questions & tips about pvp

Posts: 60 Arc User
edited April 2011 in Assassin
As you can see from my charcter profile im going to be 30 soon so im kinda anxious about it b:worried first are the questions can any person on any lvl attack you? example: im lvl 30 then some lvl 105 person comes up and pawns me cause duh he would see me in inviso mode anyway so what can i do? also can you run out of a city without being pawned? because i once saw sombody run out of the gate only to get squished by a BM who said, "welcome to the west gate"

now about the tips i just want general information i am not looking for super secret methods because if im going to make pvp fun im going to do it my way (isn't that subway's moto b:laugh). thanks

*edit*

also another question. Is is too late to change my geine? beacause i never considered the skill for pvp (hey it my first time don't be too harsh)
Post edited by AqueoLupas - Lost City on

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  • Posts: 60 Arc User
    edited March 2011
    um can some1 answer me here? b:sweat
  • Posts: 3,469 Arc User
    edited March 2011
    Fly/Teleport everywhere. That'll save you a lot of pain.
    Demon_Troll: "takes on the appearance of an innocent archer but turns into a mindless idiot once you hear him speak"
    ~Spazz~
  • Posts: 60 Arc User
    edited March 2011
    THX MAN FOR GIVING A TIP can anybody else be courtous to answer my second question abou the genie or better yet can i change my geinis attribute and stats point or should i keep my old one because im planning on doing all the quest and when im about to lvl up give some to my genie so i can do more until there is no more left then ill grind to 29 so i can get alot of skills (because 11,800 per skill is alot of quest points) then Ill quest my way till im near lvl 30 and get as many skills as I can (that are worth getting by the way) and if I have more quest Ill give EXP to my genie *WHEW* that sounds good?
  • Posts: 3,469 Arc User
    edited March 2011
    Sorry, I didn't see the genie question. No it's not too late. Go back the the Watcher of Earth and select Summon Genie. You can spend 3 Mirage Celestones for any of the 4 genies. You can have as many as you can carry and can swap them at any time. They are bound unless you do something special so you don't have to worry about dropping them in PK.
    Most higher level players, especially those who PK, have several genies. One thing is though, when you switchm you have to wait for the new genie's energy to regen; their energy resets when they're not equipped.

    As for other PK tips, I can't give you much as I've rarely PKd (my fail 3 kills, all ganks xD) and I'm not on a PvP sever.

    Skills: Definitely keep Slipstream Strike maxed as it'll be your best friend for a looong time. Twinstrike is pointless to level up; I hope you haven't been... You'll also want Puncture Wound and all your stealth skills. Pretty much, everything except Twinstrike, for your level anyway.

    Here's my two cents on almost all sin skills.

    Twin StrikeQuickly overpowered by all your other skills. Don't bother with this.
    However, I do know a PK sin my level who likes to **** people off by finishing them with the level 10 version of this skill. It's cheap to upgrade and may be worth the yucks at high levels.

    Slipstream StrikeThis will be your best friend for a long time.
    Level: 8-10.

    Tide FormPointless really, but it is fun.
    Level it as you desire.


    Puncture WoundThis one is great for low to mid levels, but eventually the DoT isn't worth the time it takes to use.
    Level: 8 to 10, but only if you are still fairly low (below 60 or 50)
    However, in PvP, this would be a good skill to use after you stunned your opponent.
    Though I don't PvP much. Anyone want to correct me?

    Raving SlashPointless as Tackling Slash soon replaces this.
    Level: 1
    However, like Puncture Wound, this may have significant PvP uses.


    WindpushBoth great for saving time and getting away in both PvE and PvP
    Level: 1-5


    Shadow WalkI'm sure you will use this ofter, especially if you PvP. Increasing it's level will increase both your stealth level when using it and decrease it's mane drain.
    Level: 10

    Wolf EmblemPersonally, I rarely use this, but others swear by it. Gives 10 chi
    Level: Negligable

    Deep StingNot really worth leveling for the minor damage increase. Used for the sleep effect.
    I'm going to agree with Taxi and say:
    Level: 1-4

    Tidal ProtectionMy comment is the same as Wolf Emblem, however I will agree with Taxi again and say it's a must have for end game (especially PvP)
    Level: negligable


    Focused MindPersonally, I rarely use this, but others swear by it.
    Level: Negligable

    Knife ThrowShort cooldown, ranged damage without using a bow, semi-pulling abilities, and a chance to interrupt channeling (70% at level 10 and 100% at Demon), it gives 20 chi
    Level: 10


    Sharp ObserverLevel: 10 only if you PK a lot. otherwise, negligable.

    Cat-like treadLevel: 10 only if you PK a lot. otherwise, negligable.


    Rib StrikeYour absolute best PvE skill and best defense against high APS opponents in PvP.
    Level: 10


    Shadow EscapeLevel: 10

    BloodpaintGoing to quote Taxi here:
    Interval sin: max it.
    Skill spamming sin: get it to level 1 or higher to buff your party. (we love your buffs too BMs and Barbs!)

    Tackling SlashThere is currently a thread going on about whether this is worth leveling or not, so I shall say:
    Level: 1 (if just for chi)
    Level: 10 if used for it's stun

    Shadow JumpMostly a PvP skill as the High rubberband effect is almost completely nurfing it in dungeons
    Each level increases its range by 1.5 meters (it has a range of 16.5 at lvl 1) and decreases its cooldown by 1.5 seconds (28.5 at level one)
    Level: as you please

    Shadow TeleportEssentially Shadow jump with a 3 second stun and uses 1 spark
    Level: as you please

    Maze StepsQuoting Taxi again:
    This skill is great even at lvl 1, because it already gives you 82% increased movement speed. although it uses 1 spark, its still a good secondary escape/moving skill. In pvp it works wonders against those stuns/immobilizes/paralyzes. also works great against those bishops in FCC.

    Inner Harmony1.5 sparks at level 1. 2 sparks at level 10. yet it takes a total of 3mil coins at 4mil spirit to get it to level 10. We already have Dragon Strike which gives 1.5 sparks and Tackling Slash which gives 1/2 a spark. By the time 2 sparks will be needed for Demon/Sage sparkburst, one should have 1.54 - 2.0 aps anyway, giving a great chi gain.
    Level: Negligable

    Deaden NervesExpensive, but not as much a Inner Harmony. Leveling only decreases the cooldown; 4.8 minutes at level 1, 2 minutes at level 10.
    Mostly a PvP skill, but has a few uses in PvE, namely the balls in TT.
    Level: 1, but it could be worth it if you can afford it.

    Chill of the DeepThere is A LOT of debate going on about this ones usefulness.
    It's great for skill spamming, one-shotting, and reducing your attack speed to keep from stealing aggro (the increased attack level does not make up for the lost APS for auto-attacking IMO).
    Level: 1-3 for agro control
    Level: Experiment and find out which you prefer if you use it for skill spamming

    Rising Dragon StrikeAnother chi building skill. Debate is doing on whether its worth leveling for the damage or not.
    Level: 1 just for chi
    Level: 5-7 for damage

    Throat CutI use this skill very rarely except in FCC as a follow up to Tackling Slash on the bishops for another stun.
    Going to quote taxi again as I know little of its use outside that:
    I honestly believe that this skill has been underrated by many due to its long casting/channeling time. But imo it's a fantastic skill to mix up with. expecially in pvp. comboed with Tackling Slash and you basically have a stun. not to mention its silence lasts for a whopping 4 seconds, rofl. not to mention its fabulously high damage. get it if you want to.

    Earthen RiftOptional skill until FCC as sins aren't designed for taking on multiple enemies. We are much more effective killing one at a time.
    Level 1-3 until FCC
    Level 6-10 for FCC

    Head HuntYour most powerful attack and main stun skill. Mostly useful in PvP as it uses 2 sparks, but its essential in FCC.
    Level: 10 for PvP and FCC

    Power DashDont have this, so I'll quote Taxi once more:
    Deals a damage equals to your basic physical attack plus an extra amount of physical damage.
    Increases your Critical Chance lasts for 8 seconds.
    This skill is absolutely fantastic. it doesn't matter if youre an interval sin or skill spammer. At lvl 10, for a whopping 8 seconds, this gives you 40% EXTRA CRITICAL CHANCE. yup, I said it. combine this with your damage buffs and AoE skills or your increase attack speed skills and youll be hitting like a stampeding musculized football player with steel plated pads and helmet. Absolute MUST at Endgame.

