Earthguards in TW
krelianmage
Posts: 132 Arc User
so, playing a seeker, lvl'd it to 50's...
having Tw'd with other classes, i dont see any usefullness for my seeker in tws. Unless the lvl 59 skills make me change opinion.
Battousai looks cool, but is just a lil stronger than normal attack. range is decent...
The 2 skills I liked the most, clearly states that they can only be cast on mobs - the ones that raise crit / dmg of water - metal- wood element skill ...
The magic skills - Ion something takes a long time to chanel. the chain with stance effect factor also makes them a lot less usefull...
Gemini skill has a long chanelling, and its animation is almost as "discret" as BIDS, which means ur target has to be chain stuned to actually be hit by it (or else they gonna kill/stun u b4 skill works)
So, id like ur thoughts on the new races. are they gonna be as useless as Sins in TW?
- i havent played a mistyc, so i cant comment on that one
having Tw'd with other classes, i dont see any usefullness for my seeker in tws. Unless the lvl 59 skills make me change opinion.
Battousai looks cool, but is just a lil stronger than normal attack. range is decent...
The 2 skills I liked the most, clearly states that they can only be cast on mobs - the ones that raise crit / dmg of water - metal- wood element skill ...
The magic skills - Ion something takes a long time to chanel. the chain with stance effect factor also makes them a lot less usefull...
Gemini skill has a long chanelling, and its animation is almost as "discret" as BIDS, which means ur target has to be chain stuned to actually be hit by it (or else they gonna kill/stun u b4 skill works)
So, id like ur thoughts on the new races. are they gonna be as useless as Sins in TW?
- i havent played a mistyc, so i cant comment on that one
Post edited by krelianmage on
0
Comments
-
Doubt they'll be bad.
Almost every one of their skills is an aoe.
Why would you care as a seeker if you increase crit% on water and wood attacks if you have none? unless you're talking about 5minute debuffing everyone in TW so 6 mages can crit bids.
We also have a skill that increases channeling which is basically imo only used to chain with Gemini, since it's the only one of our skills that requires THAT much channeling. I think mines at like 56% at lvl 5? Which would make ~3 sec channel on gemini roughly ~1.3, + the 2 sec cast or so...
I do have a feeling though that seekers will be annoying at endgame, especially since one of our self buff cancels out jones blessing +2, totaling for 32 if the translation i read was right...
just my opinion.0 -
Final score for classes should only given when their skills is complete . . b:surrender[SIGPIC][/SIGPIC]
Sorry i speak engrish b:chuckle
Nickname doesn't have anything to do with sailor but related to a folklore
Use search, it was your best friends to avoid many suffering in internet...0 -
Swirlz - Lost City wrote: »Why would you care as a seeker if you increase crit% on water and wood attacks if you have none? unless you're talking about 5minute debuffing everyone in TW so 6 mages can crit bids.
just my opinion.
Thats exactly what i was dreaming of b:dirty
Debuffing tank in TW so that every water/wood skill has a 30% crit probability increase would make seeker a must have in tw. unfortunately, this skill doesnt seem to work on players0 -
MoonUsagi - Heavens Tear wrote: »Final score for classes should only given when their skills is complete . . b:surrender
No one said it was a final score.
And even with their current skills I still think they'll be good in TW...
One scenario, seeker gets dragoned while running by cata and poof quid pro now that bm is silenced and dragoned himself. Unfortunately it has a longish CD, but still useful, especially if that's a rank 9/Full NV BM that would be a pain to kill otherwise.0 -
i just read the other topic with the translations of demon/sage seeker skills and they seem nice... Freeze target 28 metters away with 75% chance... 33metters with demon.. stun target 38 metters away with stun teleport skill... seems more like an archer killer or maybe arcanes, specially when they are grouped together... also would be good to stop incoming cata barbs, since the freeze uses no spark and has decent cooldown... any more ideas?0
Categories
- All Categories
- 182K PWI
- 699 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61.1K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk