PWI Merchant vs non-PWI

Elenacostel - Heavens Tear
Elenacostel - Heavens Tear Posts: 2,822 Arc User
edited April 2011 in General Discussion
Would a veteran merchant of PWI be about as successful at merchanting in other MMORPGs ?

I find that an inherent part of my mediocre merchanting strategy is the ability to purchase gold through the in-game gold exchange feature. If another MMORPG lacks this feature, I doubt I could do very well. But the fact is, I haven't tried that many MMORPGs, so I was wondering if the experience I've gained in PWI merchanting would apply to other games.

Feel free to divide up your answers in any way you deem appropriate. For example, a veteran merchant may have different levels of success depending if it's a Free-to-Play or Pay-to-Play game, etc.

PS: Remember we cannot name other games in the forums.
Post edited by Elenacostel - Heavens Tear on

Comments

  • Lauxly - Archosaur
    Lauxly - Archosaur Posts: 22 Arc User
    edited April 2011
    You suck and obviously are not a good merchant
  • Aesthor - Heavens Tear
    Aesthor - Heavens Tear Posts: 3,845 Arc User
    edited April 2011
    I've been a successful merchant in all the games I've attempted to merchant in, including games without cash shop such as......the one that Blizzard made.

    I don't really know if your experience in PWI will help you elsewhere, as I personally started merchanting before PWI was launched. I was one of the first merchants of HT, and would probably be one of the richest by now if I didn't keep losing interest in it like 2 weeks after I start wanting e-coin, but for that reason I am not too fussed about strange sales and what not because I can probably figure out a way to scrape up some coin no matter what.
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  • amandisha74
    amandisha74 Posts: 2 Arc User
    edited April 2011
    ~edited~
    Had to do it.
  • ZeaKuro - Raging Tide
    ZeaKuro - Raging Tide Posts: 631 Arc User
    edited April 2011
    In most games buying coins is bannable.
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  • amandisha74
    amandisha74 Posts: 2 Arc User
    edited April 2011
    I get a kick out of you people that stick up for a company that just bent you over and had bunga bunga... well you know the story.

    anyway half of dim wits don't even realize how it will really impact things in the game. and you will be QQ in 2 days when the wave finaly hits you.
  • Aesthor - Heavens Tear
    Aesthor - Heavens Tear Posts: 3,845 Arc User
    edited April 2011
    I get a kick out of you people that stick up for a company that just bent you over and had bunga bunga... well you know the story.

    anyway half of dim wits don't even realize how it will really impact things in the game. and you will be QQ in 2 days when the wave finaly hits you.

    Did you post in the wrong thread?
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  • amandisha74
    amandisha74 Posts: 2 Arc User
    edited April 2011
    Did you post in the wrong thread?

    yeah, wrong thread
  • Elenacostel - Heavens Tear
    Elenacostel - Heavens Tear Posts: 2,822 Arc User
    edited April 2011
    In most games buying coins is bannable.

    I never said I bought coins. In fact, I've never cash-shopped in this game, ever.

    I said I bought gold via the gold-exchange. You know, the AH feature where you pay coins and obtain Boutique Gold?
  • Ankiel - Raging Tide
    Ankiel - Raging Tide Posts: 260 Arc User
    edited April 2011
    if you have the ability to understand and exploit markets in one game, you tend to be able to do it in most games

    i merchanted in every mmorg i have played, the basic principles carry over every time
  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited April 2011
    Merching in this game can be done by a brainless ape if he's patient enough. Buy stuff that's on sale, sell later. Now of course the more successful ones will be able to maximize their profit, but it's hard to not profit in this game, due to the constant sales.
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  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited April 2011
    I never said I bought coins. In fact, I've never cash-shopped in this game, ever.

    I said I bought gold via the gold-exchange. You know, the AH feature where you pay coins and obtain Boutique Gold?
    One could almost be forgiven for the ignorance of that feature these days (emphasis on almost). I've sure as hell not paid any attention to it for nearly 2 years now.

    In regards to your main question... well, gold fluctuations are controlled primarily by PWE's sales and other actions, right? You would buy badges during a rep sale and resell them later, for instance. In your case, I guess you buy gold from the AH to convert into the badges you later sell. But suppose the gold trading system didn't exist. You could still buy them from other merchants at a small premium and resell them for more after the sale ended. Perhaps if there were no gold trading system, cash spenders would have more control over such in-game markets, but I don't care enough to speculate.

    My point being, the core element of any merch strategy based on CS items is less the existence of a gold trading system, and more anticipating what sales will do to the economy. I can't back that up with personal experience (seeing as I prefer to merch non-CS-related items) but it makes sense to me. Beyond that, I don't know. :P
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  • Elenacostel - Heavens Tear
    Elenacostel - Heavens Tear Posts: 2,822 Arc User
    edited April 2011
    In regards to your main question... well, gold fluctuations are controlled primarily by PWE's sales and other actions, right? You would buy badges during a rep sale and resell them later, for instance. In your case, I guess you buy gold from the AH to convert into the badges you later sell.

    This is only a part of my merchanting strategy, and actually not a majority of it, yet.

    I am not saying your assumption is an incorrect way of merchanting. I'm saying that's not the only way I merchant.
  • Ankiel - Raging Tide
    Ankiel - Raging Tide Posts: 260 Arc User
    edited April 2011
    This is only a part of my merchanting strategy, and actually not a majority of it, yet.

