear Posts: 146 Arc User
    edited April 2011
    I meant to put it as they balanced it out a little. Didn't mean to make it sound as if they balanced it 100%.. sorry lol. It is a little better than before, even if it isnt much.
    [SIGPIC][/SIGPIC]
    Sverdet ~ Lvl 100 Seeker; Rank 8
  • _Ghostz_ - Archosaur
    _Ghostz_ - Archosaur Posts: 230 Arc User
    edited April 2011
    Ok well I'm not going to talk about the seeker as a player of one but as a visionary as well as a well versed sin player.

    A seeker is, as stated, a heavy wizard. They hit hard, thrive on dph, but have the survivability of something completely different endgame... Let's say an assassin and a seeker were fully buffed endgame with full material (assassin with 5.0 aps With chill of deep on and seeker having r9) the assassin is like a rapid fire machine gun versus a Military grade TANK.

    We all have seen world bosses, and we know they are all "killable" IF you can supply enough damage BEFORE he kills you. A endgame seeker, fully buffed, has the potential to be that world boss. 23k hp + maybe 14k elemental def (guessing) + 22k phy def (low guess) + (and here is the fun part) +150 Defensive Levels which is multiples of his already monsterous defenses... And then on top of that, you get to add the case of +100 attack levels on 22k-30k damage sparked... Not even counting jones blessing.

    Now this sin is gonna have full chi in about 2 secs, maybe 14k hp, 16k phy def, 15k ele def and maybe 100 Att levels, major crits and probably 26-32k damage sparked (which means he'll have no def level stones)... Now this sins gonna stunlock and spark constantly... But here's the thing. With those estimates his going to be critting 200-300 and zerk critting 400-600 at 5aps... He's not going to be getting past his charm because the seekers evasion from his amount of dex will have a min effect but it's probable on the stuns because of the amount of hits he's shelling out... All the seeker has to do is be ready to holy path or get outta stun lock, get the sin to half, Gemini slash (procs deaden nerves) voidstep, BA, triple spark, cloud erupt, and edge blur... And unless the 1 damage barrier procs, he's screwed on those alone and if it does you just spam the skills for the remaining 3 secs before sin force stealths...

    All in all I believe the seeker can be a world boss, something people only dreamed of with demon HA wizards but the difference is they will be able to do amazing damage. They will be op later in the game, you'll just have to wait and see :)
    Just don't. This is your final warning.
  • OMarvelous - Sanctuary
    OMarvelous - Sanctuary Posts: 339 Arc User
    edited April 2011
    This thread is entertaining.
  • Oscars_SOUL - Lost City
    Oscars_SOUL - Lost City Posts: 71 Arc User
    edited April 2011
    hell i would love 2 have 150 deff lv makeing the 100 attck lv null and void and 2 shot the sinb:pleased and laugh at his qq and in the big picture get rid of the majority of the sins
    so this game can we played better with skill not auto attck bull ****.
  • Empu - Sanctuary
    Empu - Sanctuary Posts: 1,154 Arc User
    edited April 2011
    Ok, so you allow EVERY OTHER race to use fists/claws except Earthguard.

    Why?

    Seriously. If you're going to limit my Seeker from using fists, do me a favor and take fists away from sins and archers and see how fast you have a revolt on your hands.

    I really think you don't give a **** about how people feel. It's only a fist. And i'd be happy. Hell, i'd probably put a bit extra in to get Vanities for my seeker..

    I don't want to play my stupid sin or bm. I want a seeker. I also want fists.

    But noo. Seekers aren't that cool.

    Seriously. WHY?

    Why?

    WHY?!?



    TL;DR Sofa King Cool Fists. Why can't I use them?

    We really need more fist classes... fist-wizzie ftw b:victory Why do ppl even want to play 6 different classes all with the same build and same single skill? b:chuckle
    Lol, I'm glad they can't use fists and hope they keep it that way.

    I really wish they would just limit them to BMs only so everyone can start playing the way they were supposed to originally.

    Its annoying to see Clawchers, Clawbarians and even Clawrics. Or whatever you want to call them. XD

    You forgot the fistards and fistics b:avoid
    To be honest, its even more annoying to see 5.0 aps dagger sins who can literally bring down millions of HP in seconds. I believe before fixing the claws to BMs only...they should severely nerf the base attack speed of daggers to something like what bows have (0.65 instead of 1.25).

    I actually wouldn't mind that at all, there will just be tons of sins using claws/fists after. Just nerf the -int exponential effect, or just erase it from the game. It's the general opinion that makes aps so godly anyway lol. Yesterday 2 different vana squads : 1st being a 3 sins (me + 2 5 aps sins) and 2 bms and a cleric, other barb (vitbuild sage), me, 1 bm, 2 archers and a veno. Funny thing is that the 2nd was WAY faster b:laugh btw I'm a 2.86 aps sin who doesn't see why ppl are so obsessed with aps. It's the dps of squad that matters most.

