Dead before it ever lived?

Fullen - Raging Tide
Fullen - Raging Tide Posts: 11 Arc User
edited March 2011 in Seeker
Lets be realistic from an endgame perspective, class with no APS, no new weapons but instead trying to salvage swords that never really had a purpose.

There are some fancy aeo moves but how many endgame things require that? no aeo stun or HF so cant replace BM.

I dont see a use in TW either, ranged and magic classes will drop them before they get close like a bm suiciding HF without HF and relying on gemini slash is like being a bestial onslaught barb, can't even use bows, lol

I'm kinda disapointed, don't see any real potential to be useful at 100+.

was also kinda expecting a huge warrior with a giant sword, instead we get a prance like run and some fancy fencing moves, wtf were they thinking really.
Post edited by Fullen - Raging Tide on

Comments

  • Eden - Raging Tide
    Eden - Raging Tide Posts: 301 Arc User
    edited March 2011
    flashy flashy flashy

    new new new new

    zzzz

    cant wait for r9 seekers
  • Zorriah - Heavens Tear
    Zorriah - Heavens Tear Posts: 3 Arc User
    edited March 2011
    This may shock you, but not everyone gives a rat's @ss about the end-game garbage. SOME of us play the game to have fun, and we'll play whatever class we like. Not everyone follows cookie cutter skill builds and stat-allocations to be as strong as possible. It's a game, so enjoy it. I know I sure am.
  • Fullen - Raging Tide
    Fullen - Raging Tide Posts: 11 Arc User
    edited March 2011
    This may shock you, but not everyone gives a rat's @ss about the end-game garbage. SOME of us play the game to have fun, and we'll play whatever class we like. Not everyone follows cookie cutter skill builds and stat-allocations to be as strong as possible. It's a game, so enjoy it. I know I sure am.

    spend more time enjoying the game instead of replying to threads that don't apply to you then, my criticism was constructive and not unjustified.

    should try hello kitty online ijs
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited March 2011
    spend more time enjoying the game instead of replying to threads that don't apply to you then, my criticism was constructive and not unjustified.

    should try hello kitty online ijs
    Hello kitty online is pretty interesting and challenging in some ways but it takes as much Gigs to DL as pwi =o

    As for endgame seeker we dont know yet.
    From your post it seems you already have a set mindset of your definition of a endgame seeker. Play what you want but its not other pples job to convince u that seeker endgame is better than what you think >.>

    Anyone whos serious in seeker endgame might even discourage it to lessen rivalry.
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  • Shiilune - Dreamweaver
    Shiilune - Dreamweaver Posts: 46 Arc User
    edited March 2011
    Your criticism is that its useless because it cannot be a APS based class... *stares* Not everything has to be APS... If you want APS make one of the other APS classes.

    The demon/sage skills aren't even out. Correct me if I'm wrong but isn't Seeker a range melee 'r? We will know if its useless when TW comes.

    Until then I'm reserving my judgment.
  • Machety - Harshlands
    Machety - Harshlands Posts: 3 Arc User
    edited March 2011
    And once again why something has to be better than than bm?

    Get all seeker skills maxed + demon or sage and then let`s talk. b:victory
  • Deaths_Devil - Raging Tide
    Deaths_Devil - Raging Tide Posts: 70 Arc User
    edited March 2011
    Lets be realistic from an endgame perspective, class with no APS, no new weapons but instead trying to salvage swords that never really had a purpose.

    There are some fancy aeo moves but how many endgame things require that? no aeo stun or HF so cant replace BM.

    I dont see a use in TW either, ranged and magic classes will drop them before they get close like a bm suiciding HF without HF and relying on gemini slash is like being a bestial onslaught barb, can't even use bows, lol

    I'm kinda disapointed, don't see any real potential to be useful at 100+.

    was also kinda expecting a huge warrior with a giant sword, instead we get a prance like run and some fancy fencing moves, wtf were they thinking really.

    look.... what IF the damga is MASTER u dont know till u play them
  • Drigan - Raging Tide
    Drigan - Raging Tide Posts: 154 Arc User
    edited March 2011
    Tbh i think seekers if u look at playing it like an auto attack skill spam class. Yea its gonna be kinda lamesauce. As they say its a combo killer and it's gonna take a few weeks to prove itself. If i saw right there are debuffs, use stun lock with even say occult ice and combine some of the skills they got. Also i wouldnt count out unbowed one lunar blades for extra stun lock.

    i see seekers as a support HA class, for that i'm rather jealous as a BM, its intruding on my job. b:angry But still i wouldn't count it out for not having APS, i have and seen BMs kill with just axes or just poles (not APS). I see seekers as a variation of that but with mag damage and rewards for using skills in a combo.

