1v1 NPC Gear PVP Tournament ~ Brainstorming
Eoria - Harshlands
Posts: 6,118 Arc User
As indicated in the "Best of Each" thread, it seems there's a want for an NPC gear tournament. I would love to set this up, but I feel there's a need for input from others. Let me go ahead and detail some of my ideas and concerns.
1. The NPC gear itself: I was thinking to just have people get the lowest level NPC gear from the race cities so that way everyone's on equal footing and then I don't have to hear "Omg! I can't wear level 80 NPC gear 'cause my stats without my normal gear are too low for it!"
2. Level requirement and location: Unfortunately, the arena is not open here or I'd hold it in there. Since it's not, it seems to me that the next best location would be in Heaven or Hell. I say this because if I were to hold it in the normal open map there would be a flock of blue name looters there that we could not kill and if I held it in one of the chrono maps it would possibly cut out some potential competitors. That being said, the level req for the event would have to be level 89+.
3. What is and isn't allowed: Pots/charms/genies would be allowed. It's an ingrained part of PVP at this point in time. On the otherhand, I'd have to disallow tomes, refines, and blessings in order to make this as fair as possible. There's a couple more grey areas that I need to ask about though:
a. Stealth skills~ I'm at a bit of a loss here, actually. Do you allow them? Do you not allow them? Advice, please. XD
b. Genie attack skills~ Skills like Bramble Rage and True Emptiness. I'm worried that these can simply be used to one shot people wearing NPC gear. So by that virtue, do we not allow people to use genies with skills like this on them? Would also need to make a list of skills not allowed.
4. Disqualification, Do-overs, and Forfeiting: Obviously, it'd be automatic disqualification if you interfered with someone else's fight. Do-overs would only be rewarded if people were killed by someone other than their opponent. As for forfeiting, can talk to a judge beforehand to forfeit the match or automatic forfeit if one doesn't show up to the match within five minutes of it's supposed start (this would be extended if there is a mass DC at the time).
5. Buffs and Chi: Should it only be the classes buffs or should the participants be buffed before each fight with level 10 cleric/barb/BM buffs? If the latter, then do you allow them to rebuff over with their level 11 buffs if they have them? As for chi...start out with full chi or have people relog before every match so they don't have any chi?
6. Dropping: Since we do not have access to the arena and will have to hold the event in the open, I must stress that anything particularly valuable be put into storage beforehand to avoid others picking drops. Judges will try to pick if something drops, but no guarantee.
7. Class-Based Division and Overall Division: I would like to divide up by class first so we can get like the top three of each class and then combine those into an overall division just for the hell of it. Matches would be randomized.
8. Date and Time: TW can be at either 9am, 2pm, or 8pm servertime and can potentially last three hours. I'd like to avoid cutting into anyone's TW so I'm thinking to have it around 5pm servertime, but is that too late for Europeans maybe? As for a day, it'd definitely have to be a Saturday.
9. Prizes: If we're going to divide into class-based and overall divisions, then the overall one should probably have better prizes than the class-based one. But you would still need to make the class-based prizes good enough that people will participate. Any ideas?
10. Sign-up: I will make a thread for sign-ups. People will have to post with the char they are going to use. Sign-up posts made by low-level alts or non-chars will be ignored.
So...thoughts? Comments?
1. The NPC gear itself: I was thinking to just have people get the lowest level NPC gear from the race cities so that way everyone's on equal footing and then I don't have to hear "Omg! I can't wear level 80 NPC gear 'cause my stats without my normal gear are too low for it!"
2. Level requirement and location: Unfortunately, the arena is not open here or I'd hold it in there. Since it's not, it seems to me that the next best location would be in Heaven or Hell. I say this because if I were to hold it in the normal open map there would be a flock of blue name looters there that we could not kill and if I held it in one of the chrono maps it would possibly cut out some potential competitors. That being said, the level req for the event would have to be level 89+.
