5aps with SS vs 4aps r9

LovelyDeath_ - Harshlands
LovelyDeath_ - Harshlands Posts: 17 Arc User
edited March 2011 in Assassin
I am just curious about this....

is 5aps with Sacrificial Strike better than rank 9 4aps ? or vice versa ?

I mean 5aps sud defeat the 4aps r9 b'coz its like 1 hit more each second.

Weapon for consideration lets sat 2nd recast daggers with SS and int so u are 5aps against r9daggers with 30 att lvl and god of frenzy so u are 4aps.

Which one should 1 go and why ?

I am really confused any guidance on this will be really appreciated
Post edited by LovelyDeath_ - Harshlands on

Comments

  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited March 2011
    Um, R9 won't lost:
    1. God of Frenzy is the same as SS, just procs more.
    2. R9 has +30 attack levels which is ~30% more damage on every single hit, including the ones that proc GoF.
    3. R9 has much better base damage and refines better due to being G16.
    I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
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  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited March 2011
    I mean 5aps sud defeat the 4aps r9 b'coz its like 1 hit more each second.
    I started typing a reply then reread this sentence and facepalmed. You know what, **** it. Just going to be another brainless R9 Sin I have to deal with on HL.
    3. R9 has much better base damage and refines better due to being G16.

    G15 refines more than G16 R9, but still doesn't change the choice.
  • LovelyDeath_ - Harshlands
    LovelyDeath_ - Harshlands Posts: 17 Arc User
    edited March 2011
    I started typing a reply then reread this sentence and facepalmed. You know what, **** it. Just going to be another brainless R9 Sin I have to deal with on HL.



    G15 refines more than G16 R9, but still doesn't change the choice.

    thank you for your kind words sir. But atleast i am trying to improve my knowledge about it. Not everyone is born intelligent. I am trying to understand how things works.

    Maybe the way i asked the information was not right.
  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited March 2011
    thank you for your kind words sir. But atleast i am trying to improve my knowledge about it. Not everyone is born intelligent. I am trying to understand how things works.

    Maybe the way i asked the information was not right.

    The R9 ring adds 210 weapon damage compare to most end-game ring that gives 100. 110 damage translate to much more after being multiplied by your DEX and mastery. The attack bonus you get from gears such as ring, +XXX physical attack on weapon or on Lionheart necklace all count as weapon damage. Which means that their face value will get multiplied then added to your final base damage. For example, a ring with 100 attack adds more than 100 attack to your final base damage. See here.

    So in the end, the extra damage from R9 ring + higher weapon damage from R9 daggers (I'm pretty sure R9 still have higher damage at both +10 even tho they refine less, not sure about +12) + twice the chance for double damage + 30 attack levels makes R9 far better than Nirvana with SS and -0.05.
  • Wunderkind - Dreamweaver
    Wunderkind - Dreamweaver Posts: 315 Arc User
    edited March 2011
    The R9 ring adds 210 weapon damage compare to most end-game ring that gives 100. 110 damage translate to much more after being multiplied by your DEX and mastery. The attack bonus you get from gears such as ring, +XXX physical attack on weapon or on Lionheart necklace all count as weapon damage. Which means that their face value will get multiplied then added to your final base damage. For example, a ring with 100 attack adds more than 100 attack to your final base damage. See here.

    So in the end, the extra damage from R9 ring + higher weapon damage from R9 daggers (I'm pretty sure R9 still have higher damage at both +10 even tho they refine less, not sure about +12) + twice the chance for double damage + 30 attack levels makes R9 far better than Nirvana with SS and -0.05.

    You focus on damage a little to much. People can still get r9 ring and use nirvana weapons. The problem with GoF is the fact it takes away a lot more survivability. Sac Strike procs a lot less and staying 5.0 means you can spark more along with having more chi regen to time sparks for certain bosses a lot better. You can manage going through a TT with SS but you 99.999% of the time would never catch a sin going through TT with GoF. In the end having both for all game situations is best but very few can afford one highly refined weapon let alone two or three.

    In the end it's up to you if you like massive damage vs losing a lot of your BP regen. Sometimes you can't really afford to lose that much HP regen (especially solo'ing).
    Currently: pwcalc.com/b4c92dacf1da8c21
  • _UnGodly_ - Lost City
    _UnGodly_ - Lost City Posts: 92 Arc User
    edited March 2011
    Why not get both? Providing you have the $$ and or time to farm what you need. If you have the ability to do so, try it out. Keep in mind I am only saying if you have the means try it out. As for me, I am only going the NV route. The appeal of the farming aspects are far to smexy for me to pass up.b:chuckle
    [SIGPIC][/SIGPIC]
  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited March 2011
    You focus on damage a little to much. People can still get r9 ring and use nirvana weapons. The problem with GoF is the fact it takes away a lot more survivability. Sac Strike procs a lot less and staying 5.0 means you can spark more along with having more chi regen to time sparks for certain bosses a lot better. You can manage going through a TT with SS but you 99.999% of the time would never catch a sin going through TT with GoF. In the end having both for all game situations is best but very few can afford one highly refined weapon let alone two or three.