    Also, do seekers have good defensive skills? Looks like they gonna have around same HP as a pretty OP fist BM but w/o marrow. 30 defense lvls is nice but if they say its a party buff a BM can get both. Suppose then BMs still maintain having one of the best defenses in the game. But im sure seekers users will find a way around it all, maybe some day we'll all complain seekers are OP! b:bye
  • Krylinn - Sanctuary
    Krylinn - Sanctuary Posts: 2 Arc User
    edited March 2011
    I just started a Seeker last night and while not as durable as id like AC-wise it kill stuff in melee just slightly under my assassin's attack speed using only one skill which is all i have atm because well i forgot to learn others. atm im using what i was told was a balanced build of 3str 1vit 1 dex per level.

    yes granted from the picture i saw i was a little dissapointed in well the weapon size but i can live with it. (picture being the seeker with the sword that was just as big as Cloud's Buster sword if not bigger :) )

    but atm i think the seeker is just like the mystic....a new class/race that still has bugs to be worked out and everyone needs to quit QQin and deal with it
  • WnbTank - Archosaur
    WnbTank - Archosaur Posts: 1,472 Arc User
    edited March 2011
    Looking only at numbers on ecatomb, which likely have some flaws, I can see so many things seekers can do in TW. Sure, they wont be the most wanted class into TTs/nirvana/etc but hey, that`s why I got aps barb. But then again, being clawbarb, my job is kinda different in TWs from other barbs, I just can see seekers doing better job at what I do. The ones who say seekers will be useless are the same ppl who havent found a way to be useful, assuming others cant find a way either =/.
    Trolling Sid since So Hot :o
  • AuroraLucia - Archosaur
    AuroraLucia - Archosaur Posts: 279 Arc User
    edited March 2011
    Looking only at numbers on ecatomb, which likely have some flaws, I can see so many things seekers can do in TW. Sure, they wont be the most wanted class into TTs/nirvana/etc but hey, that`s why I got aps barb. But then again, being clawbarb, my job is kinda different in TWs from other barbs, I just can see seekers doing better job at what I do. The ones who say seekers will be useless are the same ppl who havent found a way to be useful, assuming others cant find a way either =/.

    +10

    Seekers haven't so much as been around for a day, and people are already saying they will be fail? Right now there are only two types of Seekers out there. There are Seekers who are low level, but learning more and more about how the class works as they level, and then there are Seekers who power leveled and probably haven't got a clue on what to do and will be weight in everything they do, pulling the squads they are with behind.

    The only problem I have so far is that they can't use bows, so I'm seeing some issues in FC head room, but one of the skills they have is ranged and has a quick cooldown, so maybe other skills will too and they won't need a Bow. Not to mention, I suppose they could just use their continuous AoE and be of some use by killing some heads in an area as soon as they pop up.

    As far as the APS goes, I'm glad they can't reach 5 APS. However, they can reach 2 APS, and they have a blade that can give them a chance to increase attack rate and damage, and from what I can see so far, being able to inflict certain statuses such as Eye of the Northern Sky will increase their DPS quite a bit. I'm quite certain there will be plenty of uses for them in all instances, it's just a matter of the people who are learning the class to figure out what that is on each boss. What I am personally wondering is if the skills which I am assuming also decrease defense levels will stack, or if each one overwrites the other. If so, they will be able to increase the DPS of the squad as a whole significantly.

    Edit:

    Just got this skill, so I'm only just seeing how crazy it is.

    Heart Shatter: Casts a debuff on the target that lowers their metal and physical resistance. Any metal or physical damage received is increased by 12%. Lasts 330 seconds.

    That's just level one, and the percentage and duration are what will increase. Tell me you don't think a Seeker is going to be useful.... If it even reaches 20%, it will be enough to take the place of another 5 APS in a Nirvana squad because on top of everyone else dealing enough damage to cover that missing 5 APS, the Seeker can add even more damage to it, and that is before decreasing defense levels.
  • WnbTank - Archosaur
    WnbTank - Archosaur Posts: 1,472 Arc User
    edited March 2011
    Just got this skill, so I'm only just seeing how crazy it is.

    Heart Shatter: Casts a debuff on the target that lowers their metal and physical resistance. Any metal or physical damage received is increased by 12%. Lasts 330 seconds.

    That's just level one, and the percentage and duration are what will increase. Tell me you don't think a Seeker is going to be useful.... If it even reaches 20%, it will be enough to take the place of another 5 APS in a Nirvana squad because on top of everyone else dealing enough damage to cover that missing 5 APS, the Seeker can add even more damage to it, and that is before decreasing defense levels.

