Paying 5k only to die when warping into Deception
trickface
Posts: 0 Arc User
Today i paid 5k coins to use the illusion stone to teleport into Deception to do the BH qingzi, as soon as i warped i was dead right inside of the blue essance that you walk through in before you actually start the dungeon. I was going to contact the GM and let them know that this is happening because i am sure they did not want players to keep spending 5k at illusion stones only to die, and lose exp to release corps. I was told the GMs would not do anything about it? So did they do it on purpose since they wont fix it? or do they just not care or is it suppose to be some kind of joke??? is there anyway to fix this please tell me. im tired of my cleric paying 5k at illusion stone only to die and lose exp when warping into deception. please help.
Post edited by trickface on
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work around for cleric =
1. make sure u got a decent connection at the moment.
2. buff.
3. ironheart self 3 times.
4. quickly click teleport on illusion stone.
5. there is a brief pause as the illusion stone accepts your coins to port in, use this opportunity to cast Winged Pledge & use HP potion.
6. cross your fingers.mmorpg is R'lyehian for: Innumerable quantities of grown babies
discussing & often complaining about the imaginary.
[SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=1618000&dateline=1316204434[/SIGPIC]0 -
I've always been irked by this issue of warping in only to find that youve been damaged or killed. Theres something extremely wrong about this. Seriously cant the devs just put in a immunity effect when warping -_-?b:angry+1 post0
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You will aggro and get hit by nearby mobs when you enter 29, 59, 69 and for 79 you get a few shots by Captain Smythe or w/e his name is before you actually teleport in lol. Its not some strange bug, the Illusion Stone only sends you to the portal where you enter the fb not directly into the instance itself.
Most lethal ones would be fb29 and fb69. Getting 3 of those towers outside Wraithgate on you kinda hurts at low 7x. Its a charmticker for sure if you lag a bit when teleporting, at least for AA-users at 6X-7X.
I agree that its annoying but tbh as long as you're aware it shouldn't be a problem. People normally dont pay 5k to get inside Hall of Deception to just die. They know those mobs will be guarding the entrance and spit out a bit of aoe for a few sec. If you're low lvl make sure to have full buffs and then click a hp pot/healing genie skills just before warping. If you still die there at 40+ tho you should probably look over your gear and build b:surrender.0 -
When you decide to play on a PvP server, you're basically saying "It's alright, kill me whenever you feel like it".
I'm not saying it's right, I'm saying that's how it is.[SIGPIC][/SIGPIC]0 -
I've never seen this happen....Must just be lucky.[SIGPIC][/SIGPIC]0
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Thank you everyone for responding, i say this next patch they should give immunity when warping. To be fair make the immunity the same length it takes your mail to unlock when you log in. Does that sound reasonable? What you guys/ladies think? I play on Sanctuary, i am pretty sure it is pve because i can not stand pvp at all.0
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Mail lock is the same length as your safety lock. If I set my safety lock to 1 hour, does that mean I get to be immune for one hour? Immunity should just be the duration of the warp. As soon as you're inside the instance it will stop - that should prevent dying when you warp without people abusing it. And yes, Sanctuary is PvE.[SIGPIC][/SIGPIC]0
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"the duration of the warp" might be a tricky duration to code, though. how about, "from the start of the map-change operation until the server receives the first user input commands from the client after the character has been ported into the new map". client-side, this could be approximated as "from when the map-change request has gone out to the server until the first user input command after the new location/map has been displayed on screen", with corrections from server-side if necessary.
this'd still allow for indefinite immunity after porting in --- but ONLY if you stand there unmoving indefinitely, taking no action. i'd be fine with that.[SIGPIC][/SIGPIC] Heaven's Tear alts: KenLubin, Sou_Hon, JudyCaraco --- level 5x chars.0 -
Uuuuuuuummmm...don't warp to BH29? Seriously, it's not farb:lipcurlDemon_Troll: "takes on the appearance of an innocent archer but turns into a mindless idiot once you hear him speak"
~Spazz~0 -
Typhyse - Sanctuary wrote: »Uuuuuuuummmm...don't warp to BH29? Seriously, it's not farb:lipcurl
Ummmmmmm...take out illusion stone, i mean it doesn't serve its purpose of safely teleporting.
Seriously you shouldn't have to go through the trouble of walking and clearing your way to the entrance when theres a teleporter that SHOULD get you there safely in exchange for some coins.