    In the end it's up to you if you like massive damage vs losing a lot of your BP regen. Sometimes you can't really afford to lose that much HP regen (especially solo'ing).

    Are you really talking about Sin worrying about Chi? 4.0 is already perma spark. Wow 99.999% of the time? I heard 96.7845% of the statistics are made up. You do realize more damage means more heal from BP? If OP can afford R9, I'm pretty sure he can afford the crab meat to heal up the HP gone from GoF.
  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited March 2011
    Are you really talking about Sin worrying about Chi? 4.0 is already perma spark. Wow 99.999% of the time? I heard 96.7845% of the statistics are made up. You do realize more damage means more heal from BP? If OP can afford R9, I'm pretty sure he can afford the crab meat to heal up the HP gone from GoF.

    Lol @ sin worrying about chi.

    At 2.0 aps, a Sage sin gets a technical permaspark by rotating RDS, IH and TS, assuming Sage RDS. Which really isn't much assumed, considering that you can get it guaranteed from the same source you can get the Sage Bloodpaint.

    At 2.0 aps unsparked, a Demon sin sparks to 2.86, which means they get a technical permaspark by rotating RDS and IH.

    As for how to get 2.0 aps, there's a billion ways that don't cost much at all. First that comes to mind would be TT99 wrist + boots, Rank 8 and a Lunar Cape.
    I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
    If you see b:cute be sure to take a second, calm look at anything I said.
  • Graey_Rain - Harshlands
    Graey_Rain - Harshlands Posts: 250 Arc User
    edited March 2011
    So in the end, the extra damage from R9 ring + higher weapon damage from R9 daggers (I'm pretty sure R9 still have higher damage at both +10 even tho they refine less, not sure about +12) + twice the chance for double damage + 30 attack levels makes R9 far better than Nirvana with SS and -0.05.

    Checked out bludds +12 r9's the other day. If I remember correctly they were something like... 1510-1909 exactly b:chuckle
    Dark death is 1472-1815 +12 and barrier thorn nirv is 1390-1691.

    Bigger difference between 1st and 2nd cast than 2nd cast and r9 not including the ring.
    R9 is the clear winner. Extra base damage along with that 30% and god of frenzy. You never have to worry about SS or GOF damaging your hp. They don't proc often enough to out damage bloodpaint. And like okeano said, use a crab meat.

    Shouldn't take r9 ring into account anyway as you can use it with nirv daggers. I know a few sins who do.
    Personally I'm not sure whether to go r9 ring or sign of frost chaos atm. way better damager from r9 and 5 def lvls which is nice. But frost chaos gives 200mdef and at +10 800pdef. +12 gives 1350 pdef. With a 5 aps sins already insane damage I'm thinking the defence may come in more useful than the extra damage. With all my orns at +10 the extra +10 chaos will take my pdef from about 6k to about 7k and give a useful boost to my pathetic mdef too. How well does 5 defence levels and that extra damage balance up against 1k pdef and a couple hundred mdef?

    R9 daggers are definately better anyway. The extra damage, god of frenzy and 30 attack lvls can't be competed with. You can have a recast nirv with SS and -0.5int but the extra base damage and extra 30 attack lvls do more than the 1 attack per second without even taking GOF into account.

    I'll be keeping my 1st cast barrier thorn anyways. -0.1 interval and perfectly decent damage is all I need. If I didn't already have them I'd go for r9, but it would be a huge waste of money considering I already have the nirvana +10 2 socketed with garnet gems and everything.
    Also sparked damage isn't everything. Your base aps is 4.0 with every piece of interval and 1st cast. With r9 it's 2.86. That's what? 40% more damage at 4 aps than 2.86 aps if you are using the same weapon. So the 30% from r9 makes it a 10% difference. Then you've got the difference in base damage and GOF vs 10% more dmg from your extra attack speed. R9 still probably comes out on top, but not by all that much.

    When I pvp I don't spark. It's just stun, auto attack, stun, auto attack, seal immobilise, auto attack etc. Most the damage comes from my base aps auto attacks and I don;t think r9 would help the damage much there.

    Still, if you go full r9 you don't have to worry about auto attacks in pvp and can just one shot everyone b:surrender
    R9 + 12 sin hit me for 22k with a knife throw the other day lol.
  • SinfuINature - Harshlands
    SinfuINature - Harshlands Posts: 533 Arc User
    edited March 2011
    how hard and costly is it to get r9 gear? whats the aps for a r9 sin? is it truly better than 5aps sin? whats the cost difference in the 2... and what gear do you need for the 2 too make it happen?
  • Sindulous - Sanctuary
    Sindulous - Sanctuary Posts: 7 Arc User
    edited March 2011
    how hard and costly is it to get r9 gear? whats the aps for a r9 sin? is it truly better than 5aps sin? whats the cost difference in the 2... and what gear do you need for the 2 too make it happen?