    EDIT : OMG HAZARDUS wb ^^
  • TigerLily - Lost City
    TigerLily - Lost City Posts: 1,209 Arc User
    edited April 2011
    If I wanted to spam skills, I'd roll another arcane class or continue the ones I already have. I specifically stated in my post that lowering dagger speed would make things more difficult than what they already are for LOWER level sins (and I suppose nerfing dagger speed for higher levels would be a different story since -int gear is easier to obtain, but might as well just lower the max attack speed for everyone anyway). Bloodpaint at lower levels? Ha! BP Doesn't really shine until later levels when sins start to hit harder...would say about level 85+ or something. And at lower levels with such crappy gear and very low HP and squishiness galore, they need everything they can get. Lucky you as an archer, even with same build and stuff, you can pew pew at a distance and most likely down your opponent before they touch you, and even if they get close, you got that skill that pushes them away. Sins on the other hand need to be up close and personal to rid of their opponents. And don't mention the stuns...that's not even useful until later with how much it costs and doesn't even last that long (until later ofc).
    .


    Why would you adjust the game based on lower levels. Thats just dumb. People are 3X-7X for how long now? A few weeks maybe. You will be 100+ for years however. Endgame is the only thing you base a nerf/amp on, not freaking newbs levels.

    Could just make Dagger Devotion faster to upgrade, make it maxed out already at 6X if lowbies are struggling.

    If you only wanna achieve in-game balance, attack speed on daggers should be lowered or the actual base dmg. Sins should not be able to hit 5.0 and they should not be able to reach 4.0 with R9 and have zerk on top of that. Not that I'm in favor of balancing assassins, like most people i rather enjoy playing an OP class. I made my sin for that reason. But for non-selfish reasons the fair thing would be an adjustment of the class.

    Seekers would be a way more popular class if they could use claws though. What are they even good for now beside soloing exp room in 2 minutes? They are pretty awesome in PvP of course and impossible to kill with their massive amount of defense levels. I'm sure they would rock as cata pullers in TW.

    But how is any of that useful in pve really when you're done leveling? Not like they can tank bosses and hold aggro with Sins/fist BM in party. The class seems rather limited to AOE-instances or pulling hordes of mobs b:surrender. I'm pretty curious about their usefulness since i was thinking about making one.
  • Yannoa - Dreamweaver
    Yannoa - Dreamweaver Posts: 46 Arc User
    edited April 2011
    Fists? I wanna know why we can't use WANDS. QQ
    [SIGPIC][/SIGPIC]
  • Wunderkind - Dreamweaver
    Wunderkind - Dreamweaver Posts: 315 Arc User
    edited April 2011
    We don't need to use fists/claws and the way i see it interval is relatively useless on a seeker. Channeling on the other way is the "shizzle" but that maybe my personal opinion.

    And you're saying fists are useful on clerics, psys, venos, and wizards? Apparently no one is getting my point. If they are going to restrict it they can at least make a half *** attempt to put it so only archers, bms, barbs can use them. Seeing them put on restrictions just so we can is a load of horse poo.
    Currently: pwcalc.com/b4c92dacf1da8c21
  • _Ghostz_ - Archosaur
    _Ghostz_ - Archosaur Posts: 230 Arc User
    edited May 2011
    And you're saying fists are useful on clerics, psys, venos, and wizards? Apparently no one is getting my point. If they are going to restrict it they can at least make a half *** attempt to put it so only archers, bms, barbs can use them. Seeing them put on restrictions just so we can is a load of horse poo.

    Lol if they made that reduction, they'd have to put it so only BM should be able to use that weapon because they are the only class that have skills to use it.. Which honestly isn't a bad idea but the fact they didn't let this class use fist is and will as be regarded as an amazing decision on their part.

    They are trying to restore the balance of the game so that players actually have to use skill in order to be good at their class instead of another 5.0 aps "QQ cuz they are so op" class and honestly, there is nothing wrong with that.
    Just don't. This is your final warning.
  • Ramesha - Heavens Tear
    Ramesha - Heavens Tear Posts: 41 Arc User
    edited May 2011
    seekers with fists would be to overpowered anyways with that personal def lvl buff its just scary thinking about it. b:shocked
  • blackrosedan
    blackrosedan Posts: 0 Arc User
    edited May 2011
    should allow claw-type weapons as "bm only" while fists-type can be used by anyone. we all have fists dont we? Well...except barbs and their over-sized paws (except the preset barb found in the customisation menu b:chuckle .)

    And not to mention claws are classed as "blades" in their description...........we should be allowed to use them! b:angry