3. What is and isn't allowed: Pots/charms/genies would be allowed. It's an ingrained part of PVP at this point in time. On the otherhand, I'd have to disallow tomes, refines, and blessings in order to make this as fair as possible. There's a couple more grey areas that I need to ask about though:
a. Stealth skills~ I'm at a bit of a loss here, actually. Do you allow them? Do you not allow them? Advice, please. XD
b. Genie attack skills~ Skills like Bramble Rage and True Emptiness. I'm worried that these can simply be used to one shot people wearing NPC gear. So by that virtue, do we not allow people to use genies with skills like this on them? Would also need to make a list of skills not allowed.
4. Disqualification, Do-overs, and Forfeiting: Obviously, it'd be automatic disqualification if you interfered with someone else's fight. Do-overs would only be rewarded if people were killed by someone other than their opponent. As for forfeiting, can talk to a judge beforehand to forfeit the match or automatic forfeit if one doesn't show up to the match within five minutes of it's supposed start (this would be extended if there is a mass DC at the time).
5. Buffs and Chi: Should it only be the classes buffs or should the participants be buffed before each fight with level 10 cleric/barb/BM buffs? If the latter, then do you allow them to rebuff over with their level 11 buffs if they have them? As for chi...start out with full chi or have people relog before every match so they don't have any chi?
6. Dropping: Since we do not have access to the arena and will have to hold the event in the open, I must stress that anything particularly valuable be put into storage beforehand to avoid others picking drops. Judges will try to pick if something drops, but no guarantee.
7. Class-Based Division and Overall Division: I would like to divide up by class first so we can get like the top three of each class and then combine those into an overall division just for the hell of it. Matches would be randomized.
8. Date and Time: TW can be at either 9am, 2pm, or 8pm servertime and can potentially last three hours. I'd like to avoid cutting into anyone's TW so I'm thinking to have it around 5pm servertime, but is that too late for Europeans maybe? As for a day, it'd definitely have to be a Saturday.
9. Prizes: If we're going to divide into class-based and overall divisions, then the overall one should probably have better prizes than the class-based one. But you would still need to make the class-based prizes good enough that people will participate. Any ideas?
10. Sign-up: I will make a thread for sign-ups. People will have to post with the char they are going to use. Sign-up posts made by low-level alts or non-chars will be ignored.
So...thoughts? Comments?
[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute
Post edited by Eoria - Harshlands on
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Comments
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1. I think starter npc would make matches go to fast. I think 6x npc gear would be the best and I'm pretty sure every1 has the stats to equip them.
2. I think the heaven/hell areas are a great choice. Doesn't that temple in the back of heaven have flat square areas that the matches could be held?
3. a: As much as stealth is op and disliked it's still a essential part to sin tactics. Its kinda like telling other classes they cant use some of there major skills. I think it would be unfair to bar skills from any class.
b: To make things easy I would just bar any genie skills that are attacks or that reflect damage like Reflective Aura.
4.Sounds good here.
5. I think the best thing here is to use old school 1v1 rules. Self buffs and full chi.
6. Ya just store your valuables and if its gonna be best out of 3 which it should be just buy dolls you wont need many.
7. This sounds like a good idea.
8. I think sunday would be better theres no events or tw then. The hard part is finding a time when Euro's and U.S. peeps are playing around the same time.
9. Instead of prizes I think there should be buy ins instead. For the class specific tournament the buy should be cheaper. Then when it gets to the open class phase they should be raised.
So for example if there are 20 bms in the bm tournament who all payed 1 mil buy in the winner gets 20 mil. I dont think 2nd place or 3rd should get anything cause there still losers lol.0 -
This is a really good idea. Hope it gets put into effect, i'll definitely be signing up even though I'm pretty sure I'll get owned by random 9x after being used to playing with good
gear for so long b:surrender
1. Yeh I think starter npc's a bit too low o.O Lvl 50 or 60 should be fine for anyone 89+ to wear right?
2. yeah heaven/**** good. We should just keep our normal gear on til we start our fights. That way the people who show up trying to pk us should get rolled easy and go away.
3. a) The stealth issue is a very difficult one. It's an essential skill for any sin and without it sins will just get destroyed by certain classes when using npc gear, such as bms. Especially if we disallow genie attack skills. No way for an npc geared sin to kill an npc geared bm without stealth or a bramble rage unless you run away or get lucky lol. Since a bm's stun res lasts twice as long and sins wont be able to drop them in the 10 secs of their stun res it will force sins to use vacuitys to be in with a shot against a bm, bms use dew of star/rock powder GG. Only solution there is to wait for the bm to use stun res/apoth pot then run like hell lol. And then teleport stun them once the res is up.
So basically it's going to ruin some fights if we disallow stealth.
But on the other hand using stealth gives a massive advantage to sins against most classes. Any arcane wearing npc gear is in trouble if a sin pops out with a stunlock. Their only option would be to ad/expel, then sin restealths, chis up, comes back out with another stun GG. You'd just get everyone who's fighting a sin running and jumping about and hoping to get stunned whilst in the air. Those fights would mostly come down to luck and lag with sins winning 90% of them imo.
The decision could go either way and personally I'd be fine with either. Maybe the best thing to do is to get a few friends together, some sins, arcanes, ha's etc. Get some npc gear on them and have practice fights. See how hard it is for sins to fight like that unstealthed and how easy it is to kill the others using stealth. Then make a decision based upon the sins performance.
I'm thinking right now it's probably more fair to disallow stealth. The only class I'd really be worried about fighting unstealthd is a good bm, and that can be done with the right tactics. Let me run around as much as I like and you can take my stealth away hehe.
3. b) yeh, I say all offensive genie skills are disallowed. Otherwise it's going to be a 1 shot genie **** fest.
4. all good
5. full chi at start, otherwise sins get another big advantage with instant chi refill skills. Not sure about buffs, either's fine imo.
6. yeh, people should lock or use dolls. Also try to keep others back from the fighters. More chance a judge can get the drop that way. If a competitor steals a drop can we disqualify them?
7. Sounds good.
8. Date and time sounds good tp me. I'm English so I'm 5 hours ahead of EST. I have no problem staying up til past 10 lolz. I know a few places in europe are a couple hours ahead of me, but 12-1 ish isn't all that bad. If they'z hardcore enough to win they'll be there b:chuckle
But saying that it depends how long it will last for... if it starts at 12-1 and lasts 2-3 hours that could be a problem XD
All the more reason to have it on saturday anyways. No work for most on sunday, so a late night's not the end of the world. DW about it interfering with tw times or anything 5pm won't overlap with anything.
9. Prizeeeess b:dirty
Buy in sounds kewl too. But not a high one. Will deter a hell of a lot of people from entering.
hmm... ideas for prizes... Love up and down for me if I win plox?? >.>
lol I have no idea what would make a good prize. I'm sure someone has something nice they can donat xD
10. awesome.
See you there pplllzz b:victory0 -
i think it shuld stay lvl 40 armor with the lvl 5x weps all NPC gear so robes ornas and all NPC
should be interesting to see real skill come out when their isnt 5aps and mass QQ about being able to face roll cuz ur gear and HP is still OP cuz of ur rings capes helms necks and belts LOL
stealth skills are fine though an idea would be what we did once for an in guild tournament if u stay in stealth for more then a set amount of time u basically lose LOL
(i know des will prob give better input on that)
no apoth craft pots unfair advantages that will spike stupid *** QQ
drop genies no genies at all make it real old school PvP
make ppl use dolls
Saturday imo is the best time as well do it b4 tws though
buffs have ppl to actually give out buffs once a round or something
full chi b4 each round so have some girl or guy toons to embrace and all that
1 thing im going to say though venos will most likely win this if its all npc gear LOL 100+ nix bleeding is gonna **** face lulz
im kinda exited to see this unfold it will be interesting to see real skill vs rolling your face on the keys like a kid with down syndrome with the lights off cuz u have op gears LOL0 -
We could have Venos use saw flys lol. Even with these they will have a huge advantage.0
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I ran a PvP tournament for Kylin in the past. Here was what I had:Desiree wrote:KYLIN FIGHT CLUB (Weekly PvP Tournament)
