An Informative -Rant-

trulyunknown
trulyunknown Posts: 11 Arc User
edited March 2011 in General Discussion
I will apologize before I begin to the GM's. I promise I will not flame anyone or mention any [character, faction, etc] names, but I feel this is more than necessary at this point in time.

When the Genesis expansion was announced, I had two minds about it. I was glad something new would be coming out but questionable to the enjoyment factor. Now, to explain, the latter was from my own personal experience with Raging Tides. My laptop, at the beginning, couldn't handle the start city for the tideborns. I had to find another computer in order to level past Lv. 10. It's kind of hard to be accomplishing anything when you can't even move your character "one step". I had figured Genesis would have similar issues for me, and this time, I wouldn't have an alternate computer to handle the new start point.


Of course, I've now figured out I can actually run the new areas just fine, so that is absolutely no issue at all for me.

The issue that I am posting about is the hyper leveling, the alt fc's, and the plain and simple morons who cannot be bothered to learn their class.

The way I see it, the levels in this game work in a specific way.
Levels 1 through 39: Learn your class.
This level range, you are expected to learn how your class works, how your skills work alone and together, and what tricks you can use for survival against Increased Life, Sacrificial Strike, Increased Attack, Increased Magic Attack, Increased Defense, and Increased Magic Defense monsters.
Levels 40 through 69: Learn squad dynamics.
At level 40, though not from the start of the game itself, we are introduced to Bounty Hunts (BH's). At level 40, you are given Qingzi (BH29); 50 is Farren, Calcid, Hercule Trioc (BH39); 60 is Fushma, Rankar, and Myriad Wyvern (BH51) with the occasional Zimo (BH59).
These instances require you know how to play your class (Lv 1-39) and now work on squad dynamics for survival. Well, what is squad dynamics? Simple. Who's your healer? Who's your tank? What are DD's (damage dealers)? Should tank die for whatever reason, who is alternate tank until tank is revived? All this should be learned in this level range. A successful instance is based on total squad survival when boss is killed.
Mind you, also, some quests in this range require a squad for it to successfully complete. For example, the timed quest in the Swamp of the Wraiths where you need to dig some cauldron or other with at least five monsters in the area, guarding it. Not solo-able.
Levels 70 through 105: Survivability.
BH's: Level 70's receive Zimo, Ofotis, Qianji, Drake, Glutt (BH59) with occasional Pyro (BH69); 80 is Pyro, Pole, and Nob (BH69) with occasional Brigand or Stygean (BH79); 90 is Stygean, Hooli (only necessary for opening a closed door to Stygean), Brigand, and Linus (BH79) with the occasional Ethereal Abomination (BH89 - Brim) or Phlebo (BH89 - Eden); 100+ is a whole new set of possible BH's.
This level range is where you take everything and combine it. You are granted better, more efficient gear. The instances begin getting harder and so surviving is so much more of a hassle. This is NOT the level range you should be asking "How do I do this?" "What skill is that?" "Is this necessary?" This level range, you should be working on figuring out how to survive based on the instance you're faced with.



The way I look at this all, hypering through these levels and thinking there aren't any consequences is definitely not a way to do things. A person shouldn't have to explain to a level 70+ about a skill that should've been learned at level 7 or 10 or maybe even 20. I've explained how to obtain certain skills on a mystic to a 70+ already and my mystic is ONLY LEVEL 26.

As far as I'm concerned, if there is any sign you don't know how to play your class, then I have perfect grounds to kick you from my squad without you trying to say I was in the wrong for doing it. Learn your class, and then we'll talk. Just because you might have a level 103 barbarian doesn't mean you know how to play a cleric, or a 101 blademaster doesn't mean you can magically play a seeker or assassin. Playing a 102 venomancer doesn't say that you should be able to hyper a mystic and be a complete bad ***. Each class is different. Each class requires time to learn.

This is going to be a little side note: So long as you reach Level 60 honestly, then go ahead, do whatever to level. At least at Level 60, I'm mostly positive you know what you're doing.


And for anything questioning if I can back my words, here's a list of my characters, their levels, and do note that I NEVER ALT FC'D, or HYPERED UNNECESSARILY:
101 Venomancer
95 Cleric
54 Psychic
40 Assassin
29 Archer
26 Mystic
25 Venomancer
20 Wizard
18 Archer
Post edited by trulyunknown on
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Comments

  • Kieve - Dreamweaver
    Kieve - Dreamweaver Posts: 385 Arc User
    edited March 2011
    100% Win. You gain +1 internets.

    Sadly, the people that need to read this, never will.
    [SIGPIC][/SIGPIC]
    Clockwork spider luvs you.
    youtube.com/watch?v=J9TPpBwVhM8
  • Dyskrasia - Heavens Tear
    Dyskrasia - Heavens Tear Posts: 2,161 Arc User
    edited March 2011
    I'm gonna be honest, I skimmed a little, but the gist is that you need to take time to learn how to play a class regardless of how high other characters of yours may be, yes? I disagree. My main was a veno and I played her for about a year and a half before making the big switch to my cleric. Having been in squads with clerics many times and seeing how they did things, I already had a pretty good idea of how to play a cleric. It was pretty effortless to learn and I think I could have easily hypered through the low levels without any negative consequences. This would probably apply to most people who have been in lots of squads and see how things are done successfully.
    New classes are a bit of a different situation, but lets be realistic. This game is NOT hard. The skills are not complex. My mystic is level 80 and I'd like to say I play her well. My play style may differ from others, but I'm not doing anything wrong. I got her to about level 45 before my leveling partner became impatient and wanted to start hypering, and I can't say I've had a particularly difficult time figuring out what skills to use and when.
    There are some pretty... simple people playing this game, and that may be why you've had trouble with people who hyper. But the average person who has played this game thoroughly on another character should not have any problems if they hyper an alt. I've got to question the intelligence of people who need weeks of unnecessary grinding to learn how to play their class, to be honest.
    [SIGPIC][/SIGPIC]
    Evict is a sexy chalupa. <3
    retired, etc
  • trulyunknown
    trulyunknown Posts: 11 Arc User
    edited March 2011
    Dyskrasia - I knew I was forgetting something in my post. I don't mean that every person who does it is a moron. But until you can prove otherwise, I will believe that you don't know what you're doing.
    As far as you mentioning your switch from venomancer to cleric, I understand it. I did it really. But it shouldn't take months to go from 1 to 50+. I took my cleric from 1 to 70 in less than 2 months. I don't know an exact amount of time; I do know for sure it was more than 1 month and less than 2. But honestly, just because you saw a cleric use the skills before didn't mean you knew what level you received the skill, what the icon for it was, or what have you. Not everyone can watch a cleric (since that's where the example started) and have an idea of what to do.
    Thank you for the response, though.
  • SynysterRev - Dreamweaver
    SynysterRev - Dreamweaver Posts: 7 Arc User
    edited March 2011
    I will apologize before I begin to the GM's. I promise I will not flame anyone or mention any [character, faction, etc] names, but I feel this is more than necessary at this point in time.

    When the Genesis expansion was announced, I had two minds about it. I was glad something new would be coming out but questionable to the enjoyment factor. Now, to explain, the latter was from my own personal experience with Raging Tides. My laptop, at the beginning, couldn't handle the start city for the tideborns. I had to find another computer in order to level past Lv. 10. It's kind of hard to be accomplishing anything when you can't even move your character "one step". I had figured Genesis would have similar issues for me, and this time, I wouldn't have an alternate computer to handle the new start point.


    Of course, I've now figured out I can actually run the new areas just fine, so that is absolutely no issue at all for me.

    The issue that I am posting about is the hyper leveling, the alt fc's, and the plain and simple morons who cannot be bothered to learn their class.