In pwi theres so many little irks like these that it's not even funny, take the 1k tele from rebirth, or one of the cleric's buffs.+1 post0 -
Only one I ever had trouble with was bh79. When you teleport inside it drops you in the aggro range of a patroling archer mob, bad news if its patroling near the entrance at that time especially if you're an arcane. With bh29 there are 3 mobs near the entrance when it teles you to the bh entrance, so if you can't take one hit from all three you are buggered. Very unlucky if you do though. Better to take precautions or fight your way to it. Is it possible for them to program the illusion stone to put you directly into the dungeon or does it have to be at the entrance tele outside of it?PWI b:bye0
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never had this problem at all during my tenure here, nor has any of my squad mates either. I guess some folks may just be unluckyb:surrender[SIGPIC][/SIGPIC]
Retired..0 -
the reason that you take damage is because the illusion stone doesnt teleport you into the instance but right onto the instance portal. so for bh29 you are getting hit buy those 4 mobs as the game is loading you into the instance, i dont think the devs can fix this unfortunately0
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Typhyse - Sanctuary wrote: »Uuuuuuuummmm...don't warp to BH29? Seriously, it's not farb:lipcurl
Problem solved.0 -
Ok so if i understand right then on pk servers a rank 9 mage could just set up dragons breath directly outside of the instance of say bh 69 an kill looads of people directly after the bh resets for the day. Is that about right?0
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Baalbak - Dreamweaver wrote: »never had this problem at all during my tenure here, nor has any of my squad mates either. I guess some folks may just be unluckyb:surrender
You never had this problem cause probably on your time there wasnt bhs and never warped there at low lvls.
You never had this problem cause ; well.... you are a barb lol
You never had this problem cause your squad mates are high enough to deal the mob dmg.
I got some alts and atmm i have a lvl 46 cleric and if before warping i dont wing pledge myself i die...
The only way to warp without geting hited is if someone clreared the room and mobs still are on respawing phase..
Most mag class aka squishes have this problem at lvl 40 to 49...
Anyway yeah walking is near but sometimes high lvl offer to tank your bh and its kinda rude walking 3 times inside and keep the high lvl constantly waiting us...
This is a bug it should be fixedb:bye0 -
KennyC - Lost City wrote: »Ummmmmmm...take out illusion stone, i mean it doesn't serve its purpose of safely teleporting.
Seriously you shouldn't have to go through the trouble of walking and clearing your way to the entrance when theres a teleporter that SHOULD get you there safely in exchange for some coins.
In pwi theres so many little irks like these that it's not even funny, take the 1k tele from rebirth, or one of the cleric's buffs.
It serves its purpose of getting you in the instance. Whether you're dead or not, you make sure of that. Just because someone dies teleporting to 29, means everyone now shouldn't be able to teleport to TT, Lunar, Warsong, all the higher FB instances, and Frost?Elena Costel: I wash my hands of this affair.
Legerity: *drags you back* *stains your hands with said affair*
Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
Qui: b:dirty0 -
I've never teled into 29, but I can see where the three mobs guarding the gate could be a problem. I always walked it, never had any problems following in some higher lvl/squad that was going the same way, let them clear it
I've never been hit or killed going into any other BH either, though I could see 79 being a problem for AA users if Smythe isn't busy with someone. I've been hit by him coming OUT of the hall, though.
As noted by others, the reason this happens is that the illusion stone seems to be reusing the coding from the tele masters, which is designed to just change your map coords, effectively just relocating you on top of the portal, which then transports you to the appropriate dungeon map. The only ways to avoid this tele death problem would be to either remove the offending monsters (not happening. besides, I LIKE Smythe. don't take him away, I enjoy killing him b:cry ), or to rewrite the illusion stone to instead activate the map change directly, like a second portal (a snowball has a greater chance of surviving in hell than this has of happening.)
Therefore, the GMs are NOT BSing you or blowing you off, there is absolutely NOTHING they can do about it. If there was, they would also have fixed banding/the other glitches that plague PW, that just aren't within their powers. DEV problem, NOT GM problem.Things said during a Twizted faction PK session:
Slayer_of_Souls: you guys are such suck ups. none of you have attacked twid.
Twiddzly(fac leader): no, sere killed me already.
Slayer_of_Souls: he's out there waiting for us, isn't he. i'm gonna die.
Sereneai: b:sin why don't you come find out.
Kinglkaruga: you go first dule.0 -
Sereneai - Dreamweaver wrote: »The only ways to avoid this tele death problem would be to either remove the offending monsters (not happening. besides, I LIKE Smythe. don't take him away, I enjoy killing him b:cry ), or to rewrite the illusion stone to instead activate the map change directly, like a second portal (a snowball has a greater chance of surviving in hell than this has of happening.)
Or they could mostly solve it by giving you the benefits of ironguard powder before you teleport (but with irresistable stun).0 -
hi! i am lvl 33 now. is short time i will be 45+ (tb quests)
how i can make a bh without big level help. i am bored to make a bh with big lv characters. i hate this problem. how i can make bh just with lvl 45+ max 50 chars??
i am assasin tht means DD i need tank and healer... but i need more damage dealers or to remains to mak with lvl 80+ ??? please pm me0 -
Quilue - Sanctuary wrote: »It serves its purpose of getting you in the instance. Whether you're dead or not, you make sure of that. Just because someone dies teleporting to 29, means everyone now shouldn't be able to teleport to TT, Lunar, Warsong, all the higher FB instances, and Frost?KennyC - Lost City wrote: »Ummmmmmm...take out illusion stone, i mean it doesn't serve its purpose of safely teleporting.
Seriously you shouldn't have to go through the trouble of walking and clearing your way to the entrance when theres a teleporter that SHOULD get you there safely in exchange for some coins.
In pwi theres so many little irks like these that it's not even funny, take the 1k tele from rebirth, or one of the cleric's buffs.
See what i did there :O?+1 post0 -
_The_Risk_ - Dreamweaver wrote: »hi! i am lvl 33 now. is short time i will be 45+ (tb quests)
how i can make a bh without big level help. i am bored to make a bh with big lv characters. i hate this problem. how i can make bh just with lvl 45+ max 50 chars??
i dunno why there's this trend of very high-level folks "helping" with BH29, but it seems to drop off sharply in higher-level BHs. i can't recall many, if any, 70+ chars in the BH51's i've done.
my best suggestion would be for you to form the BH squad, not join one, and to ask for levels 49 and under when forming it. there's no reason to need anybody higher than that in such a simple BH, and you've got the basic squad straight --- tank, healer, DDs as needed to make the run go faster.[SIGPIC][/SIGPIC] Heaven's Tear alts: KenLubin, Sou_Hon, JudyCaraco --- level 5x chars.0 -
b:laugh yeah, getting *into* the Trench is a real good trick sometimes. sometimes i get in, riding a highlevel barb, other times i gbramble myself, use summer sprint, then as i get close use one of the speed herb pills to get by Smythe. i always get hit, but the speed keeps it to a minimum.
one FB that can be really annoying is the Valley of Disaster. there is that spider and tigerish mob near the pillars, and a couple of times i've teled in, and the spider was right by the first pillar or in front of it. whatever- the thing killed me before i had a chance to finish materalising and attack it.
Sereneai - Dreamweaver wrote: »I've never teled into 29, but I can see where the three mobs guarding the gate could be a problem. I always walked it, never had any problems following in some higher lvl/squad that was going the same way, let them clear it
I've never been hit or killed going into any other BH either, though I could see 79 being a problem for AA users if Smythe isn't busy with someone. I've been hit by him coming OUT of the hall, though.
As noted by others, the reason this happens is that the illusion stone seems to be reusing the coding from the tele masters, which is designed to just change your map coords, effectively just relocating you on top of the portal, which then transports you to the appropriate dungeon map. The only ways to avoid this tele death problem would be to either remove the offending monsters (not happening. besides, I LIKE Smythe. don't take him away, I enjoy killing him b:cry ), or to rewrite the illusion stone to instead activate the map change directly, like a second portal (a snowball has a greater chance of surviving in hell than this has of happening.)
Therefore, the GMs are NOT BSing you or blowing you off, there is absolutely NOTHING they can do about it. If there was, they would also have fixed banding/the other glitches that plague PW, that just aren't within their powers. DEV problem, NOT GM problem.[SIGPIC][/SIGPIC]
(and hugs to Flauschkatze for the sig!)
"Thanks for writing me-- it's always great to hear from a vet.
