New high end, and bigger teams!
necamus
Posts: 4 Arc User
I have only been playing PW since December, but I really enjoy it. I think it is one of the better MMOs out their. Their are a few small things, if added I think would help the upper levels and enjoyment.
I played EQ for 4 years and use to love raids, but I didn't enjoy the part where you needed 60-120 people to do something. I love that you can do everything in one group on PW, but I think that a 95+ and 100+ zone with 6 people, 12 people, and 18 people options (kinda like TT solo/squad 1-1, 1-2, and 1-3 options).
I think this would add more to the end game, more fun, and allow factions to group with more members. I am in a faction with mostly real life friends and we have to choose who to take/group with. Also I don't think it will keep anyone out because you can still choose 6 people, and world you can find 12 people.
Also can add raid options, like raid chat for just people in the raid, and a raid leader that can move people around in groups.
I played EQ for 4 years and use to love raids, but I didn't enjoy the part where you needed 60-120 people to do something. I love that you can do everything in one group on PW, but I think that a 95+ and 100+ zone with 6 people, 12 people, and 18 people options (kinda like TT solo/squad 1-1, 1-2, and 1-3 options).
I think this would add more to the end game, more fun, and allow factions to group with more members. I am in a faction with mostly real life friends and we have to choose who to take/group with. Also I don't think it will keep anyone out because you can still choose 6 people, and world you can find 12 people.
Also can add raid options, like raid chat for just people in the raid, and a raid leader that can move people around in groups.
Post edited by necamus on
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Comments
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The only "raid" possible squads I can think of are the tough world bosses, and TW since those battles were the only ones where I've gone with more than 6 people altogether.
You'll need to be more specific in terms of TT raid, what changes, and difficulty of completing the raids, item/gear/mat drops, etc.. Although it would be nice to go through in details, and since this is one of the ideas I would like to see being implemented, I still doubt the Chinese devs will even consider it.
Also about the group forming concerns, a dungeon finder feature for a gold fee like 3gold would be excellent since it saves us time from shouting in world chats about what roles are needed, etc.. (hey, 3 gold is a lot of teles if you ask me.) not to mention, it keeps the chat window free of text flooding, especially during the bidding times.I quit PW and all its games it had to cater to me. I'm off playing a better pay-to-play game where I experience no glitches, no spamming LF squads, lose stuff in PK mode, lose exp on death or anything for cheaper price than what I paid for here. However, I'll still be lurking around pwi forums from time to time. Quit Date: March 4, 2011 RIP my beloved characters. b:bye0 -
What I meant about TT was you can choose to either do 4 or less or 5-6 people. I think a zone with that as options. ie.. 6 people, 12 people, and 18 people as the 3 chooses.0
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6 man or less TT runs can be done by having some people help opening the room for you, however, the difficulty and mat drops of the instance doesn't change unless you meant something else. 6man+ TT run, you need to be specific like I said, the difficulty of the instance, and drops, but if you're steering towards the same Squad Mode difficulty TT runs, I don't think it will be necessary (unless you state a specific mode besides single and squad mode) since the lower TT levels can be done with just a few high levels in your squad, or a full squad of 6 within appropriate level for a squad mode is more than enough people to complete the run.
Also take note that with the drop rate fluctuating around, there need to be enough mat drops so everyone gets to pick something. Like some games have a roll system where the highest roll gets to keep a certain drop. Like I said, you need to state more details about how it's going to work, or people will just get the small picture, rather than a big, detailed one.
-entrance fees
-monster difficulty
-fight strategy between bosses
-specific roles (like crowd control, kiting)
-debuffs and purifying needed on certain bosses?
-anything needing time? (like the 3min boss in 3-1)
just to name a few ideas for stating your specifics because based on personal experience from other games, the bosses and mobs change in the way they fight when you join in raid mode, or even Heroics. I agree raiding is fun, but it's having a strategic plan about how the instance will be run is what makes it fun. Just stating I want a 25man run for TT doesn't really give me a big picture of how the instance works, especially what benefits would I get out of raiding? Would I get something from it or just waste time killing things without getting anything in the end?I quit PW and all its games it had to cater to me. I'm off playing a better pay-to-play game where I experience no glitches, no spamming LF squads, lose stuff in PK mode, lose exp on death or anything for cheaper price than what I paid for here. However, I'll still be lurking around pwi forums from time to time. Quit Date: March 4, 2011 RIP my beloved characters. b:bye0
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