    Subsea StrikeHere's where we start to be able to some AoE
    Peronally, I use the following combination: Tangling Mire - Subsea - Earthen Rift
    If anything is left, follow with: Rising Dragon Strike - Sparkburst - auto all left standing.
    This is a must have for FCC, especially as its Deep Poison effect stacks with Heavens Flames effect.
    Level: 10 by 7x for FCC

    Dagger DevotionLevel: 10

    All that is an exact quote from my contribution to the assassin guide a while ago, my opinions on some skills may have changed since then...need to do it again. I highly suggest you check out the entire guide/sticky at the top of the Assassin Section.
    Demon_Troll: "takes on the appearance of an innocent archer but turns into a mindless idiot once you hear him speak"
    ~Spazz~
  • Posts: 60 Arc User
    edited March 2011
    why can't all responses be this helpful thanks for the info again b:thanks and i guess that closes this thread b:byeb:bye
  • Posts: 3,469 Arc User
    edited April 2011
    Because I'm just special xD
    Glad you got your questions answered. Have fun ^^
    Demon_Troll: "takes on the appearance of an innocent archer but turns into a mindless idiot once you hear him speak"
    ~Spazz~
  • Posts: 246 Arc User
    edited April 2011
    Typhyse is pro, and he gave you an excellent list.

    But I just want to disagree a bit on the self buffs. I never used Wolf Emblem until I was Sage, so don't totally rule out using it. I've always been terrible at remembering to do my short term buffs. But I wish I had gotten into the habit of using Deaden Nerves sooner, as well as Focused Mind.

    Focused Mind can make the difference between life or death later on. I tank alot of stuff, and I'd rather take extra damage for a few seconds to stop attacking and recast it than keep going without it on some bosses. I wish I had used it sooner at lower levels.

    Deaden Nerves, I'm still bad about remembering to cast it before I run in and do something stupid. I probably would have died alot less trying to do dumb things if I had remembered to cast it frequently. And in PK, it can save you from a one-shot and give you a chance to escape or fight back...right?

    I'm also on a PvE server b:surrender but the only other thing I can suggest is do your quests and try to level efficiently. The higher your level, the fewer people who can see you. I've gotten PKed in the cube etc by higher level sins, and I gotta say it's scary b:laugh

    And just one last thing, pretty sure there is no way to switch genies while in combat mode. So that means in the middle of a fight, you can't change genies because you want skills on a different one you have. Just so you know lol.

    Have fun!
  • Posts: 3,469 Arc User
    edited April 2011
    I never used Wolf Emblem until I was Sage, so don't totally rule out using it. I've always been terrible at remembering to do my short term buffs. But I wish I had gotten into the habit of using Deaden Nerves sooner, as well as Focused Mind.

    Focused Mind can make the difference between life or death later on. I tank alot of stuff, and
    I'd rather take extra damage for a few seconds to stop attacking and recast it than
    Yeah, same here. I didn't really bother with them until my 80s when I maxed them. Now I use them almost all the time and cannot imagine how I survived without them xD
    I wrote that little guide before I started using them, obviously b:shutup

    Deaden Nerves I rarely use. The occasional duel, when I'm pulling a boss I know can 1~2-shot me, or before I run through hands in TT. It's still level 1 which has a painful 6 1/2 minute cooldown -.-;;
    Demon_Troll: "takes on the appearance of an innocent archer but turns into a mindless idiot once you hear him speak"
    ~Spazz~
  • Posts: 246 Arc User
    edited April 2011
    Yeah, same here. I didn't really bother with them until my 80s when I maxed them. Now I use them almost all the time and cannot imagine how I survived without them xD
    I wrote that little guide before I started using them, obviously b:shutup

    Deaden Nerves I rarely use. The occasional duel, when I'm pulling a boss I know can 1~2-shot me, or before I run through hands in TT. It's still level 1 which has a painful 6 1/2 minute cooldown -.-;;

    It's one of my Sage skills, so it lasts 2.5min I'm usually charmed so its really unnecessary for the most part. But if I wasn't I'd probably want it up alot JUST in case. I use it in FC because I have a tendency to glitch in there, which ends up with me dead lol.

    I think some of these things might be more useful for PvP than PvE, so hopefully a mainly PvP sin can stop by and help out!
  • Posts: 4,943 Arc User
    edited April 2011
    why can't all responses be this helpful thanks for the info again b:thanks and i guess that closes this thread b:byeb:bye

    Because I'm lazy, and Typhyse does my dirty work.
  • Posts: 49 Arc User
    edited April 2011
    Invis->headhunt->autoattack
    [SIGPIC][/SIGPIC]

    Thanks for Flauschkatze for siggy b:cool

    VIT > STR > DEX > MAG... GG
    HA > LA > AR... GG

    HA + VIT = win b:bye

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