Question about TT 1-2/1-3

XDeath$trike - Dreamweaver
XDeath$trike - Dreamweaver Posts: 39 Arc User
edited April 2011 in Dungeons & Tactics
Hey guys.Does anybody know the aoe range of Lord of percussion and Soulbanisher in 1-2 and 1-3?Can a wizard heal me without dying (staying out of aoe range with his heal being 28.5 meters).
Post edited by XDeath$trike - Dreamweaver on

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  • Chickpea - Lost City
    Chickpea - Lost City Posts: 165 Arc User
    edited April 2011
    Hey guys.Does anybody know the aoe range of Lord of percussion and Soulbanisher in 1-2 and 1-3?Can a wizard heal me without dying (staying out of aoe range with his heal being 28.5 meters).

    With normal heal no, maybe if he has lvl 11 Morning Dew lol. Actually not so sure if 30 range works either, since archers with 32 meters range will get aoed as well.

    Dunno how much HP you have fully buffed but normally you need BB if you're tanking those bosses in 1-3 at 9X (as a sin). The mele hits aren't really a problem since you use Ribstrike, but when he does the double attacks with magic he can slap you 5-7k followed by a 2-3k hit easy. With BB the spike dmg gets cut in half which kinda saves your butt at 9X.
  • XDeath$trike - Dreamweaver
    XDeath$trike - Dreamweaver Posts: 39 Arc User
    edited April 2011
    My hp fully buffed is 6k and defenses are like 4-5k mag and 5-6k phys.I was asking because i think i could do it with wizard healing (like 3k heal at lvl 9x each 4 seconds).But if archers at 32 meters range get aoe im not sure if the wiz will be able to survive.Not easy anyway.Ty tho :)
    PS:What about 2-1 tho?Maybe i can do that with wiz healing as long as there arent aoe bosses in there.
    2nd PS:Wasn't thinking at doing it now.Most likely at 100 when i'll have 2.86 with hooks or R8 if i can afford it or 5 aps deicide.
  • HellWariorB - Raging Tide
    HellWariorB - Raging Tide Posts: 219 Arc User
    edited April 2011
    Get earthquake and enough vit on a genie for 2 points regen/second
    Then alternate between earthquake and 3* to resist magic attacks