    The way I see it, the levels in this game work in a specific way.
    Levels 1 through 39: Learn your class.
    This level range, you are expected to learn how your class works, how your skills work alone and together, and what tricks you can use for survival against Increased Life, Sacrificial Strike, Increased Attack, Increased Magic Attack, Increased Defense, and Increased Magic Defense monsters.
    Levels 40 through 69: Learn squad dynamics.
    At level 40, though not from the start of the game itself, we are introduced to Bounty Hunts (BH's). At level 40, you are given Qingzi (BH29); 50 is Farren, Calcid, Hercule Trioc (BH39); 60 is Fushma, Rankar, and Myriad Wyvern (BH51) with the occasional Zimo (BH59).
    These instances require you know how to play your class (Lv 1-39) and now work on squad dynamics for survival. Well, what is squad dynamics? Simple. Who's your healer? Who's your tank? What are DD's (damage dealers)? Should tank die for whatever reason, who is alternate tank until tank is revived? All this should be learned in this level range. A successful instance is based on total squad survival when boss is killed.
    Mind you, also, some quests in this range require a squad for it to successfully complete. For example, the timed quest in the Swamp of the Wraiths where you need to dig some cauldron or other with at least five monsters in the area, guarding it. Not solo-able.
    Levels 70 through 105: Survivability.
    BH's: Level 70's receive Zimo, Ofotis, Qianji, Drake, Glutt (BH59) with occasional Pyro (BH69); 80 is Pyro, Pole, and Nob (BH69) with occasional Brigand or Stygean (BH79); 90 is Stygean, Hooli (only necessary for opening a closed door to Stygean), Brigand, and Linus (BH79) with the occasional Ethereal Abomination (BH89 - Brim) or Phlebo (BH89 - Eden); 100+ is a whole new set of possible BH's.
    This level range is where you take everything and combine it. You are granted better, more efficient gear. The instances begin getting harder and so surviving is so much more of a hassle. This is NOT the level range you should be asking "How do I do this?" "What skill is that?" "Is this necessary?" This level range, you should be working on figuring out how to survive based on the instance you're faced with.



    The way I look at this all, hypering through these levels and thinking there aren't any consequences is definitely not a way to do things. A person shouldn't have to explain to a level 70+ about a skill that should've been learned at level 7 or 10 or maybe even 20. I've explained how to obtain certain skills on a mystic to a 70+ already and my mystic is ONLY LEVEL 26.

    As far as I'm concerned, if there is any sign you don't know how to play your class, then I have perfect grounds to kick you from my squad without you trying to say I was in the wrong for doing it. Learn your class, and then we'll talk. Just because you might have a level 103 barbarian doesn't mean you know how to play a cleric, or a 101 blademaster doesn't mean you can magically play a seeker or assassin. Playing a 102 venomancer doesn't say that you should be able to hyper a mystic and be a complete bad ***. Each class is different. Each class requires time to learn.

    This is going to be a little side note: So long as you reach Level 60 honestly, then go ahead, do whatever to level. At least at Level 60, I'm mostly positive you know what you're doing.


    And for anything questioning if I can back my words, here's a list of my characters, their levels, and do note that I NEVER ALT FC'D, or HYPERED UNNECESSARILY:
    101 Venomancer
    95 Cleric
    54 Psychic
    40 Assassin
    29 Archer
    26 Mystic
    25 Venomancer
    20 Wizard
    18 Archer
    Ok. I understand where your coming from alot of people come in this game thinking they can hyper to 100. I agree with the post as well as Dys' response I have a 100 archer my main who i oracled and hypered from lvl 30 on but i would like to think i know it well and that most people i run with agree with this statement. However to your response YES just because you watch a class doesn't nessicarily mean that you know the icon etc. Good post think all nubs and or exp'd players should read this
  • Asthariel - Dreamweaver
    Asthariel - Dreamweaver Posts: 498 Arc User
    edited March 2011
    Dyskrasia - I knew I was forgetting something in my post. I don't mean that every person who does it is a moron. But until you can prove otherwise, I will believe that you don't know what you're doing.

    When you say such things I wonder who's the moron is this story... b:surrender You know, when you played the old shool way a cleric and a veno to 100 for over two years, everyday and all day long, playing a mystic is the easiest thing ever to figure out. This is my case. Read with attention your skills, test them out, make a "lvling priority" list for your skills, lvl them accordingly and here you are ready to power lvl and still do as good as if you had played the class forever. When you read with attention your skills, you can already see when/how/why/where you will use them. Especially when you know the game and its quests and its squads mechanics and blablabla by heart...

    You should really stop assuming that, by default, every power lvler can't play their class. Ok, it's the case of maaaaany people (and believe me, it's far from being an Earthguard issue, any class can actually be playing by someone that doesn't know what they're doing), BUT, like in everything, there are always exceptions, and we're not that rare either.
  • Mendy__ - Sanctuary
    Mendy__ - Sanctuary Posts: 149 Arc User
    edited March 2011
    I'm gonna be honest, I skimmed a little, but the gist is that you need to take time to learn how to play a class regardless of how high other characters of yours may be, yes? I disagree. My main was a veno and I played her for about a year and a half before making the big switch to my cleric. Having been in squads with clerics many times and seeing how they did things, I already had a pretty good idea of how to play a cleric. It was pretty effortless to learn and I think I could have easily hypered through the low levels without any negative consequences. This would probably apply to most people who have been in lots of squads and see how things are done successfully.
    New classes are a bit of a different situation, but lets be realistic. This game is NOT hard. The skills are not complex. My mystic is level 80 and I'd like to say I play her well. My play style may differ from others, but I'm not doing anything wrong. I got her to about level 45 before my leveling partner became impatient and wanted to start hypering, and I can't say I've had a particularly difficult time figuring out what skills to use and when.
    There are some pretty... simple people playing this game, and that may be why you've had trouble with people who hyper. But the average person who has played this game thoroughly on another character should not have any problems if they hyper an alt. I've got to question the intelligence of people who need weeks of unnecessary grinding to learn how to play their class, to be honest.

    +1 to this post... this game isnt hard lol i played a cleric til 102 for 2 years and i was in my 80s when bhs came out and i was 101 when hypers came out -- the only thing that has changed in this game is people's attitudes... we were all noobs once and back then, people took the time to help one another instead of just brushing them off and kicking them from squad for example lol

    if you have such a huge problem with random noobs then dont run with people you dont know lol - there isnt one way to play this game, there are several... just like there are different builds for characters and different patterns to combos, etc.

    i got yelled at for 10 minutes (before i kicked him hehe) in a bh on my seeker by a 101 barb saying im fail and need to learn how to play the game and how im such an hypernoob cuz i went through the shortcut in a bh 39.... for reals?!?! who the **** cares xD i didnt make him come- he volunteered and i had never done a bh39 before b:chuckle cuz bhs werent out yet when i was around the level to recieve it.

    anyways... point being-- before i go off on a random tangent -- i dont get what you really want to change with this post, quit and find another game :/ changing it now will only prevent future hyper nubs, not change the millions that already exist.
  • Alsiadorra - Sanctuary
    Alsiadorra - Sanctuary Posts: 1,004 Arc User
    edited March 2011
    ::sigh:: yeah yeah... most players don't do all that oracle/hyper/fcc and all of that and STILL DO NOT KNOW HOW PLAY THEIR CLASS.
  • scarfaceclaw
    scarfaceclaw Posts: 443 Arc User
    edited March 2011
    Even without power leveling many players never learn their class properly, its not a leveling problem its a user problem, some people just arent that smart. But even dumb people are allowed to play PWI.
    What kind of fool pays for a free game.
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited March 2011
    Back in 2008, I ran into a Barb who was level 32 or so who was still running around in the original starter gear, had 5vit, 5mag, 5str, and 5dex, no skills, and no weapon even ("It kept breaking, I got tired of fixing it, it's better this way").

    Anyway. The hypering, oracling, Alt FCCing isn't going to stop. People are stupid in this game, it's a reality, and people will have to either live with it, or move on. PWI made the EXP too easy to get with hypers and oracles. Just like 5.0, it's reality now.

    And really... BH59 isn't about survivability... My Archer tanks the bosses in BH59 almost every run. o.x A poorly geared squad that can actually play their characters should NOT have a problem in there. A well geared Veno and Cleric can do the entire instance on their own, no Herc required.

    BH 69, on the other hand, will chew you up and spit you out if you have a poorly geared Barb, and really, is the first instance that REQUIRES a barb. My BM has tanked every BH that didn't have a Barb up to 51... I'll probably tank 59. My Veno used to tank 59...

    in the 60's, you get Zimo and BH51. In the 70's you get Pyro and BH59. I never bothered doing BH69 on my Veno... I coudln't EVER find a squad. Exp was so low, it was faster to hyper for 30 minutes on mobs than do it anyway.
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • AlysonRose - Heavens Tear
    AlysonRose - Heavens Tear Posts: 624 Arc User
    edited March 2011
    I was talking with a friend last night about the WC spamming of powerlvling services. Personally I'm amazed that its only recently (at least on HT) that people thought to charge for it.

    I have only been to ff on mystic once at 82, so I've been out doing quests the rest of the time. It has been a long time since I had done those quests on psy or sin or veno but even so I don't remember going for days at a time without seeing another player out side of town. Sometimes I forget that there ARE other players not in WC (especially since the fac I'm in has pretty much killed itself).

    From a gameplay perspective its easy to see that the population is either under 40, over 100, or in FF between the 2 pretty much nonstop (with few exceptions).

    Finding BH69 squads at all, let alone non fail ones is probably harder than ever due to that being the more accepted lvl range to do FF at.

    Ideally as stated by previous posts people will get to a comfortable lvl and actually start in on playing the game for real, and get whatever enjoyment from it they can while not pissing off their squadmates.

    My discussion last night though, was more about the financial and PR nightmare the company must not be aware of in allowing this to continue like it is.

    Do you think they make more money off of hypers that are so easily obtained with tokens in game? Are they cashing in every time some noob grinds up 1mil to power level past needing to buy noob charms, and lowbie stuff like scrolls from the boutique? Why buy/sell gold when you can hyper up a sin and spam nirvana after getting a few -int pieces (which are cheaper and cheaper to get) and have a non stop influx of coin?

    How does word of mouth about the game help them currently? "Oh yeah the game is awesome! You can get to lvl 101 in a week because you can spam one instance for xp! You don't even need to do anything, just let them solo it for you!"

    If anything the game has become even more free to play, which I suppose is nice for all of us, but I can't help but wonder when the higher ups are gonna catch on that allowing the entire playerbase to skip to endgame with a few hypers (that are so abused with their split second activations) that they aren't making money off of anything but packs anymore.

    Charms are easy to get for free now. Stash stones eliminate the need for refining multiple times with separate bound items or buying multiple anything.

    I'm totally not complaining about the last two points but I suspect that ff might end up like tt sooner rather than later with its lil "adjustment." Or maybe they will just add a lv75 entry requirement, or needing more than one 85+
    [SIGPIC][/SIGPIC]
    f:sneakyf:sneakyf:sneaky
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited March 2011
    I'm totally not complaining about the last two points but I suspect that ff might end up like tt sooner rather than later with its lil "adjustment." Or maybe they will just add a lv75 entry requirement, or needing more than one 85+

    omg I can't wait for them to nerf FCC. Seriously. It freaking needs it. b:surrender

    TT needs more nerf. Getting 200k worth of mats per person in a TT2-2 is way too much, forget any gold mats. I think it should cost 1 mil just to enter into TT, and just give a chance to drop a weapon or armor, and mirages.
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • Tojop - Dreamweaver
    Tojop - Dreamweaver Posts: 623 Arc User
    edited March 2011
    As I said in a similar thread....I have this char and a 101 sin; I have played both superlatively. As such I see no reason to spend countless hours in low level BHs with idiots who have no idea what they're doing. Most of the game is played at 100+, anyways; I'd rather get my toon to 100, put on my rank 8 gear, and then learn which skills I should macro and which ones I shouldn't.
  • HeavensRage - Raging Tide
    HeavensRage - Raging Tide Posts: 404 Arc User
    edited March 2011
    Nope, seeker was the easiest class I've ever learned.

    BRB hitting 100.
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited March 2011
    As I said in a similar thread....I have this char and a 101 sin; I have played both superlatively. As such I see no reason to spend countless hours in low level BHs with idiots who have no idea what they're doing. Most of the game is played at 100+, anyways; I'd rather get my toon to 100, put on my rank 8 gear, and then learn which skills I should macro and which ones I shouldn't.

    o.O Ooookay...

    What part of the game is played at 100+? The endless grind part? The 5.0 part? The PK part? IDGI... Half of my gaming experience is getting new gear, making it, and using it. I use skills that it says not to in the guides, both on my archer and my veno. Since you sound like you're going to just read a guide, make a macro, and just OP things to death with R8... IDK what to tell you.
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • Fleuri - Sanctuary
    Fleuri - Sanctuary Posts: 1,763 Arc User
    edited March 2011
    Having been in squads with clerics many times and seeing how they did things, I already had a pretty good idea of how to play a cleric. It was pretty effortless to learn and I think I could have easily hypered through the low levels without any negative consequences.

    I think that that was the point -- learning a class when you do not hyper is fairly effortless.

    You can find out things by experimenting that you do not get just by reading skill descriptions (for example, for cleric: plume shot, great cyclone, plume shot works so much better than great cyclone, plume shot, great cyclone despite how the skill descriptions would suggest otherwise).
  • Xarathox - Dreamweaver
    Xarathox - Dreamweaver Posts: 1,657 Arc User
    edited March 2011
    omg I can't wait for them to nerf FCC. Seriously. It freaking needs it. b:surrender

    TT needs more nerf. Getting 200k worth of mats per person in a TT2-2 is way too much, forget any gold mats. I think it should cost 1 mil just to enter into TT, and just give a chance to drop a weapon or armor, and mirages.

    EL OH EL.

    So you want less available TT mats for everyone to have access to, so they can run around in at best 3*/legendary gear?

    That makes absolutely no sense. There's a reason why you can hardly find Lunar mats outside of a 2x drops event. The stuff is generaly better than TT90, but the 3mil coin sink just to even open squad mode makes it unprofitable without 2x drops.
    Some people risk to employ me

    Some people live to destroy me

    Either way they die
  • XxZavxX - Raging Tide
    XxZavxX - Raging Tide Posts: 603 Arc User
    edited March 2011
    Not going to waste my time with teams when my archer can p-level my seeker.

    Sure I might not learn the seeker's skills. But what else will I have to do but learn at 100?

    Quests are entirely monotonous... PVE just isn't teh ****...
  • Dyskrasia - Heavens Tear
    Dyskrasia - Heavens Tear Posts: 2,161 Arc User
    edited March 2011
    I think that that was the point -- learning a class when you do not hyper is fairly effortless.

    You can find out things by experimenting that you do not get just by reading skill descriptions (for example, for cleric: plume shot, great cyclone, plume shot works so much better than great cyclone, plume shot, great cyclone despite how the skill descriptions would suggest otherwise).

    Learning a class when you do hyper is equally effortless, and saves you quite a bit of time if you're someone who does not enjoy doing monotonous quests.
    [SIGPIC][/SIGPIC]
    Evict is a sexy chalupa. <3
    retired, etc
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited March 2011
    100% Win. You gain +1 interval.

    Sadly, the people that need to read this, never will.

    fixed it for you.
    I post in forums. This one and others. That's why I post.
  • Earthria - Lost City
    Earthria - Lost City Posts: 18 Arc User
    edited March 2011
    There are lots of idiots in the world.

    Median IQ is normalized to 100 for a reason.
  • Toxie - Dreamweaver
    Toxie - Dreamweaver Posts: 114 Arc User
    edited March 2011
    I think that that was the point -- learning a class when you do not hyper is fairly effortless.

    You can find out things by experimenting that you do not get just by reading skill descriptions (for example, for cleric: plume shot, great cyclone, plume shot works so much better than great cyclone, plume shot, great cyclone despite how the skill descriptions would suggest otherwise).

    Enlighten then please since my GC does about 1.5k more damage and also slows the mob, than PS. Also, it casts faster.
  • HeavensRage - Raging Tide
    HeavensRage - Raging Tide Posts: 404 Arc User
    edited March 2011
    Ding 100. U jelly?
  • Evict - Heavens Tear
    Evict - Heavens Tear Posts: 2,301 Arc User
    edited March 2011
    o noez. I hypered to 75. I'll never be able to learn how to use my level 20 skills or be a skill spamming DD in squads. b:sad
    [SIGPIC][/SIGPIC]
    Dysk is my tasty chimichanga. <3
  • Tojop - Dreamweaver
    Tojop - Dreamweaver Posts: 623 Arc User
    edited March 2011
    What edict said. In other news, I just learned a harsh lesson about aggro and how incredibly awesome vortex is b:surrender

    Edit: Also, what Tsukyini said
  • Tsukyini - Raging Tide
    Tsukyini - Raging Tide Posts: 1,766 Arc User
    edited March 2011
    Good players will take the time to read up on and learn their class, regardless of levelling speed. Good players will also show up to instances prepared with necessary items/pots.

    Bad players will be bad, either due to laziness/apathy/being cheap.

    Drawing out the levelling process will not change this. Tedious/time consuming levelling does not make the process more challenging.
    [SIGPIC][/SIGPIC]
  • DrHook - Lost City
    DrHook - Lost City Posts: 133 Arc User
    edited March 2011
    Good players will take the time to read up on and learn their class, regardless of levelling speed. Good players will also show up to instances prepared with necessary items/pots.

