Hybrid Cleric Skills Doubt

_Misandry_ - Raging Tide
_Misandry_ - Raging Tide Posts: 1 Arc User
edited March 2011 in Cleric
Hi all b:kiss
I found this guide in our forum, i guess it's a common hybrid cleric one.

http://i29.photobucket.com/albums/c267/mrrolly/PW/PriestStats.jpg

Now my doubt is wht skills should i get and wht skills should i max ?

Hope u can help me :)
Post edited by _Misandry_ - Raging Tide on

Comments

  • Flickerfae - Sanctuary
    Flickerfae - Sanctuary Posts: 351 Arc User
    edited March 2011
    Your skills shouldn't be any different from a full magic cleric. The benefit of a hybrid cleric is survivability... you give up the option of having a larger mp pool and higher attack power for a bit more defense and more HP.

    Your three main skills should be Cyclone, Plume Shot, and Ironheart Blessing (called IH). As pointed out in the guide at the top of this forum, IH is the most mp efficient heal, and it stacks, so if you level any heal, level that one. Hybrids have a smaller mana pool, so mp efficiency is a real concern.

    Otherwise, level what you find most useful. Level your buffs and revive if you expect to squad a lot (yeah, you get nothing from revive, but it's highly appreciated by squad members!), or level your seals if you prefer PvP and single combat. Again, the guide at the top of the forum will help.
    [SIGPIC][/SIGPIC]

    -Ignoring my main for alts since early '09
  • TrueHarmony - Archosaur
    TrueHarmony - Archosaur Posts: 332 Arc User
    edited March 2011
    I agree with the poster above me, hybrid clerics (which i still technically am , i need to restat that vit out lol) need the same skills a pure magic cleric does, the only difference your heals will be weaker depending on how many points you pored into vit. If you go hybrid you NEED to get yourself a good weapon and try to shard it with at least flawless to help make up for the magic your missing.

    I strongly suggest aside from cyclone, plume shot and ih you also max well spring surge and plume shell as fast as you can. Wellspring recovers instant hp fast, so you can begin to ih stack them and plume shell keeps you alive from physical hits(if you pull aggro) or boss aoe so you can keep your party members alive.

    Also purify and chromatic healing beam are a must, try to max purify when you have the spare spirit, some bosses NEED at least lvl 6 purify, and chromatic, well i've gotten away with mine being lvl 6 and i fc and tt all the time so >.> level that as you feel the need
    Yeah my sig doesn't match my name...i would say im being all clever and trying to confuse people...but im really just too lazy to make a new one
    [SIGPIC][/SIGPIC]
  • Akaichan - Raging Tide
    Akaichan - Raging Tide Posts: 16 Arc User
    edited March 2011
    Well... due to the fact that I have hybrid build and I tried pure mag on a other char...
    I DONT SUGGEST PURE MAG AT ALL.

    In my opinion, clerics can be much more effective with STR and VIT points. Even if you guys say, pure mag is awesome and magic attack and stuff, I prefer hybrid build. I have more resistance, I can have armor easily and I have 3k HP at the moment, without any shards/gems/whatever. With barb buff I have 4k so I barely die.
    However on lvl 81 I have 6.2k MP, I think this is enough. I got used to it, I can BB and RB till I want with herb Yuanxiao, and... actually... I love my build b:laugh
    I don't think what clerics should focus on heals and not on magic attack. I know we are supporter class, but basically people need our heals and spells, not the attacks. At grinding, get a weapon, shard it, and you are done. :)
    Suggestion:
    Max IH (it's awesome)
    Max Plume Shot and Whirlwind
    Max Plume Shell (I barely use it, just in TWar)

    BTW if you stay in the back in squads, and learn how NOT to catch aggro, you'll survive.

    Genie:
    Get Holy Path, Tree of Protection and Second Wind.
    [SIGPIC][/SIGPIC]
  • Earthria - Lost City
    Earthria - Lost City Posts: 18 Arc User
    edited March 2011
    A cleric's healing power is based on magic attack. Pure magic might be a bit hard to play 6x-8x, but your vitality and pdef should increase drastically with the HH90 set. Seeing as how fast people can level to 100 these days, restating from vit to magic at endgame (which is what every hybrid cleric will do anyway) is not worth the money.
  • Samaela - Dreamweaver
    Samaela - Dreamweaver Posts: 426 Arc User
    edited March 2011
    I can have armor easily and I have 3k HP at the moment, without any shards/gems/whatever. With barb buff I have 4k so I barely die.
    .