RULES
1. You do not talk about Kylin's fight club (in non-faction chat).
2. You DO NOT talk about Kylin's fight club (in world chat).
3. When one of the squads is completely wiped out, the fight is over.
4. Only two squads to a fight, starting on opposite sides of the platform.
5. One death per match (you may use rez scrolls and squad clerics may rez you though).
6. They fight only with their own weapon, gear, charms, and pots.
7. The fights go on as long as they have to, best out of three matches wins.
8. If you show up for fight club, you must fight with the random squad you are assigned. If you are observing, please stay high up in the air and don't interfere.
PRIZE
Pride, prestige, and money. Prize money will be 1.5 mil per person in the winning squad and mailed out by TaiShang (note: minimum 4 participating teams for prize money eligibility). Squads will be randomized using http://chir.ag/projects/team-maker/ to give all participants an equal footing as well as experience working with all sorts of people. You must show up at LEAST 10 minutes with your slogans off to be added to the participants list (if you are only watching, please put on a slogan so that you are not added to the screenshot).
FIGHTS
1. You do not use other people's gear.
2. You do not pick up PK drops (moderators do that).
3. No flying, running into safe zone, or calling for outside help.
4. No stealthing before the fight (you may stealth during the fight unless you are the last squad member standing).
5. You have to accept the moderators' decisions.
Teams will fight in a single elimination tournament, i.e. winner goes on. Multiple fights will happen at once depending on the number of available moderators. Once one team is completely wiped out (if the last member alive in a team is a sin, he must come out of stealth or forfeits), the other team moves on to the second round. Only after a fight may you request to be rezzed by a nearby cleric. Members of the final winning team will be mailed their prize money by TaiShang.
SIGNUP, TIME AND LOCATION
The fights will always be on Thursdays at 7pm EST (for reference, TWs are 8pm EST).
Signups will open at 7:00pm EST and close at 7:15pm EST. The link to the Google Docs signup sheet will be in my vent comment on Ventrilo, so you must both be on vent and online to sign up and be placed in a team. After signup closes at 7:15, teams will be posted shortly after and the matches will be decided and posted via http://challonge.com.
The location of the fights will be announced on vent and in faction chat. Each team will be given up to 5 minutes to arrive and prepare between fights (e.g. rebuff, restock on pots, etc.) unless the other team is willing to wait. Fights will always be started on the moderator's word.
ALL PARTICIPANTS SHOULD BE ON VENT!
MODERATORS
These players are non-participants and will be monitoring each fight, making sure of no outside interference and picking up and returning any items that may be dropped by red names without dolls/safety lock for returning after the fight. They will reinforce the rules
See you at the FIGHT CLUB!
~Desiree
1) Flesh Ream will **** all. No exception. Sawflies are strong, believe it or not. No pet, however, would be gimped...
2) Different classes have different base damage. The base damage of some attacks (wizards for example) will be so high that it will easily 2-shot opponents, just purely due to lack of HP. When gear is taken into consideration, the base damage of skills becomes less important, but once your weapon default down, it becomes significant.
3) Jiaozis and flat value pots (like Dew of God Protection) make this completely imbalanced. Yes, I guess you can argue that this defines the difference between the experienced and non-experienced. But in this case, the values are too great considering base stats. As a pure vit build, with Jiaozis and Dew of God Protections, I can literally sit there in fox form and tank any NPC gear'ed DD for hours on end.
Unfortunately I have neither the time nor resources to help support this tournament in any way, but just know that it can be a lot of prep and rules balancing. I encourage this still, nevertheless.
~Desiree[SIGPIC][/SIGPIC]0 -
Yeah, I was wondering about the imbalance from veno's pets and the high skill damage of some classes too.
Wizards with lvl 11 skills will be one - two shotting everyone... in fact all arcane classes wth high skill damage will have an advantage over melee classes with their lower skill damage. And as for flesh ream... :S
Also using npc gear will give a huge advantage to vit builds as apose to pure dex/mag etc. Actually most really well geared people have pure builds and get hp off gear, so the badly geared people with no refines who need vit for hp will have the advantage loolz.
Anyways, most of the imbalance caused by gear won't really affect the same class fights.
So I say we just call the winners of each class all 1st place winners. And then just have the different class vs class fights for lolz
You'll still get some imbalance due to builds but that can't really be helped.
Also I don't think we can ban genie skills entirely. It would ruin some fights. E.g. if we allow stealth and ban genies, sin vs sin competition will be 100% about who's higher level and has higher stealth lvl. You come out of stealth with a stun lock 1v1 and someone doesn't have AD/expel there's no way they can possibly survive.0 -
With the exeption of i think 1 nix on the server (that dropped in a NPC TW at the start) all the others would be cash shop items just like a tome, imo should be sawflys...even that will tear up arcanes and LA's.
Put a time limit on stealth, else a fight will become Sin attacks > fail > stealth > wait for CD > attack > fail > stealth > wait for CD > attack > win thanks too crit streak...
Not a show of skill there, and sins can fight fine without stealth, there is a antistun, a number of defencive buffs, alot of control skills with move locks, stuns, seals, sleep....srsly cant complain lol.
Dont use too low level gear, the problem is that dex/str/magic adds damage, your just have people one shotting each other because the defence from gear cant keep up. At least 6x i would say.
Its lame, but a problem you might have is the obvious kill with people over lvl 89 fighting in NPC gear...3 sparking...for example using a lvl 65 NPC xbow i have 3.8-6.2k dmg, use a 3 spark and i have 7.9-12.8k dmg. Basicly would 1 shot anyone in NPC gear (it would 1 shot alot of rank 8s on this server...), thats not far off the damage of a unrefined rank 8 bow.[SIGPIC][/SIGPIC]0 -
Graey_Rain - Harshlands wrote: »Also I don't think we can ban genie skills entirely. It would ruin some fights. E.g. if we allow stealth and ban genies, sin vs sin competition will be 100% about who's higher level and has higher stealth lvl. You come out of stealth with a stun lock 1v1 and someone doesn't have AD/expel there's no way they can possibly survive.
so what if they cant live tbh skills like tree expel AD and such just imbalances the fights more im mean its like having god pots LOL the fights will go on longer then needed so what a sin has a higher stealth lvl u cant hide forever due to a timer if thats put in to the rules lolz
u forget genies came out after 6 or so months of PWI being open anda few years after PW launch if u cant PvP with out a genie wtf r u even doing playing? sure its an extrea skill to survive yada yada yada people QQ now when ppl use Genies In pvp lets see how well u can do with out it
but hey we wanna fight with NPC gear and genies sure use ur tree AD and expel w.e hour long fights here we come xD0 -
Seriously doubt this ends up happening just because...
Sawflies, nixes, stealth, genie skills etc. Everyone has a different opinion of what counts as "fair-game."For one level range/gear range, a nix may be deadly important. For another level/gear range a genie with Expel may be incredibly important. People won't like having to adapt themselves to a new gear range where they're not used to what really counts.
I say just allow stealth, genies nixes etc. Stealth is a part of sins, nixes are a part of venos and genies are a part of a person's setup and strategy; it'd be crippling to ban one of those. Thought the idea was just equal gear. Either way, I wanna see how lulzy some of the 5aps dudes fight whenever they lose 5aps.I AGOREY0 -
You can count on me for this
(Exept if t's at 5PM, I cant play before 6-7PM..)
Nix should be allowed... but not the bleed skill..
I'm ok if sins use their stealth skills
I agree some skills of the genie should be removed... like if sins do the combot Power Dash + Bramble rage, it may one shot if the skill crit...[SIGPIC][/SIGPIC]
Kylin: thrashtalk everyone, win TWs, serious faction -Dralighte0 -
Marche - Harshlands wrote: »so what if they cant live tbh skills like tree expel AD and such just imbalances the fights more im mean its like having god pots LOL the fights will go on longer then needed so what a sin has a higher stealth lvl u cant hide forever due to a timer if thats put in to the rules lolz
u forget genies came out after 6 or so months of PWI being open anda few years after PW launch if u cant PvP with out a genie wtf r u even doing playing? sure its an extrea skill to survive yada yada yada people QQ now when ppl use Genies In pvp lets see how well u can do with out it
but hey we wanna fight with NPC gear and genies sure use ur tree AD and expel w.e hour long fights here we come xD
I know genies were put into the game long after it was released. And I've played before genies were about. I wasn't talking about the original classes though, I'm pretty much referring entirely to sins when I say we need to be able to use genie skills if we allow stealth.
The only way an arcane or LA in npc gear is going to live through a sin coming out of stealth with a stunlock is by using their genie. How are they going to have a chance when they can't predict when they will be attacked so can't prepare and can't possibly remove the stun when they're hit. The only way for it to work without genie skills would to be to have a stupidly short 2-3 second time limit in stealth. That way they can prepare for an attack, but then stealth is just useless.
If you don't have genie skills I can tell you exactly how the sin competition will go right now. No need to actually do it. All 101 sins with lvl 11 stealth will beat all 100- sins or 101 sins without lvl 11 stealth. The 102 sins will beat the 101 sins, the 103 sins will beat the 102 sins. If you get sins of the same lvl both with lvl 11 stealth (which every good sin has) they will both just stay stealth as long as they can and whoever comes out first looses. If they don't have lvl 11 stealth then they can see eachother and actually have a fight.
Basically though without genie skills a fight against a sin who you can't see in stealth isn't even a fight it's just, wow I'm dead GG
Your only defense is to run around jumping up and down for ages which really isn't much of a defense...
Genie skills will hardly make fights last forever. If your opponent can't kill you in the time it takes to recharge your AD they're pretty terrible.0 -
Graey_Rain - Harshlands wrote: »Genie skills will hardly make fights last forever. If your opponent can't kill you in the time it takes to recharge your AD they're pretty terrible.
alot of the server is pretty terrible
your basicaly saying graey that u asa sin can not live or win with out genie skills so again i ask if u cant play with out genie skills wtf r u even doing playing?0 -
Marche - Harshlands wrote: »alot of the server is pretty terrible
your basicaly saying graey that u asa sin can not live or win with out genie skills so again i ask if u cant play with out genie skills wtf r u even doing playing?
Two things on that though:
How do you expect a wizard to stand even the slightest chance against a sin if there's no genies? Cause seriously, there's no way. A Wizzie fighting a sin is completely dependent on Expel.
And I don't see what's wrong with genies. Hell, I think they help represent a person's skill, in a way. It's an extension of their character that THEY get to choose and design, and it shows how smart/tactical the player is with their genie choice. Yeah ok, a lot of nabs just say "LOL FULL STR + OCCULT ICE I PR0 NAO," but a lot of others actually put thought into the damn things.I AGOREY0 -
Longknife - Harshlands wrote: »How do you expect a wizard to stand even the slightest chance against a sin if there's no genies? Cause seriously, there's no way. A Wizzie fighting a sin is completely dependent on Expel.
~Desiree[SIGPIC][/SIGPIC]0 -
Desiree - Harshlands wrote: »Any charmed, PvP-experienced wizard should have absolutely no problem surviving against a sin depleted of their aps and weapons. Believe it or not, wizard have tons of CC skills that can counter a sin once they survive the initial burst (AD or any stun-removal genie skill) - most wizards just don't use them properly. The only problem is really the base damage of the attacks - I'm worried that the base damage of Headhunt, for example, is enough to tick the charm of pure-mag wizards, so you have a very small window for survival. Likewise, any spark skill from a wizard can probably one-shot any LA due to high base damage.
