Un-noted changes list
AlysonRose - Heavens Tear
Posts: 624 Arc User
So far we have lower mp costs for Healing Herb, Rez (and it lasts 30 min despite old tooltip).
Icon changes for rez, salvation buffs, energy leechs.
Our 79/100 skills are actually at the OHT forges under REFINE!!
NEW SOUL ABSORB DEBUFF ICON: Now targets immune to slow will get 2x dmage after nature's vengeance. Have fun blasting feligars and bosses hehe
MOST IMPORTANTLY: Gale force was severely nerfed. Use it now and watch as instead of a ~50% to seal and freeze is now a 50% chance to do nothing and 40% chance to make all mobs run away. I assume there is a chance to freeze in there still but after I used it 5 times and got completely disgusted with the BS I haven't used it since.
Icon changes for rez, salvation buffs, energy leechs.
Our 79/100 skills are actually at the OHT forges under REFINE!!
NEW SOUL ABSORB DEBUFF ICON: Now targets immune to slow will get 2x dmage after nature's vengeance. Have fun blasting feligars and bosses hehe
MOST IMPORTANTLY: Gale force was severely nerfed. Use it now and watch as instead of a ~50% to seal and freeze is now a 50% chance to do nothing and 40% chance to make all mobs run away. I assume there is a chance to freeze in there still but after I used it 5 times and got completely disgusted with the BS I haven't used it since.
[SIGPIC][/SIGPIC]
f:sneakyf:sneakyf:sneaky
f:sneakyf:sneakyf:sneaky
Post edited by AlysonRose - Heavens Tear on
0
Comments
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I'm upset about Gale Force...
That was my primary AOE in FF and now I feel bad for making all of the mobs run away. lol[SIGPIC][/SIGPIC]
Evict is a sexy chalupa.
retired, etc0 -
Every Mystic shares your pain b:cry
Also Nature's Barrier says lasts 9 sec at OHT forges, but at skill trainer is says lasts 8 seconds. I don't have the 1,000,000 SP to learn it or Clear thoughts yet but Clear Thoughts recovers your CURRENT MP + 2k. That is soooo much more useful than the previous translation it almost makes up for making BOTH our aoe skills cause mass mob panic and fleeing b:surrender[SIGPIC][/SIGPIC]
f:sneakyf:sneakyf:sneaky0 -
Good thing I sped through to 100.
Now I just have to run countless cube runs, to get the demon version. Maybe I'll just get my sin to 100 and farm CoA. b:sweat/quit.
</3 All packs/Awful community.0 -
My Gale force can still freeze and seal :S the last 3 times I've done it its inflicted both status effects on the mobs.
maybe I'm just super awesomely flukey?0 -
xD me too i dont really use it often since i never really get up close to the mobs cuz my pet is usually the tanker, however, every time i do actually use it it does both status effects to the mobs xD
i guess i'm just super flukey too b:victory[SIGPIC][/SIGPIC]
i live my life just the way i feel
i'm a gangster and i gotta keep it real0 -
The first time i cast Gale Force after the skill change...I was a bit upset...now when i cast it I warn the ppl in vent by saying "Run mobs Run".0
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Mystics only have 2 aoe spells (beside Hush pet skill and lysings, which do poor dmg vs mana cost), and now one is useless in FC/FF/team aoe grinding. Gale force was one of the skills I maxed first for use of its status effects at max spell range. I am now regretting it.
How convenient that there was never a displayed % on gale force for the debuffs.... it let this come upon us without really being able to notice a definitive change right away.
I now quite prefer my veno's parasitic nova and its constant 67% chance vs this maybe but probably not gonna work **** skill called gale force. It used to be decent. Now it sucks.
Mystics are about controlling the opponent, and now we have one less tool to (somewhat) rely on to do so.
Mystics only have 6 true attack spells to begin with and were fine just the way they were. This gale force change did not need to happen and is very disappointing.
Sage/Demon seems sub-par compared to other classes. The other changes are helpful, but not spectacular, nor do they make up for the gale force nurf.
What's next? No pvp knockback? No thicket aoe? I'm scared to find out.
What mystics really need is something similar to psychic soulforce to determine how often status effects proc. It could also determine how many plants can be out at once, making lysing work to its description of exploding "all plants in range" and thus far more effective. Call it something catchy like "Nature Talk" or "Earthforce"...0 -
I wish they'd just remove the chance to seal, or both the chance to seal and freeze. I'd rather have an aoe with no effect so I could actually do something besides just stand around waiting for Storm's aoe to cooldown.[SIGPIC][/SIGPIC]
Evict is a sexy chalupa.
retired, etc0 -
^This
I'm 88 now so pretty soon I get my 3rd spark and chi skill so I will probably just use craggy on every pull as I'm sick of switching and refilling mistress after every boss as it is.
I haven't even really leveled thicket past 6 or 7 because the only time I use it is if there are 2 or 3 mobs close together grinding and I'm feeling lazy. It works great for that.
I just think its stupid that I have a nuke that hits almost as much as a wizzy ulti but its relegated to pvp or solo grinding only.
Now gale force suffers the same restriction. I still use both in ff once in a while just for lols tho b:cute
It used to be nice to interrupt bishops 50% or the time, because lately (when I do have a bm in squad) they seem to have forgotten how to roar. Seriously, I've only been like 5 or 6 times in last 6 months (only on mystic) and every time the squad just gets freeze/aoe spammed.
In theory I used to be able to leech for immune and run up and gale force, then ideally others would nuke them.[SIGPIC][/SIGPIC]
f:sneakyf:sneakyf:sneaky0
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