Gale Force change

Mystic-Night - Heavens Tear
Mystic-Night - Heavens Tear Posts: 1,619 Arc User
edited April 2011 in Mystic
Well, I'm glad I didn't bother to finish my Gale Force proc rate testing, as it seems Gale Force is now bugged, or purposely changed.

It now works like Thicket, where it has a chance to only seal and/or immobilize the target. Before, it used to seal and immobilize, now it's one or the other, and a very rare chance to do both.

Any GM response for this change?
Post edited by Mystic-Night - Heavens Tear on

Comments

  • pozia
    pozia Posts: 25 Arc User
    edited April 2011
    Gale force has always meant to be like this. only annoyance now is that some mobs will run away.
  • Dyskrasia - Heavens Tear
    Dyskrasia - Heavens Tear Posts: 2,161 Arc User
    edited April 2011
    Yeah, I've noticed too. The skill description hasn't changed so I guess it was bugged before... but I liked it so much more then. lol
    Wish they'd stop mobs/pets from running away with seal :|
    [SIGPIC][/SIGPIC]
    Evict is a sexy chalupa. <3
    retired, etc
  • RouxLouka - Dreamweaver
    RouxLouka - Dreamweaver Posts: 511 Arc User
    edited April 2011
    Time to go demon now?
    /quit.

    </3 All packs/Awful community.
  • Demonicin - Lost City
    Demonicin - Lost City Posts: 59 Arc User
    edited April 2011
    well that sucks. that explains why it wasnt working when i was using it today... awww man pwi always does this, they give us something good then they jack it up. b:angry
    [SIGPIC][/SIGPIC]
    i live my life just the way i feel
    i'm a gangster and i gotta keep it real
  • AlysonRose - Heavens Tear
    AlysonRose - Heavens Tear Posts: 624 Arc User
    edited April 2011
    Pretty much. Now my control skill and main damage contibution on non bosses in ff has been made just as stupid to use on a group of mobs as thicket. I no longer have a reason to use the skill to aoe anything anymore unless I want to get yelled at like a barb using knockback aoe b:angry
    [SIGPIC][/SIGPIC]
    f:sneakyf:sneakyf:sneaky
  • Vixter - Harshlands
    Vixter - Harshlands Posts: 1,275 Arc User
    edited April 2011
    great... what use do we have in fc now? besides helping out a cleric. if our aoes are just going too **** everyone off theyre not going to want to invite mystics anymore. unless we just spam cragglord aoes all the time... which would take a crapload of sparks and mp to summon him. i wish one of our plants at least did an aoe paralyze ... id be ok with that instead of sleep lol.

    but seriously, i kept thicket at 5 because people freaked out when mobs were running away like "omg the mobs are resetting" now i might as well lvl it because it does the same effect as gale now but with less chance of running away and more dmg and paralyze/seal time. but does thickets aoe have as big of a range?
    [SIGPIC][/SIGPIC]
    vixter (101 Heavy Veno) ~ TT farmer
    Peachie (102 Mystic) ~ Main character
  • Dyskrasia - Heavens Tear
    Dyskrasia - Heavens Tear Posts: 2,161 Arc User
    edited April 2011
    Well, honestly, it's not too bad to use on mobs except for pull in big room and dragons. For me, it's only made a few run away per pull. Definitely less than 5. No one's gotten mad about it yet, but I still feel bad. lol
    Maybe I'm just lucky, but I can live with <5 mobs running away. I'd prefer the old version though, ofc.
    [SIGPIC][/SIGPIC]
    Evict is a sexy chalupa. <3
    retired, etc
  • AlysonRose - Heavens Tear
    AlysonRose - Heavens Tear Posts: 624 Arc User
    edited April 2011
    Hush and Gale force were what I used in FF, and GF is still better than thicket on pulls for the simple fact that if any DO run they don't run far. Thicket runners keep running, and running, usually right into another group of mobs as opposed to ANY other direction.

    Considering how relatively useless seal is, since any attack/channeling they are already doing still continues while sealed I wish it wouldn't even do it.

    Or, and I know this is asking for the largest miracle ever as far as this game goes, could they just make it so that mobs DON"T FLEE LIKE THEY ARE ON FIRE when they get sealed? Its why I never use soul of silence, why I rarely used Parasitic nova, nave no use for throat cut and now about half my attack skills are pretty limited in use due to seal runners and swirling mist being a conditional dot.