    I got 3k hp unbuffed as well. I got 3 vit atm b:victory

    EDIT: Sorry, didn't see the no shards there o.o;; I do have 3k+ hp though and it's not that hard to get as pure mag and isn't really an argument on why you have to go hybrid. IMO, the added vit alone isn't worth it. The resistance would be nice sometimes though.

    However, hybrid works best for some, I don't have anything against the build, it just never worked out for me. I'd like to second everyone else here, IH+Plumeshot+Cyclone. Then purify and wellspring. Your seals will be good to have in squads as well, debuffing bosses and such, but only get them if you have spirit left over, they are good, but really don't make that much of a difference. Unless you PK, then you would have to get chromatic to sleep others. Get your buffs leveled too, they work amazing. <3 Get revive to some random level. You really don't need it maxed early on.

    Riiight. Confusing post much? b:surrender
    [SIGPIC][/SIGPIC]
    Samaela[demon cleric]||Nanimee[mystic]||aquaelle[psychic]
  • StacysMum - Dreamweaver
    StacysMum - Dreamweaver Posts: 305 Arc User
    edited March 2011
    Hybrid sounds good now, but at end game you're going to need to spend a fortune (like serious money) on a good weapon and refines just to take on anyone in pvp. As far as pve goes the bh99 and tt3 dungeons have some very very hard hitting mag aoe/random agro bosses. Seen lvl 100 archers dropped in one shot, seen BMs and Barbs go from 100% hp to almost nothing in just a few seconds, and they have +25K hp. In my opinion (it counts for nothing lol) the trick to using a hybrid build seems to be in getting the right combo of AA and HA gears. Ask HealingHand if he's still around, I'm sure he has a mixed build.
    As far as I'm concerned though it doesn't matter what build you make AA,LA,HA or AA/HA all have their strengths and weaknesses.
    As far as skills go, max them all (they all come in handy at some point) imo these first - IH, Cyclone, Plumeshot, Purify, Rez, Wield thunder, Plume shell. You will also need to max the passive mag damage skill as early as possible to try and keep your attack and heals at a reasonable lvl.
    PWI b:bye
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited March 2011
    Hybrid sounds good now, but at end game you're going to need to spend a fortune (like serious money) on a good weapon and refines just to take on anyone in pvp. As far as pve goes the bh99 and tt3 dungeons have some very very hard hitting mag aoe/random agro bosses. Seen lvl 100 archers dropped in one shot, seen BMs and Barbs go from 100% hp to almost nothing in just a few seconds, and they have +25K hp. In my opinion (it counts for nothing lol) the trick to using a hybrid build seems to be in getting the right combo of AA and HA gears. Ask HealingHand if he's still around, I'm sure he has a mixed build.
    As far as I'm concerned though it doesn't matter what build you make AA,LA,HA or AA/HA all have their strengths and weaknesses.
    As far as skills go, max them all (they all come in handy at some point) imo these first - IH, Cyclone, Plumeshot, Purify, Rez, Wield thunder, Plume shell. You will also need to max the passive mag damage skill as early as possible to try and keep your attack and heals at a reasonable lvl.

    I agree with ya Stacys. My barb was purged then hit for 10k in BH3-3 today. Because random aggro was added to so many bosses its more important for clerics to have more def/hp than it used to be. As for learning which skills, its the same among all paths. I think the only change in order of learning skills is whether you want to be support or attack first. In the end you will have all the skills.

    Definition problems here. I consider pure magic to be .5 str/4.5 mag per level with 3 or 5 base vit. LA build is 1 str/1dex/3magic per level. Hybrid buid I consider 6-60 vitality and rest into magic. Vit build is 61+ vitality and rest into magic. HA being 2.5 str/2.5 magic for HA gear + equipment adds and then you switch out AA and HA depending on the situation. I think we're talking about LA clerics, or has "hybrid" evolved?

    The idea behind an LA cleric is since your attacks are so much weaker but your survivability is a little higher you don't add to vit at all. LA refines better than AA so you get your hp from that instead of ever adding to vit, but since your dmg/heals are still considerably weaker than AA clerics you will also need to refine your weapon as well to make up for it. Then endgame, you'll restat to pure magic once you can afford decent refines. Basically the LA build is a much more expensive but "safe" build to get to the same point. I never liked it because despite having less defense I have better heals so I feel my survivability is higher as pure magic than LA.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory