Radiant Gear from Faction Base, permanent or temporary?

Astreon - Sanctuary
Astreon - Sanctuary Posts: 42 Arc User
edited March 2011 in General Discussion
Hi, anyone knows if the red gear (for 115 Ten million big notes, yeah b:surrender) from maxed faction armory (Radiant Wand/Dagger/Warbow etc. etc.) is permament or its another "Remaining Time: 7 days" joke from PW devs? b:shocked any official response would be appreciated.
Post edited by Astreon - Sanctuary on

Comments

  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited March 2011
    It shows up as refineable in the database unlike the other temporary items, so I doubt it.
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  • Tigriss_f - Raging Tide
    Tigriss_f - Raging Tide Posts: 120 Arc User
    edited March 2011
    You know how many people would leave the game if they bought that and it was temp? I pray to God the devs are that damn stupid.
  • Astreon - Sanctuary
    Astreon - Sanctuary Posts: 42 Arc User
    edited March 2011
    You know how many people would leave the game if they bought that and it was temp? I pray to God the devs are that damn stupid.

    Yeah I know, but PW has made many stupid things so I'd like to make sure before i dump my 2-years of savings into (probable) 1 week of complete rage.
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited March 2011
    Hi, anyone knows if the red gear (for 115 Ten million big notes, yeah b:surrender) from maxed faction armory (Radiant Wand/Dagger/Warbow etc. etc.) is permament or its another "Remaining Time: 7 days" joke from PW devs? b:shocked any official response would be appreciated.

    Why the hell would you want those weapons? R9 is so much better.
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  • Boogiepanda - Raging Tide
    Boogiepanda - Raging Tide Posts: 4,682 Arc User
    edited March 2011
    I wouldn't get it.....
  • Nowitsawn - Heavens Tear
    Nowitsawn - Heavens Tear Posts: 4,864 Arc User
    edited March 2011
    Why the hell would you want those weapons? R9 is so much better.

    The announcement the faction base puts out makes them look a lot better than they are...

    For those that don't know, they look like this:

    Attack stats are slightly lower than r8.
    All weapons have +350 hp and +2 attack levels along with 1 special effect:

    Wand:
    Purify Spell: Has a chance to remove debuff when being attacked,
    and immune to stun and slow, and increase speed by 200%, lasts for 5 seconds.


    Axes:
    Lord of War: Has a chance to recover 20% of HP, and improves
    Accuracy and Max HP. Lasts for 8 seconds.


    Bow:
    Thunder Strike: Has a chance to Freeze the target for 4 seconds,
    and reduces the target's Physical and Magic defences. Lasts for 8 seconds.


    Sphere:
    Infinite: Has a chance to recover 2,100 HP in 9 seconds while being
    attacked, while increasing Mana by 50 points.


    Sword:
    Sacrificial Strike: Has a chance to inflict double damage
    at the cost of losing 5% HP.


    Daggers:
    Furious Dragon: Has a chance to recover 25% of HP, and improves
    Evasion and Critical Strike rate. Lasts for 5 seconds.


    So yeah, most are very interesting but not worth 115 bank notes in my opinion...
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  • Tigriss_f - Raging Tide
    Tigriss_f - Raging Tide Posts: 120 Arc User
    edited March 2011
    Why the hell would you want those weapons? R9 is so much better.

    b:surrenderI'll never be able to afford R9 not even with the cash shop salesb:surrender
  • Astreon - Sanctuary
    Astreon - Sanctuary Posts: 42 Arc User
    edited March 2011
    Why the hell would you want those weapons? R9 is so much better.

    imagine a 15k hp 4 aps sin with 25% hp recovery proc. Unbeatable vs. bosses. And about rank 9... it takes hp instead of giving it... maybe good for PK. But PK is dead on PVE server, and most factions go like: "Sins are fail in TW" so no reason to buy R9 in PVE at all.
  • Longknife - Harshlands
    Longknife - Harshlands Posts: 4,843 Arc User
    edited March 2011
    Wand:
    Purify Spell: Has a chance to remove debuff when being attacked,
    and immune to stun and slow, and increase speed by 200%, lasts for 5 seconds.


    Axes:
    Lord of War: Has a chance to recover 20% of HP, and improves
    Accuracy and Max HP. Lasts for 8 seconds.


    Bow:
    Thunder Strike: Has a chance to Freeze the target for 4 seconds,
    and reduces the target's Physical and Magic defences. Lasts for 8 seconds.


    Sphere:
    Infinite: Has a chance to recover 2,100 HP in 9 seconds while being
    attacked, while increasing Mana by 50 points.


    Sword:
    Sacrificial Strike: Has a chance to inflict double damage
    at the cost of losing 5% HP.


    Daggers:
    Furious Dragon: Has a chance to recover 25% of HP, and improves
    Evasion and Critical Strike rate. Lasts for 5 seconds.


    The axes are the only thing on there that look like they're worth a darn, tbh.
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  • _Skai_ - Raging Tide
    _Skai_ - Raging Tide Posts: 3,407 Arc User
    edited March 2011
    axes and daggers.
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  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited March 2011
    If the axes had what the wand had instead, it might be worth considering...maybe for 1.1bil.
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  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited March 2011
    If the axes had what the wand had instead, it might be worth considering...maybe for 1.1bil.

    I'd pay 1.1 bil if GoF was main stat with wand and axes stat as sides.
  • Sun_Burn - Lost City
    Sun_Burn - Lost City Posts: 579 Arc User
    edited March 2011
    why is everyone saying 1.1bil? In the tips in-game it says its 11.5 bil
  • Admante - Dreamweaver
    Admante - Dreamweaver Posts: 323 Arc User
    edited March 2011
    Actual quest to get it requires 115 bank notes (from pwdatabase). With the number of typos they have in old content, I wouldn't trust the wording of the new content much.
  • prof
    prof Posts: 1,111
    edited March 2011
    imagine a 15k hp 4 aps sin with 25% hp recovery proc. Unbeatable vs. bosses. And about rank 9... it takes hp instead of giving it... maybe good for PK. But PK is dead on PVE server, and most factions go like: "Sins are fail in TW" so no reason to buy R9 in PVE at all.

    a 2.22% chance to proc, too. don't **** prematurely, son b:shutup
  • sangodoc
    sangodoc Posts: 0 Arc User
    edited March 2011
    prof wrote: »
    a 2.22% chance to proc, too. don't **** prematurely, son b:shutup
    At 5 APS that's about once every 9 seconds, on average.
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited March 2011
    Sangodoc wrote: »
    At 5 APS that's about once every 9 seconds, on average.

    You can get "only" 4aps if daggers have no -interval on them.
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  • Barunaa - Heavens Tear
    Barunaa - Heavens Tear Posts: 420 Arc User
    edited March 2011
    prof wrote: »
    a 2.22% chance to proc, too. don't **** prematurely, son b:shutup

    2.2% is actually very high when ur atking at 4 aps...
  • sangodoc
    sangodoc Posts: 0 Arc User
    edited March 2011
    You can get "only" 4aps if daggers have no -interval on them.
    That is, until some new -int gear comes out. ;-)

    At 4 APS that's around once every 11.26 seconds, on average. Still a decent rate for bosses, IMHO.
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  • prof
    prof Posts: 1,111
    edited March 2011
    Sangodoc wrote: »
    At 5 APS that's about once every 9 seconds, on average.

    even so, the effects feel lower than they are actually are. ever used decides? that's a 30% chance to proc, people claim they've done 10% of hh bosses hp before it even ticks. debuff? that's 5%, and i've found myself hitting 100s times hoping it ticks.. 2.22% is unreal. for instance, warsoul mats:

    "Avalokites Fragment" has a 2.22% chance to be successfully crafted from 100 perfect stones. my friend made 11, it took him over 60k perfect stones.