~Desiree
Wow did you even read our convo, lulz.I AGOREY0 -
I love how you guys sit in these forums and circle jerk acting like this games PvP takes any skill at all. Hate to break it to you: It doesnt0
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If Nix can have FR turned off (Veno nub here) then they will be ok. I'm fine with genie, as been said, it's like a part of you at this point of the game. We just need to ban attack skills from genie.
Would be interesting to see how many people will have the balls to drop their R9/5 APS and do this. I'll be on my BM going back to old-school axes of course.
Edit: I'm not so sure about having classes fight eachother first then pick the best. Barb vs Barb both charmed and in NPC gear would take ages I think. The whole match-ups should be just randomized and bracketed.0 -
What's ironic is that if everyone had R9 +12 gear, R9 +12 armors, then the fights would be relatively balanced. But w/ only NPC gears...some classes will get the shaft.[SIGPIC][/SIGPIC]
I replied to the 7th topic on the 1st page of mystic forums, and got reported for necro. Plz save mystic forums.0 -
Longknife - Harshlands wrote: »Wow did you even read our convo, lulz.
WTF, I swear someone edited their post... I read "expel", not "any genie skill"... b:surrender
Edit: Nevermind, there is "expel", just misread and thought you said wizard can only rely on expel. My bad >_<
On a side note, I am in favour of pet with no flesh ream. The base damage issue is still a problem though - this will need experimentation.[SIGPIC][/SIGPIC]0 -
Sins with chill of the deep will own this event >w<0
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Let's put things on motion guys, a lot of good input has been given so far, Eoria, because it was your idea, based on the info given on this thread, I propose u decide the rules and post a new thread specifying them, and where also ppl sign up for the tourney.
Just a couple of ideas:
A lot of us live in different time zones, so the tourney should be divided in different schedules for the different time zone players( at least 3 sub-tourneys I suggest). which should be specified on the sign up of each player.
In-game, the day and hour of the tourney set a chat room for the ppl involved.
On each tourney 1 person in charge of the development of the matches and results, and have them post videos/screenies on a future thread about the outcome of this tourney.
I think this idea of the tournament is great, more simple to accomplish than a lot of ppl think and it can be more fun than we have experienced on this game in a while so gogogogogo!!!!!!!!![SIGPIC][/SIGPIC]
-Semi-quit the game, I'm very busy nowadays
-Former member of Kylin
-Kylin: thrashtalk everyone, win TWs, serious faction -Dralighte0 -
Ill be up for it, personally I think 40-80 NPC gear is better to actually have some defences for buffs and stuff to work from, I still have all my demon sword skills ready as I was a sword/axe bm back in the day.0
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Sounds like an awesome idea Eoria. I'm definitely up for it ^^
Regarding venos, I think the most fair thing to do is allow them to use any pet besides nix... but if they choose sawfly, they should be allowed to use bleed. This is a PvP tourny after all, and surviving is most of the biggest factors... And I'm honestly not sure what the damage output from a sawfly on equal geared players is, so might need to test that out before. Plus, it's 100 times easier to kill a sawfly than a nix, making it overall fair for the challenger, either to avoid and survive the pet, or kill it on the spot xD
Either that, or let them use nix w/o bleed, but remember, they deal hella alot of damage even w/o skills...
Or just no pets at all. Kinda would be interesting to see who knows their class and who doesn't just depend on the pet.[SIGPIC][/SIGPIC]0 -
VenomousEmo - Harshlands wrote: »Regarding venos, I think the most fair thing to do is allow them to use any pet besides nix... but if they choose sawfly, they should be allowed to use bleed. This is a PvP tourny after all
I approve of this idea. Gundam will absolutely dominate this tournament b:chuckle
On a serious note, one must test these out first - I can tell you right now that the bleed damage from a lvl 90 sawfly will immediately kill any arcane target. I know this as a fact as my Gundam's bleed alone can kill many mediocre-geared LA players.
