Put secure level cap on Frost instance!

nikoward
nikoward Posts: 0 Arc User
edited March 2011 in General Discussion
With the release of the Earthguards today, it's all too "cheap" how people solo frost and get their level one alts in there to power level. I think Frost should be made something like HH so that all people in squad have to be a certain level range and have it be made so that anyone under the minimum level req. can not get in at all. It's just a gong show that in less than six hours, there are already Seekers and Mystics above level 60 and even some claim to be 100. Some people put hard work and even money into playing this game and it's unjust to be overpowered by cheaters. The GM's in this game also put lots of money and hard work into every detail of the Earthguards yet their efforts have gone to waste when people go from 1-60 in a mater of a couple hours without learning anything. I only posted this in hopes that the GM's will fix the way Frost works and make the game fair to everyone. Anyone who doesn't agree, i'm sorry but get a life.
Post edited by nikoward on
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Comments

  • Vitenka - Dreamweaver
    Vitenka - Dreamweaver Posts: 4,125 Arc User
    edited March 2011
    Whilst I agree with the gist of your idea, I point out that neither Twilight Temple not Lunar actually have such a requirement and the same method used to enter frost at a low level works there too.
    It's just a lot less use. (Though I've done more than a few TT runs 5-8 levels below the official requirement)
  • Dralighte - Harshlands
    Dralighte - Harshlands Posts: 1,540 Arc User
    edited March 2011
    even some claim to be 100
    They lied, it's IMPOSSIBLE
    [SIGPIC][/SIGPIC]
    Kylin: thrashtalk everyone, win TWs, serious faction -Dralighte
  • Ursa - Dreamweaver
    Ursa - Dreamweaver Posts: 2,634 Arc User
    edited March 2011
    nikoward wrote: »
    With the release of the Earthguards today, it's all too "cheap" how people solo frost and get their level one alts in there to power level. I think Frost should be made something like HH so that all people in squad have to be a certain level range and have it be made so that anyone under the minimum level req. can not get in at all. It's just a gong show that in less than six hours, there are already Seekers and Mystics above level 60 and even some claim to be 100. Some people put hard work and even money into playing this game and it's unjust to be overpowered by cheaters. The GM's in this game also put lots of money and hard work into every detail of the Earthguards yet their efforts have gone to waste when people go from 1-60 in a mater of a couple hours without learning anything. I only posted this in hopes that the GM's will fix the way Frost works and make the game fair to everyone. Anyone who doesn't agree, i'm sorry but get a life.

    yeah, and you stop being butthurt. It's a game, it's like that. It's the advantage of having a high lvl alt. If everyone would have to go through normal grinding for an alt, no one would re-roll.
    so just S T F U and if you don't like it G T F O
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  • Jhalil - Heavens Tear
    Jhalil - Heavens Tear Posts: 865 Arc User
    edited March 2011
    I'm doing this for my alts on my assassin, my question to you is. How does it involve or hurt you one bit? Except for being jealous and claiming it's unfair that others worked for a character that can even solo FF in the first place?
    [SIGPIC][/SIGPIC]
    Still trying to move your cursor, eh?
  • Dralighte - Harshlands
    Dralighte - Harshlands Posts: 1,540 Arc User
    edited March 2011
    yeah, and you stop being butthurt. It's a game, it's like that. It's the advantage of having a high lvl alt. If everyone would have to go through normal grinding for an alt, no one would re-roll.
    so just S T F U and if you don't like it G T F O

    I quote for the truth :)

    Anyone who doesn't agree, i'm sorry but get a life.


    lol... so getting lvl 1->100 without FC mean you have a life?
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  • nikoward
    nikoward Posts: 0 Arc User
    edited March 2011
    I know that there isn't such a thing as the actual level cap but I think they should add one, just like you can't use the tele rock until 75, well you shouldn't be able to enter the instance by any means until a reasonable level of maybe 75 or 80+

    As for hitting 100 already, i'm sure it's not possible even with excesive hyper/frosting but it's still rediculous to even be 60+ in such short time.

    All the GM's time went to waste with their small details and the game is just to overpowered by cash shoppers who are too lazy to enjoy the game.

    I'm sorry i'm dramatic about it, but in my opinion the game is going to complete **** lately. Alot of close friends of mine have actually quit due to the over power of Rank 9, Rank Badges, Frost etc.
  • nikoward
    nikoward Posts: 0 Arc User
    edited March 2011
    Seriously you trolls, it's a statement of opinion. Why come in here and act all macho when you prove how truely lifeless you are. I bet you'd all quit if they got rid of Frost all together. So just seriously go troll elsewhere.
  • Dralighte - Harshlands
    Dralighte - Harshlands Posts: 1,540 Arc User
    edited March 2011
    nikoward wrote: »
    All the GM's time went to waste with their small details and the game is just to overpowered by cash shoppers who are too lazy to enjoy the game.

    .

    I must admit I cs, but does that mean everyone who do that is a cashshoper?
    I know some who are farmig R9 and they got the ring atm, without paid a cent.
    [SIGPIC][/SIGPIC]
    Kylin: thrashtalk everyone, win TWs, serious faction -Dralighte
  • SinfuINature - Harshlands
    SinfuINature - Harshlands Posts: 533 Arc User
    edited March 2011
    yea it would be nice to just find a FC squad who would take a lvl 79 sin b:surrender i still havent been in FC
  • TigerLily - Lost City
    TigerLily - Lost City Posts: 1,209 Arc User
    edited March 2011
    nikoward wrote: »
    With the release of the Earthguards today, it's all too "cheap" how people solo frost and get their level one alts in there to power level. I think Frost should be made something like HH so that all people in squad have to be a certain level range and have it be made so that anyone under the minimum level req. can not get in at all. It's just a gong show that in less than six hours, there are already Seekers and Mystics above level 60 and even some claim to be 100. Some people put hard work and even money into playing this game and it's unjust to be overpowered by cheaters. The GM's in this game also put lots of money and hard work into every detail of the Earthguards yet their efforts have gone to waste when people go from 1-60 in a mater of a couple hours without learning anything. I only posted this in hopes that the GM's will fix the way Frost works and make the game fair to everyone. Anyone who doesn't agree, i'm sorry but get a life.


    Its not leveling from 1-90 that PWI makes money from. Its when you get your char/alt like 95+ and start needing endgame gear. Refines, R8, R9, TT99, event stuff, Nirvana etc, thats where the money is. Not people grinding/questing old school way. So i really doubt this company cares that people can rush level their alts. Just makes them in need of better gear quicker.

    Also QQ moar lol. If you leveled a few chars to 100+ the old way, you better have an advantage - like being able to use them to help your alts level faster. I really cant see how this is unfair. Why should someone that only played a few months and never invested **** in terms of time/money in the game have the same benefits?
  • IHazNutz - Dreamweaver
    IHazNutz - Dreamweaver Posts: 72 Arc User
    edited March 2011
    Justify it any you want, truth is it's an exploit, and you know it b:chuckle
  • fiercerage
    fiercerage Posts: 137 Arc User
    edited March 2011
    I stopped reading at HH.

    Why do you care how other people choose to level their characters?
  • NaaMachine - Lost City
    NaaMachine - Lost City Posts: 48 Arc User
    edited March 2011
    Unfortunately it's the nature of the "pay to win" game model. :/

    Money Talks...


    Oh... And don't bother asking for anything that would make the game more difficult... Most seem to think that it is too hard as it is... :/
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    pwi-wiki.perfectworld.com/index.php/Aggro
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  • Jenovadeath - Lost City
    Jenovadeath - Lost City Posts: 217 Arc User
    edited March 2011
    another thing is though alot of the ppl doing this for their own alts multiclient theres very few players that actualy have the game installed on more than one computer and multibox like they claim to with multiple accounts there are those that do do it legititmatly with multiple comps but they're alot further and few inbetween than others may think which doing it this way is exploiting it but players don't fear doing it they've seen in the past ppl only get banned for maybe a week for doing this so its like getting grounded by you'r parent's but you can always sneak out you'r window.(play another account).

    They should've have put a lock to autoboot any characters outta a certain lvl range a long time ago thats how ppl would hold open HH instances like 3-1 and never have to kill the mobs for the bosses to not aoe 1 shot everyone after the mobs were dead they'd give lead to the noob alt leave squad and log it out run the instance for the boss they needed and then leave and log the noob back in running it multiple times which is why we have the 4hour resets now for instances like HH.

    They just realy don't have very good programmers that think of things like this they should know its human nature to take advantage of any thing they can and will if given the oppurtunity. If you realy think theres anyone sitting in their basement with 5 comps set up running around with 5 different accounts set up and running you'r sadly mistaken thats someone multiclienting and its alot more frequent and wide spread than most ppl actually know.
  • Blunnon - Raging Tide
    Blunnon - Raging Tide Posts: 25 Arc User
    edited March 2011
    Lol this guy mad. haha Butthurt because you dont have a high lvl that other people do? Please stop wasting your time on this forum and go level :) You need obviously need it.
    [SIGPIC][/SIGPIC]
  • Yulk_owns - Lost City
    Yulk_owns - Lost City Posts: 936 Arc User
    edited March 2011
    nikoward wrote: »
    With the release of the Earthguards today, it's all too "cheap" how people solo frost and get their level one alts in there to power level. I think Frost should be made something like HH so that all people in squad have to be a certain level range and have it be made so that anyone under the minimum level req. can not get in at all. It's just a gong show that in less than six hours, there are already Seekers and Mystics above level 60 and even some claim to be 100. Some people put hard work and even money into playing this game and it's unjust to be overpowered by cheaters. The GM's in this game also put lots of money and hard work into every detail of the Earthguards yet their efforts have gone to waste when people go from 1-60 in a mater of a couple hours without learning anything. I only posted this in hopes that the GM's will fix the way Frost works and make the game fair to everyone. Anyone who doesn't agree, i'm sorry but get a life.

    I know, its sad, I have ranted indirectly about this today. And people say I am a troll... seriously...

    I condemn the high LVL sins and BMs offering power level services. That is encouraging newer players or even people with alts with not taking any time to learn about their classes. GG for making it more easy for them than a p-word would (IDK how easy is PS but I know its easy 1-2 shot everything, even one shotting takes skill for them) b:shutup.

    LVL -inserts less than level 60 earthguard here- LF FF, I may or may not pay.
    I, II and III spark is the most cheesiest skill in PWI and it should be removed or massively nerfed.

    [SIGPIC][/SIGPIC]
  • Anzillu - Raging Tide
    Anzillu - Raging Tide Posts: 181 Arc User
    edited March 2011
    HH doesn't have level requirements to go in, only to open. i don't see how people power leveling their characters is a problem.

    1. if they want to, let em
    2. they may not learn their character as efficiently as people who level normally
    3. less people to kill the mobs that you need for a quest

    whatever efforts GM's put into this game is for one reason and one reason only: MONEY!!! you shouldn't be worrying about how other people play their characters. otherwise your gonna be miserable your entire time playing this game.

    i myself have put money into this game considering i've played it for a long time. (still uncertain, started on patch 16 on PW-MY, best guess 4-5 years, but anyways). and this may be the reason why these people power level as well. it gets very boring doing the same thing over and over again. if they want to jump to level 100 in a week, let em, its no concern of yours, or anyone elses. its a game, and people should play it as such.

    it sounds to me like your more angry at the fact that you yourself can't power level your character so quickly, so you think no one else should.
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  • Tearle - Dreamweaver
    Tearle - Dreamweaver Posts: 511 Arc User
    edited March 2011
    As much as you may not like people who power level, they paid for this expansion.

    Gear, fashion, hypers, -int gear, etc all of the "cash shoppers" money made it possible for you to play a mystic and a seeker. Hyper leveling can get outrageous but if they can play competently well, why does it matter?
  • Turgaar - Sanctuary
    Turgaar - Sanctuary Posts: 15 Arc User
    edited March 2011
    I agree with Yulk on this one. In Sanc today, I actually saw someone WC that they would solo FC to the exp room and let you take the heads if you paid them 1 mil to do it. I'm not sure if that's the biggest bs way to lvl or if that's the smartest way to make money?
  • Sparc - Harshlands
    Sparc - Harshlands Posts: 277 Arc User
    edited March 2011
    To all those who said there is no limit or cap on getting into TT/HH you're wrong. The limit is 60, if the character isn't at least 60 you CANNOT bring them into TT/HH. I don't know about other instances, but TT/HH limit IS 60.

    I do agree with 'installing' the same type of 'cap' on FF/FCC/FC because I heard of people doing this too. I don't care how you try to defend it, it is an 'exploit'. You can bring a level 1 char in there "for just heads" and walk out a 36 from what I hear (in ONE run).

    I fully back a limitation on this instance just like TT/HH, make it 75, heck 60 would be cool too...
  • Dyskrasia - Heavens Tear
    Dyskrasia - Heavens Tear Posts: 2,161 Arc User
    edited March 2011
    To all those who said there is no limit or cap on getting into TT/HH you're wrong. The limit is 60, if the character isn't at least 60 you CANNOT bring them into TT/HH. I don't know about other instances, but TT/HH limit IS 60.

    I do agree with 'installing' the same type of 'cap' on FF/FCC/FC because I heard of people doing this too. I don't care how you try to defend it, it is an 'exploit'. You can bring a level 1 char in there "for just heads" and walk out a 36 from what I hear (in ONE run).

    I fully back a limitation on this instance just like TT/HH, make it 75, heck 60 would be cool too...

    Are you sure? You can bring in level 1 alts to actually open it (TT) and I'm fairly certain I've seen a thread or two about a low level barb (under 60) tanking TT. You probably just need a level 60 (TT1-1) to actually open it, similar to how you need a certain level to open FF (85?)
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  • Sparc - Harshlands
    Sparc - Harshlands Posts: 277 Arc User
    edited March 2011
    Are you sure? You can bring in level 1 alts to actually open it (TT) and I'm fairly certain I've seen a thread or two about a low level barb (under 60) tanking TT. You probably just need a level 60 (TT1-1) to actually open it, similar to how you need a certain level to open FF (85?)

    Yep, I'm sure. Give it a try, see if you can get anything below 60 in. You shouldn't be able to.
  • Din_Toran - Sanctuary
    Din_Toran - Sanctuary Posts: 42 Arc User
    edited March 2011
    you can. we do it all the time. have a shop toon that sits at ToA. it's even leveled on a couple of runs.
  • Eyeofthtiger - Sanctuary
    Eyeofthtiger - Sanctuary Posts: 173 Arc User
    edited March 2011
    To all those who said there is no limit or cap on getting into TT/HH you're wrong. The limit is 60, if the character isn't at least 60 you CANNOT bring them into TT/HH. I don't know about other instances, but TT/HH limit IS 60.

    I do agree with 'installing' the same type of 'cap' on FF/FCC/FC because I heard of people doing this too. I don't care how you try to defend it, it is an 'exploit'. You can bring a level 1 char in there "for just heads" and walk out a 36 from what I hear (in ONE run).

    I fully back a limitation on this instance just like TT/HH, make it 75, heck 60 would be cool too...
    You are totally wrong bro.
    You can enter Twilight Temple with any lvl.
  • Asone - Raging Tide
    Asone - Raging Tide Posts: 792 Arc User
    edited March 2011
    Well, if the players want to lv the alts they have, that's their business. But they won't learn how to play a new class that just came out a few days ago the right way.

    Working through a slew of new moves, stat builds, finding the weakness and strengths of the char, learning how it works, those are the things that will lead to building a good char.

    I guess I am puzzled as to why a lv cap was not put on in the first place. Would think a place giving out that much exp would.




    Edit: Corrected spelling.
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    Retired PWI veteran. 06/26/2010-2014.
  • Knownase - Heavens Tear
    Knownase - Heavens Tear Posts: 6,959 Arc User
    edited March 2011
    TT limit only affects the squad leader, everyone else can be lvl 1. lol

    Again, the APS power dominates this region of the game. As for the "no life" card being played. Nice stereotype, as usual.

    Only takes like 1 hr of soloing FF for someone, probably less for sins, did 2 FF runs to lvl my Mystic alt, its already at 50, for the cost of only 2 hours. Surely the average player here plays at least 3 hrs+
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  • Tigriss - Heavens Tear
    Tigriss - Heavens Tear Posts: 760 Arc User
    edited March 2011
    As much as you may not like people who power level, they paid for this expansion.

    Gear, fashion, hypers, -int gear, etc all of the "cash shoppers" money made it possible for you to play a mystic and a seeker. Hyper leveling can get outrageous but if they can play competently well, why does it matter?

    I think thats what everyones problem is who are against Power leveling. Most people who power level end up not being able to play their class competently and makes the whole class unwanted. I think they fear idiots makeing the new classes lookbad and makeing it hard for them to get squads.
    "Jesus fricking christ on a pogo stick. Your a mass of fricking idiots I swear!"
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  • Kiyoshi - Heavens Tear
    Kiyoshi - Heavens Tear Posts: 2,385 Arc User
    edited March 2011
    To all those who said there is no limit or cap on getting into TT/HH you're wrong. The limit is 60, if the character isn't at least 60 you CANNOT bring them into TT/HH. I don't know about other instances, but TT/HH limit IS 60.

    I do agree with 'installing' the same type of 'cap' on FF/FCC/FC because I heard of people doing this too. I don't care how you try to defend it, it is an 'exploit'. You can bring a level 1 char in there "for just heads" and walk out a 36 from what I hear (in ONE run).

    I fully back a limitation on this instance just like TT/HH, make it 75, heck 60 would be cool too...

    Ahhhh... glad to evidence of oracle noobs is still plentiful... or are we calling them ff noobs these days?
    1. If I kill you; do something about it yourself, don't go complaining to my wife.
    2. If you have less kill counts then me, don't expect me to take pk advice from you.
    3. If you are hiding behind an alt, don't expect me to acknowledge your existence.

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  • Tearle - Dreamweaver
    Tearle - Dreamweaver Posts: 511 Arc User
    edited March 2011
    I think thats what everyones problem is who are against Power leveling. Most people who power level end up not being able to play their class competently and makes the whole class unwanted. I think they fear idiots makeing the new classes lookbad and makeing it hard for them to get squads.

    I agree with you there :] While there will most definitely be people making the class look like a joke I'm sure there's at least a few who can keep up with the squad. Of course for those dead against fc/ff/fcc noobs then they of course can choose not to squad with the new race for a few months or what not. I still say there's a difference between a hyper baby and a hyper noob. One can play and keep up and the other can't.

    ~also to whomever said you can't get into TT below 60 I often help open TT for veno friends on my cleric who's 53 (give or take) and follow them to first boss making sure they'll be ok :P
  • Vitenka - Dreamweaver
    Vitenka - Dreamweaver Posts: 4,125 Arc User
    edited March 2011
    To all those who said there is no limit or cap on getting into TT/HH you're wrong. The limit is 60, if the character isn't at least 60 you CANNOT bring them into TT/HH. I don't know about other instances, but TT/HH limit IS 60.

    Um, wrong.
    I did my first TT at 56. I've done teaching runs for people as low as 50. I've had level 14 people be the 4th to open the door for me.

    The LEAD has to meet the level requirement, that's the only limit. The rest of the squad can be level 1 alts (usually clerics...)