    Bad players will be bad, either due to laziness/apathy/being cheap.

    Drawing out the levelling process will not change this. Tedious/time consuming levelling does not make the process more challenging.

    No, but it does weed out the dumbasses, or at least make there mental state known to all by the time they hit 9x...

    In some games (not this one) exp in game = exp on your side of the keyboard...
  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited March 2011
    I think that that was the point -- learning a class when you do not hyper is fairly effortless.

    You can find out things by experimenting that you do not get just by reading skill descriptions (for example, for cleric: plume shot, great cyclone, plume shot works so much better than great cyclone, plume shot, great cyclone despite how the skill descriptions would suggest otherwise).

    Uh, no. Cyclone does more damage because of metal mastery. And then it slows the mob down most of the time, allowing you to get in more hits before it gets to you, which lowers damage to your character. This saves you money on repairs and mana pots. It also allows you to kite. Also, best opening shot is wield thunder, since it does so much damage. Wield thunder, cyclone, kite, cyclone, plume shot, cyclone. Wash, rinse repeat. On regular mobs anyway.
    What edict said. In other news, I just learned a harsh lesson about aggro and how incredibly awesome vortex is b:surrender

    Edit: Also, what Tsukyini said

    You just learned about aggro? b:surrender


    Also, I personally wouldn't have a problem with it except that your success is often the squads success. The higher lvl you are, the less you're grinding regular mobs and the more you're squadding. Most of the time I don't die because of something I did, but because of something someone else did. Because they decided not to learn how to play everything until they are much higher level than me. Then again, if you're 5aps you dont need to know how to do it. Since you aren't spamming skills and shouldn't have a problem holding aggro.
    [SIGPIC][/SIGPIC]
    Thanks Silvy for the superb sig <3

    VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
    pwi-forum.perfectworld.com/showpost.php?p=17992481&postcount=189
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  • Tsukyini - Raging Tide
    Tsukyini - Raging Tide Posts: 1,766 Arc User
    edited March 2011
    No, but it does weed out the dumbasses, or at least make there mental state known to all by the time they hit 9x...

    In some games (not this one) exp in game = exp on your side of the keyboard...

    Eh, people who fail horribly are often flamed in WC (at least on RT, it seems). Just add that person to your blacklist and you'll know who to avoid. The same thing works well for me when I encounter bad players in squads.
    [SIGPIC][/SIGPIC]
  • Xyrika - Archosaur
    Xyrika - Archosaur Posts: 65 Arc User
    edited March 2011
    as I see it powerlvling is not that bad at all. Yes, I agree if a new player, just starts the game this way he misses out many. He will never lern how game actually work or whats an FB and so on. For those players you are right they shouldn't powerlvl but actually lern how to play the char they choose.
    But lets take older player on the other hand. THey played PWI for lets say a year or 2. For them I can truely understand how boring it is to lvl a char up to their mains lvl. Yes it can be fun till 30, due to new quests but than? All and all again the same boring quests? For a mystic till 75 MP problems without ending? For them I can understand that they want to have the char as fast as possible on 90+. And if you know how the game works I would say it takes you a week or so and you can handle most things of a char. A player with a higher main also don't need to lern how FB39 works - he did it long enaugh on the main char.
    So my point: If you are expirienced, know how the game works and have the monney to powerlvl - why not? BUT a new player should go the long way through quests I would even say more grinding instead of everyday BH would help a lot of lerning how the char works..

    What concerns FC: It's not the only instance you can do in this game.. I'm a bit sad, that ppl in PWI seams to do only BH and FC, when there are still Lunar, delta(alpha,betan...), TT, Cube or Trophy modes.. PWI is not just about the lvl it should be as well fun to play when you reached it.
  • DrHook - Lost City
    DrHook - Lost City Posts: 133 Arc User
    edited March 2011
    Eh, people who fail horribly are often flamed in WC (at least on RT, it seems). Just add that person to your blacklist and you'll know who to avoid. The same thing works well for me when I encounter bad players in squads.

    And so I formaly request that the length of the blacklist be uncapped, and limited only by the storage compacity of my hard drive.... (shuffels off to buy a few more terrabytes)