I want your opinions

VoItaire - Harshlands
VoItaire - Harshlands Posts: 1,033 Arc User
edited April 2011 in Mystic
I'm going to r8 either my wizard or my mystic but have a problem deciding. Lots of things have made me want to give up on my wiz for example, seeing many end game wizards agree it's impossible for an equal geared wizard to kill a sin that isn't fail b:sweat So any good reasons people can give on which char I should r8 would be greatly appreciated

Thanks in advance.
Also, I have started a similar thread in the wizard forums to balance out biased comments.
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Post edited by VoItaire - Harshlands on

Comments

  • Mayatheia - Heavens Tear
    Mayatheia - Heavens Tear Posts: 1,033 Arc User
    edited April 2011
    Wizzies will always have better overall dmg than mystics. But skill wise mystics might be more efficient against sins than wizzies. Im not 100% sure, still have to fight sins to see the difference. The way sins were designed they r mainly arcane killers. So either wiz or mystic you will be easy kill for a sin as long as you choose AA.
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    When people walk away from you, let them go... your destiny is never tied to anyone who leaves you.. and it doesn't mean they are bad people.. It just means that their part in your story is over...
  • VoItaire - Harshlands
    VoItaire - Harshlands Posts: 1,033 Arc User
    edited April 2011
    Well I don't usually have trouble against sins, and I have a lot of experience with them, but I've also had an experience with the theory of hopelessness of wizard vs sin, on my wizard I've actually been able to kill sins pretty well, but there is one sin I know who isn't fail, and I think there are few sins who actually aren't fail pre end game because their class has it pretty easy that they don't usually have to be very skilled, but the sin I know who isn't fail is 1 lvl lower than my wiz(he's 89) and we've fought countless times and I have only been able to beat him once. Also, something that discouraged me, was that I had an easier time killing a 72 sin on my 64 mystic than on my 90 wiz b:sweat (Not saying it was hard, just saying that stealth barely made any difference for my mystic thx to Listless Blossom xD)
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  • Vixter - Harshlands
    Vixter - Harshlands Posts: 1,275 Arc User
    edited April 2011
    wizards are the strongest magic class. if you want to get the most out of your money i would suggest r8 on your wizard, thats if you truely cant decide. which character do you play more? which character do you have more fun with? i see that your mystic is 69, maybe wait until hes 75-80 to decide, when you can start doing fcs?

    i didnt go rank 8 on my veno, but i am going to on my mystic. why? i feel my mystic will get more out of rank 8, and also because i am having a lot of fun with my mystic - to the point where i hardly log in my veno anymore >_>
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    vixter (101 Heavy Veno) ~ TT farmer
    Peachie (102 Mystic) ~ Main character
  • Burnout - Harshlands
    Burnout - Harshlands Posts: 2,585 Arc User
    edited April 2011
    Mystics do moderate damage in pvp compared to wizards and psychics. They do have the ability to spike for large amounts of damage, but it's limited to just 1 target. Their offensive ability in TW is limited compared to Wiz/psy.

    The true power of mystics in pvp/TW is their ability to mass CC enemy groups, and a 5000 hp heal that is almost instant-cast. They are hands down better than clerics for healing squishy targets like archers and wizards.

    If you see yourself supporting the damage dealers by sealing/freezing/sleeping targets, healing the wiz when a sin ambushes him then knocking the sin back for the wiz to continue **** face, then Mystic would be a good choice for R8.

    On the other hand, if you want to one-shot 5 people with a single spell, destroy fully buffed barbs/BM's solo, then wiz/psy should be R8.
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    I replied to the 7th topic on the 1st page of mystic forums, and got reported for necro. Plz save mystic forums.
  • Sassaiki - Sanctuary
    Sassaiki - Sanctuary Posts: 35 Arc User
    edited April 2011
    Mystics do moderate damage in pvp compared to wizards and psychics. They do have the ability to spike for large amounts of damage, but it's limited to just 1 target. Their offensive ability in TW is limited compared to Wiz/psy.