    This has annoyed EVERY class, both the ones using said skills and the people that have to put up with it since day one. I can't imagine anyone being in favor, aside from incurable trolls, of having mobs run away in every direction when people use one of their most damaging skills.
    [SIGPIC][/SIGPIC]
    f:sneakyf:sneakyf:sneaky
  • BankofEnrage - Heavens Tear
    BankofEnrage - Heavens Tear Posts: 4 Arc User
    edited April 2011
    Hush and Gale force were what I used in FF, and GF is still better than thicket on pulls for the simple fact that if any DO run they don't run far. Thicket runners keep running, and running, usually right into another group of mobs as opposed to ANY other direction.

    Considering how relatively useless seal is, since any attack/channeling they are already doing still continues while sealed I wish it wouldn't even do it.

    Or, and I know this is asking for the largest miracle ever as far as this game goes, could they just make it so that mobs DON"T FLEE LIKE THEY ARE ON FIRE when they get sealed? Its why I never use soul of silence, why I rarely used Parasitic nova, nave no use for throat cut and now about half my attack skills are pretty limited in use due to seal runners and swirling mist being a conditional dot.

    This has annoyed EVERY class, both the ones using said skills and the people that have to put up with it since day one. I can't imagine anyone being in favor, aside from incurable trolls, of having mobs run away in every direction when people use one of their most damaging skills.

    Sealing mobs for any skill has the same distancing effect. Gale Force, Thicket, Force of Will (wiz's), Soul of silence (psy's) etc..will make mobs run the same distance. What makes mobs run farther away is when the aggro holder at the time runs towards them, and makes them run farther. It also depends on the length of the seal. Example: Seal for 1 second, mob runs 10 meters and comes back - Mob gets sealed for 3 seconds and runs 20 meters, which is approximately the full distance of a mob being sealed going away from its target. So, no matter which skill that seals you are using, they will all give the same effect dependent on how long the seal lasts.

    The old Gale force was much better. Less practical skill to use in PvP now as a pushback seems more suitable for the chi usage, and you need to save chi for your cragglord/energy leech/79 shell skill (forget name already).

    Edit: I really suck at posting on the correct characters.
  • supertroyman1
    supertroyman1 Posts: 336 Arc User
    edited April 2011
    wouldnt it be better to use cragg for big pulss sinse u can blast out muliple aoes?
  • Martincho - Heavens Tear
    Martincho - Heavens Tear Posts: 61 Arc User
    edited April 2011
    Someone correct me if i'm wrong but here on ecatomb says this:

    Gale Force
    Attacks all enemies within 10.4 meters,
    and deals Wood damage equal to your basic
    Magic Damage, plus 55% of Weapon
    Damage, plus 962.7.
    It has a chance to Silence or Freeze the target.


    Thicket
    Focuses Sparks to summon plants, which deal
    Wood damage equal to 12 times Weapon
    Damage plus 3755.
    Has a chance to Silence and Freeze the target.

    So gale force has a chance to do 1 of those but thicket should do both o.o.. gale force did both before? i mean seal and freeze
  • Mayatheia - Heavens Tear
    Mayatheia - Heavens Tear Posts: 1,033 Arc User
    edited April 2011
    Yes Gale Force used to do both :(
    [SIGPIC][/SIGPIC]
    When people walk away from you, let them go... your destiny is never tied to anyone who leaves you.. and it doesn't mean they are bad people.. It just means that their part in your story is over...
  • Martincho - Heavens Tear
    Martincho - Heavens Tear Posts: 61 Arc User
    edited April 2011
    Yes Gale Force used to do both :(

    So it was bugged and they fix it D:.. it was better bugged b:laugh
  • Livrie - Dreamweaver
    Livrie - Dreamweaver Posts: 20 Arc User
    edited April 2011
    I was just starting to raise Gale Force because of how well it worked in instances, too... b:sad How could they do this? Now I'm back to poking one mob at a time.
    Thicket
    Focuses Sparks to summon plants, which deal
    Wood damage equal to 12 times Weapon
    Damage plus 3755.
    Has a chance to Silence and Freeze the target.
    Thicket should be fixed to do both silence and freeze consistently, then.
    AsOne faction - asone-dw.mmoguildsites.com - PvE, we do that.
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited April 2011
    Excuse nub question, my mystic is only 62 but, thicket is an aoe????
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Judo_ - Sanctuary
    Judo_ - Sanctuary Posts: 69 Arc User
    edited April 2011
    It is indeed an AOE, the range of the AOE isn't that high however...