    b:shutup
  • Crit_Heal - Dreamweaver
    Crit_Heal - Dreamweaver Posts: 115 Arc User
    edited March 2011
    prof wrote: »
    even so, the effects feel lower than they are actually are. ever used decides? that's a 30% chance to proc, people claim they've done 10% of hh bosses hp before it even ticks. debuff? that's 5%, and i've found myself hitting 100s times hoping it ticks.. 2.22% is unreal. for instance, warsoul mats:

    "Avalokites Fragment" has a 2.22% chance to be successfully crafted from 100 perfect stones. my friend made 11, it took him over 60k perfect stones.

    b:shutup

    its 2.22 per time, not in total, just like roling a dice
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  • Man - Raging Tide
    Man - Raging Tide Posts: 1,410 Arc User
    edited March 2011
    Sangodoc

    Sorry if i'm asking too much of you, but what else have your studies into the faction bases come up with?

    Perhaps the rewards for winning a faction base war?

    Or the true cost of things?

    Or perhaps the goods a top level faction base can provide?
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited March 2011
    prof wrote: »
    even so, the effects feel lower than they are actually are. ever used decides? that's a 30% chance to proc, people claim they've done 10% of hh bosses hp before it even ticks. debuff? that's 5%, and i've found myself hitting 100s times hoping it ticks.. 2.22% is unreal. for instance, warsoul mats:

    "Avalokites Fragment" has a 2.22% chance to be successfully crafted from 100 perfect stones. my friend made 11, it took him over 60k perfect stones.

    b:shutup

    Do you have a list of these proc rates?
    In this game Avalokites Fragment has a 0.44% chance to be made from 100 perfect stones according to the in game encyclopedia.
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  • TheDan - Sanctuary
    TheDan - Sanctuary Posts: 3,495 Arc User
    edited March 2011
    Just from digging around.
    445 Rip: Has a chance to cause 5000 bleeding damage over 15 seconds 30%
    446 Soul Corrode: A Certain Chance to reduce the opponent`s HP Upper Limit 30%
    449 Soul Shatter: Has a chance to dispel opponent's positive buffs 5%
    1275 Pierce: Has a chance to decrease opponent's physical defence 30%
    1276 Distract: Has a chance to decrease opponent's magic defence 30%
    1277 Fright: has a chance to decrease target's physical attack 30%
    1278 Muddle: has a chance to decrease target's magic attack 30%
    1279 Atrophy: has a chance to decrease target's attack rate 30%
    1280 Stupefy: Has a chance to slow target's channeling 30%
    1281 Blind: Has a chance to decrease opponent's accuracy 30%
    1282 Daze: Has a chance to decrease enemy's evasion 30%
    1283 Toughen: Has a chance to increase physical defence 30%
    1284 Wisen: Has a chance to increase character's magic defence 30%
    1285 Slow: Has a chance to slow the opponent 30%
    1286 Sharpen: Has a chance to increase physical attack 30%
    1287 Quicken: Has a chance to increase attack rate 30%
    1288 Nimble: Has a chance to increase accuracy 30%
    1289 Regeneration: Has a chance to recover 5% HP 30%
    1290 Enlighten: Has a chance to recover MP by 5% 30%
    1291 Gloom: Has a chance to greatly increase physical attack at the cost of losing 5% MP 30%
    1292 Unrelenting: Has a chance to greatly increase physical attack at the cost of reducing physical defence 30%
    1293 Provoke: Increase your threat level 30%
    1294 Has a chance to stun target for 3 seconds 10%
    1295 Freeze: Has a chance to freeze the opponent for 3 seconds 10%
    1296 Seal: Has a chance to make the target unable to attack for 5 seconds 5%
    1297 Sacrificial Strike: Has a chance to inflict double damage at the cost of losing 5% HP 30%
    1298 Berserk: Has a chance to make the wielder go berserk, increasing physical attack and attack rate along with damage taken 10%
    1299 Meditation: Has a chance to recover HP and MP both by 5% 10%
    1300 Blood Defect: Has a chance to recover 10% HP 5%
    1301 Spirit Defect: Has a chance to recover 10% MP 5%
    1302 Revenge: Has a chance to recover 5% HP, and increase physical attack 30%
    1303 Comprehend: Has a chance to increase MP by 5% and increase physical attack 30%
    1304 Spikes: Has a chance to increase physical defence as well as return 25% melee damage to attacker 10%
    1305 Shield of Chi: Has a chance to cast a shield of Chi around you which reduces all damage taken by 20% 10%
    1306 Bless: Has a chance to increase Physical Attack and Physical Defense 10%
    1307 Faith: Has a chance to recover 5% HP and increase both physical defence and magic defence 5%
    1308 Determination: Has a chance to stun opponent for 5 seconds but also freeze yourself for 10 seconds 5%
    1309 Holy: Has a chance to recover HP by 5%, and remove all debuffs 10%
    1310 Darken: Has a chance to freeze and seal the enemy 5%

    Source
    Perfect Stone Quantitity 100 Warsoul: Avalokites Fragment Quantity 1 Success Rate 2.22%

    Source
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  • Astreon - Sanctuary
    Astreon - Sanctuary Posts: 42 Arc User
    edited March 2011
    prof wrote: »
    a 2.22% chance to proc, too. don't **** prematurely, son b:shutup

    How do you know it's 2.22% ???
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited March 2011
    Just from digging around.
    Source

    Source

    That list is definitely wrong. 30% chance of gloom? Revenge? Comprehend? I've had weapons with all of those, and have run tests that show it is no where near 30%.
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  • Astreon - Sanctuary
    Astreon - Sanctuary Posts: 42 Arc User
    edited March 2011
    Bump.

    Any ideas about the proc rate of the daggers effect?
  • Lalius - Lost City
    Lalius - Lost City Posts: 149 Arc User
    edited March 2011
    Actually the wand effect could be a decent counter for wizards against sins. Once it procs you just shrink away and can't even be tele stunned right after. I would definitely use it over my rank8 wep, especially in world pvp.
  • TheDan - Sanctuary
    TheDan - Sanctuary Posts: 3,495 Arc User
    edited March 2011
    That list is definitely wrong. 30% chance of gloom? Revenge? Comprehend? I've had weapons with all of those, and have run tests that show it is no where near 30%.

    I got it from prof who stated it was in the MYEN source code. It could have very well been tweaked for the PWI version.

    *shrugs*
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  • Xarathox - Dreamweaver
    Xarathox - Dreamweaver Posts: 1,657 Arc User
    edited March 2011
    The announcement the faction base puts out makes them look a lot better than they are...

    For those that don't know, they look like this:

    Attack stats are slightly lower than r8.
    All weapons have +350 hp and +2 attack levels along with 1 special effect:

    Wand:
    Purify Spell: Has a chance to remove debuff when being attacked,
    and immune to stun and slow, and increase speed by 200%, lasts for 5 seconds.


    Axes:
    Lord of War: Has a chance to recover 20% of HP, and improves
    Accuracy and Max HP. Lasts for 8 seconds.


    Bow:
    Thunder Strike: Has a chance to Freeze the target for 4 seconds,
    and reduces the target's Physical and Magic defences. Lasts for 8 seconds.


    Sphere:
    Infinite: Has a chance to recover 2,100 HP in 9 seconds while being
    attacked, while increasing Mana by 50 points.


    Sword:
    Sacrificial Strike: Has a chance to inflict double damage
    at the cost of losing 5% HP.


    Daggers:
    Furious Dragon: Has a chance to recover 25% of HP, and improves
    Evasion and Critical Strike rate. Lasts for 5 seconds.


    So yeah, most are very interesting but not worth 115 bank notes in my opinion...

    I want the Lord of War add. o.o
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