    1) Before you can but any other R9 gear you need the Ring of Trauma which is 3 medals of glory + 32 General summer tokens. To get the R9 Daggers will cost you 5 Medal of glory and 85 General summer tokens.

    2) Assuming you mean just r9 daggers the aps is 2.86 unsparked, 4 sparked (without windshield) http://pwcalc.com/cf3c4bfb59a503c3

    3) I can't answer that.

    4) I can't say much on that either but i can say R9 is considerable more. and the SS -0.05 can be random because you gotta get lucky on the add ons. R9 = 300k rep + 8 Medals of glory and 117 General summer tokens. Giving very generous prices: Medal of glory 10m each, Gen summer tokens 4m each. (On sanc anyway)

    5) R9: http://pwcalc.com/cf3c4bfb59a503c3
    SS + -0.05 http://pwcalc.com/7a772c15c840a061
  • Rice_hero - Lost City
    Rice_hero - Lost City Posts: 140 Arc User
    edited March 2011
    I'm pretty sure a 2nd cast w/ Gof, -.05 int., & either max. phy. atk +130 or atk lvl +3 can compete w/ a R.9 Dagger but the odds of getting those adds together are rather low.

    Why I say this is because everyone knows PowerDash = 70+ Crit. rate for 8 seconds, now during those 8 seconds you are in 3 sparked = 5.0 w/ 2nd cast & 4.0 w/ R.9 Daggers. Depending on how many crit + zerks you get in a row. 5.0 will give you around 75 hits per 3 spark & 4.0 will give you around 60 hits per 3 spark. The 5.0 will give you 20% dmg over the 4.0 which cancels the r.9's atk. lvl +30 down to 10% more dmg. The last add (max phy. atk +130 will give similar high end dmg w/ the r.9 daggers or the atk lvl +3 will make the R.9 Daggers have 7% more dmg. Now.. depending on how many zerk + crits you can get in a row, The dmg of a 2nd cast should be comparable to that of a R.9's. The R.9 Daggers will always do more base dmg, but the 2nd cast will always have more hits. more hits = more chance to crit. = 2x dmg add in a zerk & its 4x dmg. Ex.) If you manage to get 5 zerk + crits in a row on a heaven's flames during a Nirvanna boss that's probably around 400-500k dmg in one second of 5.0 although the chances of that happening is probably very very rare. Just a good estimate based on what could happen if my +10 1st cast had GoF + the extra dmg of 2nd cast.
  • Graey_Rain - Harshlands
    Graey_Rain - Harshlands Posts: 250 Arc User
    edited March 2011
    @Rice

    Powerdash increase of your damage doesn't increase more with added interval than it does with added damage. So you're idea that 5 aps gives more dmg with powerdash than 4 aps even though 4 aps r9 hits ahrder is wrong.

    If you have 4 aps +30 atk lvls even with same base dmg and gof on recast nirv with 5 aps it's still 10% more damage per second.
    So in 8 seconds you do 10% more damage than with recast nirv.
    Each hit has exactly same chance to crit. So doesn't matter whether your doing 40 hits or 32. You have an 80 or so % chance to crit each hit. Which is effectively an 80% chance to do double your damage within those 8 seconds. It's total dps that counts. And dps is better with r9 than recast nirv.

    E.G. you do 500000 average dmg in 8 secs with no crits taken into account with recast nirv 5 aps. This means if you switch to r9 even with same base damage (though r9 will always be higher) you do 10% more damage in these 8 seconds. So thats 550000.
    Now you use poerdash giving you 80% crit chance. This means you have 80% chance to double your dps over the next 8 seconds. So nirv give 80% chance to do 1mil. R9 give 80% to do 1.1 mil. R9's always going to be higher.

    Besides this is entirely hypothetical. The chances of getting gof + int + dmg on nirv daggers = statistical impossibility lol. You'd have to recast so many times you could make an r9 toon for every class in the game before you got those stats.
  • Wunderkind - Dreamweaver
    Wunderkind - Dreamweaver Posts: 315 Arc User
    edited March 2011
    how hard and costly is it to get r9 gear? whats the aps for a r9 sin? is it truly better than 5aps sin? whats the cost difference in the 2... and what gear do you need for the 2 too make it happen?

    1. Already stated a few times, but that still costs about 600 gold ish.

    2. Already Stated 2.86/4.0 for demon 2.86 for sage

    3. There are only a few things it's good for over a G13 5.0 Nirvana Dagger or a G15 Nirvana Dagger with SS and -int. The main uses for r9 would be Celestial Tiger Event, CoA, and PvP. You would generally never use GoF in a TT format or anything due to the massive proc rate which essentially will kill you pretty often in those instances. The only tolerable double damage proc that you could stand in those instances is SS with -int G15 Nirvana Daggers. This means if you don't PvP, you will only use r9 pretty much in 2 areas of the game (CoA and Tiger Event). In general it's a lot of extra time/money for using them for just CoA and Tiger Event.

    4. Also stated and either way costs a lot, but to get both only a few can afford to do.
    Currently: pwcalc.com/b4c92dacf1da8c21