    ...and yes Gale Force used to do both silence and freeze in place even with the description pointing the other way...guess the ends didn't justify the means this time b:cry
    [SIGPIC][/SIGPIC]
  • Evanera - Heavens Tear
    Evanera - Heavens Tear Posts: 1,423 Arc User
    edited April 2011
    I did RB BH on my mystic quite a lot recently, and the mobs seem to barely run away when I thicket them/Gale Force. I can spam those two skills and will RARELY see anything run away the party. There's always too many animations going around so I can't really tell if mobs get both sealed and frozen still, but when I did BH SoT a few days ago, not one time did the mobs have both effects on them, and the seal was very frequent, and very annoying. I've only seen 1 time where it has both sealed and froze, but that may have been a barb using their freeze skill at the same time so I don't know for sure.

    I had a friend tell me huge groups of mobs in FF always ran away..like most of the mobs, most of the time, and in other places like RB for me, mobs barely run away? Seems like a very weird skill now.
  • AlysonRose - Heavens Tear
    AlysonRose - Heavens Tear Posts: 624 Arc User
    edited April 2011
    Having spammed it about every chance I could since patch I have to say, for myself anyways, the chance of freeze is much less than seal.

    Like I can have it seal a mob about 1 in 4 trys and freeze 1 in 13 trys. Both is about 1 in 20.

    It has just become too unpredictable. With one effect being to stop the mobs (with low chance) and the other to make them run away (much higher chance) its kinda up to the individual on how they want to classify its purpose.

    You can either think of it as an aoe knockback that fails frequently, or an aoe freeze that fails frequently. B4 I would use it like I would earth vector or glacial shards TO AOE CATCH MOBS. If they were running towards me, or away from me, or just respawned, or I just wanted to aoe a group I would use it.

    Unlike glacial shards or EV, GF had a much lower chance to proc, had a lil less of a duration, didn't stop attacks already in progress like a stun would, AND required me to be in the middle of the mobs instead of at max range. I was gambling on it procing more than I would any of my psy's control skills, because anyone that uses EV and fails wants a bm around to roar if possible. BMs get to spam a 100% aoe stun, and we get to have the new and "improved" gale force.

    It can no longer be classified as a control skill because there is a complete lack of control with its use now. B4 it was one of the skills that made the class special. I liked that the duration of the seal+freeze was perfectly timed to follow up with bramble tornado. I assumed that the two skills were made to be complimentary, and with 30 chi cost for both it seemed like they were a lil more balanced than psys who don't need chi for ANY of their spam/control skills other than earth vector.

    If I was gambling on people rerolling my shiny new classes, I wouldn't break a skill that everyone was enjoying. The changes to rez are positive at least. I just think that if any skills needs to be nerfed it would be thicket. I can't imagine too many people having even known what gale force was in the first place, let alone QQed about it enough to get the devs to change it.

    Were the chinese players burning down their forums over it? More than they do about sins, aps, psys, and idk what else they QQ about.

    I wish that a complete negative reaction of players to this change actually counted for something, or that the decision to change it was made after considerable debate and consideration by players. It may have been, but sadly not in this game or on these forums.

    Personally it feels like they had already decided on the sage/demon effects and realized that it would give the skill 85% chance to freeze so they lowered chance to freeze by 35% so people would go demon to get it to work again lol
    [SIGPIC][/SIGPIC]
    f:sneakyf:sneakyf:sneaky
  • Mayatheia - Heavens Tear
    Mayatheia - Heavens Tear Posts: 1,033 Arc User
    edited April 2011
    After reading this topic yesterday i did a FF on my mystic and i noticed that sometimes gale force does both sealing and freezing. It is like x% freeze only y% seal only z% both w% none. It is annoying as we r used from Veno's nove to do both or none but i think we can live with it and get used to it in time. The % is like seal > freeze > none >both
    [SIGPIC][/SIGPIC]
    When people walk away from you, let them go... your destiny is never tied to anyone who leaves you.. and it doesn't mean they are bad people.. It just means that their part in your story is over...