Low Frame Rate? It is NOT your PC!

cartman77
cartman77 Posts: 3 Arc User
edited May 2011 in Support Desk
OK here's what I'm running:

Processor: Intel Core I7 930
Mainboard: EVGA 131-GT-E767
Ram: 12 GIG 1066 MHz
Video: 2 x GeForce GTX 560 Ti (Twin Frozier edition) in SLI

My system PWNS Crysis with all setting MAXED (including the Triple_C_PackV1.31)

And it runs between 59 and 72 FPS (Yeah... even in the snow areas)

Yet most of the time when I run PWI I get between 7 and 10 FPS. (Even in isolated areas)

It absolutely HAS to be an issue with the software... so I would really appreciate it if someone on the DEV team could (PLEASE) explain WHY this problem continues to exist?

- Cartman -
Post edited by cartman77 on

Comments

  • XXMonaXx - Heavens Tear
    XXMonaXx - Heavens Tear Posts: 79 Arc User
    edited March 2011
    No offence but that's a terrible processor to be paired with Sli GTX560 b:chuckle

    I'm on the same page with you on Crysis. I average 30 to 60 frames per a second.
    I think low frames per a second on PWI has to do with multi-core processors (4, 6 and 8 cores specifically), high end graphic cards and bad coding on PWI's behalf. I feel sorry for you as I average 26 frames per a second, maximum graphics, out the front of west archosaur (drops to 7 inside with all the catshops) and I get 50 to 80 in the middle of nowhere.
  • cartman77
    cartman77 Posts: 3 Arc User
    edited March 2011
    XD

    Yeah the processor was pretty much in my budget at the time I bought it (Back then I had a single 8800 GT) but the processor is next on my list of things to upgrade - then I go liquid cooled + overclock the hell out of it XD

    Just waiting for my Tax refund to play with ;)

    But Yeah every other game I play I get well over 60 FPS (Crysis being the main exception dipping as low as 50 at times) - So I really don't understand why PWI can't be configured to run at least as well... I'm still getting my head around some of the stuff involved with setting up shader configs etc... always hated math XD

    - Cartman -
  • dylstew4ever
    dylstew4ever Posts: 0 Arc User
    edited March 2011
    I think this game doesn't have multicore support or something...
  • CHOBITS - Dreamweaver
    CHOBITS - Dreamweaver Posts: 32 Arc User
    edited March 2011
    This game is way to old in the code to be SMP
    Only the last few years that gamecreators have started adding that
    Some games had it really early, like the Quake3 engine

    But as far as ****ty FPS goes, i average about 40FPS on a ****ty system
    I max everything out, EXCEPT water and terrian that i pull to the bottom, the others i max out.
    Of course any kind of system will **** out like around banker in w.arch, so there i get ****ty fps too, but in any "normal" situation i average 40FPS.

    fps.jpg

    Edit: my sys is as follows
    Ahtlon II X2 250
    4GB DDR3 1333
    Geforce 6600GT

    Like I said, ****, and I still get better then those 7-10, something has to be wrong
  • Sanctam - Dreamweaver
    Sanctam - Dreamweaver Posts: 328 Arc User
    edited March 2011
    I have integrated graphics and get 30 fps in the middle of arch.
    [SIGPIC][/SIGPIC]
  • Yukkuri - Heavens Tear
    Yukkuri - Heavens Tear Posts: 624 Arc User
    edited March 2011
    First off, I have to say that the game's engine is... well, putting it nicely, "poopie". It's an old and severely outdated engine started in 2004-2005 designed for the XP era and old hardware. Compared to modern games, it runs like "poopie" on modern computers. It's True FPS is 30, so anything above that is neglible.

    Water and Terrain are (some of the) culprits. In some cases, Warp as well. For an engine that's old, my computer should run it at max settings. However, even in the lowest resolution, max settings cause horrible frameskip.
    [sigpic][/sigpic]LOVE
    Information: It is proven that the majority of the Perfect World International player base suffers from "Motorcylophobia".

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  • cartman77
    cartman77 Posts: 3 Arc User
    edited March 2011
    So I guess the REAL question remains... are the devs planning on doing ANYTHING about it?
  • Yukkuri - Heavens Tear
    Yukkuri - Heavens Tear Posts: 624 Arc User
    edited March 2011
    They will most likely not do anything about it. They DID release a new game (which was somehow praised for graphics...) in 2010 (China) with that same ancient engine from 2004-5 (and it also runs like ****).
    [sigpic][/sigpic]LOVE
    Information: It is proven that the majority of the Perfect World International player base suffers from "Motorcylophobia".

    -Every single patch to an MMO causes players to cry: "They Changed It, Now It Sucks". Every. Single. Patch. -Taken from TV Tropes.
  • marikhen
    marikhen Posts: 6 Arc User
    edited March 2011
    cartman, are you sure the game's even using your GPU and isn't being run entirely on the CPU?

    As nearly as I can tell this game uses up about 14-15% of my OC'd 1090t's output but absolutely 0% of my HD6870's output meaning it's apparently doing all the graphics processing on the CPU and even then not doing a good job of it given it has way more horsepower available to it than what it uses.
  • darthpanda16
    darthpanda16 Posts: 9,471 Arc User
    edited March 2011
    The following is based on my personal opinions.

    The game is a single core game, multi core CPUs do not help it run better.

    IMHO, Intel has kind of messed with how their CPUs handle things for backwards compatibility making multiple cores do the job where a really good single core could have done it before. Intel's multi cores do AWESOME for multi threaded software, but can have major problems with single core software. b:shutup

    The game uses the CPU mostly, and some of the GPU. That is why we try to tell players they need to have at least a Pent 4 level CPU. Some of Intel's new multicore CPUs, their individual cores aren't up to the old Pent 4's sometimes on handling single core software. Integrated CPU/GPU combos aren't cutting it either because Intel is focusing on multi core and left single core compatibility on the side of the road. It is like they tried to cram a bunch of clowns into one bus, instead of putting a Terminator on a motorcycle. b:thanks

    The engine for this game goes back to about 2005, so it does have some shortcomings.

    However, it does run on a wide variety of systems, but at the cost of you having to turn off some of the visual effects to get better performance. b:victory
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  • Yukkuri - Heavens Tear
    Yukkuri - Heavens Tear Posts: 624 Arc User
    edited March 2011
    I would assume that "using the CPU mostly" is pretty much a flaw by today's standards. I don't know about others, but when I say that I'd like to see a new engine I'm not talking about shiny and pretty effects. I just want the games to run better. It kind of can be compared to when Aero came out on Windows, it takes pressure off the CPU and gives it to the GPU instead.

    I see absolutely no drawbacks on updating the engine so that at least it supports multiple cores (at least two) and make (oh so much) better use of the GPU. I mean, I can run the rest of my games at full speed... Old and new ones. Even emulating a PS2 and a Wii runs better. (which is very sad)

    Instead of adding new content I'd really love to see this happen.

    (PS: What about AMD CPUs?)
    [sigpic][/sigpic]LOVE
    Information: It is proven that the majority of the Perfect World International player base suffers from "Motorcylophobia".

    -Every single patch to an MMO causes players to cry: "They Changed It, Now It Sucks". Every. Single. Patch. -Taken from TV Tropes.
  • warriorbat
    warriorbat Posts: 4 Arc User
    edited March 2011
    I think that this game need fast dual core CPU.
    I have Intel Core i3-330M CPU. It's dual core with HT, so it has 4 threads (2 additional logical cores. It's dual core, but windows see it as quad core). And I also have ATI Mobility Radeon HD5650 w/1GB VRAM, and 4GB system RAM, all running on Windows 7 x64.
    And this is what I get when playing PWI (Archosaur, West City).

    pwi.jpg

    So it seems to me that it uses 2 cores, one at ~75%, and another at ~25%, but i'm not sure, perhaps some other program is using second core?

    GPU is around 0-1% load, but sometimes it reaches 20% load for a second or two.

    Fps is low, 6-8fps in West City, where's a lot of Cat Shops.
    All settings in game are set to high.

    So game uses allmost none use of the GPU, and CPU also isn't at 100% load.
    I hope developers will add better support for multi core CPUs and better support for newer GPUs.
  • Lianxiang - Heavens Tear
    Lianxiang - Heavens Tear Posts: 8 Arc User
    edited March 2011
    The Question is, why PWI dont use your GPU.

    My System:
    AMD Phenom II X2 555BE @Phenom II X4 B50
    Sapphire Radeon HD 6870 1GB
    4GB RAM
    Win 7

    PWI only use 1 Core, max load around 60-70%
    But the GPU are in a deepsleep.

    I disabled 3 Cores, but nothings changed with the Game.
    So is there anything we can do, that PWI use more GPU Power ?
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  • warriorbat
    warriorbat Posts: 4 Arc User
    edited March 2011
    We can't do aynthing. It's just way that PWI engine works. It's 6 years old, and lacks support for modern technologies. It doesn't even use 100% of CPU.

    We can only hope they will hear us and add multi core CPU and better GPU support b:surrender
  • marikhen
    marikhen Posts: 6 Arc User
    edited March 2011
    It's a shame they don't use OpenGL for the graphics. Quake 2 utilizes my HD6870 just fine and it's twice as old as this game. Heck, so does Doom running on the Windows 95 .exe version, Doom95.exe.

    Hell, Red Faction II was released in 2003, uses DirectX, and runs my GPU at 15-20%. The only real sign of inefficiency there is that it only runs at 15-20% and it only gets roughly 120 FPS. That's about a quarter of what Dead Space 2 uses for approximately the same frame rate. >.>
  • Lainnie - Raging Tide
    Lainnie - Raging Tide Posts: 111 Arc User
    edited March 2011
    No offence but that's a terrible processor to be paired with Sli GTX560 b:chuckle

    I'm on the same page with you on Crysis. I average 30 to 60 frames per a second.
    I think low frames per a second on PWI has to do with multi-core processors (4, 6 and 8 cores specifically), high end graphic cards and bad coding on PWI's behalf. I feel sorry for you as I average 26 frames per a second, maximum graphics, out the front of west archosaur (drops to 7 inside with all the catshops) and I get 50 to 80 in the middle of nowhere.

    Most old games don't like SLI or Crossfire so you have to turn it off or you get massive slowdown on certain games since it doesn't like it or don't support it properly.
  • DearChelsey - Raging Tide
    DearChelsey - Raging Tide Posts: 29 Arc User
    edited May 2011
    warriorbat wrote: »
    We can't do aynthing. It's just way that PWI engine works. It's 6 years old, and lacks support for modern technologies. It doesn't even use 100% of CPU.

    We can only hope they will hear us and add multi core CPU and better GPU support b:surrender

    I sure hope they do something to help people like me who have 1-3 FPS all the time, if it isn't something to do with a virus on my part... I feel cheated out of the money I spent on this game, and now I can't even play it without unbearable lag. b:sad
    [SIGPIC][/SIGPIC]
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  • darthpanda16
    darthpanda16 Posts: 9,471 Arc User
    edited May 2011
    Send us your dxdiag in a ticket to tech support and let us try to help you! b:victory
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