    The true power of mystics in pvp/TW is their ability to mass CC enemy groups, and a 5000 hp heal that is almost instant-cast. They are hands down better than clerics for healing squishy targets like archers and wizards.

    If you see yourself supporting the damage dealers by sealing/freezing/sleeping targets, healing the wiz when a sin ambushes him then knocking the sin back for the wiz to continue **** face, then Mystic would be a good choice for R8.

    On the other hand, if you want to one-shot 5 people with a single spell, destroy fully buffed barbs/BM's solo, then wiz/psy should be R8.

    While I have to agree (obviously) that wizards are much more effective killers in an all out pvp rampage such as tw (and maybe I would agree to psychics as well, due to numerous effective aoe's with short cooldowns and fast cast time) I don't particularly think that mystics are quite as limited as this post makes it sound.

    Aside from aoe debuffing along with their seal/freeze abilities, mystics actually carry a lot of offensive weight. Setting cragglord completely aside for the moment, let's consider just a couple of the many combinations available to a mystic (I'll use my own character specs for the moment since I don't know anyone else's well enough.)
    Assuming you are fully buffed, which you should be in pvp unless you just died or have been purged, with devil chihyu out, energy leech, double spark, rapid growth, 3x vengeance + galeforce (or 5-6x vengeance) means anywhere from 4 to 6 spells with 15k+m.atk, 35% crit rate, and 14k+ p.def for those pesky melees. All within the 8 seconds that rapid growth is active. After that your channeling and the additional magic bonus go away, but you still have 35% crit rate for about another 6 seconds. 2-4 more spells depending on your channeling.

    Another combo, and a far simpler one, is triple spark + rapid growth followed by 1 vengeance and then absorb soul. This combo is a wrecking ball for other arcane classes and a great to avoid that pesky charm ticking again.

    The truth is that mystics are actually extremely versatile and have a ton of potential for anyone willing to spend the time. (And actually enjoys the class, because no character you play will seem good if you hate playing it.)

    As an additional note, since you did say that mystics are capable of spike damage versus single targets, I now feel the need to point out that rapid growth + thicket + gale force + cragglord aoe is a demolition crew all by itself. This combo is fully possible with a white tea chi pot, or even if you dont summon cragglord, the storm mistress aoe is not entirely useless here.

    Again, this post is not here to say that mystics are better damage dealers than wizards, that is not at all what I'm saying, I simply wanted to vie a bit towards the abilities of mystics.
  • Demonicin - Lost City
    Demonicin - Lost City Posts: 59 Arc User
    edited April 2011
    O.o after all that what else can i say besides...well...my mystic kicks butt!!!! b:victory
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  • Burnout - Harshlands
    Burnout - Harshlands Posts: 2,585 Arc User
    edited April 2011

    While I have to agree (obviously) that wizards are much more effective killers in an all out pvp rampage such as tw (and maybe I would agree to psychics as well, due to numerous effective aoe's with short cooldowns and fast cast time) I don't particularly think that mystics are quite as limited as this post makes it sound.

    Aside from aoe debuffing along with their seal/freeze abilities, mystics actually carry a lot of offensive weight. Setting cragglord completely aside for the moment, let's consider just a couple of the many combinations available to a mystic (I'll use my own character specs for the moment since I don't know anyone else's well enough.)
    Assuming you are fully buffed, which you should be in pvp unless you just died or have been purged, with devil chihyu out, energy leech, double spark, rapid growth, 3x vengeance + galeforce (or 5-6x vengeance) means anywhere from 4 to 6 spells with 15k+m.atk, 35% crit rate, and 14k+ p.def for those pesky melees. All within the 8 seconds that rapid growth is active. After that your channeling and the additional magic bonus go away, but you still have 35% crit rate for about another 6 seconds. 2-4 more spells depending on your channeling.

    Another combo, and a far simpler one, is triple spark + rapid growth followed by 1 vengeance and then absorb soul. This combo is a wrecking ball for other arcane classes and a great to avoid that pesky charm ticking again.

    The truth is that mystics are actually extremely versatile and have a ton of potential for anyone willing to spend the time. (And actually enjoys the class, because no character you play will seem good if you hate playing it.)

    As an additional note, since you did say that mystics are capable of spike damage versus single targets, I now feel the need to point out that rapid growth + thicket + gale force + cragglord aoe is a demolition crew all by itself. This combo is fully possible with a white tea chi pot, or even if you dont summon cragglord, the storm mistress aoe is not entirely useless here.

    Again, this post is not here to say that mystics are better damage dealers than wizards, that is not at all what I'm saying, I simply wanted to vie a bit towards the abilities of mystics.

    Cragg and storm mistress are nice for small scale pvp, but see how long it lives in TW. People are so buffed up that their damage is laughable and they are killed in 1-2 shots. It's also incredibly risky to walk up to the enemy and gale force them in TW, although there's nothing stopping you if the enemy thinks they can charge you and clump around and not expect to take a gale force up the *** :p

    Thicket aoe seems to be fairly small in comparison to mage/psys.

    And a sage mage that pops a white tea is capable of casting BIDS + Bladetempest in about 3 seconds, with either spell having one-shot potential.

    But yes I'm not denying that mystics are capable of some incredible damage, and a mystic's main nuke isn't really that much weaker than a mage's gush/pyro spam at endgame. The difference is 5-10%. And actually I would say that my mystic's DPS can easily surpasses my mage's dps.

    My point is though, that if he makes a R8 mystic, he can't expect to be primarily DD'ing in TW. Most factions will expect you to support their mages/barbs/clerics/whatever else. Clerics are capable of some pretty nice damage, especially w/ R8/R9, but in TW they are almost always expected to heal except for rare instances.
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    I replied to the 7th topic on the 1st page of mystic forums, and got reported for necro. Plz save mystic forums.
  • Lyritha - Heavens Tear
    Lyritha - Heavens Tear Posts: 447 Arc User
    edited April 2011
    Mystics do moderate damage in pvp compared to wizards and psychics. They do have the ability to spike for large amounts of damage, but it's limited to just 1 target. Their offensive ability in TW is limited compared to Wiz/psy.

    The true power of mystics in pvp/TW is their ability to mass CC enemy groups, and a 5000 hp heal that is almost instant-cast. They are hands down better than clerics for healing squishy targets like archers and wizards.

    If you see yourself supporting the damage dealers by sealing/freezing/sleeping targets, healing the wiz when a sin ambushes him then knocking the sin back for the wiz to continue **** face, then Mystic would be a good choice for R8.

    On the other hand, if you want to one-shot 5 people with a single spell, destroy fully buffed barbs/BM's solo, then wiz/psy should be R8.


    With what appears to be the large amount of people with defense levels on this server... do not know about yours R8 is just not enough for that one shot.... R9 however.... b:laugh

    But to the OP it depends on what you prefer playing. Each has its own advantages and disadvantages.
  • EmeraldxRose - Harshlands
    EmeraldxRose - Harshlands Posts: 10 Arc User
    edited April 2011
    it's more of a choice of do you want to primarily DD(going around rolling people on your wiz turing them into puddles and drowning them) or Be able to play both feilds of healing/support(when you see a nearby squad member in trouble drop a quick heal or bramble the target away) and DDing(a free for all going on near you? listless/lysing and thicketb:laugh and if anyone tries o come near you bramble >:D)
    I know i'm not really high eough to give in put but I still felt like dropping in my two cents. Oh and i completely agree with Vixter about waiting for your mystic to reach a higher lvl to decide.

    p.s. can someone provide a link to what r8/r9 for a mystic look like if possibleb:surrender