    Actually, nope, that skill wont let you into squads as clerics got 30% p.def debuff, barbs got 50%, venos got ~30%(?). So it`s just kinda like yeah, not worth a spot, clerics are pretty needed, barbs got buffs and venos got amp. I say, for farming seekers arent gonna be wanted, but that wasnt my intention when creating mine.
    Trolling Sid since So Hot :o
  • Jellytoast - Sanctuary
    Jellytoast - Sanctuary Posts: 1,295 Arc User
    edited March 2011
    Actually, nope, that skill wont let you into squads as clerics got 30% p.def debuff, barbs got 50%, venos got ~30%(?). So it`s just kinda like yeah, not worth a spot, clerics are pretty needed, barbs got buffs and venos got amp. I say, for farming seekers arent gonna be wanted, but that wasnt my intention when creating mine.

    Honesly, I think most squad will be made of a bm, archer (using claws or something -.-), barb (also probably claws), sin and cleric. Since we don't have more squad room we have to pick and choose. No one seems to want anything but fast for everything now, so I doubt anyone will want the new stuff. >.< Just saying. My barb husband was excited to level to 100 and do nirvana and make money, but he would hardly be able to get a squad. So he's in the process of leveling a sin to 100 so he can get money for his nirvana gear.
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  • Silchas_ruin - Dreamweaver
    Silchas_ruin - Dreamweaver Posts: 95 Arc User
    edited March 2011
    See......the OP has stated and exactly made clear what is wrong with this game. The player base.
    A class being labelled fail and useless for the simple reason it can't wear fists/claws and hit 5.0 - less than 24 hours of it being released, based on no knowledge of sage/demon skills, or experience with them at higher levels.
    Flat out assumption of them being fail because people have become so attached to the spark-punch-repeat as fast as possible gameplay.
    Its this mentality right here that is why wizards, psys, venos, even barbs and anyone else not having 5.0aps are being excluded from squads...not because the devs or PWE has said so.
    And I'm saying that as a 5.0aps archer.....since its the only thing that gets me into squads with people like you.
  • AuroraLucia - Archosaur
    AuroraLucia - Archosaur Posts: 279 Arc User
    edited March 2011
    Actually, nope, that skill wont let you into squads as clerics got 30% p.def debuff, barbs got 50%, venos got ~30%(?). So it`s just kinda like yeah, not worth a spot, clerics are pretty needed, barbs got buffs and venos got amp. I say, for farming seekers arent gonna be wanted, but that wasnt my intention when creating mine.

    True, but Seekers can also add attack levels to the party. Though, they might just become buff bunnies for squads, then just kicked out.

    What am I saying? STOP RUINING MY HOPES AND DREAMS! b:cry
  • Kaste - Sanctuary
    Kaste - Sanctuary Posts: 1,353 Arc User
    edited March 2011
    I really don't see a problem here. Most of us have more then one level 100 alt. A sin or a BM is almost everywhere. Farm with alt to equip and level your Seeker. I mean to do FCC and BH you don't need to be 5 APS. So as soon as you are max level (= 2 days), farm some more nirvana with your alt, get yourself equip for your seeker and do what Seeker is for: PK
    Yes, the only purpose of adding Seeker into the game was to counter Assassins. Seeker = Pure PvP class. So don't worry about endgame-not-able-to-farm-and-do-nirvana-problems.
    Feel free to PM me for help.
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  • Fullen - Raging Tide
    Fullen - Raging Tide Posts: 11 Arc User
    edited March 2011
    yeah the problem is the game not the class, i'll admit i was as negative as i could be to provoke responses.

    Some people are very picky with TT/nirvana squads but its a game design issue, when you need 250 raps and you get 0-2 a run between a squad, the length the run is kinda important

    With all the jumping around it has an amount of TW potential but will never pew pew like an archer.

    Giving Seeker the benefit of the doubt, lets say its defence debuff stacks with devour and amp, still spots are limited and veno gets purge and can give sparks. Not to mention this and other debuffs can't be used in PVP.

    Buffs costing mirage (i think this is confirmed) will kill a lot of peoples enthusiasm though, 15k for a buff that lasts 30 mins and disables the use of runes? =/

    If ecatombs sword mastery stats are correct they could potentially do a LOT of damage but i want a screenshot of it saying 421% (at level 10) before i believe it, lol.

    EDIT: confimed to be 6% intervals same as BM, dreams crushed~

    They didn't do a bad job of making it a different gameplay experience but for me doesn't have the "holy hell, they can do what?!" factor that sin did on release.
  • Kaste - Sanctuary
    Kaste - Sanctuary Posts: 1,353 Arc User
    edited March 2011
    Buffs costing mirage (i think this is confirmed) will kill a lot of peoples enthusiasm though, 15k for a buff that lasts 30 mins and disables the use of runes? =/

    ^ Now go FCC with those 15k buffs. There are a few bosses that purge with random agro. Especially with 75-85 parties, this could be PAINFUL. I guess.
    Feel free to PM me for help.
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  • Fullen - Raging Tide
    Fullen - Raging Tide Posts: 11 Arc User
    edited March 2011
    ^ Now go FCC with those 15k buffs. There are a few bosses that purge with random agro. Especially with 75-85 parties, this could be PAINFUL. I guess.

    Well, since they don't stack with runecrafting it's safe(ish) to assume it's a weapon buff that can't be purged and doesn't disappear upon death.
  • Kaste - Sanctuary
    Kaste - Sanctuary Posts: 1,353 Arc User
    edited March 2011
    Well, since they don't stack with runecrafting it's safe(ish) to assume it's a weapon buff that can't be purged and doesn't disappear upon death.

    That would partially be ok, I guess.
    Feel free to PM me for help.
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  • AuroraLucia - Archosaur
    AuroraLucia - Archosaur Posts: 279 Arc User
    edited March 2011
    Well, since they don't stack with runecrafting it's safe(ish) to assume it's a weapon buff that can't be purged and doesn't disappear upon death.

    I'm pretty certain it will be a weapon buff. The buff I have so far called Bladed Fervor affects the weapon and the stat actually shows up on it. However, I can only confirm that on the crit since I apparently don't have it at a level where it applies the attack and defense level buffs. Unfortunately they also made sure we couldn't just buff other peoples weapons as well, by forcing Seekers to only equip swords, on top of which not allowing the weapon to be traded.

    For the mastery though, I highly doubt it will be that high. However, I am almost done with my 29 culti, so I will let you know how the level one version matches. If that even is the same, level 10 won't matter much with the insane increase level 1 offers according to ectacomb.

    Edit: just confirmed it, the weapon mastery at level 1 is a 6% increase, so ectacomb's skill is bugged.
  • Admante - Dreamweaver
    Admante - Dreamweaver Posts: 323 Arc User
    edited March 2011
    Actually, nope, that skill wont let you into squads as clerics got 30% p.def debuff, barbs got 50%, venos got ~30%(?). So it`s just kinda like yeah, not worth a spot, clerics are pretty needed, barbs got buffs and venos got amp. I say, for farming seekers arent gonna be wanted, but that wasnt my intention when creating mine.

    Description says nothing about debuffing phys def. It says increases damage from phys and the other thing by %, which makes it more like amp. Since the amp would max out at 30% and 10 mins, it would be an awesome debuffer for bosses.
  • cools
    cools Posts: 0 Arc User
    edited March 2011
    Description says nothing about debuffing phys def. It says increases damage from phys and the other thing by %, which makes it more like amp. Since the amp would max out at 30% and 10 mins, it would be an awesome debuffer for bosses.

    Yeah but the debuff only works for skills not basic attacks from the looks of it.
    So its good for skill spammers, which is what the seeker is turning out to be.
  • Chakrablades - Dreamweaver
    Chakrablades - Dreamweaver Posts: 4 Arc User
    edited March 2011
    cools wrote: »
    Yeah but the debuff only works for skills not basic attacks from the looks of it.
    So its good for skill spammers, which is what the seeker is turning out to be.

    If it does only apply to skills, including the skills of non-seekers, it might encourage players to use more skills for damage instead of just going with the 5.0 aps boulds at 100+.
  • Epros - Raging Tide
    Epros - Raging Tide Posts: 1,720 Arc User
    edited March 2011
    remember when tideborns first came out and there were 38million of these threads about them? now its 38million "OMG FISH R OP" threads. i forsee the samme happening with the tree people
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  • XForkedx - Lost City
    XForkedx - Lost City Posts: 2 Arc User
    edited March 2011
    toons become op when the players playing them are... so what if getting in squads is hard.. I remember playing as an archer a few years ago and struggling like hell to get in any partys now everyone wants 5aps archers.
  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited March 2011
    They probably wont be too great for instances like nirvana or TT, but most people rolling a seeker have a high level character to farm on, I have a 5 aps barb and in a week or two will have a 5 aps BM, if I want to farm I can use either of those chars.

    Besides, I already have my HA, I just need to farm a rank 8 sword for him.
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