-FrankieRaye"
Playing here since '08b:heart0 -
ive never had this issue on my of my chars.
of course i never teled into a bh 29. i mean u form your sqaud for the instance at the start of secret passage. whats the point of teleing there.
and i fail to see how anyone can actiully die from those 3 mobs unless the game is taking an absurdly long time loading you in the instance , if i sat there in the middle of the mobs it would take them about 20-30 seconds to kill me on this char.
unless you decide to tele in at like 200 hp you shouldn't have an issue0 -
NaturesBlade - Dreamweaver wrote: »and i fail to see how anyone can actiully die from those 3 mobs unless the game is taking an absurdly long time loading you in the instance , if i sat there in the middle of the mobs it would take them about 20-30 seconds to kill me on this char.
that char appears to be a level 42 seeker. tried running any arcane-armor early-3x (or even 29) squishies through that room, uncleared, lately? heck, the not getting constantly oneshotted by mobs a lot like those is one big reason i like playing my own seeker so much![SIGPIC][/SIGPIC] Heaven's Tear alts: KenLubin, Sou_Hon, JudyCaraco --- level 5x chars.0 -
LenieClarke - Heavens Tear wrote: »that char appears to be a level 42 seeker. tried running any arcane-armor early-3x (or even 29) squishies through that room, uncleared, lately? heck, the not getting constantly oneshotted by mobs a lot like those is one big reason i like playing my own seeker so much!
if your a psy use white voodo b4 entering..
if your a wiz you stone barrier, (the tomestone does earth and the other 2 do phy)
if youre a cleric precast ih..
veno use foxform to boost defense
mystic. cast res buff on yourself.. if you die then just get up...
archer winged shell
sins stealth..
bm barb and seeker are all heavy
i dont see an issue here b:surrenderKilling level 80's with a lvl 60 is a lot more fun than killing level 90's with a level 100.0 -
Furries - Dreamweaver wrote: »if your a psy use white voodo b4 entering..
if your a wiz you stone barrier, (the tomestone does earth and the other 2 do phy)
if youre a cleric precast ih..
veno use foxform to boost defense
mystic. cast res buff on yourself.. if you die then just get up...
archer winged shell
sins stealth..
bm barb and seeker are all heavy
i dont see an issue here b:surrender
Dude, the phys def you get from foxform still isn't brilliant. I did my fb29 at lv29, and I barely made through - in foxform!
Hmmm.... if you'd died from having mobs aggro on you then what if said mobs hadn't died? Res yourself and those mobs wil aggro on you again AND w/o a hp charm - you're ****ed. Common sense as to why the res buff isn't always useful.0 -
the teleport puts u in the blue area entrace not the dungeon itself. so u got hit by mobs.
if u die from 3 mobs. in the time it takes u to be teleported.. what 1-3 seconds...
u can walk... u can make sure u have max hp b4 u tele in.
u can use a pot b4 hand, u can heal.
if u cant survive for what 3... lets give 2 extra seconds for lag... 5 seconds.. thats your own problem
and honestly if do die that way stop spending your coin to teleports and get some better gear.. lazy ***... its like a 4 min walk from west to the fb 29... 5 min if u stop and kill all the mobs. 6 if u dont know the way... and 7 if ur comp BSOD...Killing level 80's with a lvl 60 is a lot more fun than killing level 90's with a level 100.0 -
Leahren - Raging Tide wrote: »Dude, the phys def you get from foxform still isn't brilliant. I did my fb29 at lv29, and I barely made through - in foxform!
Hmmm.... if you'd died from having mobs aggro on you then what if said mobs hadn't died? Res yourself and those mobs wil aggro on you again AND w/o a hp charm - you're ****ed. Common sense as to why the res buff isn't always useful.
Mystics can stack Falling Petals before entering, thats like a Cleric with IH. They have Verdant Shell boosting phy def with around 40-50% at that level. Its almost as effective as a Wizards Stone Barrier. I agree that the self ress can fail tho, since you be unbuffed and down at 20-30% when getting up.
But with full buffs, your class specific defensive skills and a healing skill on genie (Like Second Wind) + hp pot, no one should ever die at 3x warping into Deception. Only reason people die is because they aren't prepared when the Tome stones gank them, so they die once and whine about it. Never meet anyone that died there several times, you learn from mistake usually lol0 -
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