Genei skills for earthgaurds and fishes
CandyCorn - Raging Tide
Posts: 1,547 Arc User
...Can we get some new genie skills that can better help these classes..?
[SIGPIC][/SIGPIC] Move along..move along
Post edited by CandyCorn - Raging Tide on
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Comments
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yeah cause assassins need a skill to make them even more op right? b:chuckle[SIGPIC][/SIGPIC]
ty Nowitsawn
Everything has its beginnings, but it doesn't start at one. It starts long before that... The world is born From zero. The moment zero becomes one is the moment the world springs to life. One becomes 2. 2 becomes 10. 10 becomes 100. taking it all back to one solves nothing. so long as zero remains... One.. Will eventually grow to 100 again.0 -
Escorian - Dreamweaver wrote: »yeah cause assassins need a skill to make them even more op right? b:chuckle
I knew someone was going to say that. SO I PLANNED TO RESPOND WITH
nothing[SIGPIC][/SIGPIC] Move along..move along0 -
Yeah....Cause sin's need anything more than Occult ice to kill us and psy's need anything more than one skill to single handed wipe out a cata squad @_@....**** T.Born...
E.Guard on the other hand, yeah give them a few skills seekers are weak and mystics only good skill is knockback >.>Nothing worthwhile to mention here, enjoy the animated signature~
[SIGPIC][/SIGPIC]0 -
_Perses_ - Lost City wrote: »Yeah....Cause sin's need anything more than Occult ice to kill us and psy's need anything more than one skill to single handed wipe out a cata squad @_@....**** T.Born...[SIGPIC][/SIGPIC] Move along..move along0
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how about a low damage, taget-less aoe for genies, for sin detection. or a genie skill that allows you to bypass psychic defenses.[SIGPIC][/SIGPIC]0
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SashaGray - Heavens Tear wrote: »or a genie skill that allows you to bypass psychic defenses.
Isn't that called Frenzy? Or Dragonfire?/quit.
</3 All packs/Awful community.0 -
back to the drawing board...lets get some new genie skills.[SIGPIC][/SIGPIC] Move along..move along0
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I think it's a good idea actually.. As for what kind of skills not too sure..
Some skills are already weird enough.. Electro dance ? 3x damage to grounds mobs, only usable in air..
Why not a sin skill..Only usable in water, triple damage to air ?
But seriously..
How about these ideas for earthguards :
1 - Each level can transfer 10% of defense lvl into atk level ? For I dunno..10 secs .With either strenght or dexterity giving 1 extra sec each 20 ?
2 - Raise elemental resistances by 10% per level for "x" seconds. Again, str or dex to extend duration.
3 - At the cost of 30 defense level and 30% max hp. Get 50% chance to crit for 10 secs. This would be a very dangerous one. Make penailities drop by 2% per level of genie skill. Still, norused correctly against a AoE could mean certain doom and would still leave chance in PvP and such to not be considered too OP.
Just thoughts...In game chars (Raging tide, over a year im here)
Sir_Puma (BM 98)-- L_y_n_x (Barb 85) Cyres (Cleric 69)
BurningHeart (Wiz 34)-- LadyPuma (Veno 57,used as bank char)
Vincinator (Test seeker lvl 46,RiP)-- Amup( True Seeker 71)
Powerleveld chars : None-- Quests done : Too many b:surrender0 -
Vincinator - Raging Tide wrote: »I think it's a good idea actually.. As for what kind of skills not too sure..
Some skills are already weird enough.. Electro dance ? 3x damage to grounds mobs, only usable in air..
Why not a sin skill..Only usable in water, triple damage to air ?
But seriously..
How about these ideas for earthguards :
1 - Each level can transfer 10% of defense lvl into atk level ? For I dunno..10 secs .With either strenght or dexterity giving 1 extra sec each 20 ?
2 - Raise elemental resistances by 10% per level for "x" seconds. Again, str or dex to extend duration.
3 - At the cost of 30 defense level and 30% max hp. Get 50% chance to crit for 10 secs. This would be a very dangerous one. Make penailities drop by 2% per level of genie skill. Still, norused correctly against a AoE could mean certain doom and would still leave chance in PvP and such to not be considered too OP.
Just thoughts...[SIGPIC][/SIGPIC] Move along..move along0 -
CandyCorn - Raging Tide wrote: »me like, nice ideas. Lets put an mp recovery skill in too (or reduction)
5% chance per level to cast next skill at no Mp cost, how's that ? b:victoryIn game chars (Raging tide, over a year im here)
Sir_Puma (BM 98)-- L_y_n_x (Barb 85) Cyres (Cleric 69)
BurningHeart (Wiz 34)-- LadyPuma (Veno 57,used as bank char)
Vincinator (Test seeker lvl 46,RiP)-- Amup( True Seeker 71)
Powerleveld chars : None-- Quests done : Too many b:surrender0 -
Vincinator - Raging Tide wrote: »5% chance per level to cast next skill at no Mp cost, how's that ? b:victory
b:dirty love it[SIGPIC][/SIGPIC] Move along..move along0 -
It would rock to use that before casting Resurrect0
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