Archer tactic: pull horde

Fleuri - Sanctuary
Posts: 1,763 Arc User
Archers have a potential use that I do not see in play very often:
We can pull monsters in from long range, and save people from having to run.
For this to be useful, I think you need a squad that can stand up to the resulting horde, and you need a field of play where you have monsters worth collecting in this fashion.
Can anyone think of contexts where this might be useful?
We can pull monsters in from long range, and save people from having to run.
For this to be useful, I think you need a squad that can stand up to the resulting horde, and you need a field of play where you have monsters worth collecting in this fashion.
Can anyone think of contexts where this might be useful?
Post edited by Fleuri - Sanctuary on
0
Comments
-
Could you explain a little bit more b:avoid
Yes, I know I`m stupid.0 -
FF? Instead of having a BM / Barb, lure the XP room, two archers can lure at range while carefully using Holy Path and Elven Alacrity.
Maybe something in Warsong, if there is a BB in place and the party doesn't want to move.0 -
um, idk, i always thought of archers as a pvp class^^ i just figured that since the range was longer than otehr ranged users, it would give them an edge in pvp.[SIGPIC][/SIGPIC]
light armor rules, and JOKERZz are the best. shaff, you meh dogg. Neko, you smexy redhead you, yer my favorite veno out there. Evo, yer straight up crazy. Lillie, thanks fer giving LA cerics a good name. hask, what can't you tank? Kyo, yer wizard biuld sucks, and yer obsession with aps annoys me, but eveni will admit, yer a frackin pro. Chick, our dad's would be great friends in rl, and we'd have so much fun messin with them. fer all the rest of the clan, *salutes* at yer service doggs.b:cool0 -
Would work if the archers can tank a few hits and not die0
-
Scenario 1:
I used to do this in 2-x to get pass Wurlord clones
Step 1: Stand at max range from the clones
Step 2: Ensure you have your 79 skill ready or Holy path
Step 3: Ensure you have a genie with Soul of Fire present (if youre using holy path you need to have enough genie energy for both)
Step 4: Ensure other squad members are ready
Step 5: Fire and the clones come after you
Step 6: Activate Soul of fire and your 79 skill and run past the clones to the portal
By this time other squad members would already get past them since the clones take quite some time to actually hit you.
Its very specific and you need to have the required genie skills/class skills.
Scenario 2:
Luring Nightspike Bloodguard...Do I even need to specify more?
Scenario 3:
Many places in FC where the puller misses out a few mobs. Or if youre in an all archer squad with a cleric (this is not pulling really...more on the lines of ranged demolition).
Scenario 4:
Pulling Polearm and Gaurnob using STA...its crazy but something I learnt to do. The good thing about this is also the fact that STA has max effect.
Scenario 5:
TT3-2, TT3-3 - Luring Twilight Minister out of the room. I am pretty sure a STA would be good here given that archers have more range than someone with a zeal genie. And this boss is not something an archer cant tank from range given a cleric's support.
To the people who dont get it, this boss is in a room which will be locked once a melee class gets in engages the boss. Then on, hands are constantly spawned covering the entire room at regular intervals.
Scenario 6:
Spawning and Luring Belial/Ancientevil's adds
Scenario 7:
Any closely packed group mobs can be lured by using an AoE and the tank/crowd controller (BM) can catch it OR the squad as a whole can kill the mobs.
Anyways these are some of the instances where I can use an archer's skills to save some trouble. However most people will just scream at you or not modify their strategies.0 -
Boogiepanda - Raging Tide wrote: »Would work if the archers can tank a few hits and not die
I've pulled the whole exp room in solo FFC with my archer and survived O:
b:surrenderBut I used AD + Ironguard... b:chuckle0 -
Back in the days archers used to straight up Barrage all the Wurlords in BB when there was no veno present.Elena Costel: I wash my hands of this affair.
Legerity: *drags you back* *stains your hands with said affair*
Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
Qui: b:dirty0 -
reading this post made me feel incredibly stupid. i pulled half the xp room the barb way.0
-
Kiting monsters to safe zones?0
-
GrimReaperHC wrote: »Could you explain a little bit more b:avoid
Yes, I know I`m stupid.
Did people's responses here clear up my question for you?
If not: you know that we can pull aggro on a monster by shooting it. And, we can often pull aggro on a whole group of monsters by shooting one thats near them. I was looking for examples where this can be an advantage for our squads, rather than a problem.
(If this is not making sense to you, perhaps you could pm me with a description of the idea you are getting, that seems wrong to you, so I can understand your point of view? I expect that you understand now, but I would like to be sure. that you have gotten your explanation.)
Or, if you wanted to understand my thinking, rather than my question (but you should skip my next paragraph unless you are really interested in how i think and/or if you are prepared for a really boring paragraph):
We have about the longest range of anyone in this game, especially if we use weapons which add range, and sage winged blessing. To balance this, we have relatively weak defenses (possibly the weakest in the game), and moderate health and dps (we do not have the worst health in the game, nor the worst dps, but we also do not have the best). And, on top of that, we play one of the oldest classes in the game, which means our animations and special effects are old fashioned. So I was thinking about if maybe we had some potential advantages. And, the ability to pull a lot of monsters in close from long range might be one of our untapped abilities. If nothing else, when you kill monsters close by their drops are quick to get where if you kill them far away you have to spend time running over there to collect them. This can decrease your coins per second, and finding the optimal balance between safe kill distance and convenient kill distance can be tricky (especially since if you can kill monsters quickly you risk one-shotting them).0 -
You can pull a bunch of spiders immediately before a cleric can fly by them.0
-
Any class can "pull". A few days ago I pulled the big room with my 87 psychic then did Earth Vector on them before they got to BB. The question isn't whether nor not it's possible, but whether or not you have the skill to survive a pull and keep aggro off of those who can't handle it, like a cleric in BB. There's a very high probability of running into an archer who doesn't know how to properly pull and will get themselves and/or others killed in the process.0
-
The best place I have seen for Ranged pulling is Warsong, You get the cleric to setup BB at the center of the platform and you pull everything you can to the cleric using Barrage (or another decent ranged AoE) and holypath, Always hit all the mobs that way the EP doesnt get any aggro and get sealed/stunned out of BB (only fire path aoe interuppts all others are single target skills)
Equally if you cleared all the pavillions there is only 1 seal/stun mob per group so you could hit it and holy path back to the BB but then the cleric gets the rest of the aggro till the group takes over I consider this needlessly risky, at the minimum you should sharptooth to get most the initial aggro0 -
Thank you Fleuri for making it clear. I got the same idea but I wanted to make sure before posting. It's too early in the moment for me to think so I`ll think about it after my 4th cup of coffee and I`ll post if I get any ideas.
Thanks again!b:victory0 -
hm interesting thread..
i pulled a bunch of angry pk people in silver pool by barraging them once..
but mobs mhm at this lvl i tried grinding and only like 1/200 mobs drop smth useful, in instances like seat/abba etc. mobs droprate alot higher.. fcc yes can lure easy but barb still most effective..
the only thing i can think of is prolly public quest: archer shoot mobs and they come at him, while wizzie/bms aoe them in close range.. did that quite some time ago, cant think of anything else rly :>0 -
Elenacostel - Heavens Tear wrote: »You can pull a bunch of spiders immediately before a cleric can fly by them.
I am sometimes so very tempted to kill their mass of spiders when they pull past me. But, so far, I have felt that that would be too mean. But I really wish they would be considerate when they gather up their swarms. But I am not prepared to have that discussion with fifty clerics. So, I am very tempted...JanusZeal - Heavens Tear wrote: »Any class can "pull". A few days ago I pulled the big room with my 87 psychic then did Earth Vector on them before they got to BB. The question isn't whether nor not it's possible, but whether or not you have the skill to survive a pull and keep aggro off of those who can't handle it, like a cleric in BB. There's a very high probability of running into an archer who doesn't know how to properly pull and will get themselves and/or others killed in the process.
Oh, certainly, any class can pull. Archers are equipped with long range, and relatively fast attacks, however. (Personally, I can do 36m range with 0.87 attacks per second, for example.)
And, hypothetically speaking, anyone using this tactic would have to have a good reason for using it, which means that even if they originally failed they would have reason to try again. I am not sure if FCC counts, though, because the potential benefit there seems low, to me.0 -
Fleuri - Sanctuary wrote: »I am sometimes so very tempted to kill their mass of spiders when they pull past me. But, so far, I have felt that that would be too mean. But I really wish they would be considerate when they gather up their swarms. But I am not prepared to have that discussion with fifty clerics. So, I am very tempted...
I think I've done it once, but I only got a couple of the spiders since they were not all gathered up yet. I was only going for the ones upon which I originally grinded.
I don't think most clerics realize they can do this only b/c archers let them. On the other hand, I join enough random groups for squad runs that I'd rather not be on bad terms with clerics in general.0
Categories
- All Categories
- 182K PWI
- 699 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61.1K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk