suggestion
FatalPulse - Raging Tide
Posts: 43 Arc User
people may think this is a stupid idea but i think pwi would be alot better and easier to play if the had the aut quest trackert that went around obcsticles instead of running into them that has made FW so enjoyable
I live amung the shadows O_e
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Post edited by FatalPulse - Raging Tide on
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Comments
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Yea, so you can just fly at max height and run into nothing.
/endofthread0 -
Atreyuthus - Sanctuary wrote: »Yea, so you can just fly at max height and run into nothing.
/endofthread
i mean for lvl 1-30I live amung the shadows O_e
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This game just has to much rubberbanding so it wouldn't work either way0
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FatalPulse - Raging Tide wrote: »i mean for lvl 1-30
I think you can get a mount at like lvl 10 (20?)
Before that, you could tele or run. Or just grind out a few lvls; the single digit levels go tragically fast0 -
i thought of this along time ago.
now i really just wish they put auto-pathing to instances back in, that was a stupid thing to remove.Killing level 80's with a lvl 60 is a lot more fun than killing level 90's with a level 100.0 -
Furries - Dreamweaver wrote: »i thought of this along time ago.
now i really just wish they put auto-pathing to instances back in, that was a stupid thing to remove.
Yea, so pissed when that went away >.<0 -
Furries - Dreamweaver wrote: »i thought of this along time ago.
now i really just wish they put auto-pathing to instances back in, that was a stupid thing to remove.
That seems to be a good idea.Maintenance time. Please choose a line:
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Auto path to the boutique as well please b:cute Sometimes I have a little trouble navigating there b:surrender0
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pathfinding in the pwi world (which does not consist of discrete grids) is much more computationally intensive than just drawing a straight line. If many people were to request pathfinding at the same time it would probably put significant load on the server.0
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Omgpie - Lost City wrote: »pathfinding in the pwi world (which does not consist of discrete grids) is much more computationally intensive than just drawing a straight line. If many people were to request pathfinding at the same time it would probably put significant load on the server.
Oh cmon, other games by the same company has it.0 -
Omgpie - Lost City wrote: »pathfinding in the pwi world (which does not consist of discrete grids) is much more computationally intensive than just drawing a straight line. If many people were to request pathfinding at the same time it would probably put significant load on the server.
why on earth would pathfinding have to be a server-side function? the client knows the world map grid, too.[SIGPIC][/SIGPIC] Heaven's Tear alts: KenLubin, Sou_Hon, JudyCaraco --- level 5x chars.0 -
What exactly is an aut quest trackert?
b:sweat[SIGPIC][/SIGPIC]
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A different MMORPG has a nice autopath feature in the minimap. When you click on the minimap, your character will try its best to get there, and will go around objects like tables/walls (if there is a door, your character will go through that when autopathing).
But that's in java coding. Pretty sure it'll be a lot more complex in a system like PWI's[SIGPIC]Octavia is best pony[/SIGPIC]
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youtube.com/user/SkaiPW - Assassin PvE/PvP Videos!0 -
It's true, this would be awesome, but don't forget-- back when PWI launched there was no autopathing at all. So yeah, baby steps0
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_Skai_ - Raging Tide wrote: »A different MMORPG has a nice autopath feature in the minimap. When you click on the minimap, your character will try its best to get there, and will go around objects like tables/walls (if there is a door, your character will go through that when autopathing).
But that's in java coding. Pretty sure it'll be a lot more complex in a system like PWI's
i know the game you speak of, and it's only simpler (if it is) because its maps are purely 2D with no real height differences.
pathfinding in general is a nontrivial computer science problem; there have probably been books written on it. on the other hand, it's a fairly well understood problem, and a video game needs no perfect solution --- PW's existing pathfinding routines already give up if they walk themselves into a corner and can't find a way to proceed in a given amount of time, and i see no reason that would have to change.
besides, PW already HAS an obstacle-avoiding path finder. mobs use it to find their way to you.[SIGPIC][/SIGPIC] Heaven's Tear alts: KenLubin, Sou_Hon, JudyCaraco --- level 5x chars.0 -
what the point of implementing this feature if basically you can fly over the objects? if your not an elf and below lvl 30 it might be somewhat useful but when you hit 30 its absolutely useless so what the point of implementing this idea if you will have no use for it in the future? plus, if theres no option to turn it off, people with flight ability wont go in a strait line, and if you have common sense then you will know that a strait line is shorter than a zigzagged one. all the other games have it because (im not sure, i haven't played all the pwe games) they don't have flying abilities so the path-finding would be very useful since your on foot.download to claim you play,
play a god forsaken amount to win,
pay to cheat legally.0 -
MasterOfHell - Dreamweaver wrote: »what the point of implementing this feature if basically you can fly over the objects? if your not an elf and below lvl 30 it might be somewhat useful but when you hit 30 its absolutely useless so what the point of implementing this idea if you will have no use for it in the future? plus, if theres no option to turn it off, people with flight ability wont go in a strait line, and if you have common sense then you will know that a strait line is shorter than a zigzagged one. all the other games have it because (im not sure, i haven't played all the pwe games) they don't have flying abilities so the path-finding would be very useful since your on foot.
Ever heard of a mount? They are a lot faster than flying if you could run around obstacles. A lot more dangerous too, but the game shouldn't play itself.[SIGPIC][/SIGPIC]
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frankieraye wrote: »It's true, this would be awesome, but don't forget-- back when PWI launched there was no autopathing at all. So yeah, baby steps
I remember spending half an hour once looking for a boss in an area.[SIGPIC][/SIGPIC]
"My understanding of women only goes as far as the pleasure. When it comes to the pain, I'm like any other bloke - I don't want to know."0 -
VenusArmani - Dreamweaver wrote: »Ever heard of a mount? They are a lot faster than flying if you could run around obstacles. A lot more dangerous too, but the game shouldn't play itself.
unfortunately, some people do not cash shop. but i do agree that the game shouldn't play itself. i say if your to lazy to go to the quest checkpoint/mob area on foot at the low levels, you would end up being to lazy to grind to complete the quest.download to claim you play,
play a god forsaken amount to win,
pay to cheat legally.0 -
Omgpie - Lost City wrote: »pathfinding in the pwi world (which does not consist of discrete grids) is much more computationally intensive than just drawing a straight line. If many people were to request pathfinding at the same time it would probably put significant load on the server.[SIGPIC][/SIGPIC]
Visit the PWI wiki for the useful information. Stay at the PWI wiki for the pie. ;-)0 -
frankieraye wrote: »It's true, this would be awesome, but don't forget-- back when PWI launched there was no autopathing at all. So yeah, baby steps
And when autopathing came out, it... sucked. To be kind to it. While it'd be nice if it worked "better", compared to the original incarnation, it's awesome.
"OK. I'll autopath there. I'll try again, it randomly stopped flying. OK it did it again, and I landed on a bunch of higher-level mobs. **** it. I'm going to fly the old fashioned way by clicking the distance in the direction I want to go." b:surrender[sigpic][/sigpic]
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doesn't this belong in the suggestion forums, ijs.
Auto pathing leads to
> i want that auto attack feature like in jd Q_Q[SIGPIC][/SIGPIC] Move along..move along0 -
CandyCorn - Raging Tide wrote: »doesn't this belong in the suggestion forums, ijs.
Auto pathing leads to
> i want that auto attack feature like in jd Q_Q
hmmm good idea, autopath quest, click on it, you will get there, buff up, kill mobs and when you're back with your coffee, quest is finished.
I think is good as it is now... or soon we won't even have to play the game, just press O0 -
just checking the time, if myne is right0
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I would rather see a HUGE update to the map system the maps in PWI are kinda horrible in comparison to FFXIV's (so easy to read and understand!).[SIGPIC][/SIGPIC]
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hmmm good idea, autopath quest, click on it, you will get there, buff up, kill mobs and when you're back with your coffee, quest is finished.
I think is good as it is now... or soon we won't even have to play the game, just press O
i think that well wont even have to download the game... all you have to do is turn on the computer an leave it and in the next hour you will be lvl 105 b:shocked
well thats as long as you pay the game $100,000 worth of moneydownload to claim you play,
play a god forsaken amount to win,
pay to cheat legally.0
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