GUILD BASE Building Upgrade info

SeeMonkey - Sanctuary
SeeMonkey - Sanctuary Posts: 27 Arc User
edited May 2011 in General Discussion
Lack of Information out there. This is an attempt to get some more information, mainly on what you get when buildings have been upgraded.

I have searched this forum and google and not been able to find any really useful information other than basic information on level 1 buildings.

http://pwi-wiki.perfectworld.com/index.php/Faction_Bases

This link has level 1 basic information and shows some info on upgraded heavenly vault which can provide better arrows.

Please post any links to updated info or is there any threads like this one already here? Using search I could not find them.

Does anyone know what level lab produces higher level buffs?

Anyway here is some info I can pass on.

LAB: Level 2 provides some Pots that heal/regen mana around 5k mana over 30 seconds. They are basically useless. Level 3 Lab, produces similarly useless items and provides nothing worthwhile.

Heavenly Vault: Level 2 Provides, some arrow upgrades not sure the pwpedia has it correct as there is several options. Some buff thing for Wizzards and a blue uniform. No other benefit I know of.

Monolith: Changing the level of this structure changes how much contruction and contribution you get for the daily quests. Level 2 actually seems like a downgrade as seems you get less construction points although I think you get more contribution, is hard to remember because the names used to be bugged, it is now fixed. Level 3 is worthwhile, you gain 120 construction points from each faction quest and 120 contribution from the quiz, as well as you can now store 10,000 mats instead of 5,000.

Please post any info or links you have because I'm finding it difficult to find.

SeeMonkey
Post edited by SeeMonkey - Sanctuary on

Comments

  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited April 2011
    Rather than post it here why not just put what you know into that article and make it better?
    It's a wiki you know.
    [SIGPIC][/SIGPIC]
    Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
    Genie Calculator - aster.ohmydays.net/pw/geniecalculator.html - (don't use IE)
    Socket Calculator - aster.ohmydays.net/pw/socketcalculator.html
  • SeeMonkey - Sanctuary
    SeeMonkey - Sanctuary Posts: 27 Arc User
    edited April 2011
    Eventually I will but I dont really have enough good info to add. Can do both.
  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited April 2011
    LAB: Level 2 provides some Pots that heal/regen mana around 5k mana over 30 seconds. They are basically useless. Level 3 Lab, produces similarly useless items and provides nothing worthwhile.

    It also provides VERY useful marrow pots. You can get physical or magical marrow pots. I haven't used physical so I can't say for sure but the magic ones give you +80% mdef at the cost of 80% pdef.

    Although that might be level 4, but I think it's level 3, I'll check later.

    Our faction has level 5 monolith, at level 5 it gives 177 construction points per quest. I think level 4 is 144, not positive.
    [SIGPIC][/SIGPIC]
    "My understanding of women only goes as far as the pleasure. When it comes to the pain, I'm like any other bloke - I don't want to know."
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited April 2011
    It also provides VERY useful marrow pots. You can get physical or magical marrow pots. I haven't used physical so I can't say for sure but the magic ones give you +80% mdef at the cost of 80% pdef.

    Although that might be level 4, but I think it's level 3, I'll check later.

    Our faction has level 5 monolith, at level 5 it gives 177 construction points per quest. I think level 4 is 144, not positive.

    Those pots are mislabeled. They actually give +180% / -180%. You get them at Aura 2.
    [SIGPIC][/SIGPIC]
    Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
    Genie Calculator - aster.ohmydays.net/pw/geniecalculator.html - (don't use IE)
    Socket Calculator - aster.ohmydays.net/pw/socketcalculator.html
  • SeeMonkey - Sanctuary
    SeeMonkey - Sanctuary Posts: 27 Arc User
    edited April 2011
    It also provides VERY useful marrow pots. You can get physical or magical marrow pots. I haven't used physical so I can't say for sure but the magic ones give you +80% mdef at the cost of 80% pdef.

    Although that might be level 4, but I think it's level 3, I'll check later.

    Our faction has level 5 monolith, at level 5 it gives 177 construction points per quest. I think level 4 is 144, not positive.

    Well the Pdef one is kinda pointless cause you may as well use q dew of star which gives you 500%. And Id use the same thing if you have no cleric magic buff.

    Not really sure of their usefulness. Perhaps for weak chars vs some powerful magic attk bosses? But yer it uses your apoth cooldown so seems like a bit of a waste to even bother with these.

    Maybe ok 1vs1 very certain classes in PK.
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited April 2011
    Well the Pdef one is kinda pointless cause you may as well use q dew of star which gives you 500%. And Id use the same thing if you have no cleric magic buff.

    The pdef one last 30seconds though while dew only lasts 20 seconds.
    [SIGPIC][/SIGPIC]
    Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
    Genie Calculator - aster.ohmydays.net/pw/geniecalculator.html - (don't use IE)
    Socket Calculator - aster.ohmydays.net/pw/socketcalculator.html
  • SeeMonkey - Sanctuary
    SeeMonkey - Sanctuary Posts: 27 Arc User
    edited April 2011
    The pdef one last 30seconds though while dew only lasts 20 seconds.

    500%vs180% ... maybe usefull I guess? Dew also provides both magic and pdef 500%. Magic only works if you dont have cleric buff.
  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited April 2011
    The difference is negligible, it's like the difference between 82-83% damage reduction and 90%
    [SIGPIC][/SIGPIC]
    "My understanding of women only goes as far as the pleasure. When it comes to the pain, I'm like any other bloke - I don't want to know."
  • SeeMonkey - Sanctuary
    SeeMonkey - Sanctuary Posts: 27 Arc User
    edited April 2011
    The difference is negligible, it's like the difference between 82-83% damage reduction and 90%

    Yer good point, prolly worth it for LA just not most AA and HA prob doesnt need the pdef one.

    For an AA the difference is around 10-30%+ damage reduction depending on your PDef, so still worth sticking with Dew.
  • TheDan - Sanctuary
    TheDan - Sanctuary Posts: 3,495 Arc User
    edited April 2011
    They help more against level 150 enemies. The reduction against the same enemy won't really change, but reduction against higher levels would, as it requires more defenses to reduce a higher level enemy.

    Against world bosses I could be getting hit for 1.5Ks and buddha guard will make me only take 500s.
    BM PvP Guide: pwi-forum.perfectworld.com/showthread.php?t=1320761

    YouTube channels: youtube.com/TheDan912 and youtube.com/TheDanPWI
  • SeeMonkey - Sanctuary
    SeeMonkey - Sanctuary Posts: 27 Arc User
    edited April 2011
    So no one has any other level 2 or 3 buildings in their bases? If you do please post the info.
  • UrDian - Harshlands
    UrDian - Harshlands Posts: 81 Arc User
    edited April 2011
    Our base is level 11 - at level 10 the material storage went up to 20,000 of each.

    We just upgraded our Aura Stone in the Alchemy Lab to Level 5 - and it dissappeared after construction. I guess we upgraded it to another plane of existence... /sigh
  • SeeMonkey - Sanctuary
    SeeMonkey - Sanctuary Posts: 27 Arc User
    edited April 2011
    Our base is level 11 - at level 10 the material storage went up to 20,000 of each.

    We just upgraded our Aura Stone in the Alchemy Lab to Level 5 - and it dissappeared after construction. I guess we upgraded it to another plane of existence... /sigh

    Well hopefully they fix that soon. We are just about to hit level 10 thanks for the info.

    What do you get in lab Level 4 ( or did you get :P)
  • Jellytoast - Sanctuary
    Jellytoast - Sanctuary Posts: 1,295 Arc User
    edited April 2011
    Our base is level 11 - at level 10 the material storage went up to 20,000 of each.

    We just upgraded our Aura Stone in the Alchemy Lab to Level 5 - and it dissappeared after construction. I guess we upgraded it to another plane of existence... /sigh

    Really? Someone I heard from said bases can only be lvl 7 maximum at the moment. Was I misinformed or did they raise it? If they did, to what lvl?
    [SIGPIC][/SIGPIC]
    jellytoast - Demon Cleric
    Wizzypop - Demon Wizard

    "We cannot solve our problems with the same
    thinking we used when we created them." -Albert Einstein
  • The__Sun - Dreamweaver
    The__Sun - Dreamweaver Posts: 336 Arc User
    edited April 2011
    Really? Someone I heard from said bases can only be lvl 7 maximum at the moment. Was I misinformed or did they raise it? If they did, to what lvl?

    The base itself can get to like level 30-35 I forget. What your thinking of might be each wing of the base
    [SIGPIC][/SIGPIC]
    **** Laws of Physics I'm going to shoot crystals from my hands and summon meteors from the air.... Laws of Psychics
  • ItsAWolf - Archosaur
    ItsAWolf - Archosaur Posts: 464 Arc User
    edited April 2011
    The difference is negligible, it's like the difference between 82-83% damage reduction and 90%

    So instead of 18% damage you take 10% damage, 44% less damage sounds pretty good really. Unless of course you need the longer duration.
  • UrDian - Harshlands
    UrDian - Harshlands Posts: 81 Arc User
    edited April 2011
    Bases have a maximum level of 30, currently limited to 16 with the expansion announcement.

    Each wing or hall has a maximum level of 8, which I don't think you'll be able to reach with a max level base of 16.
  • Obly - Dreamweaver
    Obly - Dreamweaver Posts: 209 Arc User
    edited April 2011
    Bases have a maximum level of 30, currently limited to 16 with the expansion announcement.

    Each wing or hall has a maximum level of 8, which I don't think you'll be able to reach with a max level base of 16.

    I recall it being lvl 17.

    However, the tech points need per wing upgrade is not 1 on all, lvl 1->2 is 1 2->3 = 1 but 3->4 is 2 tech points.

    @lvl 10 the base will give 2 tech points per lvl, however lvl 8 max per wing, even WITH lvl 30, you CANNOT upgrade ALL wings to lvl 8, even if ya wanted too.

    But as stated, there is a lvl cap atm (16 or 17), and the main Monolith, hall of loyalty, gives defenses for a war that won;t be here for at least another 7 month, and the increase in Constrution/Contribution is not that significant to be honest with you all. lvl 3 = 120 ->lvl4 = 144 ->lvl 5 = 177 yay,,,,fail -_-
    b:victory Once you discover life is meaningless, you will see my point of view!! b:victory

    Skills determine a good player, not a creditcard.b:flower
  • SeeMonkey - Sanctuary
    SeeMonkey - Sanctuary Posts: 27 Arc User
    edited April 2011
    Anyone else had their level 5 Lab disappear? I did the person that had theirs disappear get it back?
  • Kinjeto - Raging Tide
    Kinjeto - Raging Tide Posts: 564 Arc User
    edited April 2011
    It's your/our wiki you know.

    b:victory
    Time won't wake/make you wiser, but it will definitely wound you.
    b i t . l y /
    I was a man of ideas and action, but at the same time a gentleman. -- S a Z T u R
    Subtly is never my strong point, but I like to find the gaps in walls and the cracks in bricks.
    Are you kind of seeing what I'm saying. b:bye
  • SeeMonkey - Sanctuary
    SeeMonkey - Sanctuary Posts: 27 Arc User
    edited May 2011
    BUMP*

    Anyone got level 5 lab yet? And did it disappear? What do you get in level 5 lab?
  • TheDan - Sanctuary
    TheDan - Sanctuary Posts: 3,495 Arc User
    edited May 2011
    BUMP*

    Anyone got level 5 lab yet? And did it disappear? What do you get in level 5 lab?

    Why would anyone else get a level 5 lab knowing it will probably disappear? b:shocked I went with the level 5 Monolith first, but now don't even know if I want level 4 lab next, as there's probably nothing different about level 4 lab from 3.
    BM PvP Guide: pwi-forum.perfectworld.com/showthread.php?t=1320761

    YouTube channels: youtube.com/TheDan912 and youtube.com/TheDanPWI
  • Man - Raging Tide
    Man - Raging Tide Posts: 1,410 Arc User
    edited May 2011
    Why would anyone else get a level 5 lab knowing it will probably disappear? b:shocked I went with the level 5 Monolith first, but now don't even know if I want level 4 lab next, as there's probably nothing different about level 4 lab from 3.

    Yeah we have lvl 5 monolith and aura stone and the lvl 5 alchemy lab dissapeared.

    RIp pro crit buff

    We wanted pro buffs but got no buffs b:cry
    [SIGPIC][/SIGPIC]