    I am not saying your assumption is an incorrect way of merchanting. I'm saying that's not the only way I merchant.

    its arguably the most profitable way though, assuming you have the liquidity to be able to hold items for a few weeks

    if your smart, you can make plenty of money during the sale as well, but that can be more dicey and have more potential for losing money
  • Azura - Lost City
    Azura - Lost City Posts: 2,281 Arc User
    edited April 2011
    Merching in this game can be done by a brainless ape if he's patient enough. Buy stuff that's on sale, sell later. Now of course the more successful ones will be able to maximize their profit, but it's hard to not profit in this game, due to the constant sales.

    Yeah it's very easy. Even when I wasn't a merchant I would realize that you could make money if you bought stuff on sale and then resell later. I never did it "before" because I didn't have any coins.

    I wonder too if I could do this on other games, specially one w/o boutique. Probably all you would need is to save some money first, and find something that can marketed.
  • Dsholder - Dreamweaver
    Dsholder - Dreamweaver Posts: 626 Arc User
    edited April 2011
    Would a veteran merchant of PWI be about as successful at merchanting in other MMORPGs ?

    I find that an inherent part of my mediocre merchanting strategy is the ability to purchase gold through the in-game gold exchange feature. If another MMORPG lacks this feature, I doubt I could do very well. But the fact is, I haven't tried that many MMORPGs, so I was wondering if the experience I've gained in PWI merchanting would apply to other games.

    Feel free to divide up your answers in any way you deem appropriate. For example, a veteran merchant may have different levels of success depending if it's a Free-to-Play or Pay-to-Play game, etc.

    PS: Remember we cannot name other games in the forums.

    I originally started out merchanting on a different game. Over there they didn't have a cash shop either and items would traditionally be stable in price so you'd have to flip hundreds of thousands of items in notes for profit, or just hundreds of the higher end-items. Eventually I made over 5B on there before learning of pwi, but the things that helps when merchanting on any game is find out what affects something else's price for example, token price affects every single item price that can be made with tokens and gold price affects everything in the botique price.

    Group Merchanting Successful but Destructive:

    If you want to really destroy an economy you can merchant with a group, which can be very dangerous lol it can also make people mad. One player on a different game merchanted over 170B worth of stuff and ended up getting **** for all of it, mostly because of the greed and because of people hating her.

    Statistics can also help when merchanting, but on PWI it can only help so much on items
    that are farmed, because the items that go on sale can change dramatically.
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  • Ankiel - Raging Tide
    Ankiel - Raging Tide Posts: 260 Arc User
    edited April 2011
    I originally started out merchanting on a different game. Over there they didn't have a cash shop either and items would traditionally be stable in price so you'd have to flip hundreds of thousands of items in notes for profit, or just hundreds of the higher end-items. Eventually I made over 5B on there before learning of pwi, but the things that helps when merchanting on any game is find out what affects something else's price for example, token price affects every single item price that can be made with tokens and gold price affects everything in the botique price.

    Group Merchanting Successful but Destructive:

    If you want to really destroy an economy you can merchant with a group, which can be very dangerous lol it can also make people mad. One player on a different game merchanted over 170B worth of stuff and ended up getting **** for all of it, mostly because of the greed and because of people hating her.

    Statistics can also help when merchanting, but on PWI it can only help so much on items
    that are farmed, because the items that go on sale can change dramatically.


    should have played the game before notes, when you had to trade 27 at a time b:surrender
  • Russian_soul - Lost City
    Russian_soul - Lost City Posts: 28 Arc User
    edited April 2011
    I originally started out merchanting on a different game. Over there they didn't have a cash shop either and items would traditionally be stable in price so you'd have to flip hundreds of thousands of items in notes for profit, or just hundreds of the higher end-items. Eventually I made over 5B on there before learning of pwi, but the things that helps when merchanting on any game is find out what affects something else's price for example, token price affects every single item price that can be made with tokens and gold price affects everything in the botique price.

    Group Merchanting Successful but Destructive:

    If you want to really destroy an economy you can merchant with a group, which can be very dangerous lol it can also make people mad. One player on a different game merchanted over 170B worth of stuff and ended up getting **** for all of it, mostly because of the greed and because of people hating her.

    Statistics can also help when merchanting, but on PWI it can only help so much on items
    that are farmed, because the items that go on sale can change dramatically.
    *coughcough*rs*coughcough*
  • Lesthar - Heavens Tear
    Lesthar - Heavens Tear Posts: 3,045 Arc User
    edited April 2011
    After scratching my head upon looking at the obvious trolls in the thread, I'd say that PWI is nicely focused on merchanting. As you stated, ElenaCostel, PWE was kind and wise enough to implement the possibility for people to not only buy from boutique with cash, but also convert the coins they get in game for gold, and also to be able to buy second-hand boutique items.

    In another MMO I play (which I joined before this one and that I will not name, of course), all boutique items are bound to the buyer and they are either limited in time... a month, fifteen or seven days, if not directly consumed. I feel that you get much advantaged in battle since some costumes would give you more critical rate and so on, but once the item durability is done, you are fully stripped of the 'buff' and want more (just like being addicted to drugs, lol). I never felt wanting to buy anything from their boutique because of that (the only item that could be useful is too pricey).

    At least in PWI you have a real sense of ownership once you buy, let's say a mount, an aerogear or inventory items like a cage, account stash stone and so on.

    That was one of the main drawing points for me to join here, 2 years ago (others would be the vast world, rich customization and air and water battles, etc.).
    As for now, like I stated many times before, the gold rate became a bit too high for me, so I am just saving my meager share of coins and only buy if it's affordable and durable. No gambling for me, and no credit card abuse either.

    I am not into merchanting via opening shop and leaving my computer going overnight for days.

    In conclusion I am a small merchant at spare times, but I earned my share nicely and know the value of hard-earned coins. The other fact is that I don't need/want to reach the top fast, so I am fine with the way I roll.

    Thanks for reading this long rant. b:thanks
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