I am more in favour of no pets due to the fact that, in end-game PvP, even a nix's bleed damage is laughable. This is because pets do not scale in damage with their owner, and in end game where everyone easily has 6k+ pdef, bleed becomes nothing more than a nuisance. Just take a look at private servers, where most PvP damage comes from the veno.
That said, I love my nixes but I often PvP without a pet anyway, so either is fine. b:cute
~Desiree[SIGPIC][/SIGPIC]0 -
There should be someone in squad with each of the competitor and check his hp/mp so if they equip/unequip fast some Chant of Water Dragon or Alms Bowl,as 45 to a primary atribute its alot of dmg and they will have the edge.(if you decide to have as a rule -NO TOMES-)
Lvl 4 bleed from sawfly will kill in 3 sec any pure int mage in npc gear.Yes they can be killed fast with tt90/99/r8/r9 but im preaty sure won't get oneshoted if you will be useing 5x npc wep!For this you would otherwise need remove bleed skill but as you can see some are against ginies as well so idk just pointing out.
There is like no balance at all in this game so will be hard to set this turnament up but gl ^^0 -
Perhaps a compromise to the veno pets would be to have it be the same level as the NPC gear. Like, if we used level 50 NPC gear, the pet would have to be level 50 or so as well. We'd have to make it so all venos that enter have to post a screenshot of the pet they're going to use. Phoes/hercs will be banned though for obvious reasons. And I apologize for forgetting to mention veno pets in the initial post.
I'm gonna leave this open for discussion for another day or so, guys.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Marche - Harshlands wrote: »alot of the server is pretty terrible
your basicaly saying graey that u asa sin can not live or win with out genie skills so again i ask if u cant play with out genie skills wtf r u even doing playing?
Marche you're reading what I'm saying completely wrong.
I don't mean it will help me as a sin. I'm a lvl 102 sin with demon stealth. If you don't allow genies I promise you i will easily beat every single sin, archer, wizard, veno (unless they set pet to defend and flesh ream me i gues), cleric, mystic, and psychic on the server. Only ha users and other 102 sins with demon/sage stealth will have a chance against me and 103 sins will beat me easily.
I don't mean we need genie skills for the sins themselves. I mean whoever a sin is fighting needs genie skills. It's like longknife said. A wiz can't possibly survive an attack off a sin without genie skills. I'll just have chill up, buff in stealth, double spark, demon headhunt, their charms ticked or they've been one shot already and they're stunned for 6 seconds. Then i'll just chain a stunlock on them using skills like demon throatcut, tackle slash, teleport stun etc and other lvl 11 skills for damage. They literally wouldn't be able to do anything, just stand there and die. tbh I expect I'd be able to do the same thing to most ha users in npc gear and kill them easily too.
Only way to defend from a sin for most classes when using poor gear is to use the genie.
Basically I want genie skills so that people can actually compete against me and other sins. That way it might actually be fun for me instead of **** everyone with them having no chance of winning.
Do you understand what I am trying to say now?
or are you going to come back with some stupid **** like "derrp, you need genie! You can't play game wtf you doing playing! gtfo?"0 -
Lets see, lvl 80 npc gear I would think just to make sure people would die....I cant even imagine lvl 50 magic attack lol.
Sawfly
Sins get an unstealth then cant restealth
Genies, yes
Health pots yes
no apoth pots
no refines
no shards
all white gear
did i miss anything?
Think team fights would be cool also
~dont listen to marche he doesnt even pvp or play 1 char consistently0 -
can i use my pick axe ?b:surrender0
-
Hudini - Harshlands wrote: »Lets see, lvl 80 npc gear I would think just to make sure people would die....I cant even imagine lvl 50 magic attack lol.
Have to make it 70. There's quite a few arcanes around that don't have enough str to wear above that without their tomes/capes.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0
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